Not sure if it's on a back burner since i have no front burner, really. But i did work on it some more the other day, recently added in simple savegame encryption but for some ungodly reason i can't make it load them now, which has thrown a spanner into the pretty much dormant works.
Yes, i will finish it at some point, yes i kinda took on a bit too much work for someone who's an utter noob at C++. Oh, and one or two easter eggs are already in, but i'm not revealing what they are for obvious reasons. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
bah why bother with saved game encryption? why would any of us be lame enough to h4x our saved games on your NS text adventure? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
<!--QuoteBegin-DiscoZombie+Oct 27 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoZombie @ Oct 27 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bah why bother with saved game encryption? why would any of us be lame enough to h4x our saved games on your NS text adventure? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm betting it's just for the learning experience. Long ago when esuna started this thing I pointed out to him that if he really wanted to make a text adventure the proper thing to do would be to learn the <a href='http://www.inform-fiction.org/' target='_blank'>inform</a> language, since it's already designed to do this sort of thing. But he said that mainly it was an exercise in learning C programming, so I dumped a bucket of squids on his head, and that was that.
<!--QuoteBegin-BobTheJanitor+Oct 28 2004, 04:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 28 2004, 04:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DiscoZombie+Oct 27 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoZombie @ Oct 27 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bah why bother with saved game encryption? why would any of us be lame enough to h4x our saved games on your NS text adventure? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'm betting it's just for the learning experience. Long ago when esuna started this thing I pointed out to him that if he really wanted to make a text adventure the proper thing to do would be to learn the <a href='http://www.inform-fiction.org/' target='_blank'>inform</a> language, since it's already designed to do this sort of thing. But he said that mainly it was an exercise in learning C programming, so I dumped a bucket of squids on his head, and that was that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Bingo, it is to learn.
Basically, the saving process takes the relevant information and changes them from plain numbers into different characters, also, the information stored is all in alphabetical order by variable name, so even if you could figure out which line increased, for instance, the health, you wouldn't know what to put there. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also, certain variables (EG hp) are made so they cannot exceed their maximum value (in hp's case, 100) for the Player Character.
Comments
Yes, i will finish it at some point, yes i kinda took on a bit too much work for someone who's an utter noob at C++. Oh, and one or two easter eggs are already in, but i'm not revealing what they are for obvious reasons. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'm betting it's just for the learning experience. Long ago when esuna started this thing I pointed out to him that if he really wanted to make a text adventure the proper thing to do would be to learn the <a href='http://www.inform-fiction.org/' target='_blank'>inform</a> language, since it's already designed to do this sort of thing. But he said that mainly it was an exercise in learning C programming, so I dumped a bucket of squids on his head, and that was that.
I'm betting it's just for the learning experience. Long ago when esuna started this thing I pointed out to him that if he really wanted to make a text adventure the proper thing to do would be to learn the <a href='http://www.inform-fiction.org/' target='_blank'>inform</a> language, since it's already designed to do this sort of thing. But he said that mainly it was an exercise in learning C programming, so I dumped a bucket of squids on his head, and that was that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Bingo, it is to learn.
Basically, the saving process takes the relevant information and changes them from plain numbers into different characters, also, the information stored is all in alphabetical order by variable name, so even if you could figure out which line increased, for instance, the health, you wouldn't know what to put there. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also, certain variables (EG hp) are made so they cannot exceed their maximum value (in hp's case, 100) for the Player Character.