Groovy effects

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Comments

  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    there are some animated, pulsing textures in the yama-effects wadfile.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Are you proud of me? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Its the flux capacitor meets debbie does dallas

    I'm sorry, i appear to have lowered the tone.
  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    Yama: Speaking of water textures, have you done anything with the ones I sent you, because if you havn't I could perhaps give you an updated version. I re-worked the program a bit and now the water looks a lot better, almost photorealistic.

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Sure thing. I haven't done anything with them yet, I forgot I had them <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    Well, soon there will be no need for people to want other peoples water textures, since soon everyone will be able to create their own custom animated water textures.

    <b>Waver is coming,</b> [well, unless anyone else wants to suggest a better name for my HL water texture creation program <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> ]
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    My suggestion is you tone down the contrast of the ripples with the base water colour, because the last animation you showed had bright white ripples on navy blue water. Something with a bit more blending would be best.
  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    Don't worry Yama, you will have full control over the pallete and what the lightest and darkest color will be, when it is released
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Here's an idea I posted in "Lost Hive"...  has anyone ever considered positioning a steam particle system in the "mouth" of a Hive?  Not a real strong jet, just a slow, 'leaking' emission of hot, wet, rank air.  I think it'd add some added creepiness to the hive. (:
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin--biobrain+May 05 2002,21<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->1--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (biobrain @ May 05 2002,21<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->1)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->bah yeah, something I never seen in half life and pretty much any other game (except the very excellent Max Payne, yes the burning kitchen scene) is timed action where you have to know where to run. My very excellent idea here would be a hall that starts exploding as you walk through it. The fire behind you would be forcing you to run without stopping, the objects that fall and break in front of you will make you thing about where to run. And at the end you break through a glass wall and the whole place explodes. This is why i call my map breakout, and it'll hopefully be the final sequence in it, if somebody didn't make it in time <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Half-Life does in fact have a sequence like that.
    I think it's near the LAMBDA chapter... at one point, your near a parking and you go through a door, then the ceiling starts falling chunk by chunk in front of you. You have to jump onto falling chunks to avoid the other ones that are crashing down where you were a second ago.

    ######.. if i could remember the map... i think its one of the maps near the garg in the parking but im not 100% sure.
    Its near the part where there are "webs" blocking your way and when you shoot them down, snarks pop out of them.(those dam-n bloody things are really annoying! hehe)
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The very beginning of "Forget About Freeman."
  • biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
    taking a wild guess. c2a5g?

    -*edit nope c2a5f I was one off  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    I wonder how many of the wonderful effect have made their ways into a map or two... hmm.

    It'll be interesting to see hopefully some of these great effects come time for NS to be released.
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