Why Is Ramboing Discouraged?

InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
<div class="IPBDescription">When the game almost relies on it</div> Ah, the rambo, that red-headed stepchild of NS. Despite the constant derision, the rules made to limit him, the occasional ban, he still manages to make an appearance, game after game. Why? Why would anyone subject themselves to constant danger from wandering skulks, give up all chance of better weaponry fro the comm, and make himself the enemy of the entire game?

Because the marine team depends on him to win. He's hated, he's cursed, he's reviled - but he's needed.

Think about it. How often are marine victories entirely dependent on single marines that zig instead of zag, that vent crawl into obscure spots, that build the pg that allows the rest of the team to secure a hive? Compare that with the number of games won with teamwork alone - every key point taken and secured by large groups of marines outnumbering and outgunning any opposition that stands in their way. The very existence of jetpacks should give you an indication.

My complaint is not with the rambo, but with the hypocrisy present in his damnation. Either the rambo is an accepted part of NS, or he is not. If he is accepted, then stop whining. If not, greatly increase the build time of a single marine, so that two or more marines are needed to establish any structure in a reasonable amount of time. Or at least PGs, RTs, and TFs. Either of these paths should even up the disparity between what is desired and what is required.
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Comments

  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    the fact that the name of the game is
    TEAMWORK
    There is no "i" in team...
    although there is a "me"
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    In a 7v7 game you can have 3 pairs of marines going out togther. When you are in pairs you wont block shots as bad as going in groups of 5, but you have 2 lmgs shooting that lone skulk instead of 1. There are only 2 to 3 paths to take from marine start so its perfect. 1 can knife rt while other guards. See how pairs are sweet especially when you and your teamate are good. 3 skulks against 2 marines no problem. 1 fade you wont kill him but he will have to run away and you will at least eat up his time unless you have level 3 weapons <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
    I'm glad you both can read the word "rambo" and feel as if you know enough about my point to respond without having to read my post. It merely reinforces my respect for men like James Randi.

    Seriously though, at least read the opening post before commenting in a thread. Thank you.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    I think you have your words mixed up. The people you were talking about who go build obscure phase gates, crawl though vents etc are NOT rambos, they are very sneaky marines.
    A rambo is someone who just runs out of base hopeing to get a load of kills and not help the team at all.

    Its rambos we frown apon we dont mind sneaky marines (inless were alien <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    Rambos are certainly useful. When situations are dire or static, I pray for them.

    They must be largely discouraged however, becaue if they aren't, <i>everyone</i> will try to do it. And they won't stop, even after you start needing sensible players again.
  • InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
    So:

    Someone who wanders off, perhaps in direct violation of the comm's orders and gets killed by a skulk is a rambo.

    Someone who wanders off, perhaps in direct violation of the comm's orders and finds himself in an advantageous position where the comm can drop a pg is NOT a rambo, but simply a sneaky marine.

    I fail to see the difference, except that in the latter case the comm convinces himself that that's what he wanted the whole time.
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    edited April 2004
    What you are describing is the ninja.

    ninja: help the team by being sneaky

    rambos: don't help the team and just try to kill.

    An example: a ninja would sneak up next to a hive, and wait for a pg
    a rambo would gointo the hive and try to spawn camp the aliens

    Another example: the ninja would crawl through the vent hoping to get somewhere un-noticed.
    the rambo would try to camp the vent, hoping to kill many aliens unnoticed.

    Yet another example: If a ninja in a good spot saw an alien walk by, he wouldn't shoot and give away his position.
    If a rambo in a good spot saw an alien walk by, he'd chase it down and try to kill it.


    So yes, we the commanders are very anti-rambo, but we love the ninjas. dont' confuse them with each other ^_^

    EDIT: yeah, if the marine ignores the com's orders, that doesn't help. but if they're smart enough to be a ninja, then they have a good enough understanding of WHEN to ninja and when to follow orders. i.e. if we're attacking a hive and making no progress, the ninja might decide it's better to sneak into the other hive and set up a pg there. While directly contradicting the com's orders, he is still helping the team.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    I read your post. I was saying why we hate rambos and why they should be damned. If you tell someone to go through a vent or to try to sneak in their hive to get a pg then they are not rambos. If they randomly go into an alien hive and go comm pg please omg hurry up. What we dont have pg yet nub comm jecet eject aaaaahhhhhh....I'm leaving laters
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    Act Chill: no, those people are good marines suffering under a bad com. probably you...

    If they're in a hive, unnoticed, then DROP THEM A PG. If you don't take an opportunity when it presents itself, you're a really bad com.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Ninja marines can also pin down aliens at their hive. Dont say spawn camping is something only rambos do!

    If your team is assaulting the building 2nd hive... a sneaky ninja can spawn camp the aliens long enough for your team to finish the job and set up a quick defense... ensuring a 2 hive lockdown! Even moreso if the ninja has brought a fellow ninja with him... and the com drops a armory in a corner and mines are placed everywhere. It hurts the aliens greatly when they cant use their speed to their advantage (IE: Running to the hive that needs help). Heck a sneaky ninja getting mines and a PG up sets up a second and final push on the aliens... ending the game!

    Also noted... new players are usually not welcome in the ninja position as watching the fool just start to build the PG while skulks are obviously coming down upon him is painful as com.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    Dude if you dont know if your team has pg yet and you go in the hive asking for one then you are a noob. If you dont tell the comm I am going into the hive so get pg and I'll get you one then you are a noob. If the comm yells I dont want you to go into the hive go save this rt by you thats under attack and instead you go into the hive and ask for pg which you dont have b/c its only 4min into the game and you went for upgrades at arms lab first then you are an elite noob unmatched by most noobs out there.
  • bananafodderbananafodder Join Date: 2003-01-25 Member: 12718Members
    not rambo. guriella tactics. rambos suck. guriellas rule for comms. i need em' bad. while everyone goes off doing what they're supposed to (esp the nubs) the guriella knows what i want him to do without me telling him, he can take down the RTs, survive, hide, infiltrate, give me info (when i dun have scan yet)....

    yes we need him.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    It's not the guys who sneak into a hive an build a pg that annoy me, its the guys that sneak into a hive then ignore the PG I dropped them so they can shoot at the offence chambers in the hive.

    Any player that does not follow orders while wearing fifty res points can burn in hell. I don't want my HA's running off in all directions looking for kills, I want them all together doing usefull stuff like welding eachother. Until the team is fully equiped with res to spare, I don't want anyone decked out running off alone.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    no offensive InquisitiveIdiot, but your name is perfect for this type of suggestion.

    shure a rambo may help a little bit, but a handful of marines sticking together is far better than a over med/ammo spammed with infanite res rambo.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Amazingly, this is neither an idea, nor a suggestion. For the first time in a long while, something gets <span style='color:orange'>*Phased*</span> to General Discussion... from I&S!
  • rnnrnn Join Date: 2003-11-13 Member: 22756Members, Constellation
    <!--QuoteBegin-InquisitiveIdiot+Apr 27 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InquisitiveIdiot @ Apr 27 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Someone who wanders off, perhaps in direct violation of the comm's orders and gets killed by a skulk is a rambo.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    a rambo could be someone very skilled running to a keypoint of the map, owning up and moving on. Just because he rambo doesnt mean its not for the teams best.
    But i guess ur talking about the avarage rambo trying to do lock down hive himself and such, and ignoring everything the commander says.
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    Thats because your average rambo is usually more skilled than your average pubber. He's not supporting the team. He's just showing that his skill is beating your skill. The team winning is just an added bonus. Take a rambo, put him in a position where everyone is of the same skill, and he will get owned.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Kobayashi+Apr 27 2004, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kobayashi @ Apr 27 2004, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a rambo would gointo the hive and try to spawn camp the aliens <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And how does putting pressure on the aliens <i>not</i> help the team?
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    If you have commanded a game & had a marine who from the start of the round goes directly towards the hive for the entire game without paying attention to any resource nodes he/she passes on the way there then you have encountered a rambo. Rambos will never ever build, always demand meds & ammo & weapons and are only there to get kills.
    Putting pressure on the aliens is one thing, blatantly ignoring your comm is a very different thing.
    Someone who runs off on his/her own the second he/she spawns towards an empty or enemy resource tower or towards a hive or siege location and then <b>requests</b> a phase gate and/or turret factory to secure/eliminate enemy structures isn't the same thing as a Rambo.
    I think the main problem with this thread is that the original poster isn't exactly clear on the definition of a Rambo player.
    In short a Rambo does absolutely nothing for the team even when asked to and plays only for their score. If you want to see this creature in its natural habitat come play on any UK server when there are "high skilled" clan members playing. You will not be dissappointed (well you will if you're the commander)
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    I'd just like to point out that "team" has had a spelling change from "team" to "teim."

    Enjoy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>Hahah, UK servers suck so bad. 90% of the people with microphones are pretentious english twits who still think they're God's gift to comedy when they make fun of Counterstrike. Set your Steam filter to Europe and watch how everyone in the pub has an inflated sense of worth. Any time I see threads complaining about rambos or res****s, I know somebody accidentally joined a UK server for an hour.

    If you play NS every day of every month and understand the keys to winning, you don't need the com to explain where to go. There are only a limited number of useful places on the map, and if you don't know enough to figure out where they are without being spoon-fed the information like a child, nothing the commander can do for you is going to help you win. The com shouldn't need to tell you where to go when you have a mini-map. You go to where you're the most useful without the commander wasting time and attention telling you the obvious. All the commander needs to do is get upgrades and pass out the right kind of equipment as soon as it's needed, because his players should be smart enough to do the rest.

    If the players on your team don't understand how to win or even how to play the game, you're going to lose, and you're playing on a bad public server.

    One marine with great aim who always does what needs to be done without being told is worth a squad of clueless newbs who follow each other perfectly, but run around like a herd of sheep without knowing where they are going or why or what to expect, without the skills to deal with the situation once they finally get there.

    Ninja rambos own you. If everyone was as good as the best ninja rambos, commanders wouldn't need microphones, and marines would completely destroy aliens in any game above about 8v8.</span>
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    Im typingon a tiny **** laptop so gimme a break.

    Ramboing is in no way needed whatsoever to win.

    The only time ramobing is beneficial is when the marine knows more about the game than the commander. While this is sadly the case more and more these days to be as efficient as possible Ramboes are a big`no.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    In a 12 player team you can have 2 scouts/spys that ake the task of getting information about weak spots or incoming armies , building phasegate putposts secretly, parasiting BUT its just plain stupit to wander off alone or build a resnode in an insecure area all alone.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    Rambos are idiots and usually don't know enough about the game to make any intellegent decision. They will be the ones to get 1-2 kills and then die to a gorge that was spitting him the entire time.

    A ninja will know the time to hide and when to shoot. He will kill at least 2 skulks a life and will usually target the gorge if it jsut gestated because that would cause an alien res loss of at least 35 points with the dead gorge, the replacement with a res tower and the other player with around 15 res that can't use it for anything till around the 5 minute mark. They know when to pressure aliens and where. They are also killer distractions, if he is near an alien hive while the other team sets up to siege another, they will focus on him becuase they are expecting the comm to give him a PG for the rest of the team. Instead, he sends 4 skulks to the spawn que, distracts the entire team and probably gets that fade to go to the other side of the map instead of where the sieges are, allowing for more defenses and more guns. A rambo doesn't cause fear to gestaters really, since they usually die before they get to the hive. A ninja is the threat as they'll get to the hive and put every effort into killing the egg, if it's a gorge, lerk, skulk upgrade or what have you. It still causes hysteria among the aliens and taht can destroy them.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Talesin+Apr 27 2004, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Apr 27 2004, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Amazingly, this is neither an idea, nor a suggestion. For the first time in a long while, something gets <span style='color:orange'>*Phased*</span> to General Discussion... from I&S! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Technically, he suggested increasing build times, so that isn't completely accurate.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    I'm a rambo.

    Well, a ninja/rambo combo.

    I never comm, but I have voicecomm, so I yell at my teammates when they're being idiotic.

    Since I never comm, whenever I join marines, I INSTANTLY go to a res node towards one of the hives. I do NOT in ANY way let the commander know I'm there until the usual skulks either appear or are absent.

    For example: Tanith. I'll run out the left side of base, go up, and out to west access. If there's a skulk (Or an egg), I'll knife it down, tell the comm that waste is the hive, and yell at people to get to sat-comm. If there's nothing, I'll give a few order requests and wait. Build that RT, run to waste, build that one.. then out to cargo, etc.

    I like being that kinda guy. I also like Grenade launchers when I have support.. ESPECIALLY when someone's trying to attack from the vent. I remember another game (Also on tanith.. heh), a couple lerks were trying to clear Sat-comm.. Four grenades later, I've got lerk goo all over my shoes. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I also love Ninjas. They are awesomesauce. But the entire team can NOT be ninjas.
  • DrakkenDrakken Join Date: 2003-11-12 Member: 22728Members
    <!--QuoteBegin-Delphi+Apr 28 2004, 01:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Apr 28 2004, 01:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm a rambo.

    Well, a ninja/rambo combo.

    I never comm, but I have voicecomm, so I yell at my teammates when they're being idiotic.

    Since I never comm, whenever I join marines, I INSTANTLY go to a res node towards one of the hives. I do NOT in ANY way let the commander know I'm there until the usual skulks either appear or are absent.

    For example: Tanith. I'll run out the left side of base, go up, and out to west access. If there's a skulk (Or an egg), I'll knife it down, tell the comm that waste is the hive, and yell at people to get to sat-comm. If there's nothing, I'll give a few order requests and wait. Build that RT, run to waste, build that one.. then out to cargo, etc.

    I like being that kinda guy. I also like Grenade launchers when I have support.. ESPECIALLY when someone's trying to attack from the vent. I remember another game (Also on tanith.. heh), a couple lerks were trying to clear Sat-comm.. Four grenades later, I've got lerk goo all over my shoes. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I also love Ninjas. They are awesomesauce. But the entire team can NOT be ninjas. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're everything that I do.

    Why go around with the WHOLE team capping res on one side of the map, when you could have 1 person going around capping the res on the other side of the map totally unchallenged?

    And what about RFK? This so-called rambo can collect tons of res if you know he is good and know how to keep him alive.

    I myself rambo/ninja quite a bit, because I always find the commander never giving me a waypoint in the first place and if he does, it sounds too ridiculous to follow if you're the only one doing it anyway.

    I'm not saying that I totally disobey orders, but I'm trying to say is that you need some of these people because they have a greater chance of changing the game around than you can believe.

    I don't care what you call them, ninjas or rambos, they're all the same, they don't always follow the commander's orders and most of the time, they do their work better for the following reasons:
    You don't have a squad of drop dead morons around you.
    You don't have a squad of drop dead morons blocking your shots because they decide to stand in front of everyone while there is a big <span style='font-size:14pt;line-height:100%'>"shoot me sign"</span> on their back.

    Some people just plain work better by themselves and it is as simple as that.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    <!--QuoteBegin-a civilian+Apr 27 2004, 08:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Apr 27 2004, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kobayashi+Apr 27 2004, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kobayashi @ Apr 27 2004, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a rambo would gointo the hive and try to spawn camp the aliens <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And how does putting pressure on the aliens <i>not</i> help the team? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    By the same token, how does hacking not help your team either?
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    what the ****...

    hacking does help your team, but it's illegal. if you're suggesting spawn camping is illegal, well it's not. It's a completely valid strategy
  • MaxiousMaxious Join Date: 2003-02-16 Member: 13608Members
    quite simply, on arrival at the hive, ninja would ask for backup and pg/tf... rambo would ask for med/ammo and spam voice comm with this request interjected with childish made up insults <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    rambo's are all well and good in a clan team or an organised pub team, - they induce confusion in the other team - just as long as enough people are still providing a team based force against the aliens.

    ninjas are cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    speaking of rambos, what about the current amount of res [you know whats - prolly banned by teh bad word filter]. don't they realise why those games they joined half way through had great res flow was because lots of people temped for res. no longer will 2 gorges do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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