Unreal Engine 3.0
<div class="IPBDescription">More amazing than Doom 3 OR HL2!</div> Wow. I must say, this engine is one of the most incredible things I've ever seen. I thought Doom 3 was amazing first time I saw it, but this is just rediculous. You HAVE to watch this video. I got it from Fileplanet (waited in line), but it was well worth the wait. Screw the Source engine or Doom3 engine, this is bad-****.
<a href='http://www.fileplanet.com/files/140000/140731.shtml' target='_blank'>Here's the link to Fileplanet's DL.</a> Get it... or DIE.
<a href='http://www.fileplanet.com/files/140000/140731.shtml' target='_blank'>Here's the link to Fileplanet's DL.</a> Get it... or DIE.
Comments
Anyway, remember that this really is the next generation of graphics as it uses pixel and vertex shader 3.0. This feature is currently only supported by the new generation of graphic cards( geforce 6800 or ati x800), which are iirc not even out yet. So they're not really comparable to Doom3 or Half-Life2 which focus on dx9 effects.
-Paladin
Yeah...headache...
Anyway, remember that this really is the next generation of graphics as it uses pixel and vertex shader 3.0. This feature is currently only supported by the new generation of graphic cards( geforce 6800 or ati x800), which are iirc not even out yet. So they're not really comparable to Doom3 or Half-Life2 which focus on dx9 effects.
-Paladin <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
x800 doesn't use Ps 3.0, only 6800. Stupid move by ATi but meh, PS 3.0 isn't supposed to be much better than 2.0, its mostly just fixed combatability issues from what I understand. BTW, this is the same video for the most part, but the beginning shows a beautiful outdoor scene which I dont recall from the old video. HardOCP has an <a href='http://www.hardocp.com/article.html?art=NjA5' target='_blank'>article</a> about the advantages of PS 3.0 over 2.0. It really is neat stuff, like the true displacement mapping, but other than that its not that different.
But still, i DONT GET how the model is 75,000 polies in wireframe mode, and in rendering mode, it looks like meh - a 2 million polies.
Awesome technology, but still, 75,000 Polies per character would require some big assed card !
Of course, id has stated their intentions for their next game are to make a non-franchise title with a shorter development cycle - that means the next incarnation of id's engine tech will be built straight off the Doom3 tech, which isn't -that- far behind this new Unreal stuff. Their timeframe on that is short enough that what used to be a semi-leapfrog cycle of Quake - Unreal engines every couple years may turn into a dead heat by the time the new Unreal tech is out. I know Epic is going to make a seriously kick-**** engine out of all this, but Sweeney is still not John Carmack - id can match this probably quicker than many think. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Of course, Epic's tools are way better integrated than id's. So meh. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Not Unreal 3, Unreal Engine 3. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Big difference. The title could be anything as of this point in time.
Not Unreal 3, Unreal Engine 3. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Big difference. The title could be anything as of this point in time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I could take a guess at what the title will be... :]
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He said 75 hundred, not 75,000. 75-hundred is 7,500.
look nice even at point-blank.
As Surge mentioned, it's 7500, not 75000. That puts it about on par with a mid-range HL2 character, which I believe range from 5k to 10k polys. Well within the range of modern technology. What makes it happen is normal mapping.
Normal mapping is like bump mapping in that it creates the illusion of detail that is not present in the actual surface.
<a href='http://www.unrealtechnology.com/screens/character_creation2.jpg' target='_blank'>http://www.unrealtechnology.com/screens/ch...r_creation2.jpg</a>
This is the in-game model for a character shown in the first engine demo, and available on the Unreal Technology page. This is what is rendered in-game.
<a href='http://www.unrealtechnology.com/screens/character_creation1.jpg' target='_blank'>http://www.unrealtechnology.com/screens/ch...r_creation1.jpg</a>
This is the source model which, as noted in the image, contains about 2,000,000 polys. The Normal maps are generated from this model and then applied back to the original model.
The strength of normal mapping comes from the lighting information - bump maps light no differently than the actual surface. Normal maps, however, also retain the lighting qualities of that surface. The lighting detail is what truly creates the illusion of the added detail - light reacts on even the smallest of details from the high-resolution mesh.
<a href='http://www.unrealtechnology.com/screens/character_creation3.jpg' target='_blank'>http://www.unrealtechnology.com/screens/ch...r_creation3.jpg</a>
This is the finished product.
This is probably a really horrible explanation, but meh. Hope it helps visualize what's going on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Edit: Normal mapping is the same sort of technique being used in the Source, CryTek, and (most notably) Doom3 engines. Epic has just taken it a step further with a Doom3 style implementation on higher polycounts with the added bonus of displacement mapping available. Whee!
I love you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<3
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This is Nightmare. Doom 3 have scared me really hard with the IMps on the walls and the fat zombies. But now when i see this, better to stop talk about it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Ow, so this is good that we allready get good engines to play on.
You know the engines are too good now, but everything was started by Unreal correctly. Very good to know this about the UT engine.
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