Unreal Engine 3.0

SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
<div class="IPBDescription">More amazing than Doom 3 OR HL2!</div> Wow. I must say, this engine is one of the most incredible things I've ever seen. I thought Doom 3 was amazing first time I saw it, but this is just rediculous. You HAVE to watch this video. I got it from Fileplanet (waited in line), but it was well worth the wait. Screw the Source engine or Doom3 engine, this is bad-****.

<a href='http://www.fileplanet.com/files/140000/140731.shtml' target='_blank'>Here's the link to Fileplanet's DL.</a> Get it... or DIE.
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Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Note to our rulemongering masses: This appears to be a new video.
  • PaladinPaladin Join Date: 2002-10-06 Member: 1455Members, Constellation
    edited May 2004
    Yes it really is amazing. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=68298&hl=unreal+3' target='_blank'>Here</a> is a link to an older thread discussing this topic. Is the fileplanet video completely new or is is just the old one, which has already been shown at that nvidia presentation ?

    Anyway, remember that this really is the next generation of graphics as it uses pixel and vertex shader 3.0. This feature is currently only supported by the new generation of graphic cards( geforce 6800 or ati x800), which are iirc not even out yet. So they're not really comparable to Doom3 or Half-Life2 which focus on dx9 effects.

    -Paladin
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I'm not really interested in it as its a next-gen engine past the current next-gen >_<

    Yeah...headache...
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    I just wish there wasn't a 90 minute wait at best. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    Its also most likely coming out a year later. So i would think graphics would improve.
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    Oh just set it and let it go.. my 90 minute wait is down to 79 minute now.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    72 Minutes??? But I want it now!
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    Meh, 90 minutes isn't that long compared to what I've seen. (200+) Of course weall know that the 90 minutes will drag on for 2 hours or more. I'll still pick it up though, sounds good.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    I'm down to 68 minutes... fileplanet download control is t3h win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    i am at 89% atm, hah ! >;D
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    Please, please please...someone torrent me! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I wants its nows! Nasty fileplanetses!
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    I've seen this, it's breathtaking. This is what I always fantasized games looking like in 10 years or something
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    <!--QuoteBegin-Paladin+May 15 2004, 10:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paladin @ May 15 2004, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes it really is amazing. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=68298&hl=unreal+3' target='_blank'>Here</a> is a link to an older thread discussing this topic. Is the fileplanet video completely new or is is just the old one, which has already been shown at that nvidia presentation ?

    Anyway, remember that this really is the next generation of graphics as it uses pixel and vertex shader 3.0. This feature is currently only supported by the new generation of graphic cards( geforce 6800 or ati x800), which are iirc not even out yet. So they're not really comparable to Doom3 or Half-Life2 which focus on dx9 effects.

    -Paladin <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    x800 doesn't use Ps 3.0, only 6800. Stupid move by ATi but meh, PS 3.0 isn't supposed to be much better than 2.0, its mostly just fixed combatability issues from what I understand. BTW, this is the same video for the most part, but the beginning shows a beautiful outdoor scene which I dont recall from the old video. HardOCP has an <a href='http://www.hardocp.com/article.html?art=NjA5' target='_blank'>article</a> about the advantages of PS 3.0 over 2.0. It really is neat stuff, like the true displacement mapping, but other than that its not that different.
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    i saw most of this is another smaller res video a few weeks ago or more.

    But still, i DONT GET how the model is 75,000 polies in wireframe mode, and in rendering mode, it looks like meh - a 2 million polies.

    Awesome technology, but still, 75,000 Polies per character would require some big assed card !
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <a href='http://download.beyondunreal.com/fileworks.php/demos/unreal3engine_e3.zip' target='_blank'>No Line. <3 BeyondUnreal.com</a>
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    I can't belive this! UNREAL 3 looks really realistic. Wow!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I'm yet to check out this video, but comparing the screenshots on the Unreal Technology site to the old video, I wasn't quite as impressed as I expected, but it still looks great. Nice to see Epic implementing these features well, unlike the hacked up versions of the Unreal engine that include this sort of tech now (Thief 3, DX:IW, etc. - though Republic Commando seems to do ok). The new features are great, too.

    Of course, id has stated their intentions for their next game are to make a non-franchise title with a shorter development cycle - that means the next incarnation of id's engine tech will be built straight off the Doom3 tech, which isn't -that- far behind this new Unreal stuff. Their timeframe on that is short enough that what used to be a semi-leapfrog cycle of Quake - Unreal engines every couple years may turn into a dead heat by the time the new Unreal tech is out. I know Epic is going to make a seriously kick-**** engine out of all this, but Sweeney is still not John Carmack - id can match this probably quicker than many think. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Of course, Epic's tools are way better integrated than id's. So meh. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Nz-Nexus+May 15 2004, 01:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 15 2004, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't belive this! UNREAL 3 looks really realistic. Wow! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not Unreal 3, Unreal Engine 3. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Big difference. The title could be anything as of this point in time.
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    <!--QuoteBegin-KungFuSquirrel+May 15 2004, 12:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ May 15 2004, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nz-Nexus+May 15 2004, 01:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 15 2004, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't belive this! UNREAL 3 looks really realistic. Wow! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not Unreal 3, Unreal Engine 3. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Big difference. The title could be anything as of this point in time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I could take a guess at what the title will be... :]
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    TBH, all it seems like to me is a updated HL2 engine. Physics, Special Lighting, all that...nothing that could change gameplay.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited May 2004
    <!--QuoteBegin-WoW_Nirss+May 15 2004, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ May 15 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But still, i DONT GET how the model is 75,000 polies in wireframe mode, and in rendering mode, it looks like meh - a 2 million polies.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He said 75 hundred, not 75,000. 75-hundred is 7,500.
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    You could play giant versus really tiny man since the textures
    look nice even at point-blank.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited May 2004
    <!--QuoteBegin-WoW_Nirss+May 15 2004, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ May 15 2004, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But still, i DONT GET how the model is 75,000 polies in wireframe mode, and in rendering mode, it looks like meh - a 2 million polies. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    As Surge mentioned, it's 7500, not 75000. That puts it about on par with a mid-range HL2 character, which I believe range from 5k to 10k polys. Well within the range of modern technology. What makes it happen is normal mapping.

    Normal mapping is like bump mapping in that it creates the illusion of detail that is not present in the actual surface.

    <a href='http://www.unrealtechnology.com/screens/character_creation2.jpg' target='_blank'>http://www.unrealtechnology.com/screens/ch...r_creation2.jpg</a>

    This is the in-game model for a character shown in the first engine demo, and available on the Unreal Technology page. This is what is rendered in-game.

    <a href='http://www.unrealtechnology.com/screens/character_creation1.jpg' target='_blank'>http://www.unrealtechnology.com/screens/ch...r_creation1.jpg</a>

    This is the source model which, as noted in the image, contains about 2,000,000 polys. The Normal maps are generated from this model and then applied back to the original model.

    The strength of normal mapping comes from the lighting information - bump maps light no differently than the actual surface. Normal maps, however, also retain the lighting qualities of that surface. The lighting detail is what truly creates the illusion of the added detail - light reacts on even the smallest of details from the high-resolution mesh.

    <a href='http://www.unrealtechnology.com/screens/character_creation3.jpg' target='_blank'>http://www.unrealtechnology.com/screens/ch...r_creation3.jpg</a>

    This is the finished product.

    This is probably a really horrible explanation, but meh. Hope it helps visualize what's going on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Edit: Normal mapping is the same sort of technique being used in the Source, CryTek, and (most notably) Doom3 engines. Epic has just taken it a step further with a Doom3 style implementation on higher polycounts with the added bonus of displacement mapping available. Whee!
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Holy crap. That's amazing.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin-Clashen+May 15 2004, 06:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ May 15 2004, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://download.beyondunreal.com/fileworks.php/demos/unreal3engine_e3.zip' target='_blank'>No Line. <3 BeyondUnreal.com</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I love you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    <!--QuoteBegin-Clashen+May 15 2004, 01:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ May 15 2004, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://download.beyondunreal.com/fileworks.php/demos/unreal3engine_e3.zip' target='_blank'>No Line. <3 BeyondUnreal.com</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <3
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-KungFuSquirrel+May 15 2004, 02:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ May 15 2004, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unrealtechnology.com/screens/character_creation3.jpg' target='_blank'>http://www.unrealtechnology.com/screens/ch...r_creation3.jpg</a>

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is Nightmare. Doom 3 have scared me really hard with the IMps on the walls and the fat zombies. But now when i see this, better to stop talk about it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Ow, so this is good that we allready get good engines to play on.
    You know the engines are too good now, but everything was started by Unreal correctly. Very good to know this about the UT engine.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Hope they make a decent game with it this time instead of ++ some weps here ++ some maps there o right we forgot some vehicles that were already coded ++.

    </rant>
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