What Are You Looking Forward To In H-l:source?
What thing(s) are you guys looking forward to seeing from the original H-L that's gonna be ported over to the source engine?
Personally, I'd like to see the new Xen in source. With the messed up grav and whatnot, you could have some fun with the physics there. Also, Nihilnth (or however you spell it) will probably look totally insane, too.
Personally, I'd like to see the new Xen in source. With the messed up grav and whatnot, you could have some fun with the physics there. Also, Nihilnth (or however you spell it) will probably look totally insane, too.
Comments
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It would be neat to have a mod entirely based on physics. Each player is armed with a manipulator, and there's a bunch of boxes you can throw at your enemies! Oh, that would be too cool.
A.) Just original HL1 ported to the source engine with no graphical upgrades. That means no use of gravgun style physics...
OR
B.) Fully updated HL1 so it looks nice and pretty like HL2, and all the maps redone so you can make full use of exploding crap and stuff.
A.) Just original HL1 ported to the source engine with no graphical upgrades. That means no use of gravgun style physics...
OR
B.) Fully updated HL1 so it looks nice and pretty like HL2, and all the maps redone so you can make full use of exploding crap and stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
"B" Is what it will be like for Half-Life, Opposing Force, Blueshift, TFC, CS, DMC, etc (and mods) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I'm more looking forward to the code behind the whole thing myself. I hope Valve delivers on their promise of Source being easier to code for than HL.
It was astec, realy obviously azted.
but the water, and the splashed etc <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
but the water, and the splashed etc <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Uh...
What?
But I'm really looking forward to the beginning of the game. All the Bullsquids and Houndeyes and stuff with bump/normal/diffuse mapping, the whole "everything looks shiny" deal, and...
The incident...
Like the Incredible Machine! With headcrabs!
I'd totally play Half-Life then. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
necessarily
It would be neat to have a mod entirely based on physics. Each player is armed with a manipulator, and there's a bunch of boxes you can throw at your enemies! Oh, that would be too cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Pjofsky, I gave you that idea, stop spreading it. Remember, its MY mod, no one elses.
Same here. I love games which feature
these physics engines. Like UT2003/2004
PainKiller and FarCry.
I'm also going to try my hand at modeling
tommorow, because i'll finally have a monitor
that allows resolutions <i>higher</i> than 1024*768 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Im still waiting patiently for nightwatch.... Ill be happy as long as it comes out before HL2 =)
necessarily
It would be neat to have a mod entirely based on physics. Each player is armed with a manipulator, and there's a bunch of boxes you can throw at your enemies! Oh, that would be too cool. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Pjofsky, I gave you that idea, stop spreading it. Remember, its MY mod, no one elses. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I hope you aren't serious.
I'm more looking forward to the code behind the whole thing myself. I hope Valve delivers on their promise of Source being easier to code for than HL. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually I believe they said it would be easier to map for and harder to code for. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
~ DarkATi
oh and also it's going to give me an excuse to beat it in 1 hour <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
necessarily
It would be neat to have a mod entirely based on physics. Each player is armed with a manipulator, and there's a bunch of boxes you can throw at your enemies! Oh, that would be too cool. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Pjofsky, I gave you that idea, stop spreading it. Remember, its MY mod, no one elses. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I hope you aren't serious. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Even if he were, it's not like 8,000+ people haven't already had the same idea. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
they tested HL2 on :
1.2 ghz intel processer
256 meg DDR RAM
(really really good video card im afraid, like 256 meg bus or something :E )
so. um. get a new video card = Playing HL2
For example, the guy who drops the det-pack in the pipe and tries to toast you, that's obviously a scripted event in HL1. In HL-Source, would a marine who sees you in a pipe take out a det-pack and throw it at you based entirely on his own inititive and the situation?
Also, when someone mentioned how certain things in HL1 might require the engine, it got me thinking about NS. Now I don't know what unholy things Flayra has done to the HL engine to make it do what it does in NS, but I'm wondering how much of it could be easily ported across to Source and how much would have to be entirely rewritten. Valve has been saying that porting HL1 mods to HL2 should be fairly easy, but CS and DoD don't do half the stuff that NS does.
Because let's face it. NS on source would look and feel orgasmic.
Dude it runs on Direct X 6/7 hardware.
A new video card isn't needed, at all.
necessarily
It would be neat to have a mod entirely based on physics. Each player is armed with a manipulator, and there's a bunch of boxes you can throw at your enemies! Oh, that would be too cool. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Pjofsky, I gave you that idea, stop spreading it. Remember, its MY mod, no one elses. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I hope you aren't serious. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Even if he were, it's not like 8,000+ people haven't already had the same idea. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The funny thing is that assuming HL2 has DM (and it will. Like making DM is so hard and as if any game would actually be without it) you wouldn't even have to make a mod. DM map where everyone spawns with the gravity gun and some entities. done.