I Need Some Playtesters For A New Hl Mod...

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Comments

  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Thanks Cold-nite, I think so too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I just spew them out, had a few others including various flame based weaponry and its effects etc but I'll save them for another time... can you tell I have too much time on my hands? (actually thats a lie, I'm always busy... I just goof off a lot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)

    I like Mantrids idea's too although a couple of changes are necessary (as I've already posted on the official zombie forum and a bit on here.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited June 2004
    edit: you already got it working on steam I see. I'm definately interested now.

    I really like the fast zombies in those Hl2 vids. Perhaps if a certain player kills a large number of humans they increase speed significantly and can leap towards you. I'd be totally freaked out if one of those things Flew straight at me.

    Another idea for the zombies would be to respawn in the same place you died. Like in the movies where they get shot in the head. Fall over. And get up again 1 minute later. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Could really suck if a Human just stood over you, capping you in the head everytime you got back up though.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    I doubt there are many zombies equipped like sam fisher but have you never noticed in zombie films how they always seem to know where fresh meat is? They all gather round whatever building people are currently in even if there isn't really any way they could know.

    I doubt they've got X-Ray vision or anything though, I reckon its just a smell thing or... nah, could be loads of stuff but I'm not gonna start list of equally implausible non-sense, whatever it is, they can do it.

    Besides, gameplay wise it would just be fun.

    Oh, another thing, may I suggest a 'thriller' animation where they start dancing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->, you have to have a michael jackson in his red leather jacket of course... he'd probably look more alive than he does now actually.

    Oooo, themed levels based on classic zombie films! Shopping malls, lonely farm houses, the thriller graveyard and residential area etc. I also wanna be able to moan about brains <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Forums are all set up now.

    Customisation forums, map forums, general discussion.

    Also a playtester forum set up (playtesters only... for private discussion of bugs and stuff when released) and a mod maker discussion (for the mod makers...)

    If your a playtester, please screenshot email, and PM it to me over forums (at NSM) and i will grant you permission to it.
  • The_RedeemerThe_Redeemer Join Date: 2002-12-24 Member: 11490Members, Constellation
    <!--QuoteBegin-Jimmeh+Jun 8 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Jun 8 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forums are all set up now.

    Customisation forums, map forums, general discussion.

    Also a playtester forum set up (playtesters only... for private discussion of bugs and stuff when released) and a mod maker discussion (for the mod makers...)

    If your a playtester, please screenshot email, and PM it to me over forums (at NSM) and i will grant you permission to it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes Sir Jimmeh! I'll be doing that when I get home. >=D
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Yeah, I would do a screenshot, but I already deleted the email...

    Honor system? Or you could ask Twilight...
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-Mantrid+Jun 8 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Jun 8 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I would do a screenshot, but I already deleted the email...

    Honor system? Or you could ask Twilight... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll add you anyway XD
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I freaked when you said screenshot because I thought for a second you guys had done a test without me!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    When's playtesting start? Once I get home I'm up for some, I'll also register to the Forums. I'll get Hammer again and try to start mapping again.
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    edited June 2004
    Playtest is looking to be toward the end of the week (Friday/Saturdayish). We did a dry run last night (Just the mod team, don't worry, we didn't start without you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->), and found that while the mod works with Steam now, Steam also broke a few things. Nothing too major, I think, but it's slowing us down a bit.

    Twilight
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    Twilight you gotta PM on theother forums <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    PM sent to Jimmeh D:
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    well, i sent the email, now its time to hope.

    (if you check here, i forgot to say the name of my map. its co_neo_b9)
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    My map zp_beneath is compiling, hopefully there won't be too many errors, I don't want to have to fix a lot.

    The prefix is zp because I think the mod's name is Zombie Panic.

    Anyway, its a city map, which will allow human vs. zombie fighting in several buildings, on a roof top, in a construction site, on the streets, through a parking lot, under water, and in the sewers.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Not that anyone would be interested, but this is the overview for zp_beneath:
  • The_RedeemerThe_Redeemer Join Date: 2002-12-24 Member: 11490Members, Constellation
    Wow. I want to play that map...
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited June 2004
    yeah, its gonna take me awhile to break out of the NS mapping shell enough to make an open map

    :edit:
    what are the r_speeds on that thing
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    I have no idea, because its borked.

    I get all sorts of errors, most of which are indecipherable.

    If someone wants to take a look at the rmf, I'll send it to them.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    how about the compile log?
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited June 2004
    IMO as long as you have excellent gameplay you dont need fancy models.

    I mean, sure, they enhance the feeling of the mod, but they only enhance it.
    However, sound and music is #2 beat out only by gameplay. Make the zombie players emit, at random times: groaning, moaning, and "brains" sounds as well as slurred speech. just get a drunk to talk into a speaker asking of a impersonation of a zombie. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    Looks like it's going to be totally kick-4$$ [bling bling!] when it's released! That video, despite being short, was very fun to watch! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    YAAAAAAAAY!!!11!11111one

    (im now a playtester)
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Welcome to the club.

    Anyway, I looked at the compile log, and it told me that there were coplanar faces. I checked my .rmf, and didn't see any at all.

    Then I realized it was my .map file. So I went into that, checked for problems, and then got rid of those problems in my .rmf, and exported again (using HLFix, of course). So now, its just a matter of sitting and waiting while the remote compiler tries to do its job.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Excellent work on that map Mantrid! I really want to play it now.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Unfortunetly, it isn't compiling because of a bunch of errors I have no idea how to fix.

    If anyone is interested in fixing them, and telling me what they did, I'll send them the .rmf file (or at the very least, point out how I can fix them myself).

    The error log is:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    -----  BEGIN  hlcsg -----
    Command line: D:\unzipped\zhlt_1.7p15\HLCSG.EXE D:\unzipped\hlfix081b\zp_beneath_a5.map
    Entering D:\unzipped\hlfix081b\zp_beneath_a5.map

    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       1 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory   [ 6291456 ] [ 6291456 ]
    priority              [  Normal ] [  Normal ]

    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [      on ] [      on ]
    clip hull type        [  legacy ] [  legacy ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [   0.500 ] [   0.500 ]
    brush union threshold [   0.000 ] [   0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    14 brushes (totalling 108 sides) discarded from clipping hulls
    CreateBrush:
    (360.70 seconds)
    SetModelCenters:
    (0.01 seconds)
    CSGBrush:
    (6.43 seconds)

    Using Wadfile: d:\half-life\valve\decals.wad
    - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
    Using Wadfile: d:\half-life\valve\gfx.wad
    - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
    Using Wadfile: d:\half-life\valve\halflife.wad
    - Contains 40 used textures, 29.63 percent of map (3116 textures in wad)
    Using Wadfile: d:\half-life\valve\liquids.wad
    - Contains 2 used textures, 1.48 percent of map (32 textures in wad)
    Using Wadfile: d:\valve\steam\steamapps\mantrid42@hotmail.com\half-life\dod_avalanche.wad
    - Contains 28 used textures, 20.74 percent of map (109 textures in wad)

    added 12 additional animating textures.
    Warning: ::FindTexture() texture BMW2_SIDE not found!
    Warning: ::FindTexture() texture BMW2_BACK not found!
    Warning: ::FindTexture() texture BMW2_FRON not found!
    Warning: ::FindTexture() texture BMW_SIDE not found!
    Warning: ::FindTexture() texture BMW_BACK not found!
    Warning: ::FindTexture() texture BMW_FRON not found!
    Warning: ::FindTexture() texture 4W_SIDE not found!
    Warning: ::FindTexture() texture 4W_BACK not found!
    Warning: ::FindTexture() texture 4W_FRON not found!
    Warning: ::FindTexture() texture 4W2_SIDE not found!
    Warning: ::FindTexture() texture 4W2_BACK not found!
    Warning: ::FindTexture() texture 4W2_FRON not found!
    Warning: ::FindTexture() texture COROLA_FRON not found!
    Warning: ::FindTexture() texture COROLA_SIDE not found!
    Warning: ::FindTexture() texture COROLA_BACK not found!
    Warning: ::FindTexture() texture COROLA2_FRON not found!
    Warning: ::FindTexture() texture COROLA2_SIDE not found!
    Warning: ::FindTexture() texture COROLA2_BACK not found!
    Warning: ::FindTexture() texture CORFAM2_FRON not found!
    Warning: ::FindTexture() texture CORFAM2_SIDE not found!
    Warning: ::FindTexture() texture CORFAM2_BACK not found!
    Warning: ::FindTexture() texture GOLF_FRON not found!
    Warning: ::FindTexture() texture GOLF_SIDE not found!
    Warning: ::FindTexture() texture GOLF_BACK not found!
    Warning: ::FindTexture() texture GOLF2_FRON not found!
    Warning: ::FindTexture() texture GOLF2_SIDE not found!
    Warning: ::FindTexture() texture GOLF2_BACK not found!
    Warning: ::FindTexture() texture MEGANE_FRON not found!
    Warning: ::FindTexture() texture MEGANE_BACK not found!
    Warning: ::FindTexture() texture MEGANE_SIDE not found!
    Warning: ::FindTexture() texture MEGANE2_FRON not found!
    Warning: ::FindTexture() texture MEGANE2_BACK not found!
    Warning: ::FindTexture() texture MEGANE2_SIDE not found!
    Warning: ::FindTexture() texture VAN_A_FRON not found!
    Warning: ::FindTexture() texture VAN_A_BACK not found!
    Warning: ::FindTexture() texture VAN_A_SIDE not found!
    Warning: ::FindTexture() texture VAN_A_ROOF not found!
    Warning: ::FindTexture() texture VAN_B_FRON not found!
    Warning: ::FindTexture() texture VAN_A_CAP not found!
    Warning: ::FindTexture() texture VAN_B_BACK not found!
    Warning: ::FindTexture() texture VAN_B_SIDE not found!
    Warning: ::FindTexture() texture VAN_B_ROOF not found!
    Warning: ::FindTexture() texture VAN_B_CAP not found!
    Warning: ::FindTexture() texture VAN_A_OOPS1 not found!
    Warning: ::FindTexture() texture VAN_D_FRON not found!
    Warning: ::FindTexture() texture VAN_D_SIDE not found!
    Warning: ::FindTexture() texture VAN_D_ROOF not found!
    Warning: ::FindTexture() texture VAN_D_BACK not found!
    Warning: ::FindTexture() texture VAN_E_FRON not found!
    Warning: ::FindTexture() texture VAN_E_SIDE not found!
    Warning: ::FindTexture() texture VAN_E_ROOF not found!
    Warning: ::FindTexture() texture VAN_E_BACK not found!
    Warning: ::FindTexture() texture VAN_C_FRON not found!
    Warning: ::FindTexture() texture VAN_C_SIDE not found!
    Warning: ::FindTexture() texture VAN_C_ROOF not found!
    Warning: ::FindTexture() texture VAN_C_BACK not found!
    Warning: ::FindTexture() texture CORFAM_FRON not found!
    Warning: ::FindTexture() texture CORFAM_SIDE not found!
    Warning: ::FindTexture() texture CORFAM_BACK not found!
    Warning: ::FindTexture() texture TWINGO2_FRON not found!
    Warning: ::FindTexture() texture TWINGO2_BACK not found!
    Warning: ::FindTexture() texture TWINGO2_SIDE not found!
    Warning: ::FindTexture() texture TWINGO_FRON not found!
    Warning: ::FindTexture() texture TWINGO_BACK not found!
    Warning: ::FindTexture() texture TWINGO_SIDE not found!
    Warning: ::LoadLump() texture 4W2_BACK not found!
    Warning: ::LoadLump() texture 4W2_FRON not found!
    Warning: ::LoadLump() texture 4W2_SIDE not found!
    Warning: ::LoadLump() texture 4W_BACK not found!
    Warning: ::LoadLump() texture 4W_FRON not found!
    Warning: ::LoadLump() texture 4W_SIDE not found!
    Warning: ::LoadLump() texture BMW2_BACK not found!
    Warning: ::LoadLump() texture BMW2_FRON not found!
    Warning: ::LoadLump() texture BMW2_SIDE not found!
    Warning: ::LoadLump() texture BMW_BACK not found!
    Warning: ::LoadLump() texture BMW_FRON not found!
    Warning: ::LoadLump() texture BMW_SIDE not found!
    Warning: ::LoadLump() texture CORFAM2_BACK not found!
    Warning: ::LoadLump() texture CORFAM2_FRON not found!
    Warning: ::LoadLump() texture CORFAM2_SIDE not found!
    Warning: ::LoadLump() texture CORFAM_BACK not found!
    Warning: ::LoadLump() texture CORFAM_FRON not found!
    Warning: ::LoadLump() texture CORFAM_SIDE not found!
    Warning: ::LoadLump() texture COROLA2_BACK not found!
    Warning: ::LoadLump() texture COROLA2_FRON not found!
    Warning: ::LoadLump() texture COROLA2_SIDE not found!
    Warning: ::LoadLump() texture COROLA_BACK not found!
    Warning: ::LoadLump() texture COROLA_FRON not found!
    Warning: ::LoadLump() texture COROLA_SIDE not found!
    Warning: ::LoadLump() texture GOLF2_BACK not found!
    Warning: ::LoadLump() texture GOLF2_FRON not found!
    Warning: ::LoadLump() texture GOLF2_SIDE not found!
    Warning: ::LoadLump() texture GOLF_BACK not found!
    Warning: ::LoadLump() texture GOLF_FRON not found!
    Warning: ::LoadLump() texture GOLF_SIDE not found!
    Warning: ::LoadLump() texture MEGANE2_BACK not found!
    Warning: ::LoadLump() texture MEGANE2_FRON not found!
    Warning: ::LoadLump() texture MEGANE2_SIDE not found!
    Warning: ::LoadLump() texture MEGANE_BACK not found!
    Warning: ::LoadLump() texture MEGANE_FRON not found!
    Warning: ::LoadLump() texture MEGANE_SIDE not found!
    Warning: ::LoadLump() texture TWINGO2_BACK not found!
    Warning: ::LoadLump() texture TWINGO2_FRON not found!
    Warning: ::LoadLump() texture TWINGO2_SIDE not found!
    Warning: ::LoadLump() texture TWINGO_BACK not found!
    Warning: ::LoadLump() texture TWINGO_FRON not found!
    Warning: ::LoadLump() texture TWINGO_SIDE not found!
    Warning: ::LoadLump() texture VAN_A_BACK not found!
    Warning: ::LoadLump() texture VAN_A_CAP not found!
    Warning: ::LoadLump() texture VAN_A_FRON not found!
    Warning: ::LoadLump() texture VAN_A_OOPS1 not found!
    Warning: ::LoadLump() texture VAN_A_ROOF not found!
    Warning: ::LoadLump() texture VAN_A_SIDE not found!
    Warning: ::LoadLump() texture VAN_B_BACK not found!
    Warning: ::LoadLump() texture VAN_B_CAP not found!
    Warning: ::LoadLump() texture VAN_B_FRON not found!
    Warning: ::LoadLump() texture VAN_B_ROOF not found!
    Warning: ::LoadLump() texture VAN_B_SIDE not found!
    Warning: ::LoadLump() texture VAN_C_BACK not found!
    Warning: ::LoadLump() texture VAN_C_FRON not found!
    Warning: ::LoadLump() texture VAN_C_ROOF not found!
    Warning: ::LoadLump() texture VAN_C_SIDE not found!
    Warning: ::LoadLump() texture VAN_D_BACK not found!
    Warning: ::LoadLump() texture VAN_D_FRON not found!
    Warning: ::LoadLump() texture VAN_D_ROOF not found!
    Warning: ::LoadLump() texture VAN_D_SIDE not found!
    Warning: ::LoadLump() texture VAN_E_BACK not found!
    Warning: ::LoadLump() texture VAN_E_FRON not found!
    Warning: ::LoadLump() texture VAN_E_ROOF not found!
    Warning: ::LoadLump() texture VAN_E_SIDE not found!
    Texture usage is at 1.76 mb (of 4.00 mb MAX)
    399.14 seconds elapsed [6m 39s]

    -----   END   hlcsg -----



    hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    -----  BEGIN  hlbsp -----
    Command line: D:\unzipped\zhlt_1.7p15\HLBSP.EXE D:\unzipped\hlfix081b\zp_beneath_a5.map

    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       1 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [  Normal ] [  Normal ]

    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    noopt               [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


    SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4151 (1.07 seconds)
    Warning: === LEAK in hull 0 ===
    Entity ammo_buckshot @ ( 831,-1444, 337)
    Error:
     A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region.  The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted.  Some complex rotating objects entities need
    their origins outside the map.  To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4330 (0.95 seconds)
    Warning: === LEAK in hull 1 ===
    Entity light_spot @ (-2724,-616, 569)
    SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4418 (1.04 seconds)
    Warning: === LEAK in hull 2 ===
    Entity ammo_buckshot @ ( 831,-1444, 337)
    SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4671 (1.09 seconds)
    Warning: === LEAK in hull 3 ===
    Entity light_spot @ (-2724,-616, 569)
    Error: Exceeded MAX_MAP_CLIPNODES
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


    -----   END   hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    -----  BEGIN  hlvis -----
    Command line: D:\unzipped\zhlt_1.7p15\HLVIS.EXE D:\unzipped\hlfix081b\zp_beneath_a5.map
    >> There was a problem compiling the map.
    >> Check the file D:\unzipped\hlfix081b\zp_beneath_a5.log for the cause.

    -----   END   hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    -----  BEGIN  hlrad -----
    Command line: D:\unzipped\zhlt_1.7p15\HLRAD.EXE D:\unzipped\hlfix081b\zp_beneath_a5.map
    >> There was a problem compiling the map.
    >> Check the file D:\unzipped\hlfix081b\zp_beneath_a5.log for the cause.

    -----   END   hlrad -----




    hlbsp: Error:
     A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region.  The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted.  Some complex rotating objects entities need
    their origins outside the map.  To deal with these, just enclose the origin
    brush with a solid world brush


    hlbsp: Error: Exceeded MAX_MAP_CLIPNODES
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited June 2004
    ok, here is what i got out of that...
    you are missing _lots_ of textures
    (and why are you using DoD textures?)


    you have at least one leak in your map
    unless you are very nub (and looking at your map, i doubt that), you should be able to fix the leak


    you have too many clipnodes (but i dont know what those are, so you are out of luck there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )

    :edit:
    the leak is why vis and rad failed

    :edit2:
    added solutions
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Everything is sorted out but the MAX_CLIP_NODES, which means the spaces players <i>could</i> be in.

    I've filled just about every non-critical area with Clip brushed, but its still returning that error.

    If I could host the .zip file somewhere, I'd distribute the .rmf for people to help.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin-Mantrid+Jun 9 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Jun 9 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Everything is sorted out but the MAX_CLIP_NODES, which means the spaces players <i>could</i> be in.

    I've filled just about every non-critical area with Clip brushed, but its still returning that error.

    If I could host the .zip file somewhere, I'd distribute the .rmf for people to help. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How big is the zip file? I could probably host it on my ftp..
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    855 kb. Its not big.
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