Ns_marineris
unslord
Join Date: 2004-06-01 Member: 29059Members
Update 7/4/04: sounds, less ladders, signage, etc
<a href='http://system42.net/unslord/map/marineris.html' target='_blank'>here</a>
<img src='http://system42.net/unslord/map/prefinal50008.jpg' border='0' alt='user posted image' />
<img src='http://system42.net/unslord/map/prefinal50009.jpg' border='0' alt='user posted image' />
<img src='http://system42.net/unslord/map/prefinal50007.jpg' border='0' alt='user posted image' />
<img src='http://system42.net/unslord/map/prefinal50010.jpg' border='0' alt='user posted image' />
<img src='http://system42.net/unslord/map/prefinal50011.jpg' border='0' alt='user posted image' />
Rest of the pics <a href='http://system42.net/unslord/map/marineris.html' target='_blank'>here</a>
<a href='http://system42.net/unslord/map/marineris.html' target='_blank'>here</a>
<img src='http://system42.net/unslord/map/prefinal50008.jpg' border='0' alt='user posted image' />
<img src='http://system42.net/unslord/map/prefinal50009.jpg' border='0' alt='user posted image' />
<img src='http://system42.net/unslord/map/prefinal50007.jpg' border='0' alt='user posted image' />
<img src='http://system42.net/unslord/map/prefinal50010.jpg' border='0' alt='user posted image' />
<img src='http://system42.net/unslord/map/prefinal50011.jpg' border='0' alt='user posted image' />
Rest of the pics <a href='http://system42.net/unslord/map/marineris.html' target='_blank'>here</a>
Comments
Screenshots look very nice, I get a definite mars feel from it. The only thing that might help is some variation in the lighting. From what I see it's all reds and oranges. Again, perfect for mars... but rather hard on the eyes after a while. And that readyroom is just hawt.
Otherwise, great job.
Anyways, what a surprise! I don't think i've seen anything about this map before and it looks really good!
[edit] best first post ever! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://www.digitalizedzone.com/forums/uploads/post-41-1086403684.jpg' border='0' alt='user posted image' />
Um, you're telling me that misaligned textures is intentional?
Um, you're telling me that misaligned textures is intentional? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I was refering to the lighting.
Um, you're telling me that misaligned textures is intentional? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was refering to the lighting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, as I said on IRC, if you have a facility on a red planet, why would you make the lighting inside of the facility just red? (or, well, more orange in this case but still)
That's it! I knew it reminded me of something. Very Total Recall.
edit: to brute_force, i admit that variation in the indoor areas would help. colder white light coming from the interior would look excellent.
But from the areas we can see, it still looks orange. Even if the map has different colours in other areas, I still think some areas (maybe not all though) could use more contrasting lighting and more colours.
ps. I agree with the people that think the lighting is too orange red. Try and spice it up a little, the complement of orange is blue. Maybe experiment with that a little.
(standard means 1 page +)
But isn't it the atmosphere that makes it look red?
I dunno but I think the sand itself isn't red (considering you're talking about mars planet)
But im loving the few pics uve given us.The RR is like "Whoa" ur like looking at this massive entrance....although it would be nice to have a dark entrance to the alien team instead of a wall of infestation.
I like the way u have hinted the surface of this red planet(not mars!)by letting us glimps the red surface through gaps in the roof of the rooms etc and the lighting is very nice, although i hope some of the inside rooms/hallways will have some blues or greens to counter the fab reds... nice work
im really enjoying watching the progress of good looking maps like yours
this map reminds me a lot of quake 2, however the repetiveness of the lighting might cause people to get lost (don't forget green lighting at the hives <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->). Also, it seems that the route to the top left hive is smaller than all the rest, but not so much that it should pose a problem
i took inspiration from the existing ns music as well as a bit of the feel from the already-mentioned total recall (it might not be immediately evident though). tell me what you think! though it's a bit rough, it is almost done, and so any suggestions you have would be really helpful to me! thanks.
That song does sound very mars too.
i took inspiration from the existing ns music as well as a bit of the feel from the already-mentioned total recall (it might not be immediately evident though). tell me what you think! though it's a bit rough, it is almost done, and so any suggestions you have would be really helpful to me! thanks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Reminds me of "Dune" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->