Ns_marineris

2

Comments

  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    I noticed hera also has a reddish looking surface...so perhaps it is in a system similar to hera? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-CaptainPanaka+Jun 8 2004, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jun 8 2004, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tuppertina+Jun 8 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tuppertina @ Jun 8 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm working on the sounds for this map, and we thought it might be neat to also have custom music.  here is a rough version of what that will be like: <a href='http://gameover.com/neuroticjuicer/marineris1.mp3' target='_blank'>http://gameover.com/neuroticjuicer/marineris1.mp3</a>

    i took inspiration from the existing ns music as well as a bit of the feel from the already-mentioned total recall (it might not be immediately evident though).  tell me what you think!  though it's a bit rough, it is almost done, and so any suggestions you have would be really helpful to me!  thanks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Reminds me of "Dune" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Reminds me of red faction. Which is a good thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i'll likely be able to post a crit/review tomarrow... thanks for the link.

    would you prefer it to be posted, or pm'd? (or other?)
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-Tequila+Jun 7 2004, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 7 2004, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bear in mind guys, he's only posted shots of 1 or 2 areas. Not every room will feature orange and red tones. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    From the looks of the layout image, it's all this orange colour. Some contrast in colours would be cool. Right now, it looks like the whole thing is made from clay and looks a bit bland.

    Tequila, I love Dark Place.
  • Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
    edited June 2004
    Do you want to test this map on a server ?

    I have a (french) server with official and some customs maps, and i would be really enjoying if i could test ns_marineris with 12 players !
    I love this ambience, very NS. It has a chance to become an official map !
    And the color, I like as they are. It creates a particular atmosphere, between Dune and Total Recall. But we must test in game to view if it's playable <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    If you're interested => PM

    EDIT : on this screen :
    <a href='http://system42.net/unslord/map/prefinal40010.jpg' target='_blank'>http://system42.net/unslord/map/prefinal40010.jpg</a>
    the textures seem to be very "unaligned" on the pipe
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-Dragoni+Jun 8 2004, 10:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragoni @ Jun 8 2004, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-unslord+Jun 7 2004, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (unslord @ Jun 7 2004, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lighting is orange because the dust makes the lights glow that color, heh... personally my eyes like the colors, but if you guys don't like it that much it can be tweaked. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But isn't it the atmosphere that makes it look red?
    I dunno but I think the sand itself isn't red (considering you're talking about mars planet) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Mars is actually red, because a substantial amount of the planet is composed of metal. The planet is literally rusting. That's actually true. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited June 2004
    <!--QuoteBegin-SamR+Jun 9 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SamR @ Jun 9 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dragoni+Jun 8 2004, 10:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragoni @ Jun 8 2004, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-unslord+Jun 7 2004, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (unslord @ Jun 7 2004, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lighting is orange because the dust makes the lights glow that color, heh... personally my eyes like the colors, but if you guys don't like it that much it can be tweaked. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But isn't it the atmosphere that makes it look red?
    I dunno but I think the sand itself isn't red (considering you're talking about mars planet) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Mars is actually red, because a substantial amount of the planet is composed of metal. The planet is literally rusting. That's actually true. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The sand is rusty orange due to large amounts of iron oxide in the soil (rust). [edit] why did i even post this <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    holy ****, that'S awesome. Email me the map and I will throw it in the vote for the next custommaptest.
    clem@readyroom.de go go go <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • unslordunslord Join Date: 2004-06-01 Member: 29059Members
    Okay, I added some cold white spot lights in some areas and toned down the orange glow, while still trying to keep the atmosphere. I'll update the pictures sometime soon and I will be releasing a beta this weekend.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    That looks amazing :o Reminds me of the Western levels on Gunman Chronicles.
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    unslord do you need free hosting for your maps/screens? mail me if yes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Edgecrusher+Jun 9 2004, 04:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jun 9 2004, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CaptainPanaka+Jun 8 2004, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jun 8 2004, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tuppertina+Jun 8 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tuppertina @ Jun 8 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm working on the sounds for this map, and we thought it might be neat to also have custom music.  here is a rough version of what that will be like: <a href='http://gameover.com/neuroticjuicer/marineris1.mp3' target='_blank'>http://gameover.com/neuroticjuicer/marineris1.mp3</a>

    i took inspiration from the existing ns music as well as a bit of the feel from the already-mentioned total recall (it might not be immediately evident though).  tell me what you think!  though it's a bit rough, it is almost done, and so any suggestions you have would be really helpful to me!  thanks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Reminds me of "Dune" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Reminds me of red faction. Which is a good thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    reminds me on nothing special <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    wOw...
    I mean... WoW!
    it looks great! I like the lightning. although its not a question f "do you like it?", more like "If I watch it all the time a match takes, my eyes start burning..."
    maybe some few additional contrast lights, maybe some bright spots (BRIGHT AS HEAVEN!!!) tha arent "effected" by the red dust.

    but the worst thing of this map:
    >>> NO DOWNLOADLINK!!! <<<
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    ok, I have just hosted this map for a playtest - after a quick review I'd have to say it looks better in game than with the screen shots. Quite dark and moody, perhaps a little too dark for some tastes but I like it like that.

    It was only one game but there is a serious bug with some double ladders near the top right hive. Only a skulk can climb them everything else gets hurled away with such force it can actually be killed by the fall!

    The server is set to redrect people who conect to a download url so you get a nice fast download of the map. Take a look in the sig to see if its running now...
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    /me wants DIRECT DOWNLOAD!!! is it really this hard to understand???
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    looks really cool, it gives me the feeling of abandoned and old, i love it. btw, any new pics?
  • unslordunslord Join Date: 2004-06-01 Member: 29059Members
    new pics (first post edited)
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    This is the greatest thing to come out of nowhere ever.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Just dloaded the mp3, sounds soooo weird and cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    and the best thing:
    the texture-set is the same used on eclipse veil and hera.
    but THIS map looks really cool! (no offence to other mappers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) great "alternate" use of textures, impressive. and the adjusted lightning sounds/looks fitting.

    btw: this "soundtrack" should be connected to this map, it sounds great. feel kinda lost when walking through calm areas. SUSPICIOUS calm areas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> the guy who created this should think about creating a bunch of soundtracks COULD be added to the music folder.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    New shots look hot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    please... download... download *crawls over the floor* ... please... only this... download... ... *dies*
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Gogogogogo i want to play/ beta this...two great ns maps suddenly appear, its fantastic. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • unslordunslord Join Date: 2004-06-01 Member: 29059Members
    Sorry, I'm late a couple days but I was trying to get a host.
    Here is the download <a href='http://system42.net/unslord/map/marineris.html' target='_blank'>site</a>
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Nice one. Although i still think you should try some cold blue highlights in the map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    edited June 2004
    I played around with the map a bit yesterday, and it looks amazing. Great atmosphere, one thing I noticed that might be bothersome to marines is the bottom left hive (sorry don't remember name, played yesterday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->). The one with the nice big gap on it. It just seems that hive is very small, especially since you can only get up one side of that ledge and in the middle you have the gap of doom

    Also the area leading to central tunnels, that fall is quite big, meaning marines have to use the ladder. I think I'm probably the only one bothered by it, since an elevator would look fugly there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Otherwise good job, be interesting to play a couple of good games on this map to see how it plays out.

    Also I do agree with one comment in thsi thread, there is a bit to much red/orange. I don't mind it, but maybe even if you change the console screens in certain areas to a green, to give it a more lived in atmosphere. I guess it's more of a realism call then anything else. I mean how much red can people look at. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited June 2004
    d....d.... did I just read "download"?

    YYYYYYYYYYYYYEEEEESSSS!!!!!!

    edit:
    two things I am missing:

    1. environment sounds, there are as important as good lightning
    2. the "dusty" feel, maybe you could add some sprites to do the job, they work wonders...
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    unslord you might want to take a look at that bottom left hive agin. Marines if they have jp can setup a tf on the pillars on the top and basically lock down that hive without a problem. I think it's kind of a **** exploit that could be used. If you don't understand let me know I'll take a screenshot..
  • unslordunslord Join Date: 2004-06-01 Member: 29059Members
    Hmm I think I know what you mean. I'll just make it see thru for the commander so he can't build on it.
  • TuppertinaTuppertina Join Date: 2002-11-02 Member: 5173Members
    <!--QuoteBegin-Lt.Gravity+Jun 16 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jun 16 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. environment sounds, there are as important as good lightning <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i'm working on these right now, and they are almost all ready.
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    theres also a little hole I found where onos can get stuck, let me get you a screenie...
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