Lets Make Ns Glow!

135

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited June 2004
    Words cannot express how cool that looks.


    Someone take a shot of atmospheric processing on Bast. I bet the light shining through looks incredible.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited June 2004
    Well I installed the mod. put the Cg.dll and cgGL.dll into the windows system32 folder, the rest into a folder under Half-Life I called "hlglow" I clicked on the Tron lighting effects mod in Steam third party games. Picked a map and...This stupid error pops up. It still loads the map but everything is pitch black.

    Looks like my Radeon9000 Pro doesnt support it..
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    Supernorn: The error is because this effect requires a graphics card that supports fragment programs (also known as pixel shaders). The Radeon 9000 and 9200 series don't support this (although they do expose limited shader functionality through an ATi-specific extension).
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited June 2004
    <!--QuoteBegin-Forlorn+Jun 17 2004, 06:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 17 2004, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um... in one of your pics you get 46 FPS... and in another the glare is so birght you can't even see underneath it...


    This mod looks like it sucks... tbh <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    46 fps is about average for me. I don't have a really good system. Read one of the earlier posts
    where I talk about the performance hit.

    Also what screenshot are you talking about where the glare is too bright?

    On outside, desert maps (like de_dust) this mod can be a hindrance because it makes all the sunny textures
    MAD bright. That's a problem with the map itself, though, not the mod, because they need to make the
    lights extra bright outside so you can see.

    edit: I just went and did a performance test. I stood in the hallway in Origin connecting the holograms and
    the double node, and I read my FPS for 10 levels of blur.

    cg_blur_steps 0 (Regular HL): 60
    cg_blur_steps 1: 45
    cg_blur_steps 2: 38
    cg_blur_steps 3: 33
    cg_blur_steps 4: 30
    cg_blur_steps 5: 27
    cg_blur_steps 6: 25
    cg_blur_steps 7: 22
    cg_blur_steps 8: 20
    cg_blur_steps 9: 19
    cg_blur_steps 10: 18

    As you can see, my FPS were not too hot to start out with. The default level of blur is blur_steps 4.
    Putting blur_steps to over 5 makes the game excessively glowy and shouldn't be considered.
    (All the shots in this thread were taken at blur_steps 5)
    So we're really talking about a 20 fps drop here.

    Keep in mind that enabling blur is entirely optional (in game, I had keys bound to change the amount,
    one of the keys was to turn blur off). Also, I know alot of you guys have rigs that show a constant
    100 fps. That's because your machine is capable of displaying over 100 fps, but HL limits it. Even
    with a 20 fps drop, your machine will likely still display at 100.

    Here is a shot of atmospheric processing, like someone requested. Unfortunately the rain
    did not work.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Unfortunately, while it looks beautiful, this glow effect can cause some... weirdness. Here's a demo of the daimos hive room (a screenshot does not do justice at all).

    It produced a weird reflection effect that almost reminded me of HALO's specular effects.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    If that's what I think it is (sort of a stretched view overlapping the normal view? can't watch it here, I'm at work) then I got the same thing trying to look at daimos. It's actually just another implemented effect that the glow program can also do with its pixel shaders. Why it chooses to start using it on that map, I really don't know. I've looked through the console commands to find something that switches out the shader type used, but I haven't found anything. If you read the original verc page about it, I think that's the effect they suggest might be used as a disorientation effect right after taking damage.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin-BobTheJanitor+Jun 17 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jun 17 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If that's what I think it is (sort of a stretched view overlapping the normal view? can't watch it here, I'm at work) then I got the same thing trying to look at daimos. It's actually just another implemented effect that the glow program can also do with its pixel shaders. Why it chooses to start using it on that map, I really don't know. I've looked through the console commands to find something that switches out the shader type used, but I haven't found anything. If you read the original verc page about it, I think that's the effect they suggest might be used as a disorientation effect right after taking damage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    where do you find the console commands?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I'll show you something wierd that happened when I was playing HL singleplayer, though.
    It happened when I died and respawned at my last save point.
    wtz.JPG 26.4K
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    good god, that looks amazing...

    if it were done as an option to allow me to bask in the glory of glowyness, and clanners to bask in their leetness, then all would be well...

    its not a pressing issue, but it looks damn nice.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin-Melatonin+Jun 17 2004, 11:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Melatonin @ Jun 17 2004, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> good god, that looks amazing...

    if it were done as an option to allow me to bask in the glory of glowyness, and clanners to bask in their leetness, then all would be well...

    its not a pressing issue, but it looks damn nice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    melatonin, it already is, and I think a lot of people don't realize that.
    switching cg_blur_steps to 0 turns the glow effect ENTIRELY off. Default HL lighting for you there. It can all be done ingame.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Screenshot archive and ingame video are now being hosted thanks to Uranium 235. May he be unbanned!

    Anyway, here's the link:
    <a href='http://uranium235.thezazi.net/Glowmod/' target='_blank'>http://uranium235.thezazi.net/Glowmod/</a>

    note that in the video, I turn off the glow effect once or twice to show you the difference (this happens near the holograms)
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    edited June 2004
    Machine:
    Pentium 4 2.6Ghz
    Radeon 9800XT @ 418Mhz
    6X AA and 16X AF
    Texture settings at Maximum Quality

    I enabled developer mode and set fps_max to 1000 to examine the true framerate hit. The cg_blue_steps 0 setting produced 211 fps. This screenshot, at 1280x1024, is of cg_blur_steps 1. Increments in cg_blur_steps decreased frame rate, but to a progressively lesser extent. However, the minor visible difference between steps made it hard to justify the frame rate hit past cg_blur_steps 1. Note that this screenshot has a large amount of JPG compression to meet the 120k requirement.

    I recommend that this effect be implemented. However, it should be off by default. I also recommend adding a "only during spectating" option to allow players to enjoy the effect when they are dead, without hampering gameplay too much.

    Edit: Attachment not saved from "Preview Post"
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I get the same error as norny with my radeon 8500 pro. Pewp.

    --Scythe--
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Does anyone else think that while this effect looks nice, its a little overdone? Seems as if every slightly lit surface has a massive blur effect on it, if they could just tone it down a bit then it would looke cool.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Can some one record a short movie how the effect looks like in game?
    Fraps and you have a go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    OMG! Loooooks impressivvvvvvvveeeeeee <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin-H|CarNagE^8th+Jun 18 2004, 10:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Jun 18 2004, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can some one record a short movie how the effect looks like in game?
    Fraps and you have a go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    someone hasn't been reading all the posts <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    <a href='http://uranium235.thezazi.net/Glowmod/The%20NSGlow%20Video/' target='_blank'>http://uranium235.thezazi.net/Glowmod/The%20NSGlow%20Video/</a>
    ^^
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin-Jabba The Hunt+Jun 18 2004, 09:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jabba The Hunt @ Jun 18 2004, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does anyone else think that while this effect looks nice, its a little overdone? Seems as if every slightly lit surface has a massive blur effect on it, if they could just tone it down a bit then it would looke cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the blur effect can be adjusted by the client. The default blur setting is cg_blur_steps 4, but you can turn it down to 1 to still have the glowy effect and significantly less blur.
    If you turn it to 0, you'll turn off the effects entirely.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    edited June 2004
    I have take some screenshots of what the game looks like with different stages of blur on. and also have my fps displayed in the top left. *note* The fps in the first two stages of blur, (blur 0, and blur 1) were limited by the game.

    /edit
    POS website doesn't support hotlinking <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    any1 have a place to host these few pics?
    /edit

    Unfortunatley, they dont all go in order
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    You can attach images to your post, although size is limited to 120k. Remember, use "developer 1" and "fps_max 1000" to allow your frame rate to reach it's maximum value.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Someone needs to take some shots of this + detail textures.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    Well, i got came up with a better idea
    I didn't to compress them because you would lose some of the quality
    So here they are
    All you have to do is copy paste the link into your address bar
    *NOTE* Just clicking on them WILL NOT work *NOTE*

    <a href='http://www.geforcegl.0catch.com/ns_ayumi0007.JPG' target='_blank'>http://www.geforcegl.0catch.com/ns_ayumi0007.JPG</a>
    <a href='http://www.geforcegl.0catch.com/ns_ayumi0008.JPG' target='_blank'>http://www.geforcegl.0catch.com/ns_ayumi0008.JPG</a>
    <a href='http://www.geforcegl.0catch.com/ns_ayumi0009.JPG' target='_blank'>http://www.geforcegl.0catch.com/ns_ayumi0009.JPG</a>
    <a href='http://www.geforcegl.0catch.com/ns_ayumi0010.JPG' target='_blank'>http://www.geforcegl.0catch.com/ns_ayumi0010.JPG</a>
    <a href='http://www.geforcegl.0catch.com/ns_ayumi0011.JPG' target='_blank'>http://www.geforcegl.0catch.com/ns_ayumi0011.JPG</a>
    <a href='http://www.geforcegl.0catch.com/ns_ayumi0012.JPG' target='_blank'>http://www.geforcegl.0catch.com/ns_ayumi0012.JPG</a>
    <a href='http://www.geforcegl.0catch.com/ns_ayumi0013.JPG' target='_blank'>http://www.geforcegl.0catch.com/ns_ayumi0013.JPG</a>
    <a href='http://www.geforcegl.0catch.com/ns_ayumi0014.JPG' target='_blank'>http://www.geforcegl.0catch.com/ns_ayumi0014.JPG</a>
    <a href='http://www.geforcegl.0catch.com/ns_ayumi0015.JPG' target='_blank'>http://www.geforcegl.0catch.com/ns_ayumi0015.JPG</a>
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Sandstorm:
    THat looks amazing <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
    I wish I had a good gfx-card <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    now all we have to do is convince the devs to code this is for a beta <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Bletch.

    ok, it looks good in a few places.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Technological update: <a href='http://collective.valve-erc.com/index.php?go=tron2' target='_blank'>Real-Time "TRON 2.0" Glow For Low-Spec Hardware</a>.
  • MadFunkMadFunk Join Date: 2002-11-16 Member: 8986Members, Constellation
    Give me somewhere to host it and I've got a video that kinda sucks but would probably still be cool to look at. It's 10mb, and shows a short ns_ayumi RR flythrough before and after 'bloom'. It's about a minute long. Just send me an email if you can host it to: madfunk@gmail.com
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin-Wolv+Jun 20 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ Jun 20 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Technological update: <a href='http://collective.valve-erc.com/index.php?go=tron2' target='_blank'>Real-Time "TRON 2.0" Glow For Low-Spec Hardware</a>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->

    The "low spec" version may work on low end stuff, but it's not all that pretty, and it eats FPS for breakfast.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Has anyone worked out a fix for this yet?

    <img src='http://pics.xs.to/pics/04062/untitled.JPG' border='0' alt='user posted image' />

    It's totally black ingame except there's a bit of glow where lights should be. You can see properly if you set cg_blur_steps to 0. Here's a picture that shows what I mean. Each of these is what I see with cg_blur_steps set to 4 overlayed on what I see with it set to zero with about an 80% transparancy. (Photoshop for the win).

    <img src='http://pics.xs.to/pics/04062/Untitled-2.jpg' border='0' alt='user posted image' />

    Help?

    --Scythe--
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I get the same thing on both, scythe.
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