Ground Control 2

ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
<div class="IPBDescription">Holy fleeping shiznit</div> I just <a href='http://www.3dgamers.com/games/groundcontrol2/#filelist' target='_blank'>downloaded</a>and played the demo of Ground Control 2.

WOOOOOOOOOOOOO!

Now that that's out of my system...

I'm a big RTS fan. I've been playing them since Dune 2. I've played the various Warcrafts, the various C&Cs (Most notably Red Alert 1), the various Homeworlds and an awful lot of Starcraft. I pretty much only play starcraft nowadays.

Out of all of them, none compare to the ability of GC2 to make you feel like a real battlefield commander. You literally feel as though you’re in the shoes of a battle toughened general leading your troops to victory. There’s no building, there’s no researching (Though you can upgrade your dropship), there’s no resource micromanagement and there’s the most awesome battle chatter I’ve seen in any game. These factors all add up to a much more immersive commanding experience.

The resource of choice in GC2 are known as Acquisition Points (AP). The more victory points you hold, the more AP you receive per interval. You also receive APs for destroying enemy forces. You can then spend these points on units which are airlifted in by your dropship and dropped at any of the Landing Zones (LZs) that you control. If an LZ becomes overrun with enemies, you’ll no longer be able to use it. You’ll have to fall back to another LZ or, if you have none, it’s game over. You can also spend APs on calling in a special battlefield attack in the form of a small or large airstrike, a smoke screen or a battle scan. Dropship upgrades cost significant amounts of APs. Upgrades include extra cargo space for greater delivery capacity and weapon upgrades so your dropship can defend itself if it’s landing in a hot LZ.

Each of your units has two modes. For example, your base infantry has it’s normal mode and a special anti-tank mode. When in anti-tank mode your infantry cannot move nor fire upon other infantry. However they become impressively deadly against armoured units. Another noteworthy mode is that of the field engineer vehicle. It’s secondary mode creates a repair aura of sorts that repairs all infantry and vehicles alike in it’s area of effect. Whilst it’s deployed like this it cannot be moved. The real gem in this multi-mode thing is that it takes next to no time to switch between the two so it’s entirely possible for the tide of a battle to turn almost instantly if a crucial group is deployed in the appropriate manner.

In terms of multiplayer the game is very well polished. It’s got an ingame lobby system that is a hojillion times better than Pandora bloody tomorrow. In multiplayer there are a number of teams. Each team shares an initial LZ. I found that one of the best ways to go about winning was for each team member to specialise differently. For example, my team-mate brought down a large tank force whilst I provided support by saving my APs up to call in airstrikes. I also dropped in some airborne rocket delivery units along with some field engineers to keep our force repaired. Gameplay was smooth with a 150ms ping. Surprisingly the single player campaign can also be played cooperatively.

The battles experienced in GC2 are quite intense. The battle chatter of your infantry adds much to the experience. The pace of the battle is quite fast but not too much so. A few seconds of delay in providing orders to your units won’t spell your doom as it would in many other RTSs. (*cough* psionic storm *cough*) You can garrison your units inside buildings much like Red Alert 2 and C&C Generals. There are also pre-placed defensive turrets. Initially inactive, you can place one of your units inside to activate it. These turrets are not actually destroyed by anything. Merely rendered unusable. They can be repaired and reoccupied.

Your units can accrue experience as the mission progresses. Much like C&C. The more venerated units can sustain more damage, deal out more damage and are generally more leet. Weather also plays a part in GC2. If a rainstorm breaks out you can use this to cover the movement of your troops. It also looks pretty damn sweet.

The game is fairly easy to control. The camera, unfortunately, suffers the common ail of not being able to zoom out as far as you would like. I’m sure this is a design decision rather than a flaw as the designers wouldn’t want your computer rendering too much at once. The controls are pretty much your standard RTS fare. Control-1 though 0 to assign hotgroups. Your scroll wheel zooms in and out and holding it down lets you pan your camera around.

Graphically speaking the game is top notch. You can see the faces of your units if you zoom right in and the footprints they leave on the scorched battlefield. The flamethrower turret has a nice flame effect and most weapons leave nice tracer lines behind them. Dynamic reflections in the water look quite nice too. The game runs very passably on my system.

The demo includes a smattering of single player missions and three multiplayer maps. Note that you can’t play skirmish matches against the computer. This is a minor bummer. Now that I have an income I might even consider buying this game. I know, quite a shocker. If you want a game sometime my name’s “AUS-Scythe”.

GOGOGOGOGOGOGO.

--Scythe--

<b>Minimum System Requirements</b>
Processor Speed: 800 MHz
Windows 98/2000/ME/XP
128MB RAM
DirectX® 9 or higher
32 MB AGP video card supporting Hardware Transform and Lighting
Up to 1.5GB hard drive space
56K modem for online play
Keyboard and mouse

<b>My system</b>
AMD 2200+,
Windows XP,
1024MB DDR RAM,
Radeon 8500 pro 128MB,
256/64 ADSL,
Keyboard and mouse.
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Comments

  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    All I need is my internet connection at home ;_; Sounds good thoug, hopefully I can acquire it soon...

    Meanwhile it's more Starcraft at work and getting owned for me (only RTS I was ever good at was Red Alert 2)
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Screenie one:

    Here's a squad of infantry engaging some tanks.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Screenie two.

    CHAAARRRRGGEEE!!!eleven
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Screenie three.

    A repair truck!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Screenie four.

    LZ secure Sir!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Screenie five.

    Reinforcements have arrived!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Screenie six.

    Dropship flies away.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    edited June 2004
    Screenie seven. (Last one)

    My infantry get toasted by a Folkien turret.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Ack!

    Must resist.....downloding....damn cool....game.....

    Ahhh WTH!

    /me downloads
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
    ah the popups! they burn!
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    just dl it rave, unless you have a time limit or something D:

    omg scyeth, where si squad 5?!?!?!?!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    They're so supa-leet that they don't show up as a squad.

    --Scythe--
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Scythe+Jun 12 2004, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scythe @ Jun 12 2004, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and there’s the most awesome battle chatter <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    YES!

    This alone makes a good FPS!
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
    edited June 2004
    <!--QuoteBegin-Snidely+Jun 12 2004, 02:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 12 2004, 02:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's an RTS. :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.itsatrap.net/' target='_blank'>IT'S A TRAP!!</a>
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited June 2004
    Was pretty good, some strangish bugs, and dropships... would be nice if they had a 'roam' mode where they'd fly around and guard the LZ... even the ability to ferry troops with the dropship would be nice.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Only problem I have is the dialogue.

    They sound a little, bored?

    I mean many RTS's have seemingly bored troops so it isn't a problem but at least Westwood could (I'm ignoring Generals) make soldiers with voices that sounded a little concerned. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    Wasnt that made by Sierra? I'm sure That game demo came in my HL box :o
  • PalmaneenPalmaneen Join Date: 2003-01-02 Member: 11727Members
    Sierra doesn't make games, they publish them. Ground Control was made in Sweden by Massive Entertainment. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    I played the single player Demo

    But the computer that's connected to the internet probably couldn't handle it without lag <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->


    The SP demo was good though
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <a href='http://uranium235.thezazi.net/GC2/' target='_blank'>Here's</a> a link to a folder with some really awesome pictures taken by U235.

    Here's a teaser:

    <img src='http://uranium235.thezazi.net/GC2/AirCav1.jpg' border='0' alt='user posted image' />

    --Scythe--
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Having just played the single-player demo....all I can say is....

    PURRRRRTY!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Of course, if there was an MP demo, I prolly won't be able to play it because of router issues.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    RaVe, the routers are supposed to route... there shouldnt be a problem with games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Well, it's a router issue because it relays information really slowly from the internet. Heck every single game I play has got high pings, wether it be NS, HLMP, WC3, anything online.

    Well, let's try to show what I mean....
    Computer sends information to router
    Router sends information to internet, REAL slowly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    Router retrieves information from internet, again REALY SLOWLY
    Computer receives the information from router at high speed.

    Real weird problem, and yes I have the latest firmware, if you'd like to know.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    To warn as I did before: The product is STILL in beta(I'm a beta tester), and I'm not proud to say- its unbalanced when you join a game. It still needs LOTS of balancing work- hopefully they do it.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I really didn't like it that much. I mean, sure, it was fun, but it was too much like every other no-build real time strategy game. I mean, Force Commander (FORCE COMMANDER!) had dropships that brought you units, and that's like a zillion years old and sucky. It's got great graphics, but the firing effects of the infantry are really wonky. The tracers are as big a them when you zoom out. And I wish terrain played a bigger role than "takes one more second to kill someone on a mountain than across from you." See my full review at <a href='http://fragfiles.org/page-37.htm' target='_blank'>Frag Files.</a> This has been shameless plug #1 for Saturday, June 12. Thank you.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I was disapointed that it was a Mechwarriorish Commander game where you don't build, don't upgrade, don't micromanage anything, and the only resources are "res for kills" and the launch pad things. Its good but nothing I'd play <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • baconflapsbaconflaps Join Date: 2004-02-09 Member: 26314Members
    Mechcommander was awesome, what are you talking about :o. Haven't played the GC2 multiplayer demo, downloading now. I liked the singleplayer demo though ^-^. SHAME on you for hating on Mechcommander.
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    I cant seem to find a place to Download the Singleplayer demo


    Any help?
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