Ground Control 2
Scythe
Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
in Off-Topic
<div class="IPBDescription">Holy fleeping shiznit</div> I just <a href='http://www.3dgamers.com/games/groundcontrol2/#filelist' target='_blank'>downloaded</a>and played the demo of Ground Control 2.
WOOOOOOOOOOOOO!
Now that that's out of my system...
I'm a big RTS fan. I've been playing them since Dune 2. I've played the various Warcrafts, the various C&Cs (Most notably Red Alert 1), the various Homeworlds and an awful lot of Starcraft. I pretty much only play starcraft nowadays.
Out of all of them, none compare to the ability of GC2 to make you feel like a real battlefield commander. You literally feel as though you’re in the shoes of a battle toughened general leading your troops to victory. There’s no building, there’s no researching (Though you can upgrade your dropship), there’s no resource micromanagement and there’s the most awesome battle chatter I’ve seen in any game. These factors all add up to a much more immersive commanding experience.
The resource of choice in GC2 are known as Acquisition Points (AP). The more victory points you hold, the more AP you receive per interval. You also receive APs for destroying enemy forces. You can then spend these points on units which are airlifted in by your dropship and dropped at any of the Landing Zones (LZs) that you control. If an LZ becomes overrun with enemies, you’ll no longer be able to use it. You’ll have to fall back to another LZ or, if you have none, it’s game over. You can also spend APs on calling in a special battlefield attack in the form of a small or large airstrike, a smoke screen or a battle scan. Dropship upgrades cost significant amounts of APs. Upgrades include extra cargo space for greater delivery capacity and weapon upgrades so your dropship can defend itself if it’s landing in a hot LZ.
Each of your units has two modes. For example, your base infantry has it’s normal mode and a special anti-tank mode. When in anti-tank mode your infantry cannot move nor fire upon other infantry. However they become impressively deadly against armoured units. Another noteworthy mode is that of the field engineer vehicle. It’s secondary mode creates a repair aura of sorts that repairs all infantry and vehicles alike in it’s area of effect. Whilst it’s deployed like this it cannot be moved. The real gem in this multi-mode thing is that it takes next to no time to switch between the two so it’s entirely possible for the tide of a battle to turn almost instantly if a crucial group is deployed in the appropriate manner.
In terms of multiplayer the game is very well polished. It’s got an ingame lobby system that is a hojillion times better than Pandora bloody tomorrow. In multiplayer there are a number of teams. Each team shares an initial LZ. I found that one of the best ways to go about winning was for each team member to specialise differently. For example, my team-mate brought down a large tank force whilst I provided support by saving my APs up to call in airstrikes. I also dropped in some airborne rocket delivery units along with some field engineers to keep our force repaired. Gameplay was smooth with a 150ms ping. Surprisingly the single player campaign can also be played cooperatively.
The battles experienced in GC2 are quite intense. The battle chatter of your infantry adds much to the experience. The pace of the battle is quite fast but not too much so. A few seconds of delay in providing orders to your units won’t spell your doom as it would in many other RTSs. (*cough* psionic storm *cough*) You can garrison your units inside buildings much like Red Alert 2 and C&C Generals. There are also pre-placed defensive turrets. Initially inactive, you can place one of your units inside to activate it. These turrets are not actually destroyed by anything. Merely rendered unusable. They can be repaired and reoccupied.
Your units can accrue experience as the mission progresses. Much like C&C. The more venerated units can sustain more damage, deal out more damage and are generally more leet. Weather also plays a part in GC2. If a rainstorm breaks out you can use this to cover the movement of your troops. It also looks pretty damn sweet.
The game is fairly easy to control. The camera, unfortunately, suffers the common ail of not being able to zoom out as far as you would like. I’m sure this is a design decision rather than a flaw as the designers wouldn’t want your computer rendering too much at once. The controls are pretty much your standard RTS fare. Control-1 though 0 to assign hotgroups. Your scroll wheel zooms in and out and holding it down lets you pan your camera around.
Graphically speaking the game is top notch. You can see the faces of your units if you zoom right in and the footprints they leave on the scorched battlefield. The flamethrower turret has a nice flame effect and most weapons leave nice tracer lines behind them. Dynamic reflections in the water look quite nice too. The game runs very passably on my system.
The demo includes a smattering of single player missions and three multiplayer maps. Note that you can’t play skirmish matches against the computer. This is a minor bummer. Now that I have an income I might even consider buying this game. I know, quite a shocker. If you want a game sometime my name’s “AUS-Scythe”.
GOGOGOGOGOGOGO.
--Scythe--
<b>Minimum System Requirements</b>
Processor Speed: 800 MHz
Windows 98/2000/ME/XP
128MB RAM
DirectX® 9 or higher
32 MB AGP video card supporting Hardware Transform and Lighting
Up to 1.5GB hard drive space
56K modem for online play
Keyboard and mouse
<b>My system</b>
AMD 2200+,
Windows XP,
1024MB DDR RAM,
Radeon 8500 pro 128MB,
256/64 ADSL,
Keyboard and mouse.
WOOOOOOOOOOOOO!
Now that that's out of my system...
I'm a big RTS fan. I've been playing them since Dune 2. I've played the various Warcrafts, the various C&Cs (Most notably Red Alert 1), the various Homeworlds and an awful lot of Starcraft. I pretty much only play starcraft nowadays.
Out of all of them, none compare to the ability of GC2 to make you feel like a real battlefield commander. You literally feel as though you’re in the shoes of a battle toughened general leading your troops to victory. There’s no building, there’s no researching (Though you can upgrade your dropship), there’s no resource micromanagement and there’s the most awesome battle chatter I’ve seen in any game. These factors all add up to a much more immersive commanding experience.
The resource of choice in GC2 are known as Acquisition Points (AP). The more victory points you hold, the more AP you receive per interval. You also receive APs for destroying enemy forces. You can then spend these points on units which are airlifted in by your dropship and dropped at any of the Landing Zones (LZs) that you control. If an LZ becomes overrun with enemies, you’ll no longer be able to use it. You’ll have to fall back to another LZ or, if you have none, it’s game over. You can also spend APs on calling in a special battlefield attack in the form of a small or large airstrike, a smoke screen or a battle scan. Dropship upgrades cost significant amounts of APs. Upgrades include extra cargo space for greater delivery capacity and weapon upgrades so your dropship can defend itself if it’s landing in a hot LZ.
Each of your units has two modes. For example, your base infantry has it’s normal mode and a special anti-tank mode. When in anti-tank mode your infantry cannot move nor fire upon other infantry. However they become impressively deadly against armoured units. Another noteworthy mode is that of the field engineer vehicle. It’s secondary mode creates a repair aura of sorts that repairs all infantry and vehicles alike in it’s area of effect. Whilst it’s deployed like this it cannot be moved. The real gem in this multi-mode thing is that it takes next to no time to switch between the two so it’s entirely possible for the tide of a battle to turn almost instantly if a crucial group is deployed in the appropriate manner.
In terms of multiplayer the game is very well polished. It’s got an ingame lobby system that is a hojillion times better than Pandora bloody tomorrow. In multiplayer there are a number of teams. Each team shares an initial LZ. I found that one of the best ways to go about winning was for each team member to specialise differently. For example, my team-mate brought down a large tank force whilst I provided support by saving my APs up to call in airstrikes. I also dropped in some airborne rocket delivery units along with some field engineers to keep our force repaired. Gameplay was smooth with a 150ms ping. Surprisingly the single player campaign can also be played cooperatively.
The battles experienced in GC2 are quite intense. The battle chatter of your infantry adds much to the experience. The pace of the battle is quite fast but not too much so. A few seconds of delay in providing orders to your units won’t spell your doom as it would in many other RTSs. (*cough* psionic storm *cough*) You can garrison your units inside buildings much like Red Alert 2 and C&C Generals. There are also pre-placed defensive turrets. Initially inactive, you can place one of your units inside to activate it. These turrets are not actually destroyed by anything. Merely rendered unusable. They can be repaired and reoccupied.
Your units can accrue experience as the mission progresses. Much like C&C. The more venerated units can sustain more damage, deal out more damage and are generally more leet. Weather also plays a part in GC2. If a rainstorm breaks out you can use this to cover the movement of your troops. It also looks pretty damn sweet.
The game is fairly easy to control. The camera, unfortunately, suffers the common ail of not being able to zoom out as far as you would like. I’m sure this is a design decision rather than a flaw as the designers wouldn’t want your computer rendering too much at once. The controls are pretty much your standard RTS fare. Control-1 though 0 to assign hotgroups. Your scroll wheel zooms in and out and holding it down lets you pan your camera around.
Graphically speaking the game is top notch. You can see the faces of your units if you zoom right in and the footprints they leave on the scorched battlefield. The flamethrower turret has a nice flame effect and most weapons leave nice tracer lines behind them. Dynamic reflections in the water look quite nice too. The game runs very passably on my system.
The demo includes a smattering of single player missions and three multiplayer maps. Note that you can’t play skirmish matches against the computer. This is a minor bummer. Now that I have an income I might even consider buying this game. I know, quite a shocker. If you want a game sometime my name’s “AUS-Scythe”.
GOGOGOGOGOGOGO.
--Scythe--
<b>Minimum System Requirements</b>
Processor Speed: 800 MHz
Windows 98/2000/ME/XP
128MB RAM
DirectX® 9 or higher
32 MB AGP video card supporting Hardware Transform and Lighting
Up to 1.5GB hard drive space
56K modem for online play
Keyboard and mouse
<b>My system</b>
AMD 2200+,
Windows XP,
1024MB DDR RAM,
Radeon 8500 pro 128MB,
256/64 ADSL,
Keyboard and mouse.
Comments
Meanwhile it's more Starcraft at work and getting owned for me (only RTS I was ever good at was Red Alert 2)
Here's a squad of infantry engaging some tanks.
CHAAARRRRGGEEE!!!eleven
A repair truck!
LZ secure Sir!
Reinforcements have arrived!
Dropship flies away.
My infantry get toasted by a Folkien turret.
Must resist.....downloding....damn cool....game.....
Ahhh WTH!
/me downloads
omg scyeth, where si squad 5?!?!?!?!
--Scythe--
YES!
This alone makes a good FPS!
<a href='http://www.itsatrap.net/' target='_blank'>IT'S A TRAP!!</a>
They sound a little, bored?
I mean many RTS's have seemingly bored troops so it isn't a problem but at least Westwood could (I'm ignoring Generals) make soldiers with voices that sounded a little concerned. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But the computer that's connected to the internet probably couldn't handle it without lag <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
The SP demo was good though
Here's a teaser:
<img src='http://uranium235.thezazi.net/GC2/AirCav1.jpg' border='0' alt='user posted image' />
--Scythe--
PURRRRRTY!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Of course, if there was an MP demo, I prolly won't be able to play it because of router issues.
Well, let's try to show what I mean....
Computer sends information to router
Router sends information to internet, REAL slowly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Router retrieves information from internet, again REALY SLOWLY
Computer receives the information from router at high speed.
Real weird problem, and yes I have the latest firmware, if you'd like to know.
Any help?