Cloaking
keep_it_Gangsta
Join Date: 2003-06-23 Member: 17632Members
<div class="IPBDescription">I can see you!</div> How many people are able to spot cloaked aliens?
I find it pretty easy when walking towards you, especially when they get close.
I love it when I spot them walkin up to me, I dont shoot them till there real close and just about to bite, then I shotgun them in the face <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I find it pretty easy when walking towards you, especially when they get close.
I love it when I spot them walkin up to me, I dont shoot them till there real close and just about to bite, then I shotgun them in the face <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
especially at begin of ns_ and sc I will get few times pwnedhax0r3d
But in most cases, they camp, and it make the situation much harder.
'OMG tej ha><!!!!'
Silence+cloaking+reg=TEH PWN when the marines are not so good.
*HA rines welding pg (with faces turned to the wall...)*
*me sneaks behind them*
*me sneaks away with my breakfast*
<swallowed marine>You stupid **** get him!
<living marine>Where is he?!
<swallowed marine>I don't know but i still hear the pg...
*stomp*
*horn the marine*
<now dead marine>WT(F)H
*chukle* :>
Back on topic. I have actually only seen cloaked forms on 3 occasions and these were in the most lighted spots i can imagine on a map where they were stupid enough to step through res node particles causing a graphical error that plainly points out the "nothingness" of an object.
Personally I actually think something needs to be done to cloaking to make the effect more unified regardless of the lighting of the area or the vid card that someone uses. Most people I can repeatedly walk up to (even as an onos) and never ever be seen until its simply too late for them even in these "well lit areas". Others can see me moving all the way down long dark hallways with little problem whatsoever. Whether it be an issue with their graphics card or them doing something with gamma settings or whatever to get an edge, the consistency between players view needs to be addressed. Honestly the only solution I can think of is to make the transparency to be 100% thus eliminating any chance that anybody can see the cloaked beast. That's what sensor sweeps and MT is for anyways so I don't really see a problem with that solution.
When standing still, I can see them clear as day. A clear distortion shows up and a single shotgun shell can end the misery. However, if I am moving, it is very very hard to see them. But, I always check behind me, so if they run as I pass them up then its hard for me to miss them.
I myself, even WHEN cloaked, always walk on the floor anyway. I tend to avoid light areas, and still stay in dark areas. I do, however, have an acustom to hanging on ceilings, and waiting for them to pass just RIGHT under me, then I drop down and bite them as soon as I hit the ground.
Skulk + Cloaking + Focus = Pwnage
Silence+cloaking+reg=TEH PWN when the marines are not so good.
*HA rines welding pg (with faces turned to the wall...)*
*me sneaks behind them*
*me sneaks away with my breakfast*
<swallowed marine>You stupid **** get him!
<living marine>Where is he?!
<swallowed marine>I don't know but i still hear the pg...
*stomp*
*horn the marine*
<now dead marine>WT(F)H
*chukle* :> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol, i named my clan after doing just that, "oNa^" Onos ninja assassins
*admin_rant on*
Stupid combat player, focus is rarely used in NS, its not a practical skill unless you have sensory chambers around you and no scans, otherwise focus doesnt teach you any game skills...
*admin_rant off*
When standing still, I can see them clear as day. A clear distortion shows up and a single shotgun shell can end the misery. However, if I am moving, it is very very hard to see them. But, I always check behind me, so if they run as I pass them up then its hard for me to miss them.
I myself, even WHEN cloaked, always walk on the floor anyway. I tend to avoid light areas, and still stay in dark areas. I do, however, have an acustom to hanging on ceilings, and waiting for them to pass just RIGHT under me, then I drop down and bite them as soon as I hit the ground.
Skulk + Cloaking + Focus = Pwnage <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I agree. Silent cloakers on the ceiling are dangerous. I can usually 1-bite kill marines that way. Usually meaning I get 2 to 3 kills if it's a group before I get downed. It's not always easy to get on ceilings, but if I'm heading head on into marines I try to.
As a sulk it's not a good idea to go running right into the marines head on. They see you and shoot you down before they get to you. It's much better to get some sulk friends and set a ambush trap for them.
Hmm... I wonder... Do marnes take locational damage? (ie. you bite them in the head it kills them in one hit)
???
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, it doesn't matter if you bite his nuts or his little toe off. It will be same pain for the marine.
It's actually easier on bad computers. I've noticed on my beast, I can spot cloakers quite easily. On a computer that's not made out of rock, however, it can become more difficult.
(Oh, btw- motion does not spot cloakers.)
I'd also think the video quality plays a role in how easy it is to spot a cloaked alien. I noticed that now that I have a quite horrible computer with settings turned down to a point even looking around makes color changes on some locations as well as weird artifacts (non heat related)
It's quite hard to distinguish an alien due to color changes as the whole wall changes along depending on how close I am and the angle I watch it at.
Kinda cheap imo <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
1. Listen -- keep tabs on what you hear, if you hear skulks move to the left and stop remember. Walk to where his sound stopped and find the most logical place for a cloaker. Shoot there, if you hit nothing or if you have no idea where he is at all --
2. Jump back -- dont just jump backwards though -- perform one of those marine strafe jumps, this is done by moving your mouse in one direction and strafing in that same direction and jumping, with a little practice you can get this down. When jumping like this you gain a lot of ground and if you get hit have a huge potential to gain more ground from knockback.
All the other ways to kill cloakers involve lots of practice. Usually when I get attacked from the back reflexes will kill the skulk even if it had the advantage. Just use your instincts and pretty soon you'll realize why cloaking isnt that big of a deal -- in combat i just tell the other team they wasted a point.
You're almost impossible to spot in these situations because marine players don't look carefully at the ceiling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Anyway in my book cloaking is lame, its slow and doesn't do good to get more skillfull, I only use it in classic if a sensory chamber is within range.
I someone kills me with focus cloak in combat, my death means nothing. I will defenitly get a bad impression on that person's skill. Anyway cloaking is totally useless at lvl 10, sof and focus are waaaay better. I would take anything before cloaking if the servers goes beyond lvl 10.