Is It Just Me...

neomesisneomesis Join Date: 2004-07-01 Member: 29663Members
<div class="IPBDescription">Has the teamwork in ns gone downhill?</div>I'm happy for Natural-Selection for becoming so popular, however, I have noticed that with its increase in players, the teamwork has really gone downhill. Back in 1.04, you could join just about any server and have a good time, but now when you join a server, its almost always filled with people who rambo and don't listen to their team.
I would like to know if I am the only person who noticed this...
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Comments

  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    team work that right, thats what people used to call it. I forgot all about team work...
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    It is hard for aliens to ignore rambo rines and this pulls them away from where they ought to be. Add in pg's and skulks have a tough job keeping the invaders at bay. This is where the map comes in, and building zones of lame.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    *<a href='http://www.unknownworlds.com/forums/index.php?showtopic=29038&st=0&hl=rambo+marines' target='_blank'>Sigh.</a>* (Pay attention to the date.)

    Seriously, ramboing has been a problem for the whole of NS' development. Sorry, but the notion that teamwork has declined compared to the 'golden days' of 1.04 appears to inculde a healthy dose of nostalgia to me.
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    i wasnt really thinking it had gone downhill, i was thinking more along the lines of it jumping off a cliff and freefalling all the way until it hit the ground, and then some.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    <!--QuoteBegin-raz0r+Jul 1 2004, 12:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Jul 1 2004, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i wasnt really thinking it had gone downhill, i was thinking more along the lines of it jumping off a cliff and freefalling all the way until it hit the ground, and then some. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wrong. I could swear it is propelled somehow past the force gravity exerts. Perhaps an inverted jetpack?
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-Asal The Unforgiving+Jul 1 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ Jul 1 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-raz0r+Jul 1 2004, 12:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Jul 1 2004, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i wasnt really thinking it had gone downhill, i was thinking more along the lines of it jumping off a cliff and freefalling all the way until it hit the ground, and then some. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wrong. I could swear it is propelled somehow past the force gravity exerts. Perhaps an inverted jetpack? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Vacuum force.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--QuoteBegin-Sarisel+Jul 1 2004, 02:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Jul 1 2004, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Asal The Unforgiving+Jul 1 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ Jul 1 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-raz0r+Jul 1 2004, 12:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Jul 1 2004, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i wasnt really thinking it had gone downhill, i was thinking more along the lines of it jumping off a cliff and freefalling all the way until it hit the ground, and then some. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wrong. I could swear it is propelled somehow past the force gravity exerts. Perhaps an inverted jetpack? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Vacuum force. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Black Hole.
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    <!--QuoteBegin-neomesis+Jul 1 2004, 08:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (neomesis @ Jul 1 2004, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Back in 1.04, you could join just about any server and have a good time, but now when you join a server, its almost always filled with people who rambo and don't listen to their team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is like our parents and grandparents saying, "back in my day, Politicians were noble." things always are better in our memories, or at least 'less bad.'

    I think that if you find the right community, that is medium-small size, then it should be fine with teamwork if you have a bunch of regulars. I know the community I am in will have teamwork 75% of the time on the server.

    Yes, We do have more Rambos then 1.04, but it just takes a good commander to get them useful. Often time, the "first three to get me a res tower gets a shotgun" works well.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    It's easier to rambo now, especially now that DMS is firmly entrenched. Back when people didn't know better and did things like build sensories first, and marines were scared to wander alone, there was less rambo-ing.

    The "unchained chambers" movement would help this in some aspects because a lone marine isn't worth scanning for in most cases (and the comm can't scan for all of them). (Not to mention silence which is also great for ramboes..)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Well, as far as aliens are concerned, in 1.04 there was no ramboing because ramboing was all the team did. One gorge built, everybody else ramboed. Ah, I miss those days.

    As for marines, I think ramboing is simply a more effective tactic now than it was then and people have gotten used to it. I haven't noticed any epidemic of people who won't listen to the comm. You also get more lamers because the game has grown and has more players now. The more popular a game gets, the more important it is that you find a good server with regulars and active admins.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    What are you guys talking about?

    Rambo'ing was aprox. 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 times easier in 1.04 than it is now. Skulks had much larger hitboxes, respawned much slower, and fades didn't come around untill something rediculous, like 7 min into the game. And that was if you failed as marines to not somehow kill their gorge, skulk, and maybe one or two lerks with a JP/HMG plus upgrades.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Well, the fact that every skulk on the team had carapace without negatively impacting their res pool made it somewhat harder to rambo.
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    <!--QuoteBegin-Forlorn+Jul 1 2004, 03:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 1 2004, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What are you guys talking about?

    Rambo'ing was aprox. 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 times easier in 1.04 than it is now. Skulks had much larger hitboxes, respawned much slower, and fades didn't come around untill something rediculous, like 7 min into the game. And that was if you failed as marines to not somehow kill their gorge, skulk, and maybe one or two lerks with a JP/HMG plus upgrades. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well u have to consider tho, 1.04 ppl werent good enough yet to rambo effectively.

    Plus ramboes back then they had their cruddy knife that made it nearly impossible to kill those souped up alien res nodes. It really is too easy to kill alien res nodes now a days. Wanna stop ramboing. Make skulks stronger in a one on one. But of course thats near impossible. So just get better as a skulk.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Zek+Jul 1 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 1 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the fact that every skulk on the team had carapace without negatively impacting their res pool made it somewhat harder to rambo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You had HMG's by the time they had lv. 3 cara
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited July 2004
    <span style='color:white'>Keep the hyperbole in check.</span>
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    edited July 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well u have to consider tho, 1.04 ppl werent good enough yet to rambo effectively<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <span style='color:white'>Be nice.</span>

    After playing for 2 hours I could go rambo marine and get a positive score, make ninja pg and sieges. I started in 2.01.

    If you say that, I can't imagine how much I would of owned if I started with 1.04.

    As for teamwork, the com MUST have a mic before he can properly say the teams has no teamwork but I kinda agree with : follow the damn waypoint!

    Oh and I hate unchained chambers, makes aliens even weaker if they lose a hive and forget about ninja sieges. I really hated unchained chambers, I am defenitly not playing back on that kind of server.
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    Comms don't NEED mics, I am able to comm pubs alot without it. Anyway, yes the teamwork is low, becuase of the weak skulk a marine can easily rambo off.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    <!--QuoteBegin-Wirhe+Jul 1 2004, 02:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Jul 1 2004, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sarisel+Jul 1 2004, 02:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Jul 1 2004, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Asal The Unforgiving+Jul 1 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ Jul 1 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-raz0r+Jul 1 2004, 12:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Jul 1 2004, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i wasnt really thinking it had gone downhill, i was thinking more along the lines of it jumping off a cliff and freefalling all the way until it hit the ground, and then some. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wrong. I could swear it is propelled somehow past the force gravity exerts. Perhaps an inverted jetpack? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Vacuum force. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Black Hole. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Falling at twice Terminal Velocity.

    I''ve been playing NS for 2 months. During the first I joined any pub server with a map I liked (lets not go there), I meet inattentive commanders, sloppy fades and skulks who don't understand how dangerous a LONG flat hallway is.

    In the second I started playing on 2 servers regularly. I've made friends (hmm, kinda) and have definatly seen an increase in teamwork. Why is it that the Kharra never stick together but the marines do if the comm screams over the mic?

    A while back a bunch of pubbers, including myself went against a clan, more or less, (6 clanners and 2 pubbers). They were the xenos and we were the <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> . Ah glorious day, It rained meds, ammo and shottys. Anyway teamwork wins!

    <!--QuoteBegin-[QcBs+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->God Killer,Jul 4 2004, 02:26 PM]
    ...ninja pg...
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    WTH?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Amplifier+Jul 4 2004, 04:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amplifier @ Jul 4 2004, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Comms don't NEED mics, I am able to comm pubs alot without it. Anyway, yes the teamwork is low, becuase of the weak skulk a marine can easily rambo off. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's because most pubs have a low standard when it comes to comms. Servers that expect active communication amongst the team don't generally put up with comms without a mic. You simply can't communicate effectively with your team with a keyboard while still doing comm duties as fast as normal.
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    True, but that's exactly what this topic is about. Most of the time, I don't even tell people where to go, people just rambo off and one of them will eventually get where I want them.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited July 2004
    People who say that are forgetting that in 1.04, all a comm ever had to do was rush to JP/HMG and drop them until the marines won. Similarly for aliens, a gorge usually just followed a set build order and everybody else on the team didn't even have to think about it. There's no less teamwork; the team just suffers from the lack of it more than it used to.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    <!--QuoteBegin-Amplifier+Jul 4 2004, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amplifier @ Jul 4 2004, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Comms don't NEED mics, I am able to comm pubs alot without it. Anyway, yes the teamwork is low, becuase of the weak skulk a marine can easily rambo off. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    All you need to do is make your team squad 5 and then give them a way point and they'll always listen to you.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Actually, I can't usually even hear the comm from the laughter I get everytime I hear that silly, low "You are <i>squad</i> FIVE!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Then proceeding to rambo as a Squad 5. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    If I could just change the topic from ramboing for a second.
    I have been commander since 1.00 and I can’t say I have seen any great drop it team play over the following versions. What I have noticed is that with the introduction of combat people now are more concerned about there score rather than caring what the commander wants to do. The amount of people that 'think they know best' and give the commander orders, although these people never/rarely play as the commander, when they are marines has increased. These people get rather upset if you don’t do what they say and when they say it.

    As with most problems that people find in public NS there is the same solution, find a good server with good regulars and you will have much better games.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Yeah, backseat coms are a pain in the butt. I only ever go com when noone else gets into the chair, but there's always one or two. They're even more annoying than the Phantom Eject Guy.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited July 2004
    NS teamwork has decreased HUGLY since 1.04, but like people have already said, join a community thats right and u can have a great time.

    For instance I refuse to play on any other servers except <span style='color:white'>Oh my, is there a more obvious way of placing an ad?</span>
  • NineteenNineteen Join Date: 2003-12-23 Member: 24701Members
    i think scores have contributed greatly to the fall of teamwork. Sometimes i even find myself running off alone to get a kill because i want to "pwn them all"...
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    yea, putting back the kill/death count for scoreboards is a BIG factor thats ruining teamwork.
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    <!--QuoteBegin-Forlorn+Jul 1 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 1 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Jul 1 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 1 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the fact that every skulk on the team had carapace without negatively impacting their res pool made it somewhat harder to rambo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You had HMG's by the time they had lv. 3 cara <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it wasnt that way in pubs as I recall it in 1.04, I could be wrong since its been ages ago.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-SillyGoose+Jul 5 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SillyGoose @ Jul 5 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Jul 1 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 1 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Jul 1 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 1 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the fact that every skulk on the team had carapace without negatively impacting their res pool made it somewhat harder to rambo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You had HMG's by the time they had lv. 3 cara <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it wasnt that way in pubs as I recall it in 1.04, I could be wrong since its been ages ago. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that's just an average but generally I saw lv. 3 HMG's before the DC's were even starting to be put up, on large games I remember not even hitting 33 res before the HMG's came out
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