<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I suggested this ages ago, but I'll bring it up again.
Parasited marines in the radius of an OC are automatically struck by the OC attack. It can go through walls, into vents ect. Storywise, the OC spike literally homes in on the location of the parasite. This makes the OC far more useful and adds an extra teamwork reward. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
OC's should Parasite anything it hits.. A bateria Spike hitting a Marine, Oh yeah instant infection..
This will change the Rambo's tatics, he can no longer hide and use the hitscan to take down the OC. Every Alien will know where the rines are attacking like the Comm know when the sentry fires. No more Ninja's hiding in the hive to build the PG/TF( a true ninja can make himself invisable, and thus avoid the spike).
Lower Res cost and slightly increased RoF are the only other Suggestion for the OC.
OC's work ok on all size PUB games when the aliens work as a team. at least 2/3 of the aliens need to drop RTs at the beginning of the round, and 1 saving for hive or else you get out TECHed and GG.
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
OCs auto parasite? Only if the parasite disappears after the marine leaves the OC's vision. Chambers that auto parasite should be its own chamber, and should have built-in cloaking. The parasites would do no damage, and firing would make no sound. Maybe build those functions into the sensory chamber.
yeah! make them sound louder and fiercer like in 1.04 when they shot spitballs! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
They are.
Parasited marines in the radius of an OC are automatically struck by the OC attack. It can go through walls, into vents ect. Storywise, the OC spike literally homes in on the location of the parasite. This makes the OC far more useful and adds an extra teamwork reward. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
OC's should Parasite anything it hits.. A bateria Spike hitting a Marine, Oh yeah instant infection..
This will change the Rambo's tatics, he can no longer hide and use the hitscan to take down the OC. Every Alien will know where the rines are attacking like the Comm know when the sentry fires. No more Ninja's hiding in the hive to build the PG/TF( a true ninja can make himself invisable, and thus avoid the spike).
Lower Res cost and slightly increased RoF are the only other Suggestion for the OC.
OC's work ok on all size PUB games when the aliens work as a team. at least 2/3 of the aliens need to drop RTs at the beginning of the round, and 1 saving for hive or else you get out TECHed and GG.
*misses his ROWRROWR OC firing sound* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->