New Mod Announcement: Brains!

DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
edited July 2004 in Off-Topic
<div class="IPBDescription">Secret Project B revealed!</div>Quad and I have been working on a new HL1 project (really, more like a mini-mod) to keep us busy until HL2 comes out and we can work on Espionage again. So without further ado, we are proud to unveil to the public:

<a href='http://www.espionagemod.com/brains/index.php' target='_blank'>BRAINS!</a>

I’m handling the coding and Quad is doing the models, plus we have CampaignJunkie (from Nightwatch) who is going to do a few maps for us. And yes, we already have something done, so this isn’t just a “omg I gots an idea” mod. ;)

The style we’re aiming for with Brains! is that of the generic, campy, and generally more humorous than frightening 1950’s era horror movie. The entire mod will be in black and white (grayscale, really) to emulate this. Because the mod is set in Hill Valley, the generic rural small town in heartland America circa the 50’s, expect to come across various satirical references to the decade. This may include, but certainly isn’t limited to ‘Johnny Rocket’ style diners, ancient electronic appliances, and any sort of anti-communist propaganda.

Basic gameplay consists of 2 teams. One team is full of human players, the other team has 1 zombie player. Each time a human dies, he is switched to the zombie team. The winner of the round is the last human alive. Round restarts, everybody goes back to the human team except for the winner, who is now the zombie.

Maps will take place in areas such as a farmer’s land, an old church, and the commercial area of a town (filled with hardware stores and whatnot).

The good people of Hill Valley town were unsuspecting of such a zombie attack, so their weaponry will reflect this; a heavy focus is placed upon items one might find in a household and used as a bludgeoning or slicing weapon. Of course, there will be a few accessible projectile weapons, but this will be limited due to the fact that good natured citizens tend to avoid too much violence.

The majority of weapons are melee: An axe, a broken broom stick, a shovel, a 2x4, a sledgehammer, and everybody’s favorite: a chainsaw. Ranged weapons include a standard generic semi-auto pistol, a snub nosed revolver, a hunting rifle, and a shotgun. Also there’s sticks of dynamite, for blowing zombies to bits. There may be other basic types added later. There are no military grade weapons of any kind.

Being a game w/ survival kept in mind, weapons and ammo are very scarce. You can only carry 1 weapon at a time, so choose carefully what you want. Sure a shotgun is going to decimate any undead minion in your way, but once it runs out of shells it won’t do much good other than maybe knock a zombie off balance to run a few more feet before your untimely death. On the flip side, a shovel or axe will take a zombie’s head clean off, or in other ways immobilize them, allowing you to escape with no ammo to worry about. Of course you have to get close enough for that. And while a chainsaw makes it easy & fun to rip and tear, you’re S.O.L when it runs out of gas.


Something we’d like to point out is many of you know about another mod, <i>Zombie Panic</i>, which is also being developed by some NS people, and it seems to be coming along nicely. We’ve talked w/ Twilight, the project lead, and we’re all aware of each other and know that nobody is out to steal any ideas or step on any toes and the like. We may even end up collaborating on a few things. In the grand scheme of things, the Zombie Panic project is on a larger scale than Brains is, as we are more of a mini-mod. We wish Twilight and his team the best of luck w/ Zombie Panic. So for anyone wanting any Internet mod soap opera drama, I’m afraid you’ll be quite disappointed. :P

For those interested in helping out, we are in need of mappers and also UV Mappers/Skinners. Also we could use the occasional errand boy, to do some menial task for us so that we can do the hard stuff better, so if you have no talent but would like to help out then we may occasionally have the odd task for you. If you’re interested in helping out, just post here, catch either of us on IRC in #naturalselection or #espionagemod (which will be Brains’ official chatroom so we can pimp our main project easier and also we don’t have to join too many extra channels), or email me doomaniac@cox.net.

So what are you waiting on? Go check out our Pulitzer Prize winning <a href='http://www.espionagemod.com/brains/index.php' target='_blank'>website</a>. :P
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Comments

  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    Yay! Now, to get it done :o.

    Also, it should be noted that we'd prefer just one guy that can UV map and skin, as to keep the team size small as possible. Feel free to e-mail either myself or DOOManiac with applications and work samples - use the e-mails on the website :).
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    I'm interested to see how that paintbrush can be a weapon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Looks like a fun mod, and also like its not going to join the scores of others (*cough* HL2 mods *cough*) that will likely never be completed.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited July 2004
    Hey, it's a use to actually use out my mapping skills again before HL2 comes around. I'd be for making maps (heh, black and white maps, woot). As long as you guys have some textures for me to use floating around.

    I'm not good with the making textures part. Unfortunately I also lack the whole 'how about a demo of your mapping skills' part, because they're all on a computer that's unavailable now.

    [edit]Despite not playing zombie panic, and the similarities to the two, I think a black and white mod would be a good idea (or maybe some fuzzed out colors too...but that might mean the weapons would need colored and uncolored texturs; so I guess you'd only have black and white).

    [edit2]Probably should mention: so if you'd like me to map for the game just send me a PM or something.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    how about.. an arosol can of something and a lighter... flamethrower : P

    (was just playing with off and matches)

    bleh... sounds fun!! im goin to bed..
  • neko1neko1 Join Date: 2004-02-28 Member: 26950Members
    What'd be cool is if you have melee attacks for each gun so that when you run out of ammo you can hit the zombie with the stock of the shotgun, like Halo or Ghost-Ops.
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    Already planned :).
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Sounds very cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited July 2004
    <!--QuoteBegin-UltimaGecko+Jul 17 2004, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ Jul 17 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As long as you guys have some textures for me to use floating around.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->...yes. good question... do you? i might be interested if that's the case.

    also, are you actually going to make HL render it in grayscale, or will you simply be using grayscale textures and just not add colored lighting?
    :edit: can i put an add in your personals? ^_^
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    edited July 2004
    Looks like fun, when I read the first few bits I though "Zombie Panic 2?" as I'm sure everyone else did but this is going to have such an obviously different feel to it that there is space for two.

    We NS'ers <i>really</i> like zombies don't we <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I think a good soundtrack could add a lot to this mini-mod, any plans for music?

    <edit> PS. I really like the 'brains' site, very classy. Tho not as classy as your main site Doom <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> </edit>
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Yeah I'd love to get in on the mapping. I don't have much to show however, since for every map I start, I do approximately one room, then get a better idea, delete it, and start again. I had a nice unfinished marine start somewhere... had some nice snow effects and all. Its nice to see a unique mod idea, rather than "OMG PLANT T3H BOMB AND RUNZOR!!!" or "ITS MODERN COMBAT!!1oneeleven" over and over and over and over and over and over and over and over and over and over and over...
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I have no idea weather it is at all possible, but it would be really cool if you could add, scratchyness and old camera type effects to the playscreen... Bleh, I'm to tired for any more typing, I need sleep...
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    I'd think a filter like the one when gestating would work; although, I'm not sure if you'd want to do that for gameplay, as it would probably just annoy the player.

    If there is any point when a player would be spectating though, that'd be an ample time for a static-filled filter.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-UltimaGecko+Jul 17 2004, 05:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ Jul 17 2004, 05:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd think a filter like the one when gestating would work; although, I'm not sure if you'd want to do that for gameplay, as it would probably just annoy the player.

    If there is any point when a player would be spectating though, that'd be an ample time for a static-filled filter. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If your doing the gameplay in B movie black and white, I don't see how making it more realisticy B movie runs a huge rist of annoying the player. I'm talking about the white lines and the random noise you see so prominently in all those old pictures.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    I don't know how in-depth you'd really want to get. It's just that the last time I heard about it, it's not possible to have anything more than a static filter over the players view (such as the alien gestating egg - the 'egg shell' always looks the same to the player) - you get to put one picture over the player's view and that's it.

    So if you wanted real 'static' you wouldn't get it to move, which would look kind of stupid. you might be able to get some thin lines, or maybe a very light 'static' filter over the view though, without it looking bad.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <span style='font-size:21pt;line-height:100%'>BRRRRRRRRRRAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINSSS!</span>
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    Brains? Ohh brains. Yes, brains!
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    edited July 2004
    Are you gonna put a .rar/.zip on the website
    featuring the available .wad (textures)
    available to use? What about an .fdg or .fgd or whatever the hell
    it's called that contains the entity info?
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    Is it he maps/models/sprites which will be greyscal'd or is there some sort of magic filter that does it?
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    what percentile is this finished?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Oh! I wanna make a church map! Pretty please?

    PM Me with more info, like any WADs your distributing to mappers (if any) and other things a mapper needs to know.

    This sounds fun!

    ~ DarkATi
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    yah! i wanna make a farm ^_^

    maybe me and darkati should make one street full of houses, farms, cars, etc ^_^ OH and the brains, cant forget the brains <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CrystalSnakeCrystalSnake Join Date: 2002-01-27 Member: 110Members
    You could use grayscale for everything except for the blood, which would be red.
  • chaochao Join Date: 2004-01-30 Member: 25739Members, Constellation
    The more zombies the merrier !

    I hope I'll enjoy this as much as I'm enjoying Zombie Panic!
  • kuperayekuperaye Join Date: 2003-03-14 Member: 14519Members, Constellation
    suggestion add a nail to that 2x4 and you got a awesome game
  • UZiUZi Eight inches of C4 between the legs. Join Date: 2003-02-20 Member: 13767Members
    W000sh! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> YAYS! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    i dont think i ever told you this doom... you are a very awsome person <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    there, i said it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> i can do some skinning but nothing awsome since im still practicing ( sp ? ) and i can mesh either.. yet.. but if you got a model with a mesh im willing to give it a try, just use the fancy buttons under this post to contact me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    <!--QuoteBegin-kuperaye+Jul 17 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kuperaye @ Jul 17 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> suggestion add a nail to that 2x4 and you got a awesome game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's hard to see from the render, but there already is one in the 2x4 :P.

    As for WADs, that's up to the mapper to figure out. It's not too hard to just grayscale the vanilla HL textureset, though.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Most mappers have their own libraries of free textures to pull from, so we've just been letting the mapper use whatever they want.


    As far as the rendering in B&W goes, I experimented with the same <a href='http://collective.valve-erc.com/index.php?go=tron2' target='_blank'>Tron Glow</a> effect and made it render HL in complete black & white (except for sprites, but those are easy to change), but I decided not to use it ingame because:
    1) It only works in OpenGL mode
    2) Only works on NVidia cards
    3) Only works w/ GF4,5,6 cards
    4) Even then the framerate is unacceptably low

    So that leaves about 10% of Steam users (according to the Valve survey).

    So we just decided to make every texture/sprite B&W like Half-Quake did.

    Thanks for the positive response guys. :)


    Oh and there is no FGD just yet, but you don't really need one at this stage.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <!--QuoteBegin-BigBull+Jul 17 2004, 09:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Jul 17 2004, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what percentile is this finished? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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