New Mod Announcement: Brains!

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Comments

  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-CMEast+Jul 19 2004, 01:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Jul 19 2004, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Would be nice if Zombie respawn spots increased to represent the town being over-run and stop lock-downs... i.e. humans all holed up in a farm house and can defend it fairly well, get enough zombies there and if one dies it will respawn in the basement.

    That way humans are constantly in danger of being over-run with only short periods of time where they can breathe safely. It also encourages the zombies to act like zombies, charging headlong at barricades and generally walking into certain death.

    The amount of times you die shouldn't be recorded either, will inhibit the zombies from rushing (lurching) in lemming-like. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There shouldn't be any scores per-say, it's about survival not frags.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Once you turn into a zombie it becomes frags, you need motivation other than a hatred for the living to carry on fighting after you've 'lost'
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    This sounds really cool. I've been playing The Ship a lot the past few days and this sounds like a similar type of mod. Fun in an environment of friendly people <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Can't wait.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-CMEast+Jul 19 2004, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Jul 19 2004, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once you turn into a zombie it becomes frags, you need motivation other than a hatred for the living to carry on fighting after you've 'lost' <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, once you're a zombie the objective is to kill the survivors. They only get one life remember, once they're all dead then the game is won.
  • UZiUZi Eight inches of C4 between the legs. Join Date: 2003-02-20 Member: 13767Members
    SUPER ALPHA MODE SCREENERS!

    <img src='http://xythey.250free.com/village0000.jpg' border='0' alt='user posted image' />

    <img src='http://xythey.250free.com/village0001.jpg' border='0' alt='user posted image' />

    <img src='http://xythey.250free.com/village0002.jpg' border='0' alt='user posted image' />
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    edited July 2004
    o.O I see color in that gun, the devils works I say

    other than that it looks intresting
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited July 2004
    *cough* Kidnap QUAD to get some models for Zombie panic *cough*
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    mm.. i know you don't wanna spend an exceptional ammount of time working on this, and that you don't want anything to be hardware specific, but ideas should be shared regardless i think.

    Would it not be logical, or at least amusing, to give the zombies blurred vission? I know it's possible at high performance cost (and maybe only certain cards can do it?), but i think it would be an intriguing feature.

    Or you could simply make the health "meter" go around the entire screen. I.e. it starts out opaque at the edges, then gradually goes to completely transparent. At 100hp it might just go in 10%, but as you are hurt more, and your health "meter" goes down, the cirlce of clear vission decreases.

    again, just thought i might throw some ideas out there.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited July 2004
    <!--QuoteBegin-UZi+Jul 20 2004, 03:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UZi @ Jul 20 2004, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SUPER ALPHA MODE SCREENERS! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yum yum yum.

    What happens if the guy who's the first zombie completely sucks? If everyone gangs up on him/makes sure he doesn't kill anyone, won't it get frustrating for our undead friend?

    Maybe every time a zombie respawns, he gets a hp/ap bonus. That way, he'll eventually get <i>someone</i>.

    Contracting Brains! Disease from a wound would be cool, too. After all, there's always one "survivor" who gets scraped, then turns against his former friends. It'd certainly make it a bit more tense. (:
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    thous screens doesnt look much impressive to me. But its nice to see that some one does any mods for HL and doesnt wait for hl2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    If you put the time and effort into this, you could make it really good. I suggest you refer extensivley to the Zombie Survival Guide by Max Brooks. I am pretty sure Doomaniac has a copy. In that you will see that Zombies do not spawn from graveyards or mounds in the ground, but from hospitals and other crowded areas, where the infected go in a panic.

    If a human has an open wound (could be signified by a low health (50%?)) then any spray of the congealed zombie fluids will infect him if they land on his wound (signified by a random chance of getting infected in hand to hand combat, increasing with lower health)

    Zombies lack pretty much all co-ordination, so jumping will be out of the question, and climbing ladders should be very difficult. Humans will be able to jump and climb, but they will tire quickly (based on the wieght of the weapon they are carrying) so a stamina bar for the humans would add realism and balance.


    See what I mean? If you get this right, it could be very good.

    I have a few other ideas, mainly about stamina. If you want to hear them, PM me.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    <!--QuoteBegin-Tequila+Jul 19 2004, 05:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 19 2004, 05:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CMEast+Jul 19 2004, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Jul 19 2004, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once you turn into a zombie it becomes frags, you need motivation other than a hatred for the living to carry on fighting after you've 'lost' <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, once you're a zombie the objective is to kill the survivors. They only get one life remember, once they're all dead then the game is won. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, once they are all dead the game is over, once there is only one survivor left then s/he has won but the game goes on to see how long s/he can hold on for.

    As you said the zombies job is to kill survivors, why not note how many people the zombie has killed, gives them more of an incentive. Otherwise they are only playing so as to end the round and become human, technically true but if the zombies have no objective than to become another human then they will just change server or something. Zombie has to be fun and an easy way to do it is make it more competitive.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-UZi+Jul 20 2004, 02:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UZi @ Jul 20 2004, 02:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SUPER ALPHA MODE SCREENERS!

    [images] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Did you use a command in the compiler to make the map black and white, or did you physically change the textures to black and white and then throw them in.

    Either way - I'd like to know the command or have the textures, <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .



    Although, no one said they wanted a map from me or not, guess I should make a sample, eh? All I really have is DoD and HL textures so - I guess I'll work with those.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited July 2004
    Okay, here's my sample - if you'd like more high quality (okay, maybe that's questionable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) work like this, just say the word and Gecko will try to make a cool Brains map and stuff. Despite the fact I lack a way to make it black and white and the farmhouse uses DoD textures...basically stuff on the right is DoD stuff, stuff on the left is from HL textures.

    [it's a bit small because it was initially 175kb <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .

    ...oh yea, forgive the crappy sky - it's the HL default, Brains - in the desert! Woot.
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    <!--QuoteBegin-Z.X. Bogglesteinsky+Jul 20 2004, 09:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Jul 20 2004, 09:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you put the time and effort into this, you could make it really good. I suggest you refer extensivley to the Zombie Survival Guide by Max Brooks. I am pretty sure Doomaniac has a copy. In that you will see that Zombies do not spawn from graveyards or mounds in the ground, but from hospitals and other crowded areas, where the infected go in a panic.

    If a human has an open wound (could be signified by a low health (50%?)) then any spray of the congealed zombie fluids will infect him if they land on his wound (signified by a random chance of getting infected in hand to hand combat, increasing with lower health)

    Zombies lack pretty much all co-ordination, so jumping will be out of the question, and climbing ladders should be very difficult. Humans will be able to jump and climb, but they will tire quickly (based on the wieght of the weapon they are carrying) so a stamina bar for the humans would add realism and balance.


    See what I mean? If you get this right, it could be very good.

    I have a few other ideas, mainly about stamina. If you want to hear them, PM me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Zombies are ficticious creatures, and therefor there is no single definate definition of what they are and how they came about. And the truth is, in most late 50's/early 60's horror flicks, the zombies came from the graves of the deceased. So that is the style zombie we plan on shooting for. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-QUAD+Jul 20 2004, 11:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QUAD @ Jul 20 2004, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zombies are ficticious creatures, and therefor there is no single definate definition of what they are and how they came about. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bigot. It's people like you that keep zombies from gaining acceptance in society: "OH THEY DON'T EXIST" doesn't make it okay to take away their rights and treat them like some sort of monster. Seriously, with the stigma attached you'd think these poor creatures are like, reanimated carcasses or something gross.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah, the models should be little Zombi Astral fetish dolls. EVIL DOMOKUN.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I like the stamina bar idea, the humans get chased down hardcore if they try to run away continusously, the zombies would keep following the brains in classic zombie like fassion.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Work is definately progressing on Brains! :D It pleases me very much as now we have an actual *TEAM* and its not just me and Quad. :D :D :D

    Last night we had a pseudo-playtest of what I currently had in, and even in its state of still mostly resembling HLDM it was fun.

    There have been a ton of people expressing interest in mapping for the mod, and while I don't think we're going to be giving people a "you are on the team!" sticker, feel free to try and make a map if you want and if its good we'll include it. But please keep in mind there's no gurantee for anything getting in.

    As far as FGD's go, just use regular HL's for now and don't worry too much about entity information. Brains! won't use any complex entity systems like what NS or even CS has set up, just basic stuff like a few new weapons and a different name for spawnpoints.

    And thanks for all the support you guys have shown. It really helps us out. :)

    (Maybe Quad will come along and show you guys what awesome bit of pwn he did yesterday. :P)
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Can we request stuff? I just have one simple request.

    Though The Twilight Zone was not made in the 50's, it was a fantastic TV series of SciFi. If should one of your maps be set in a town, could you make a bookstore in the map that's selling a book called "To Serve Man"?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Simple suggestion you might already have thought of: zombies get some sort of radar, a "brain-sense" or something like that so they can tell in what general direction the humans are hiding. Not pinpoint accurate or anything, just useful enough for showing which buildings humans are in. Then you can make the maps a lot darker without making it impossible for zombies to find their prey.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Omegaman!+Jul 21 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omegaman! @ Jul 21 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can we request stuff? I just have one simple request.

    Though The Twilight Zone was not made in the 50's, it was a fantastic TV series of SciFi. If should one of your maps be set in a town, could you make a bookstore in the map that's selling a book called "To Serve Man"? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll slip such a tome into my map, just for you.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I've got a request. Doomy, can you ignore requests and make the damn mod your way? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Oh noes, tehy are cooking men!!!oneone.



    Actually, nods to the Twilight Zone are always good. Virtual choc chip cookie to first person to put Rod Serling in the map spouting strange intro quotes.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Necrosis+Jul 22 2004, 03:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jul 22 2004, 03:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh noes, tehy are cooking men!!!oneone.



    Actually, nods to the Twilight Zone are always good. Virtual choc chip cookie to first person to put Rod Serling in the map spouting strange intro quotes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Would this, hung as a painting in the lobby of an insane asylum, suffice?
  • UZiUZi Eight inches of C4 between the legs. Join Date: 2003-02-20 Member: 13767Members
    Would you like fries with that? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-SoulSkorpion+Jul 21 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jul 21 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've got a request. Doomy, can you ignore requests and make the damn mod your way? ;) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm afraid I will have to ignore this request. :P

    5 out of every 6 things people have suggested have been something we were already planning anyway. :P
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin-DOOManiac+Jul 22 2004, 01:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 22 2004, 01:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SoulSkorpion+Jul 21 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jul 21 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've got a request. Doomy, can you ignore requests and make the damn mod your way? ;) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm afraid I will have to ignore this request. :P

    5 out of every 6 things people have suggested have been something we were already planning anyway. :P <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin-DOOManiac+Jul 22 2004, 01:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 22 2004, 01:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-SoulSkorpion+Jul 21 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jul 21 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've got a request. Doomy, can you ignore requests and make the damn mod your way? ;) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm afraid I will have to ignore this request. :P

    5 out of every 6 things people have suggested have been something we were already planning anyway. :P<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ah, but then you're doing things your way anyway ;)

    (Set off the emoticon limit from quoting? Joy.)
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Ah Tequila, you genius.


    I will forever refer to your map as The Tequila Zone. Doodeedoodoo doodeedoodoo....
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