Post Your Map Source Here!

kowkow Join Date: 2003-06-19 Member: 17524Members, Constellation
<div class="IPBDescription">.rmf, .map, etc.</div> I find that the best way to learn mapping skills and techniques is lots of practice, and of course seeing how others do it. However, you can only learn so much from tutorial maps, and they're almost non existant in the NS mapping scene.

In this thread you post the source to your map, in the format of your choice (.rmf preffered, most people use VHE). Include the lights.rad if you're using texture lights, and any other info you'd like to post. Hopefully we can get a nice amount of sources, and hopefully something from the pros. Feel free to post old unreleased stuff, incomplete maps, and WIP maps.

The purpose of this thread is to collectively build mapping resources so that people can learn. I'll assume I'm not the only one that's seen something in a map and wondered "how'd they do that?!". By posting map sources, a lot of techniques can be learned by others who are viewing brush placement, texture allignment, and entity useage.

Please, do not blatantly rip off other peoples work. If you do outright copy and paste other peoples work, expect that the mapping community will probably never take your work seriously again.

I guess that's all. Let's see your work!

Here are some of mine:
NS_Train - my current mapping project. the marines get word of kharaa infestation in the lab terminal of the underground research facility. All exits have been blocked off by infestation, the only way in is the subway...
<a href='http://www.sapinski.com/ns/ns_train.zip' target='_blank'>http://www.sapinski.com/ns/ns_train.zip</a>

co_map1 - an older CO map I was working on. I started adding some random crap because DXO wanted a flaytona map, but I didn't finish it.
<a href='http://www.sapinski.com/ns/co_kowmap1.zip' target='_blank'>http://www.sapinski.com/ns/co_kowmap1.zip</a>

co_funmap1 - a fun map concept I was toying with. the MS is covered with little lifts that shoot you up to the hive for a few seconds. not finished.
<a href='http://www.sapinski.com/ns/co_kowfunmap1.zip' target='_blank'>http://www.sapinski.com/ns/co_kowfunmap1.zip</a>
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Comments

  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Two problems here:

    A) Most mappers are very jealous of their content. The majority of us want to keep our work our work, and would not like to see something we made ripped wholesale from a donation.

    B) Having map sources openly available would encourage people just ripping off content and not actually learning. Especially things like vertex mapped infestation and particle systems seem prone to this to me. Basically anything that is tedious to do to begin with. Problem is that those are the more difficult things to learn how to make when mapping. Essentially i'm saying that if we post this a majority of people will download it, harvest whatever they don't know how / are too lazy to build, and go on with the rest of their map.

    I'm not trying to discourage the creation of additional mapping resources. I just want you to keep in mind that you may get very little in the way of assistance, and that those things which are contributed may just be stolen without really helping anyone besides people who don't want to learn how to make things for themselves.

    As to your tutorial comments: There are plenty of half life mapping tutorials. Too many for them to be a scarcity. There are also a significant number of NS specific tutorials. In addition there are irc channels such as #mapcore and #nsmapping where you can find people that will help you. Not to mention the fact that there is a mapping help and troublshooting subforum specifically made for people to ask for assistance. I guess i'm just saying that, in my opinion, the need you are attempting to fill has already been filled.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    if you want to know how things work in a map, learn mapping. NO ONE is going to give out their source files. these things are like children to us, they mean a lot to us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> someone can just change this and that and say its their map.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Yeah. Not to name names, but a certain English-impaired member of the mapping forums, who is currently on vacation, managed to rip off maps without the source (ala Decompile). Imagine what would happen if people like that HAD the source <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    theres no way i wud give my source out, its probably around 700 hours work by now

    now if u said, we shud make a little room with interesting brushwork that might be more plausable, but entire maps?
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--QuoteBegin-Dorian Gray+Jul 19 2004, 06:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jul 19 2004, 06:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah. Not to name names, but a certain English-impaired member of the mapping forums, who is currently on vacation, managed to rip off maps without the source (ala Decompile). Imagine what would happen if people like that HAD the source <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the exact same thing came to mind when i saw this post
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    kay , 4 maps which i dont know what they are , but hey , theyre OLD !!!!
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    You HAVE to be kidding me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    well im not going to give out my good maps noone will, but maby a map that you gave up on, or something. Some people might release them. Or even a room showing off a difficult aspect of mapping. And as for those who will just cut and paste, well their lame i have never cut and pasted out of a map i just study it then reproduce it to my liking and i suspect the majority of people who are serious about learning mapping will do the same.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Dorian Gray+Jul 19 2004, 04:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jul 19 2004, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah. Not to name names, but a certain English-impaired member of the mapping forums, who is currently on vacation, managed to rip off maps without the source (ala Decompile). Imagine what would happen if people like that HAD the source <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nz-Nexus also stole from an open-source map, i believe.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Guess it can't hurt, help those who are learning out.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Map sources are as someone said earlier, like children to us mappers. That is correct. But if anyone have something that they're sure they NEVER will ever try to finish, they might as well try to help som newbies to learn about brush placements, and entity techniques. I will post something as soon as I can find anything that I won't even maybe use in a map ever.

    And this is actually not a very stupid idea, but not a smart one either..
    So if anyone choose to post sources, post something that you don't want to see again. Then you won't be so much **** off if anyone actually says that's it's their own work.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited July 2004
    <!--QuoteBegin-Tequila+Jul 19 2004, 03:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 19 2004, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guess it can't hurt, help those who are learning out. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Lol Tequila, U have some r0x0r compilers or what. Co Nova consists only from 2 triangles, 1 box and 64 sided sphere ? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Nova looks like that in game i believe... a big smiley face, or sad face. Whatever.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Rendy.[CZech]+Jul 19 2004, 06:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Jul 19 2004, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jul 19 2004, 03:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 19 2004, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guess it can't hurt, help those who are learning out. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Lol Tequila, U have some r0x0r compilers or what. Co Nova consists only from 2 triangles, 1 box and 64 sided sphere ? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, my compiler works some real magic to turn that into what you see in-game.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    this I like... this helps ppl see HOW some of those sexy things in maps are made (wish I could see toxic and teabag and rusts .rmf... I still can't figure out how HALF that stuff was done!)

    mm... gg I'm a stupid newbie! XD

    But seriously... anyone with ANY honor won't take a halfway done map and try to finish it as their own... for if they have half a brain they'd notice the change from elite to nub in no time!
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Jean Luc Picard+Jul 19 2004, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Jul 19 2004, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But seriously... anyone with ANY honor won't take a halfway done map and try to finish it as their own... for if they have half a brain they'd notice the change from elite to nub in no time! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But you cannot ignore the fact that there actually are people with no honor at all and with less than half a brain. Even if it's just 1 person in 1000 who's gonna rip your map off, it would definately discourage me from posting my map source. When I first saw this topic I thought this was a joke. Sorry, but it's a really bad idea.
  • CloistCloist Join Date: 2004-02-04 Member: 26041Members
    edited July 2004
    Ffs can you just **** off please.

    1)People pour all their energy into their maps and spend a long time getting it just right.
    2)**** off, why should people say ohhh ok heres the source when some low life will rip off the map.

    Showing your rmfs to your friends when you need help or they want your help thats fine cos you trust them.But posting your source on a public forum thats just idiotic.

    If you want to help new people to mapping then use like zipped editor shots or just use the huge amount of example rmf and map files. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Should anybody ask how I did something in a specific map I'd usually just copy the part of the map into a new .rmf and send it to the guys. That's under the point of "helping fellow mappers". Currently however there are only 4 guys that I'd send whole map sources to, simply because I know i can trust them (and two live close to me so I can beat the **** out of them if neccessary ^_^).

    Posting whole sources for the general public will not really help newbies to learn mapping that much, it will most likely promote ripping other peoples stuff off. Just look at our local Mr. "I didn't decompile that map and put that corridor 1:1 into my map. made it all by miyself. really!"...

    Helping on specific parts of a map, no problem - making a whole project (wich we know can takes months or ever over a year!) available for download to everyone, no thx sir. Just my 2 cents anyway...

    /Hyper
  • kowkow Join Date: 2003-06-19 Member: 17524Members, Constellation
    the possibility of your map getting ripped off are very small. think of it this way: if someone doesnt have enough talent to make their own map, and rips rooms from yours, they're going to release a crappy map with some good rooms, joined together with crappy rooms and crappy hallways. you shouldnt have too much trouble convincing people that they ripped off your map, as your style will continue throughout the map build that you're working on. I seriously urge more people to reconsider and possibly release their source. there isnt too much bad to come out of this, plagiarism isn't really anything to worry about.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    it is something to wry about.. very much so.. Ive seen mods rip stuff of of other mods, claim it as their own, and no one knew who actually did the work. You may no steal stuff, but there are plenty of ppl that would.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    There's no way in hell I would be giving out my map sources if it wasn't really needed, in fact, I hate looking at other people's sources if it's not needed, either... I delete the sources of other people's maps when I finished helping them or sent back the file to them.

    If you need to learn... well...

    1.- Read tutorials
    2.- Practice
    3.- Ask

    I haven't asked any mapping specific questions while I was learning, I guess using search engines and some common sense helps, if I could do that... why can't other people do the same thing?
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited July 2004
    Hehe. As much as I'd want to I gotta resist the eagerness to download any of your works. I'm one of those against this whole idea. At first I thought: "well, why not?", but suddenly changed my mind. There is really very much different ways to map. I want to find my own. Maybe this makes sense to some people and to some it doesn't, but that way I feel.

    This is the problem. Every time I map I seek to make something different, something I can definetly say is my own. Still, wether you think it or not, you got these <b>influences</b> from other maps. I shouldn't say this is a problem cause that usually isn't, but it's somehow keeping me from being creative.

    I think that some people can really benefit from open sources. That is if one wants to learn mapping (not copy/paste and so on). Myself, I don't find them useful because I always get so confused from what I see. I see whole lots of entities, but don't know how they work or how they are targetted to each other. I see some very complex, yet amazing looking brushes, but don't know how they were made. "How did he do it, what technicue did that guy use?"

    edit: Now that I've though this out... making example maps, which are meant to show newbies how things are done should be encouraged. I now agree with others, that it's not good to take influences from other mappers' rmf files. I think I've now made my opinion clear. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    It would take a lot of convincing, even at the amateur stage I am at, to get me to publicly post my source. If I had put as much into mapping as these other guys have over the long years, I never would. It seems to me that it's a "mapper's ettiquite" that a mapper's source is very private and not to be compromised... Let'sbe honest while it IS addictive mapping is still a difficult and often frustrating endeavor, a good map is a triumph, and no one wants to see someone cheapen all the work that goes into a good map. So I'd suggest you quit while youre relatively ahead, k/o/w.
  • TGRangerTGRanger Join Date: 2004-06-26 Member: 29557Members
    Well i think although it is a bad idea in some ways, everyone has a different opinion, and if you dont agree with it you dont have to have a go about it, simply post something that you have to offer or dont bother.... no-one is going to rip off your work if you dont post it, so why get **** off about it?
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    lol, if someone rips a map, it'd be a get the ID and insta perma ban from my server... that's for sure...

    and I bet NS could have a flay-moded perma ban for all servers for lowlives like that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited July 2004
    i have already had people decompile my original maps and claim it as their own, and well they were never heard from again partially because a aim bomb attack works well, along with several other evil things....

    on the other hand ill decompile some maps (im not proud of it) and make my own version of it (usually fix stupid bugs the author left behind, or because they lost the source) of course i give full credit to the author (if i can find the author.)

    some decompiles

    1. ns_siege909 (author lost source) map made - ns_siege911_rc1
    2. freefall4 (misc bugs with info_tfgoal and spawn) map made - freefall4b
    3. ns_square_wall (bad hulls for ns 3) map made - ns_square_wall3 (i lost the new one lol)
    4. mg386_osp2 (TERRIBLE, HORRIBLE GEOMETRY!) map made - none

    authors
    1. stark
    2. vercon systems
    3. squaresoftknight
    4. some people in the uk (part of a series)

    i never give out source for it though and im again not proud of what i do, but i learn how to accomplish certain effects with ents.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    GiGaBiTe: Has the author given you permission to edit his/her map? Or is it just ok to take and decompile a crappy map without asking the author's opinion? Sorry for being offencive, but I just want to know your opinion. I think that one should respect what mapper has done putting together a full map, even if it was a crappy map.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    seriously, our source files are like our kids, we create em, smack em around when they dont listen, and when they are just tards, we just give em a little time out ROFL.... im still not giving my sources away.... ever.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-BlackPlague+Jul 20 2004, 01:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Jul 20 2004, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seriously, our source files are like our kids, we create em, smack em around when they dont listen, and when they are just tards, we just give em a little time out ROFL.... im still not giving my sources away.... ever. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Noone wants your sources.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Y'know what, screw it.

    <a href='http://esuna.thezazi.net/mapping/ns_deus.rar' target='_blank'>ns_deus.rar</a> (656kb)

    Contains the wad which has been edited with rude words and immature drawings of penises, purely to make sure nobody steals them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Also, this is by far not a complete map, a few parts of ns_deus ended up in co_dawn, take a look in the map for the bridged corridor, that's the original for co_dawn's hive.

    Anyway, it probably won't compile either, it's over the tex limit.

    Oh yeah, if i find anyone uses this for a map, i will personally come to your house and break your legs.
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