Post Your Map Source Here!

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Comments

  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Oh oh! Nexus is going to lose the use of his legs!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-k\o\w+Jul 18 2004, 07:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k\o\w @ Jul 18 2004, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In this thread you post the source to your map, in the format of your choice (.rmf preffered, most people use VHE). Include the lights.rad if you're using texture lights, and any other info you'd like to post. Hopefully we can get a nice amount of sources, and hopefully something from the pros. Feel free to post old unreleased stuff, incomplete maps, and WIP maps.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    is there any chance, that it was meant as a joke?
    if this is a joke: look, Im <b>NOT</b> laughting!

    maybe you mean "tutorial maps" such we all can download from various mapping sites because we are able to use the genious webside called "google".

    there will be no decent mapper giving out his source, no matter if its concept, WIP or just some boxes put together, more likely he would give it to another professionell mapper to 1. use it for his map or 2. finish the map.
    In my case that would be 14 months of mindbreaking work!

    so there are 2 possibilities left (in general):
    a - lern to map. if anybody feels to start mapping, he should start mapping. mapping takes ages, BELIEVE IT!
    b - go on with playing.

    noone will ever be forced to create a "fulfrag"-ns_map in his whole life. but all the vets have learned it by themselfes, in some cases they spend a lot of time in it, in some cases they werent able to understand the english subscriptions, so it was MUCH HARDER! (so did I, for example...)

    source of ones map... tssss....
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    edited July 2004
    <span style='color:white'>Be nice.</span>
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    decompiling to look at the sexy stuff an author did to give you SOME clue as to how he did it - good

    Decompling to fix bugs, repair problems, or simply because the author lost the source (WITH author permission)- understandable

    Decompiling to fix bugs, repair problems, or simply because you like to- bad

    Decomplining to try and "edit" the map and claim it as your own- BANNED. NUKED, CANNED, and forced to watch Teletubbies 24/7 for the rest of your life!



    My Example of Decompiling (kudos to whoever found this pic... I dunno where it came from but it was somewhere on this board!)
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    You people overreacted, to put it kindly. He isn't forcing you to post your map source. Ban yourself from the thread if you don't care for the topic.

    Anyway, VHE sucks, and attempts to help new mappers through the program should be welcomed.
  • kowkow Join Date: 2003-06-19 Member: 17524Members, Constellation
    <!--QuoteBegin-Jean Luc Picard+Jul 20 2004, 01:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Jul 20 2004, 01:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> decompiling to look at the sexy stuff an author did to give you SOME clue as to how he did it - good

    Decompling to fix bugs, repair problems, or simply because the author lost the source (WITH author permission)- understandable

    Decompiling to fix bugs, repair problems, or simply because you like to- bad

    Decomplining to try and "edit" the map and claim it as your own- BANNED. NUKED, CANNED, and forced to watch Teletubbies 24/7 for the rest of your life!



    My Example of Decompiling (kudos to whoever found this pic... I dunno where it came from but it was somewhere on this board!) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    decompiling wont show you how the original author did it. BSPs do not contain the original brush structure, only the walls that are inside the map.
  • kowkow Join Date: 2003-06-19 Member: 17524Members, Constellation
    <!--QuoteBegin-esuna+Jul 20 2004, 08:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 20 2004, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Y'know what, screw it.

    <a href='http://esuna.thezazi.net/mapping/ns_deus.rar' target='_blank'>ns_deus.rar</a> (656kb)

    Contains the wad which has been edited with rude words and immature drawings of penises, purely to make sure nobody steals them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Also, this is by far not a complete map, a few parts of ns_deus ended up in co_dawn, take a look in the map for the bridged corridor, that's the original for co_dawn's hive.

    Anyway, it probably won't compile either, it's over the tex limit.

    Oh yeah, if i find anyone uses this for a map, i will personally come to your house and break your legs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    very nice, I like the RR.

    You say you've hit the texture limit, now I noticed that you've obviously been selecting textures first, then creating brushes. Have you considered making walls textured with null? it will help you from accidentally using textures which may be left behind on outside walls or non visible corners after you've retextured a certain area. Even though they're not actively being used in the map, they'll still add to the texture useage.

    Also, I've noticed you used the temp texture in some places, what does that do?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Yes, decompiling just gives you the bsp's structure and nothing to do with what was in the original rmf. It basically makes every face in the bsp a brush... which won't tell you anything.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-k\o\w+Jul 22 2004, 07:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k\o\w @ Jul 22 2004, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jul 20 2004, 08:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 20 2004, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Y'know what, screw it.

    <a href='http://esuna.thezazi.net/mapping/ns_deus.rar' target='_blank'>ns_deus.rar</a> (656kb)

    Contains the wad which has been edited with rude words and immature drawings of penises, purely to make sure nobody steals them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Also, this is by far not a complete map, a few parts of ns_deus ended up in co_dawn, take a look in the map for the bridged corridor, that's the original for co_dawn's hive.

    Anyway, it probably won't compile either, it's over the tex limit.

    Oh yeah, if i find anyone uses this for a map, i will personally come to your house and break your legs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    very nice, I like the RR.

    You say you've hit the texture limit, now I noticed that you've obviously been selecting textures first, then creating brushes. Have you considered making walls textured with null? it will help you from accidentally using textures which may be left behind on outside walls or non visible corners after you've retextured a certain area. Even though they're not actively being used in the map, they'll still add to the texture useage.

    Also, I've noticed you used the temp texture in some places, what does that do? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I already do map "properly" now. That map is about a year old and i've developed a hell of a lot since then, pretty much ignore all techniques or whatever i used, i don't use them now, heh.

    As to the temp texture, i spent time mapping in my lunch break at work where all i had was hammer and wally, so i created a temp texture to map in, then emailed myself the map home. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited July 2004
    meh, to whoever wants it, the rmf of my abandoned map, co_neo_b10

    too small, few paths, but damn sexeh looking stuff (and an awesome secretroom)

    PS. if you use any of the stuff in here, give me credit.
    If you dont give me credit, i and i meet you someday, i will take your eyes for souveniers

    ::edit:: unless my brain anticipated this action and took steps to prevent it, this IS my map, just highly compressed
  • kowkow Join Date: 2003-06-19 Member: 17524Members, Constellation
    <!--QuoteBegin-NEO_Phyte+Jul 22 2004, 02:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Jul 22 2004, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> meh, to whoever wants it, the rmf of my abandoned map, co_neo_b10

    too small, few paths, but damn sexeh looking stuff (and an awesome secretroom)

    PS. if you use any of the stuff in here, give me credit.
    If you dont give me credit, i and i meet you someday, i will take your eyes for souveniers

    ::edit:: unless my brain anticipated this action and took steps to prevent it, this IS my map, just highly compressed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the secret rooms looks awesome. compiling because I need to try it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    <!--QuoteBegin-k\o\w+Jul 22 2004, 02:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k\o\w @ Jul 22 2004, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jean Luc Picard+Jul 20 2004, 01:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Jul 20 2004, 01:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> decompiling to look at the sexy stuff an author did to give you SOME clue as to how he did it - good

    Decompling to fix bugs, repair problems, or simply because the author lost the source (WITH author permission)- understandable

    Decompiling to fix bugs, repair problems, or simply because you like to- bad

    Decomplining to try and "edit" the map and claim it as your own- BANNED. NUKED, CANNED, and forced to watch Teletubbies 24/7 for the rest of your life!



    My Example of Decompiling (kudos to whoever found this pic... I dunno where it came from but it was somewhere on this board!) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    decompiling wont show you how the original author did it. BSPs do not contain the original brush structure, only the walls that are inside the map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    is that so?

    Eh, I wouldn't know. I don't decompile <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Well... I've spent 10 long and grueling minutes on my contribution to this thread. It's a quality map demonstrating how random floating trigger_hurts set to 9999 damage can enhance your map. It features a readyroom made entirely out of clipbrushes and most of the info_team_starts are overlapping said floating trigger_hurts. It looks best when compiled with -circus, due to the l33tn3ss of the only light on the map being in a box. For best gameplay, it is suggested that once you spawn, you don't move/breathe/look around. To avoid damage to you eyes, this map is best played with your monitor turned off, or thrown in the nearest dumpster.

    Here is the <a href='http://www.doriangray.ca/maps/ns_omgwthbbq.rmf' target='_blank'>.rmf</a>. If anyone uses this in one of their maps, I will point at you and laugh for several hours, then conclude that a) you are blind, b) you are desperate, or c) you are the stupidest lifeform known to exist.

    And just to deter any use whatsoever:
    <img src='http://www.doriangray.ca/maps/ohdearlord.jpg' border='0' alt='user posted image' />
  • kowkow Join Date: 2003-06-19 Member: 17524Members, Constellation
    edited July 2004
    <!--QuoteBegin-Dorian Gray+Jul 22 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jul 22 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well... I've spent 10 long and grueling minutes on my contribution to this thread. It's a quality map demonstrating how random floating trigger_hurts set to 9999 damage can enhance your map. It features a readyroom made entirely out of clipbrushes and most of the info_team_starts are overlapping said floating trigger_hurts. It looks best when compiled with -circus, due to the l33tn3ss of the only light on the map being in a box. For best gameplay, it is suggested that once you spawn, you don't move/breathe/look around. To avoid damage to you eyes, this map is best played with your monitor turned off, or thrown in the nearest dumpster.

    Here is the <a href='http://www.doriangray.ca/maps/ns_omgwthbbq.rmf' target='_blank'>.rmf</a>. If anyone uses this in one of their maps, I will point at you and laugh for several hours, then conclude that a) you are blind, b) you are desperate, or c) you are the stupidest lifeform known to exist.

    And just to deter any use whatsoever:
    [IMG-retard]http://www.doriangray.ca/maps/ohdearlord.jpg[/IMG] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You sir are the epitome of funny. I hope one day I can match you on the same level of "lol".


    Please leave my thread.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't decompile  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Me neither. It's rather common knowledge if you've seen any of the remake threads. They need to rebuild all the walls and stuff, otherwise the map will be full of bugs and stuff.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    thanks to this thread, i found the files for the map i started when i abandoned co_neo.

    CURSE YOU, YOU HAVE BROUGHT ME BACK INTO THE PAINFULL WORLD OF MAPPING!!!
    (once i have some progress, i will create the standard "look at my map" thread)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    To all you guys getting all uppity about this thread.. what the hell? It's not like he's demanding the source to ns_nothing or anything. This looks to me like an equivalent of the "Post Your Pictures" thread. He even posted some of his own sources! I'd certainly post a few things in here if I had anything other than rmfs for current projects.

    And as for the claim that no mapper ever releases any open source maps.. I think that <a href='http://www.compsoc.man.ac.uk/~afoster/parallax/someplace-else.html' target='_blank'>Adam Foster</a> and <a href='http://www.planethalflife.com/davej/' target='_blank'>Dave Johnstone</a> might disagree with you.
  • FullautoFullauto Join Date: 2004-06-27 Member: 29589Members
    And just look what happened to him:

    <img src='http://www.planethalflife.com/davej/i/title_gone.gif' border='0' alt='user posted image' />

    But in all seriousness, people have got a bit too worked up about this.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I totally agree with Insane on this. It's like half of you just want an excuse to tell the world how precious your rmfs are to you.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    edited July 2004
    If this sort of thing is to be done, it needs to be done properly. The number one concern of most people that wouldn't mind giving out old crap for people to play with is that they won't be credited for their work. If anyone wants to be taken seriously with this sort of idea, they need to create a database where people enter their work into. The work is checked against previously entered objects to ensure that it is not the work of someone else, or if it is, that it is credited and named appropriately. Categorization, standards, rules, and all sorts of things must be put into place first. If someone enters someone elses work into the database as their own, it has to be as easy as possible to detect this (and correct it!).
    This could work for all matter of prefabs, but it <b>certainly</b> won't work by just asking everyone to post their work in a forum. I'm sure you'll find that people would be more willing to give out stuff of higher quality if they feel their work will be safely given due credit.
    Of course some people don't care one way or the other, but I think they are a rare breed.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I think it should be pretty obvious that no one is expected to post anything they intend ro relese at any time. Just stop whining about it and only post sourses for maps that you don't have a problem open soursing. You understand the risks of open sourseing, so don't post anything you don't want to see used by someone else later.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    You can get 3 rmfs from me and a text doc. including something good..For the lighting.

    Well Well..i got my ns_explorer somewhere here on my site. Its a hit.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Aren't you afraid they're going to steal your work nexus?
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    Its illegal to steal something that is already stolen.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Oh no, i hope i don't get run over by the nexus bashing bandwagon!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited July 2004
    <!--QuoteBegin-Sizer+Jul 20 2004, 01:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Jul 20 2004, 01:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyway, VHE sucks, and attempts to help new mappers through the program should be welcomed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but here is the problem: it doesnt matter if VHE sucks or if it doesnt (personally I would laught about every person saying this BS because it isnt true!).
    it doesnt matter because anyone who WANTS to build a map cant be stopped, not even with this "sucking" VHE program.

    I cant understand such comments, I allways wanted to create maps that are comparable to the originals, that was MY motivation and ths motivation destroyed all the oncomming problems. and one day you will wake up and you will realize, that the hl maps arent comapable to YOUR maps anymore, thats when you realize, that you finaly "ruled" the editor. and every day with the editor is a fighting day. but every finished part is balm for your soul.
    deal with it or let it be.

    and to the other comments: mybe there are some things that the author doesnt want to reveal. maybe its his personal special trick. maybe he spend weeks thinking about it. sure, we all want to learn but we should also WANT to be creative since we deal with creativity here when we talk about the thing called "mapping".
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    Begun the sourse wars have
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    The Source Wars.

    In a galaxy far, far away....
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> My Unfinnished ns Explorer Source.

    <a href='http://www.iownallyourbase.com/hosting/hosting/ns_explorer.zip' target='_blank'>get it here!</a>
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-k\o\w+Jul 22 2004, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k\o\w @ Jul 22 2004, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO_Phyte+Jul 22 2004, 02:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Jul 22 2004, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> meh, to whoever wants it, the rmf of my abandoned map, co_neo_b10

    too small, few paths, but damn sexeh looking stuff (and an awesome secretroom)

    PS. if you use any of the stuff in here, give me credit.
    If you dont give me credit, i and i meet you someday, i will take your eyes for souveniers

    ::edit:: unless my brain anticipated this action and took steps to prevent it, this IS my map, just highly compressed <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the secret rooms looks awesome. compiling because I need to try it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    soooo, what do you think?
  • kowkow Join Date: 2003-06-19 Member: 17524Members, Constellation
    <!--QuoteBegin-NEO_Phyte+Jul 24 2004, 06:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Jul 24 2004, 06:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-k\o\w+Jul 22 2004, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k\o\w @ Jul 22 2004, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO_Phyte+Jul 22 2004, 02:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Jul 22 2004, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> meh, to whoever wants it, the rmf of my abandoned map, co_neo_b10

    too small, few paths, but damn sexeh looking stuff (and an awesome secretroom)

    PS. if you use any of the stuff in here, give me credit.
    If you dont give me credit, i and i meet you someday, i will take your eyes for souveniers

    ::edit:: unless my brain anticipated this action and took steps to prevent it, this IS my map, just highly compressed <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the secret rooms looks awesome. compiling because I need to try it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    soooo, what do you think? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it reminds me of the ns_nancy rave room, same music. overall the map is nice. However, the one thing that stood out the most was the sparks. No matter where you were in the map, you could hear all the sparks and it was rather annoying.
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