A Treat For All You Ut Fans
Ghozer
Join Date: 2003-05-22 Member: 16617Members, Constellation
damned i miss the old UT99 maps,
CTF-FacingWorlds, DM-Barricade, betitude, deck16 and all the classics <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
sooo, i decided to start making the UT maps, but in NS - here a VERY early screenshot of my first one... Deck16][ - the first of many to come....
IF anyone is interested in helping me create an NS, UT Map pack then please let me know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<img src='http://www.clanscf.com/deck16/deck16.jpg' border='0' alt='user posted image' />
***** Please note, this is an EARLY Screenshot, the latest ones are on a later post
CTF-FacingWorlds, DM-Barricade, betitude, deck16 and all the classics <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
sooo, i decided to start making the UT maps, but in NS - here a VERY early screenshot of my first one... Deck16][ - the first of many to come....
IF anyone is interested in helping me create an NS, UT Map pack then please let me know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<img src='http://www.clanscf.com/deck16/deck16.jpg' border='0' alt='user posted image' />
***** Please note, this is an EARLY Screenshot, the latest ones are on a later post
This discussion has been closed.
Comments
But there were a few good tight'n'twisty ones IRCC, though their names I can't remember (been so long since I played it!). Would certainly be better than those CS for NS maps! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> You'll also probably want to add vents where appropriate.
Looks like you have a ways to go, so good luck to ya!
its going to be combat and the hive and CC will be in certain points (not saying where)
but as for the spawn points, yeah <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> n1
Hope this turns out well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Anyways, the texturing needs work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i was trying to think of someother maps that might work.. but carnt remember them as well as the legendary deck 16 that came from the orignal Unreal game <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
As for Lt.Gravity post, i think its ok to remake these great maps for other game just to see how they play and to keep them alive as players move from game to game. And it would be pritty hard for the mapper to class the map as his own work as the maps are so well known, howevery they should get credit for converting the map and over comming any problems encountered.
id like to do a ut map sometime but 1) im working on my map atm 2) i have a co map planned next 3) id need to install ut to inspect the maps which requires finding some hard disk space <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
gl neways
Keep checking back here for progress and new pics <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
** Time to go make some more screenshots of in-game UT, for the next area <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
If only the new UT games were half as good as the original. There are still upwards of 3000 CTF servers out there, and probably 5 or 6 times that many in total for all game modes <3
but I would like a semi-complex map. but moving space in unreal maps is much too open.
this is why i choose deck16 as a starting map, as it doesnt have much open space (other than the large central area, which im going to see about putting a glass sheet over or somthing.. dunno yet)
other maps such as liandri, which is a large room with lots of walkways, could be broken up quite easily,....
also i am scaling the maps to 75% size of the original, because of the geometry differences AND the size/space on the maps...
<img src='http://www.clanscf.com/deck16/deck16-1.jpg' border='0' alt='user posted image' />
<img src='http://www.clanscf.com/deck16/deck16-2.jpg' border='0' alt='user posted image' />
<img src='http://www.clanscf.com/deck16/deck16-3.jpg' border='0' alt='user posted image' />
<img src='http://www.clanscf.com/deck16/deck16-4.jpg' border='0' alt='user posted image' />
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That is the central room DONE!! -
Next... comes the top corridor,
Then the "lift room"
then the "redeemer" room (probably will end up being where the hive is, dunno yet)
Then ill work on the corridor down the side where the rocket launcher used to be... Then the room hear where the Bio rifle was,, (probably gonna be where CC is, or near there, dunno yet)
Then light the damned thing...
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For thoes who want a screenshot of the original (UT version).. here it is
<img src='http://www.clanscf.com/deck16/deck16_orig.jpg' border='0' alt='user posted image' />
does anybody know, why unreal maps are often kind of unrealistic? look this ramps: no metall, stone whatever would carry the weight of more than one person if its this thin.
A: A kind of super ceramic custom tailored to withstand forces much better when horizontal
or
B: A kind of metal tailored to look like ceramic
Either way I'd think material science would have advanced to the point where those walkways could be millimeters thick and still go good.
As for the r_speeds - at first run it touches 890 (OUCH!!) - once its all done im gonna try tweak and fix a bit and get it down.....
still runs @ 100+ fps tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<b>Unreal</b> Tournament is <b>unreal</b>istic.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
either way.... i compile on a Dual CPU so it only takes me 5 mins (somthing like the size of ns_bast takes approx 8 minutes)
Looking promising.
Dunno.... But i assume that would be Deck16 ]II[ (4) or sommat like that, since the original UT was Deck16][ (2) and UT2003 had deck16]I[ (even orig ut had ]I[)_ so dunno.... ill look into it though.. ill see what's what and what i can sort out... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
P.S. ----- an yideas on where to put the hive/CC would be GREATLY appreciated <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->