<!--QuoteBegin-Cronos+Jul 25 2004, 07:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Jul 25 2004, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, since it's the future and "Deck 16" sounds like it's on a starship I'd think it would either be:
A: A kind of super ceramic custom tailored to withstand forces much better when horizontal
or
B: A kind of metal tailored to look like ceramic
Either way I'd think material science would have advanced to the point where those walkways could be millimeters thick and still go good. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> nano ceramic? LOL. ceramic IN a ship? why? because its a giant dishwasher? else ceramic would be unrealistic as hell! shure, the hull could be ceramic but I doubt that the inner space of the ship would heat up aswell when entering the atmosphere of a planet.
. . .
what am I talking about o_0 ok me is realism freek but you...
actually you are a CERAMIC FETISHIST!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
no more pics yet as there isnt a big enough area done to take any... although i have compiled the central area and checked it in-game (so i ahve a couple ingames shots) but theyer no diff from these.. - im just now 1/2 done on the next larger area and will post some shots up within the next couple of days
<!--QuoteBegin-Lt.Gravity+Jul 26 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jul 26 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nano ceramic? LOL. ceramic IN a ship? why? because its a giant dishwasher? else ceramic would be <b>unreal</b>istic as hell!
but back on topic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I also liked deck16 a lot, and hope this one turns into a nice CO map... but... mhm... though I REALLY hate CO (not to mention MvM...), this map just NEEDS to be a MvM map... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
LOL! I thought about making it an MvM Map - but then i thought liandri would be better MvM - then we can make FacingWorlds into Capture the gorge MvM etc <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Bring UT to NS Bu hahahaha...
<!--QuoteBegin-Ghozer+Jul 28 2004, 09:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ghozer @ Jul 28 2004, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LOL! I thought about making it an MvM Map - but then i thought liandri would be better MvM - then we can make FacingWorlds into Capture the gorge MvM etc <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Bring UT to NS Bu hahahaha... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> uhhhh.. you know you want to play ut... you can hear it calling you... you carnt resist
Oh, come on Ghozer...We all know you want to make Gauntlet...The best CTF map ev0r ! Ah, we had good times in that map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Here you see the area where the 'Redeemer' would have been in original UT... I have included a screenshot from UT aswell so you can see how it looks in comparison..
P.S. Please remember the lighting has NOT been done yet. ----------------------------------------------------------------------- <img src='http://www.clanscf.com/deck16/deemer_new.jpg' border='0' alt='user posted image' /> <img src='http://www.clanscf.com/deck16/deemer_orig.jpg' border='0' alt='user posted image' />
sorry to bring back an old thread, but is there any more progress on the conversions?
i want to play deck 16 now! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Question: did anyone ever make anything semi-good with the UT editor? Christ that thing must have taken some time to master <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If by good you mean fun, yes, if by good you mean looks nice, then no not really. I made a map using lots of corridors with 45 degree mirrors at the end and bland lighting so as to make it very difficult to judge if the corridor continues. The only pickupable weapon was the razor blade shooter thingy(which would bounce off multiple mirrors along corridors). There where many small closed loops of mirrors like this making it possible to behead yourself from behind. I had some really fun moments playing it with my friends.
<!--QuoteBegin-Ghozer+Jul 25 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ghozer @ Jul 25 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Jul 25 2004, 10:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jul 25 2004, 10:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aren't the ramps in the UT2004 version metal? I see no harm is straying a little visually from the original design. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Dunno.... But i assume that would be Deck16 ]II[ (4) or sommat like that, since the original UT was Deck16][ (2) and UT2003 had deck16]I[ (even orig ut had ]I[)_ so dunno.... ill look into it though.. ill see what's what and what i can sort out... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ya, but that central room looks almost exactly the same except for some changes under the bridges I can't even remember, and possibly a different layout for the scattered boxes. Other than that I'm pretty sure the only difference was texture and eye candy archtexture modifications (adding supports to bridges, adding dealios on the roofs)
The CCs could be put... One where the redeemer is(important to remove the gap on one side, so you cant just lob grenades too easily), and the other down by the water, on the far side from the redeemer room, and put in a cave that isnt in the original, so its like this: <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> | _____ | |CC_ \| \ ______ \______<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Uh... hang on, Ill post a screenie of an example in in VHE. <a href='http://www.angelfire.com/games5/align1/images/woo.JPEG' target='_blank'>http://www.angelfire.com/games5/align1/images/woo.JPEG</a> <a href='http://www.angelfire.com/games5/align1/images/woo2.JPEG' target='_blank'>http://www.angelfire.com/games5/align1/images/woo2.JPEG</a> Its angelfire, so you have to copy and paste or somesuch. Just whipped up quickly to show you what I meant.
Did my example look THAT bad <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Sorry ppl... my PC sorta died.. but im back now... and i diddnt loose the map source...
i had made some more progress on it before my PC died.. and ill be starting work again this weekend.. (maybe before... who knows) so ill post some new screenies up..
as for the CC placement... i think i know where you mean... however that would be very awkward with the space i have to work in.....
i think i know where im gonna put the CC and the hive any ways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->..
Please see <a href='http://www.unknownworlds.com/forums/index.php?showtopic=84069' target='_blank'>THIS</a> thread for latest updates, Moderator -- please LOCK this one, and leave the other open.. thanx
Comments
A: A kind of super ceramic custom tailored to withstand forces much better when horizontal
or
B: A kind of metal tailored to look like ceramic
Either way I'd think material science would have advanced to the point where those walkways could be millimeters thick and still go good. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
nano ceramic?
LOL. ceramic IN a ship? why? because its a giant dishwasher? else ceramic would be unrealistic as hell! shure, the hull could be ceramic but I doubt that the inner space of the ship would heat up aswell when entering the atmosphere of a planet.
.
.
.
what am I talking about o_0 ok me is realism freek but you...
actually you are a CERAMIC FETISHIST!!!
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Any more pics yet?
LOL. ceramic IN a ship? why? because its a giant dishwasher? else ceramic would be <b>unreal</b>istic as hell!
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
so... perfect for Unreal <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but back on topic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I also liked deck16 a lot, and hope this one turns into a nice CO map... but... mhm... though I REALLY hate CO (not to mention MvM...), this map just NEEDS to be a MvM map... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
uhhhh.. you know you want to play ut... you can hear it calling you... you carnt resist
*pulls out enhanced shock rifle*
Bite Me, anybody else want some?
*runs off to ut while shouting catchphrases*
Here you see the area where the 'Redeemer' would have been in original UT...
I have included a screenshot from UT aswell so you can see how it looks in comparison..
P.S. Please remember the lighting has NOT been done yet.
-----------------------------------------------------------------------
<img src='http://www.clanscf.com/deck16/deemer_new.jpg' border='0' alt='user posted image' />
<img src='http://www.clanscf.com/deck16/deemer_orig.jpg' border='0' alt='user posted image' />
i want to play deck 16 now! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If by good you mean fun, yes, if by good you mean looks nice, then no not really. I made a map using lots of corridors with 45 degree mirrors at the end and bland lighting so as to make it very difficult to judge if the corridor continues. The only pickupable weapon was the razor blade shooter thingy(which would bounce off multiple mirrors along corridors). There where many small closed loops of mirrors like this making it possible to behead yourself from behind. I had some really fun moments playing it with my friends.
Dunno.... But i assume that would be Deck16 ]II[ (4) or sommat like that, since the original UT was Deck16][ (2) and UT2003 had deck16]I[ (even orig ut had ]I[)_ so dunno.... ill look into it though.. ill see what's what and what i can sort out... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ya, but that central room looks almost exactly the same except for some changes under the bridges I can't even remember, and possibly a different layout for the scattered boxes. Other than that I'm pretty sure the only difference was texture and eye candy archtexture modifications (adding supports to bridges, adding dealios on the roofs)
One where the redeemer is(important to remove the gap on one side, so you cant just lob grenades too easily), and the other down by the water, on the far side from the redeemer room, and put in a cave that isnt in the original, so its like this:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
|
_____ |
|CC_ \|
\
______ \______<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Uh... hang on, Ill post a screenie of an example in in VHE.
<a href='http://www.angelfire.com/games5/align1/images/woo.JPEG' target='_blank'>http://www.angelfire.com/games5/align1/images/woo.JPEG</a>
<a href='http://www.angelfire.com/games5/align1/images/woo2.JPEG' target='_blank'>http://www.angelfire.com/games5/align1/images/woo2.JPEG</a>
Its angelfire, so you have to copy and paste or somesuch.
Just whipped up quickly to show you what I meant.
i had made some more progress on it before my PC died.. and ill be starting work again this weekend.. (maybe before... who knows) so ill post some new screenies up..
as for the CC placement... i think i know where you mean... however that would be very awkward with the space i have to work in.....
i think i know where im gonna put the CC and the hive any ways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->..