Alien Vs Alien Update

SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
I'm currently working on a plugin to fix Alien vs Alien Combat gameplay. I have already finished the spawn fix, and will be working on fixing hives soon. This should be the minimum necessary to get the gameplay working. In the meantime, I recommend thinking about this new type of gameplay. Here's an example screenshot from my test map, which features RCBots that don't understand I'm not a friendly Onos.
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Comments

  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    The hardest part IMO will be getting digest to work in a non-ridiculously broken way when digesting lifeforms with regen. But good luck with your plugin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LyWiNdLyWiNd Join Date: 2003-11-10 Member: 22449Members
    Are you sure this is even a good concideration? What about some of the attacks thatll appear to be useless like umbra? How is that gonna work? All i gotta say is though i do look forward to this but i hope you know what your doing. Unless you can take out umbra and make it spikes like in the old days you gotta think of some use for it.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-JHunz+Jul 25 2004, 02:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JHunz @ Jul 25 2004, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hardest part IMO will be getting digest to work in a non-ridiculously broken way when digesting lifeforms with regen. But good luck with your plugin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Digestion works on percentage of total HP, and takes that off your total (And displays the devour sprite over the entire hud, save for text) until you die.

    As far as I understand, this percentage is jacked up rediculously high for combat, so even another regenning onos will die in the same amount of time.

    :o
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Fades will rock, I can tell.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    How did you do this?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2004
    Problems apart from digesting are Cloaking, ranged lerk abilities (whos umbra is this?, who screamed there?), whose weg is this, and the high armor compared to low damage of aliens (chomp 20 times).

    aliens must be marked with glow, there should be 2 different spore and web sprites and alien health/armor must be lowered.

    umbra becomes almost useless.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Maybe umbra can stop parasites and spikes (for those servers with the spike plugin)? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Oh yeah, the aliens will ALL need a damage boost or some HP/ARMOR nerf.
  • DnomDnom Join Date: 2004-04-25 Member: 28173Members, Constellation
    Also if you could get it where it stops Bile Bomb and Acid Rockets then Umbra might actually be usefull <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    i would really think these plugins are cool if they were ns maps, not co.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    spores v regen will be interesting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    lol... now that you speak of it... <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> < ::regensymbol::
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Skulks health should be lowered to 75/0. Why? So it wont take long for a skulk to kill each other, and you wont end up with 15 health if you get bit once. Of course, carapace helps (and raises armor back to 30).

    Raise spit damage to 40, and healspray damage to 25. I would love to see healspray rushes against an Onos <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .

    Onos are going to be the ultimate killing machine against anything, so lower health to like 500/500, and fades will be overpowered, too, so lower their health to like 250/100 (back to old values...you can change health around, can't you?)

    Raise spore damage to like 15, and include the spikes plugin into this for lerks, so lerks can own skulks with a few spikes.

    I see lots of fades getting acid rocket...

    To kill an Onos right now with fade (90 damage/swipe...the Onos has 700/600 health at hive 1) it will take 22 hits. With 500/500 health, it takes 17 hits from the fade to kill...its a slight reduction...


    Also, are you gowing to make each team glow a different color, like with M vs. M? Because its kind of necessary if were going to have a functioning Avs.A game.
  • theBIGonetheBIGone Join Date: 2003-02-04 Member: 13099Members
    digesting will be the hardest problem to fix.. think about trying to eat a fast and very small skulk, or a flying lerk.. impossible
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    the thing im wondering is, what will happen when an onos eats an onos?
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    make so you cant devour fades and onoses.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    fades should be devoureable, but not onoses.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    By far the biggest problem is that lerks will be unkillable... It's rediculously hard to leap/bite or swipe/blink a lerk that is flying around, I know this because I try to kill my lerks in clan games all the time and if they fly up/down real fast it's like... "You can't hit me, hhahaa"


    Also, how will you defend hives? It won't be about defending, but about going straight for the enemie's hive and chomping it down while crawling all over it in a weird fashion.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i can imagine this being a mass xeno fun.
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    edited July 2004
    Since I've actually played an alien vs alien game I think I can answer a question or two.

    Digesting works fine on skulks, lerks, gorges, and ANY lifeform without regen. It'll take a while to take out an onos, but it'll work. However, regen on a fade or an onos is strong enough to regen more health than digest takes away. Therefore the digesting player is stuck in a stomach literally forever (or until a retry or whatever). And digesting a passing skulk or lerk is completely unnecessary, since a focus onos can one-shot a skulk (and I think two-shot a lerk, but I don't remember exactly).

    xeno sucks, umbra is useless.

    Edit: By the way, xeno doesn't suck because of damage or anything, it sucks because with all the speed on the alien team it is near-impossible to get anyone inside your blast radius. And if you do, it's an onos with regen who laughs at you
  • theBIGonetheBIGone Join Date: 2003-02-04 Member: 13099Members
    and this is the reason ns is played with rines and aliens
  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    <!--QuoteBegin-JHunz+Jul 25 2004, 02:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JHunz @ Jul 25 2004, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hardest part IMO will be getting digest to work in a non-ridiculously broken way when digesting lifeforms with regen. But good luck with your plugin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lol, this reminds me of this one time in ns_siege007.

    An onos just ate me so the commander kept on dropping medpacks onto the onos and I was healing me each time, causing the timer to restart. So the onos was like "Get the **** out". lol.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    If Umbra provided damage reduction for friendly aliens, that'd work. Increase the xenocide radius should work fairly well on that score, although it'd always still be useful for anti-structures. Use it to help take down a hive and surrounding chambers.

    I'd make it so that the Onos is prevented from devouring another Onos. Fades'd be okay since Marines are Fade size anyway. Disable regen while devoured.

    Lerks will be powerful, but I think that'd be okay, really. No worse than jetpackers. In fact, not nearly as bad as jetpackers since lerks will usually need to come in close to kill, unlike a JPer. Might want to color differentiate spores though.

    I forsee gorges being much more important, in order to put down OCs which are a ranged weapon. Early game tactics will revolve around trying to take out opposing gorges and likewise, defending said gorges. Having the entire team drop RTs won't work, and OCs will be NEEDED to defend them. And of course, higher lifeforms will be critical.

    Might want to consider upping parasite damage slightly, to make it a viable ranged WEAPON. Not nearly as good as bite, but something that is POSSIBLE to take out a skulk with. Melee vs Melee fights CAN be interesting, but they become MORE interesting if ranged is also possible... even if not as effective. One side might try to keep backing off, getting in the parasite shots while the other goes for the bite kill.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    edited July 2004
    Lower lerk health to maybe 100/20 or something...


    A lot of aliens would need lower health, because of alien attacks being weaker than marine attacks.

    So, skulk: 75/0 health. Gorge: 150/40 health (same as now). Lerk: 100/20 health. Fade: 250/100 health. Onos: 500/500 health.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I forsee gorges being much more important, in order to put down OCs which are a ranged weapon.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This is in combat mode, not NS.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    I dont really care if its balanced, it sounds like fun regardless <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    how could it not be balanced when its the same race?
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin-JHunz+Jul 25 2004, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JHunz @ Jul 25 2004, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Since I've actually played an alien vs alien game I think I can answer a question or two.

    Digesting works fine on skulks, lerks, gorges, and ANY lifeform without regen. It'll take a while to take out an onos, but it'll work. However, regen on a fade or an onos is strong enough to regen more health than digest takes away. Therefore the digesting player is stuck in a stomach literally forever (or until a retry or whatever). And digesting a passing skulk or lerk is completely unnecessary, since a focus onos can one-shot a skulk (and I think two-shot a lerk, but I don't remember exactly). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If digesting gives health to the digester, and the digestee has regen - doesn't that basically automatically give the digester regen? Because he'll keep getting more health indefinitely. Sounds cool though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--QuoteBegin-6john6doe6+Jul 25 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jul 25 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how could it not be balanced when its the same race? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    IDK...hive location???


    Oh, BTW IF this was ever an NS mode, there would have to be 4 hive rooms, otherwise neither team could get to 3 hives.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Id say its a bit unbalanced if 1 onos could kill the entire team.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    go onos yourself then.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited July 2004
    <!--QuoteBegin-JHunz+Jul 25 2004, 03:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JHunz @ Jul 25 2004, 03:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hardest part IMO will be getting digest to work in a non-ridiculously broken way when digesting lifeforms with regen.  But good luck with your plugin <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Also they should find a way to cancel out devouring other Onos <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Like setting it as a building or some sort of w/e so Devour doesnt work on another Onos.

    and also canceling out Regeneration when eaten should be adressed.
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