when u devour a lifeform with regen u can, like aaron, get a gain boost in regen or get regen, UNTIL a certain time when regen is 'disolved out of the aliens system by the acids in the onos's stomach'
think about this guys... they are animals... they are made to eat eachother and kill eachother in packs, so imagine there natural instincts... but yeh, if it means balencing it, then change it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Lower the skulk health to 75/0?!? No way! I would feel pretty cheated if a single bite, unfocused, killed me. You should be required to actually <b>try</b> in order to kill your enemy (ala regular combat), while focus would allow you the one bite kill scenario at a high cost.
<!--QuoteBegin-LittleToe+Jul 25 2004, 08:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LittleToe @ Jul 25 2004, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> um we tryed this out by turning ff on...
it sucked bad.
fade vs fade was a long (very long) fight
skulk vs skulk was hard to score a hit
leark vs leark was even harder to score a hit
gorge vs gorge was fun
onos vs onos was also fun
the problem is the skulk, fade and leark are to fast to hit.
to play with it mixed up (all of the above) meant dog-pile on a player to kill him.
though it would be funny to spec. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> When you turn ff on you deal 1/3 damage of normal, so it's a bad test.
Can't wait for a release, good work. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
It will be interesting. All you really need to do is disable regen in an onos's stomach... The problem would be that skulks would die really really easily, so anyone who joined late game would be totally screwd (if it were combat). Normal NS... I could see a huge **** spawn line growing.
Fun nonetheless! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Forlorn+Jul 25 2004, 10:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 25 2004, 10:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When you turn ff on you deal 1/3 damage of normal, so it's a bad test. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you dont do full damage???
lower alien backwards movement, just like rines cant move as fast backwards.
2 skulks circling each other, one skulk just keeps backing away. also, if parasite is planned to be a ranged weapon, would be even more useful to do this.
<!--QuoteBegin-6john6doe6+Jul 25 2004, 10:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jul 25 2004, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sandstorm+Jul 25 2004, 02:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ Jul 25 2004, 02:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...will be working on fixing hives soon... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> might i ask what is wrong with them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The problem appears to be that Alien vs Alien hive teams do not work the same way as Marine vs Marine Comm Chair teams do. Specifically, one hive will spawn as Team 2, while the other will spawn as Team 0, rather than Team 4 as one would expect. What's especially odd is that the Team 2 hive is based on which hive is evaluated last during map loading.
I initially tried setting this Team 0 Hive to Team 1, but the changes did not stay. Setting this hive to Team 2 results in a potential hive location, similar to what you see in classic. Basically, this means that the fix is far more complicated than the Marine vs Marine fix.
This can be salvaged if the game were converted into an Attack/Defend style of gameplay, where the defending team gets a hive near the center of the map to defend, while attackers spawn at the edges of the map attacking that hive.
It would make sense to limit attackers to "light" classes, to avoid the general gameplay issues related to Fade and Onos being unstoppable hive attackers. There are other apparent issues, such as attackers lacking Hive 1 abilities, since they don't have a Hive. I'll do more testing to see how this affects Hive upgrades.
I initially tried that, as that is how Marine vs Marine is fixed. However, that's when I noticed the Team 4 hive was being set to Team 0 after it spawned. Basically, unless I set the team to 2, the team will be set to 0 by the game. This applies even to Hives spawned by the plugin.
Amazingly, nobody hit on the most ridiculous possibility with onos devour. What happens when an onos devours someone, then another onos devours that player, and so on? You could potentially have everybody on both teams inside a single onos. Maybe devour should just be disabled to simplify things.
Also, the question of how to protect a hive from an alien attack has never been addressed. In classic mode, OC's plus healspray would probably be a good counter to an initial skulk rush, but how can you stop the fades that come in later? I realize that this idea is for combat only. My point is that it would be even harder in combat, since there is no real way to stop the initial skulk rush.
Anyway, good luck on making it work, and then on making it worth playing.
I've finished testing Hive Ability upgrades. Apparently, the Attacking team will not be able to use them at all. Attached is a lerk with the Hive 3 Abilities upgrade.
Sand what you have to do is set the masks manually when they use THAT upgrade impulse, you can find them in supah's ns2amx module. To fix the hives, you should be able to use the same format for MvM, the map starts off with the 2 hives at team 2 and team 4, it "moves" those hives outside of the map, and creates 2 new ones at the same location the other hives were originally at. To solve the problem with fastness, you can slow down the skulks, lerks and fades too..
People who aren't running servers can still download it for the map. I've just posted it over there, so it'll take awhile before someone puts it up on a server. I have no access to a decent server. (DSL 384/128)
Attached is a screenshot of the test map. You can get Hive 1 abilities as the Yellow team by joining the Red team (jointeamtwo) and F4ing. Perhaps a way will appear to fix this nasty little Hive ability problem.
in my own defence, I did it the same way I had tested before that hd worked, but that test was with 5 people... not 16 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Added: oh btw, from my testings it seems as if the teams merge, team 1 moves over to team 2 and team 2 move to 3, or 4, cant remember, either way the ending product is that team 2 has the same hive as team 1 would have.
I did read about that little experiment, especially how you eventually used teleport entites. Unfortunately, aliens spawns are only used if there's a Hive in range. This isn't the case for marine spawns. However, adding an additional Hive on team 1 just causes GPFs, C++ Debug asserts, and so on. There's also a nasty tendency for NS to switch the hives around after every new round, or to set a hive to team 0. Sometimes NS doesn't even wait for the game to start to do this.
All these issues with AVA should be telling us something. That our Krahaa bretheren should not fight, that we should learn to settle our differences and unite against the real threat to our bacteria infeested way of life. And that threat is this, a severe lack of deoderant and other personal heigeine items in marine's field packs. Those 'rines are so smelly that our krahaa bretheren just can't stand the stench and are so reluctant to get close, that they have become almost powerless to the 'rines long-ranged weaonry. And don't even get me started on the comm, I mean, sitting in the same chair in a horribly ventalated capsule for hours and sweating gallons of sweat from the nerve-wracking job of trying to defend against our onslaught. Only those lifeforms with severe headcolds or other major nasal blockages can get anywhere near. The solution: nose plugs or massive annonimous donations to whatever company makes the feild packs imploreing them to consider their client's personal hegeine and comfort. Only when our enemies smell sweet will we be able to destroy them completely.
current bugs:<ul><li>hive doesnt heal team2 and team2 doesnt see its health points. </li><li>on a new round team1 will not all spawn in right away, they join as dead and spawn in. </li><li>aliens hurt their own hive (team2 red) </li><li>map needs to be compiled with nshulls as atm onos is useless as its getting stuck everywhere </li><li>Mot of the times the hive wont heal u, u cant see hive health and you cant heal the hive - major bug </li><li>onos devoured a fade with regen. and never stopepd devouring him it lasted at least 4 minutes until the round ended -major u need to speend up digesting when the alien has regen. Withotu regen even an onos will be devoured quickly with it it just wont stop</li></ul>
<!--QuoteBegin-[c+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([c)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->oma,Jul 28 2004, 11:21 AM] just for fun's sake:
what about an onos digesting an onos digesting an onos digesting an onos etc... ?
i mean, onos 1 eats onos 2, then onos 1 gets eaten by onos 3, etc. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> atm it not techcnically possible because team 1 only gets the first weapon slot. However, u can get all weapon slots by a small exploit (which i wont mention atm)
We tried to do an onos chain but on a full server 14/14 not everyone was cooperating
Comments
think about this guys... they are animals... they are made to eat eachother and kill eachother in packs, so imagine there natural instincts... but yeh, if it means balencing it, then change it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
it sucked bad.
fade vs fade was a long (very long) fight
skulk vs skulk was hard to score a hit
leark vs leark was even harder to score a hit
gorge vs gorge was fun
onos vs onos was also fun
the problem is the skulk, fade and leark are to fast to hit.
to play with it mixed up (all of the above) meant dog-pile on a player to kill him.
though it would be funny to spec.
it sucked bad.
fade vs fade was a long (very long) fight
skulk vs skulk was hard to score a hit
leark vs leark was even harder to score a hit
gorge vs gorge was fun
onos vs onos was also fun
the problem is the skulk, fade and leark are to fast to hit.
to play with it mixed up (all of the above) meant dog-pile on a player to kill him.
though it would be funny to spec. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
When you turn ff on you deal 1/3 damage of normal, so it's a bad test.
Can't wait for a release, good work. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
might i ask what is wrong with them.
Fun nonetheless! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Keep it up.
When you turn ff on you deal 1/3 damage of normal, so it's a bad test. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you dont do full damage???
thats odd
2 skulks circling each other, one skulk just keeps backing away. also, if parasite is planned to be a ranged weapon, would be even more useful to do this.
might i ask what is wrong with them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The problem appears to be that Alien vs Alien hive teams do not work the same way as Marine vs Marine Comm Chair teams do. Specifically, one hive will spawn as Team 2, while the other will spawn as Team 0, rather than Team 4 as one would expect. What's especially odd is that the Team 2 hive is based on which hive is evaluated last during map loading.
I initially tried setting this Team 0 Hive to Team 1, but the changes did not stay. Setting this hive to Team 2 results in a potential hive location, similar to what you see in classic. Basically, this means that the fix is far more complicated than the Marine vs Marine fix.
This can be salvaged if the game were converted into an Attack/Defend style of gameplay, where the defending team gets a hive near the center of the map to defend, while attackers spawn at the edges of the map attacking that hive.
It would make sense to limit attackers to "light" classes, to avoid the general gameplay issues related to Fade and Onos being unstoppable hive attackers. There are other apparent issues, such as attackers lacking Hive 1 abilities, since they don't have a Hive. I'll do more testing to see how this affects Hive upgrades.
Also, the question of how to protect a hive from an alien attack has never been addressed. In classic mode, OC's plus healspray would probably be a good counter to an initial skulk rush, but how can you stop the fades that come in later? I realize that this idea is for combat only. My point is that it would be even harder in combat, since there is no real way to stop the initial skulk rush.
Anyway, good luck on making it work, and then on making it worth playing.
could be REALLY funny to see an onos digesting another onos
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> -> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
People who aren't running servers can still download it for the map. I've just posted it over there, so it'll take awhile before someone puts it up on a server. I have no access to a decent server. (DSL 384/128)
Attached is a screenshot of the test map. You can get Hive 1 abilities as the Yellow team by joining the Red team (jointeamtwo) and F4ing. Perhaps a way will appear to fix this nasty little Hive ability problem.
Added: oh btw, from my testings it seems as if the teams merge, team 1 moves over to team 2 and team 2 move to 3, or 4, cant remember, either way the ending product is that team 2 has the same hive as team 1 would have.
</li><li>on a new round team1 will not all spawn in right away, they join as dead and spawn in.
</li><li>aliens hurt their own hive (team2 red)
</li><li>map needs to be compiled with nshulls as atm onos is useless as its getting stuck everywhere
</li><li>Mot of the times the hive wont heal u, u cant see hive health and you cant heal the hive - major bug
</li><li>onos devoured a fade with regen. and never stopepd devouring him it lasted at least 4 minutes until the round ended -major u need to speend up digesting when the alien has regen. Withotu regen even an onos will be devoured quickly with it it just wont stop</li></ul>
what about an onos digesting an onos digesting an onos digesting an onos etc... ?
i mean, onos 1 eats onos 2, then onos 1 gets eaten by onos 3, etc.
what about an onos digesting an onos digesting an onos digesting an onos etc... ?
i mean, onos 1 eats onos 2, then onos 1 gets eaten by onos 3, etc. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
atm it not techcnically possible because team 1 only gets the first weapon slot. However, u can get all weapon slots by a small exploit (which i wont mention atm)
We tried to do an onos chain but on a full server 14/14 not everyone was cooperating