Ns_trainingmap

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  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    at least there must have been plans for an official training map, otherwise these lines from the liblist.gam wouldn't make no sense <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    // Training map
    //trainmap "ns_training"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Prolly never happened, because noone made one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-[Sorcerer]+Aug 13 2004, 12:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sorcerer] @ Aug 13 2004, 12:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> at least there must have been plans for an official training map, otherwise these lines from the liblist.gam wouldn't make no sense <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    // Training map
    //trainmap "ns_training"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Prolly never happened, because noone made one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Those are probably there from the edited Half-Life liblist.gam, since Half-Life has the hazard course.
  • Dark_HandDark_Hand Join Date: 2002-11-06 Member: 7248Members
    edited August 2004
    <!--QuoteBegin-Meat_Popsicle+Aug 12 2004, 04:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 12 2004, 04:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i reckon after the player hears the **** breaking loose on the radio he shuld be told to go to the arms cache first tho and kit up b4 he comes across the blockage. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I actually had it that way at first, but I thought you possibly might want it the other way around based on the order you had things in in your list. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I edited it back now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Meat_Popsicle+Aug 12 2004, 03:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 12 2004, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    10. the players then given access to the hive room itself ("operations") and hopefully wont get mullered too much by his own siege turrets

    11. the end

    [...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    mhm.... I'd use scanning instead... but... uh... Not possible because you need too much energy, right? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    well i tried using scanning off a pre-placed built radar and it doesnt work :S
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Make the hive high off the ground and he will never get touched
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    I think it's high off the ground already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Or leave FF off? I'm pretty sure the sieges don't hurt the <i>marines</i> without FF being on. The marine <i>structures</i> is another story.
  • POOP_AkiraPOOP_Akira Join Date: 2003-11-23 Member: 23468Members
    Someone earlier said that people free roaming would kind of ruin it, then howabout add some arrows? Or like the lights in the Hera ready room.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    due to the nature of how were doing it now, it can pretty much only be single player anyway for the full experience... and if they do choose to make it official i dont see why they wuldnt add it under the actual training button
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    When siegies fire with ff on it can kill a marine very easly...
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-H|CarNagE^8th+Aug 14 2004, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Aug 14 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When siegies fire with ff on it can kill a marine very easly... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...if you stand right next to it
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Yes, with FF on. FF is off by default, you know.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-[Sorcerer]+Aug 13 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sorcerer] @ Aug 13 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> at least there must have been plans for an official training map, otherwise these lines from the liblist.gam wouldn't make no sense <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    // Training map
    //trainmap "ns_training"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Prolly never happened, because noone made one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Merkaba was in charge of the official training map, it needed scripting, but it never happened, so that's why that thing is there.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    I have ff on on my server and it deals much damage to person standing even near hive. For example you cant go to fusion when the hive is being sieged becouse you gone die for sure <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    lol can everyone stop worrying about that, its not gonna be a problem, for one im gonna giv the player heavy armour, secondly he'll be entering the room on a different level than the siege explosions, thirdly, ill warn the player bout friendly siege damage, its somethin they shuld kno really

    p.s. ive decided where to hav the onos sneaky peaky... u come out of the arms cache, the door of the infested blockage will be open for a split second allowing u to see a silhoutte of the onos in the corridor behind the infested blockage b4 closing shut <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    speakin of which, is there like a render setting that will make the model look completely black, or do i just hav to make the floor beneath it dark?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Meat_Popsicle+Aug 15 2004, 11:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 15 2004, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> speakin of which, is there like a render setting that will make the model look completely black, or do i just hav to make the floor beneath it dark? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Making the floor completely dark sounds like a good idea.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited August 2004
    Render Mode: Color
    FX Color: 0 0 0

    Edit: typo
  • Assassin_wmAssassin_wm Join Date: 2004-01-30 Member: 25754Members
    render colour on models has never worked for me, could just be me though.

    u could place the onos half in the wall so that it isnt affected by any nearby light sources?
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    render mode colour didnt work, just made it invisible

    and placing the onos in the wall wont work due to the size of the onos and positioning in relation to the entity box in hammer
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    ok thats sorted, it looks pretty damn funny ingame...

    how do i make the forcefield effect like in the marine spawn of co_kestral, its kinda like a bar texture which fades in and out?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Meat_Popsicle+Aug 16 2004, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 16 2004, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok thats sorted, it looks pretty damn funny ingame...

    how do i make the forcefield effect like in the marine spawn of co_kestral, its kinda like a bar texture which fades in and out? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Render Mode Additive, Render FX Slow Pulse or something. Experiment with the Render FX's.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-Meat_Popsicle+Aug 16 2004, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 16 2004, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it looks pretty damn funny ingame... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    SCREENSHOT!!!
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    nope <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    i will post a screen of this however
    <img src='http://www.bios-clan.uk-xtreme.net/images/training/training_13.jpg' border='0' alt='user posted image' />
    this is my first go at the docking room and i pretty much freestyled it so lemme kno if its not any good
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It doesn't look like something a ship would dock in, but otherwise it looks damn good.
  • AJ_fifty_threeAJ_fifty_three Join Date: 2003-08-21 Member: 20061Members, Constellation
    I hope you're almost done, because it's looking awesome. Plus, I have a friend who's getting this game soon <.<;;
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    brushworks almost done, just the briefing room which hibame started needs finishing, the stasis room needs stasis pods which ron shuld be doing, then we can start scripting it <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->

    ***p.s. i saw a long while ago in the marine controls a shortcut for "Nuke", then today i find in the commander button sprites a picture of a Nuke going off? am i missin somethin here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ***
  • AJ_fifty_threeAJ_fifty_three Join Date: 2003-08-21 Member: 20061Members, Constellation
    that's really, REALLY old, ignore the nuke <.<
This discussion has been closed.