at least there must have been plans for an official training map, otherwise these lines from the liblist.gam wouldn't make no sense <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> // Training map //trainmap "ns_training"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Prolly never happened, because noone made one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-[Sorcerer]+Aug 13 2004, 12:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sorcerer] @ Aug 13 2004, 12:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> at least there must have been plans for an official training map, otherwise these lines from the liblist.gam wouldn't make no sense <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> // Training map //trainmap "ns_training"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Prolly never happened, because noone made one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Those are probably there from the edited Half-Life liblist.gam, since Half-Life has the hazard course.
<!--QuoteBegin-Meat_Popsicle+Aug 12 2004, 04:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 12 2004, 04:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i reckon after the player hears the **** breaking loose on the radio he shuld be told to go to the arms cache first tho and kit up b4 he comes across the blockage. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I actually had it that way at first, but I thought you possibly might want it the other way around based on the order you had things in in your list. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I edited it back now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
10. the players then given access to the hive room itself ("operations") and hopefully wont get mullered too much by his own siege turrets
11. the end
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> mhm.... I'd use scanning instead... but... uh... Not possible because you need too much energy, right? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
I think it's high off the ground already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
due to the nature of how were doing it now, it can pretty much only be single player anyway for the full experience... and if they do choose to make it official i dont see why they wuldnt add it under the actual training button
<!--QuoteBegin-H|CarNagE^8th+Aug 14 2004, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Aug 14 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When siegies fire with ff on it can kill a marine very easly... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ...if you stand right next to it
<!--QuoteBegin-[Sorcerer]+Aug 13 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sorcerer] @ Aug 13 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> at least there must have been plans for an official training map, otherwise these lines from the liblist.gam wouldn't make no sense <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> // Training map //trainmap "ns_training"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Prolly never happened, because noone made one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Merkaba was in charge of the official training map, it needed scripting, but it never happened, so that's why that thing is there.
I have ff on on my server and it deals much damage to person standing even near hive. For example you cant go to fusion when the hive is being sieged becouse you gone die for sure <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
lol can everyone stop worrying about that, its not gonna be a problem, for one im gonna giv the player heavy armour, secondly he'll be entering the room on a different level than the siege explosions, thirdly, ill warn the player bout friendly siege damage, its somethin they shuld kno really
p.s. ive decided where to hav the onos sneaky peaky... u come out of the arms cache, the door of the infested blockage will be open for a split second allowing u to see a silhoutte of the onos in the corridor behind the infested blockage b4 closing shut <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
<!--QuoteBegin-Meat_Popsicle+Aug 15 2004, 11:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 15 2004, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> speakin of which, is there like a render setting that will make the model look completely black, or do i just hav to make the floor beneath it dark? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Making the floor completely dark sounds like a good idea.
<!--QuoteBegin-Meat_Popsicle+Aug 16 2004, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 16 2004, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok thats sorted, it looks pretty damn funny ingame...
how do i make the forcefield effect like in the marine spawn of co_kestral, its kinda like a bar texture which fades in and out? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Render Mode Additive, Render FX Slow Pulse or something. Experiment with the Render FX's.
i will post a screen of this however <img src='http://www.bios-clan.uk-xtreme.net/images/training/training_13.jpg' border='0' alt='user posted image' /> this is my first go at the docking room and i pretty much freestyled it so lemme kno if its not any good
brushworks almost done, just the briefing room which hibame started needs finishing, the stasis room needs stasis pods which ron shuld be doing, then we can start scripting it <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
***p.s. i saw a long while ago in the marine controls a shortcut for "Nuke", then today i find in the commander button sprites a picture of a Nuke going off? am i missin somethin here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ***
Comments
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
// Training map
//trainmap "ns_training"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Prolly never happened, because noone made one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
// Training map
//trainmap "ns_training"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Prolly never happened, because noone made one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Those are probably there from the edited Half-Life liblist.gam, since Half-Life has the hazard course.
I actually had it that way at first, but I thought you possibly might want it the other way around based on the order you had things in in your list. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I edited it back now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
10. the players then given access to the hive room itself ("operations") and hopefully wont get mullered too much by his own siege turrets
11. the end
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
mhm.... I'd use scanning instead... but... uh... Not possible because you need too much energy, right? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
...if you stand right next to it
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
// Training map
//trainmap "ns_training"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Prolly never happened, because noone made one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Merkaba was in charge of the official training map, it needed scripting, but it never happened, so that's why that thing is there.
p.s. ive decided where to hav the onos sneaky peaky... u come out of the arms cache, the door of the infested blockage will be open for a split second allowing u to see a silhoutte of the onos in the corridor behind the infested blockage b4 closing shut <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
Making the floor completely dark sounds like a good idea.
FX Color: 0 0 0
Edit: typo
u could place the onos half in the wall so that it isnt affected by any nearby light sources?
and placing the onos in the wall wont work due to the size of the onos and positioning in relation to the entity box in hammer
how do i make the forcefield effect like in the marine spawn of co_kestral, its kinda like a bar texture which fades in and out?
how do i make the forcefield effect like in the marine spawn of co_kestral, its kinda like a bar texture which fades in and out? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Render Mode Additive, Render FX Slow Pulse or something. Experiment with the Render FX's.
SCREENSHOT!!!
<img src='http://www.bios-clan.uk-xtreme.net/images/training/training_13.jpg' border='0' alt='user posted image' />
this is my first go at the docking room and i pretty much freestyled it so lemme kno if its not any good
***p.s. i saw a long while ago in the marine controls a shortcut for "Nuke", then today i find in the commander button sprites a picture of a Nuke going off? am i missin somethin here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ***