I got to the bit where the lights in the next area just shut off, an imp came out of the darkness [i killed him frantically], and an evil voice laughed crazily... I saved, and quit.
I thought that was pretty good for me - I don't like horrors, I was playing all alone in my brothers room, and I'd been playing for about an hour.. That was the decision point, I just upped and left it alone.. heehee.
By the way, the bit I'm talking about [there have been a few "cut to darkness, evil laughter, monsters spawn" parts, and will probably be a few more], is just after where I see the energy machine.. it fires some burst of electrical energy, and i opened the repair tunnel, went into it, and went through the tiny vent hole shaft door thing.. if you know what I mean.
Anyway, that's about it. I don't like it.. I don't like scary games, there's not enough lighting, it's too scary, it's too boring, it's too scary, the environment is repetetive as well as the game, it's too scary, and I don't like it because It's not just a phase in the game that I get past.. the entire game is like this, and it only gets worse. Much worse. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Bring on HL2, where I can run around being happy.. fighting aliens nonetheless, but in a much.. lighter tone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> It's an adventure, not a horror 'alone in the dark' game... Gah, so scary.. Hold me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
You know, HL was pretty nerve-wracking in parts, too. Every time I've played through it, when I reach (in Office Complex) the rec area with all the slaves in it, I save and quit. I've played it enough that I know the location of every slave, zombie, and headcrab... and it's still just a horribly unpleasant room to enter. And I love it. ^^
Ditto the assassin encounters, and most of the Lambda complex.
The headcrab in the pipe at the Helicopter Canyon. You're just about to enter that Pipe, with gaping heights behind you and nothing but a flimsy wood construction beneath your feet, and just as you move in that son of a [censored] jumps in your face.
Thats the only time I really jumped in HL. But man did I ever jump - the last thing you expect there is a freaking Headcrab. A marine, sure. But a good old crabby?
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
<!--QuoteBegin-SaltzBad+Aug 18 2004, 08:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Aug 18 2004, 08:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The headcrab in the pipe at the Helicopter Canyon. You're just about to enter that Pipe, with gaping heights behind you and nothing but a flimsy wood construction beneath your feet, and just as you move in that son of a [censored] jumps in your face.
Thats the only time I really jumped in HL. But man did I ever jump - the last thing you expect there is a freaking Headcrab. A marine, sure. But a good old crabby? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> OMG! Yea scared the crap outa me.
In the hl demo HL:Uplink there was a similar moment that gave me the same reaction.
In HL:OpFor , remember those super zombies? They took so many shots to kill and they RAN at you!
EEp remember how they made those loud horrid breathing sounds?
They were rare but I remember one time when I could hear the stupid thing breathing from down the hall.
I pulled out my shotgun and was inching through this narrow winding corridor. I knew it was just somewhere ahead of me and that it would jump out any second.
I round another corner and just see its leg and WHAM It screams and runs right at me from 3 feet away.
I let loose with a double shotgun blast to no affect and just ran backwards as fast as I could blasting away until it died.
OOH scared the living hell out of me. I saved and stopped playing for a week lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-coil+Aug 18 2004, 02:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 18 2004, 02:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know, HL was pretty nerve-wracking in parts, too. Every time I've played through it, when I reach (in Office Complex) the rec area with all the slaves in it, I save and quit. I've played it enough that I know the location of every slave, zombie, and headcrab... and it's still just a horribly unpleasant room to enter. And I love it. ^^
Ditto the assassin encounters, and most of the Lambda complex.
Man, I need to play HL again. ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm afraid I can't recall that area. I do remember an area with zombies that were eating those dead scientists in a pretty big room (there was a wooden blockade after it, it led to the freezer). But I can't remember any rec area with slaves :/
I remember I used to get really scared of those leaping headcrabs in vents when I first played through HL, hehe.
Cpl.Davis: Yeah, the gonomes. Damn, those things were really scary. The sounds they made and all that. You'd hear them breathing and screaming and whatnot and you'd round the corner and they'd come rushing for you with their arms flailing and that huge mouth in the center of their body shook and bit in the air... damn. /me pets shotgun
Hopefully HL2 will feature something similar <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Call it scary or just plain cool, but the best part, IMO, is when you're walking through the vent just like normal, and you hear one of the marines shout. "I hear him in the vent!" which is shortly followed by rays of light poking through as the bulllets fly, and then the vent comes crashing down into a room with probably three.
Reading your threads kinda put me back into that .... feeling when I play Doom-3.
I am not that advanced. I barely started entering the Hydrocon thingy room.
I had several scary moments. The ones where I jumpted the most was when I am in a room where I didn't have any monster fighting at all and upon geting to a door, I open it not thinking for one second that something might be out there and as soon as the door opens, it's standing like 2 inches away from the door and rushing at me. When this happens, you've guessed it, a few nasty words come out of my mouth !
I've also started to take some habits. You probably have them too.
1) when I see a dead body, I crouch up to it and start hiting it with my fists (sorry for my english) until it vaporises. Doing it with my hands is somehow more satisfying then with a gun or the flashlight. I just don't want to take any chances with it attacking me in the back after I walked by.
2) I now pay more attention to sounds. Breathing, footsteps, harbeats, ... to give me a clue in advance.
3) when entering a room, I tend to slooooowwwwlllyyy enter it, looking both sides of the doorway.
4) for some odd reason, I crouch alot ... :-)
5) for some other odd reason, I tend to not use my pistol even if I know that its the best choice for long distance zombies. Hummm, mental note here ....
6) I tend to hesitate picking up stuffs thinking "I don't want die, mommy !!!"
7) before entering a room, I started to think more often stuffs like "Do I REALY have to go there, mommy ?"
Realizing that the last boss really was that easy. Watching the 45 second ending. Attempting to play multiplayer.
On a serious note, both hallucinations were scary as hell. Hell <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> And the first time I ran into a Hell Knight....owww pain.
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
could you guys like... show some screencaps of the scary stuff ya all talking about i mean, i havnt played doom. could be fun to see the secound you crap your pants! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I only just completed the game (OMG what a game, can't wait to make/play custom maps on it!), so I'd been avoiding this thread till now.
I can safely say I was at my most scared in the build-up to the final battle. It's that resigned feeling, "This is it, I'm just gonna have to do this even if I really, really don't want to." And the way everything feels as though it's all set up <i>for</i> you, like this is your personal parting trail, descending into the depths of nothingness and severing all ties to what you think is reality. The iD secret room was perfectly placed for a quick breather and break from the intenseness. It's a shame the actual boss itself wasn't so scary, but I can understand its difficult to have a truely terrifying foe in this sort of game (especially when he has to make a huge impression in just one encounter).
But overall, undoubtably one of the best FPSs I have ever played, and HL2 is going to have to offer a lot in other areas to come close.
Cool detail: I love the 'red vision' bits, mostly because of how they slow down the ouse movement incredibly, it feels *exactly* like a nightmare where you try and turn towards something unknown thats scaring you but can't.
Man, there are so many cool things about this game that I could go on forever analysing the different aspects of the game-flow and psychological tricks used.
The best thing, I thought, was that all the monsters in the game fit *perfectly* in hell. Once you go through that part of the game, you really do get a sense of how these creatures are in a foreign place to them.
Ahhhh! If only I could play it on MY PC (and not my Dads)...
*Edit* Did anyone else feel extremely angry when looking around the UAC biological specimens room, with the demons in tanks and the video to go along with it? I think that was the moment that I realised just how much Doom3 had drawn me in, because I was actually outraged at the UAC and thinking "you knew all along! YOU KNEW ALL ALONG!!!!"
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
iam soooo split between buying the game and not. i mean, i hear so many great things about it... but i don't know if the scary-scary demonic thing is the right thing for me... i think iam more of a half-life 2 type at this point.
i guess ill play it at a friend some time.. but i dont know if i will buy it. well, time will tell (and my wallet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
Reading through this thread has sort of stunted my playing of Doom 3. I've installed it, but am deciding wether or not to play it (I'm 14). <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<!--QuoteBegin-Crono5788+Aug 19 2004, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5788 @ Aug 19 2004, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unless you know it's going to give you a heart attack, go for it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Lol, it's not that, it's more that I probably won't be able to sleep at night, and I'll have re-occuring nightmares...
I didnt get any sort of nightmares from doom3, only some freaked up parts, sometimes i wake up in the night just thinking about it how ive played it so far. Nothing big really. It gets creepy sure, but i otherwise barely wont react, except i MUST go to bathroom, but im not starting to discuss about that here... Im not that much older than you (15).
<!--QuoteBegin-Ice9+Aug 19 2004, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ice9 @ Aug 19 2004, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Crono5788+Aug 19 2004, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5788 @ Aug 19 2004, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unless you know it's going to give you a heart attack, go for it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Lol, it's not that, it's more that I probably won't be able to sleep at night, and I'll have re-occuring nightmares... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's not a nightmare game like Silent Hill 2 is, it's more of a jumpy and suspense type game.
Maybe not nightmares, but my mind has been playing tricks with me making me think I'm seeing glowing pentagrams on the floor out of the corner of my eye and such :0
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cool detail: I love the 'red vision' bits, mostly because of how they slow down the ouse movement incredibly, it feels *exactly* like a nightmare where you try and turn towards something unknown thats scaring you but can't.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> This really makes sense however i found it a bit frustrating for the player.
Game was fun but I enjoyed HL2 more. I'd also like to point out that I did get startled a bit, but once you get some weapons and once you learn the SG kills everything in under 3 shots except for the hell knights the fear factor vaporates once you learn the monsters should be fearing YOU.
It can be intense though, because you are never sure when/where an enemy will apear.
Overall, however, I found it rather disappointing in many area's.
For one, the AI was terrible, god I wished this game had HL1's AI and it would have been better. For two, it was generally just a mindless slaughterbath.
The hardest enemies in the game started with the grunts. They dealt the most damage and could not be outrun easily, esp. the chaingunners. Fighting on the catwalks in the ruin was a real pain in the *** untill I pulled out the BFG and just decided to screw it. The summoners were tough only if they summoned grunts. And hellknights kinda tough, but only if you didn't have any room for them. I remember one summoner that summoned hellknights in a confined room at one of the levels to the caverens, now that was a tough fight. BFG to the max for that one.
A real turn off for me was when there were too many lightsources, that caused fps to drop from 60 to 20 in one room, where you could open/close the shutters. Opening a door killed a good 15 fps too. Doors for me were the scariest part of the game.
As for ranking the bosses in terms of difficult, they were all jokes with the exception of the Spyder Queens. They were tough as nails and killed you in under a couple of seconds and you couldn't dodge their attacks (to my knowledge anyways).
The first time I fought her I tried to just it down with a machine gun but died, I thought about using the chain gun and so used handgrenades and killed her in about 10 and lived with 22 hp.
When you have to fight two of them at the same time, it took me several tries before I used a cop out method again, which was to BFG one and soul cube the other. If I didn't have those two weapons it probably would have been the hardest fight in any fps game.
The final boss was a joke, he needed to be slightly faster, and the enemies that spawn in... THEY SHOULD HAVE BEEN STRONG ENEMIES, NOT LITTLE IMPS THAT DIE IN A FEW SHOTS! Charging up the soul cube should have been a challenge, not a joke. Also I went into the fight with a charged soul cube so for me it lasted under 2 minutes. Gosh what a let down.
If the enemies that spawned in had been grunts, hell knights, and those big fat blobs that shoot fireballs with two mounted cannons, and cacodemons, now that would have been one hell of a fight. Instead you have imps, wussy little things that crawl on the ground, and are just jokes of enemies. And make it so the CyberDeamon took 10 hits with it not a measily 4.
And my last complaint is that there was waaaaaaaaayyyy too much ammo in this game, the developers must have had some really bad aim to put in this much ammo in the game.
Doom 3 was fun but nothing original, 5/10. The developers could have done much more in the gameplay department that's for sure.
And to anyone who complains it's too dark: Maybe in the first 5 levels, but then after that flashlight isn't really important. You never need the flashlight in combat, esp. since your guns illuminate the whole room and then some.
Also, I pray to god that there is no "quick save" and "quick load" functions in HL2, I can't help but exploit them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->((
Agreed Forlorn. The fact that there is so much ammo and the bosses were all cake makes me not want to play it on nightmare. And multiplayer being utter poop kinda kills the replay value of the whole game.
<!--QuoteBegin-dr.d+Aug 21 2004, 03:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Aug 21 2004, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Agreed Forlorn. The fact that there is so much ammo and the bosses were all cake makes me not want to play it on nightmare. And multiplayer being utter poop kinda kills the replay value of the whole game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh man I completely forgot about nightmare.... what a waste of time.
It turns a shooter into a puzzle game... no thanks !
Besides, to do nightmare you can't miss... ever. I would attempt that at 100 fps, not my craptacular 20-30 in fights I get now.
The too much ammo problem might be because of a trend in all DOOM games where you're just swimming in a boatload of ammo <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
But then again....the Cyber Demon could have been harder. They should really make use of those pentagrams on the floor to summon in Archviles and whatnot. ATM all you get are stupid imps and maggots (I think that's what they're called)
I just pray for a mod which strips a lot of ammo and make the Cyber Demon much more harder via Archviles and Hell Knights.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited August 2004
nightmare was great - I went from an unstoppable killing machine to somebody who actually feared the monsters, because due to the health "problem" they could usually kill me in one hit. This also kept me on my toes and afraid even when I shouldn't have been.
Nightmare seems stupid at first, but you just have to give it a chance. Complaining about getting 20-30 fps in a fight is ridiculous, that framerate is more than playable.
Oh, and I missed, a lot.
[edit] Also, the spider queens are nowhere near as hard as you make them out to be, the guardian put up a much better fight than even two of them at the same time.
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
OMG talk about scary. Dark area, no flash light out. I hear a noise and I think I see something move in one of the shadows. Dead Silence. -Then the noise again. I look around and nothing.
I figure, "wth", toss a flair at my feet for light. Look straight up and OMG!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Yea, I tired out that flare mod. Your grenade ammo is turned into red phosphorus flairs that you can toss around for extra light like in Deus Ex or AvP2. They burn for about 30-45 seconds or something.
I installed some other mods as well to the game so there is less ammo lying around, guns hold a little less but the ammo is a little more powerful.
Pistol now only holds 7 rounds but it does more damage.
I also have a mod so the bodies and blood stay around instead of disapearing when you kill things.
<!--QuoteBegin-Pulse+Aug 21 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Aug 21 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nightmare was great - I went from an unstoppable killing machine to somebody who actually feared the monsters, because due to the health "problem" they could usually kill me in one hit. This also kept me on my toes and afraid even when I shouldn't have been.
Nightmare seems stupid at first, but you just have to give it a chance. Complaining about getting 20-30 fps in a fight is ridiculous, that framerate is more than playable.
Oh, and I missed, a lot.
[edit] Also, the spider queens are nowhere near as hard as you make them out to be, the guardian put up a much better fight than even two of them at the same time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The syperqueens never miss, whereas I didn't get hit once by the guarandian once I figured out how to beat him (use the rocket launcher on seekers for more realible results)
True, its like when youre running through Delta labs 3 or 2, and only voices you hear are spawning imps and betruger laughing all the time. The laugh was creepy at the first part in alpha labs but then it just lost its creepyness.
Comments
I thought that was pretty good for me - I don't like horrors, I was playing all alone in my brothers room, and I'd been playing for about an hour.. That was the decision point, I just upped and left it alone.. heehee.
By the way, the bit I'm talking about [there have been a few "cut to darkness, evil laughter, monsters spawn" parts, and will probably be a few more], is just after where I see the energy machine.. it fires some burst of electrical energy, and i opened the repair tunnel, went into it, and went through the tiny vent hole shaft door thing.. if you know what I mean.
Anyway, that's about it. I don't like it.. I don't like scary games, there's not enough lighting, it's too scary, it's too boring, it's too scary, the environment is repetetive as well as the game, it's too scary, and I don't like it because It's not just a phase in the game that I get past.. the entire game is like this, and it only gets worse. Much worse. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Bring on HL2, where I can run around being happy.. fighting aliens nonetheless, but in a much.. lighter tone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> It's an adventure, not a horror 'alone in the dark' game... Gah, so scary.. Hold me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Ditto the assassin encounters, and most of the Lambda complex.
Man, I need to play HL again. ^^
Thats the only time I really jumped in HL. But man did I ever jump - the last thing you expect there is a freaking Headcrab. A marine, sure. But a good old crabby?
Thats the only time I really jumped in HL. But man did I ever jump - the last thing you expect there is a freaking Headcrab. A marine, sure. But a good old crabby? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
OMG! Yea scared the crap outa me.
In the hl demo HL:Uplink there was a similar moment that gave me the same reaction.
In HL:OpFor , remember those super zombies? They took so many shots to kill and they RAN at you!
EEp remember how they made those loud horrid breathing sounds?
They were rare but I remember one time when I could hear the stupid thing breathing from down the hall.
I pulled out my shotgun and was inching through this narrow winding corridor. I knew it was just somewhere ahead of me and that it would jump out any second.
I round another corner and just see its leg and WHAM It screams and runs right at me from 3 feet away.
I let loose with a double shotgun blast to no affect and just ran backwards as fast as I could blasting away until it died.
OOH scared the living hell out of me. I saved and stopped playing for a week lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ditto the assassin encounters, and most of the Lambda complex.
Man, I need to play HL again. ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm afraid I can't recall that area. I do remember an area with zombies that were eating those dead scientists in a pretty big room (there was a wooden blockade after it, it led to the freezer). But I can't remember any rec area with slaves :/
I remember I used to get really scared of those leaping headcrabs in vents when I first played through HL, hehe.
Cpl.Davis: Yeah, the gonomes. Damn, those things were really scary. The sounds they made and all that. You'd hear them breathing and screaming and whatnot and you'd round the corner and they'd come rushing for you with their arms flailing and that huge mouth in the center of their body shook and bit in the air... damn. /me pets shotgun
Hopefully HL2 will feature something similar <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
HL is pretty cool.
I am not that advanced. I barely started entering the Hydrocon thingy room.
I had several scary moments. The ones where I jumpted the most was when I am in a room where I didn't have any monster fighting at all and upon geting to a door, I open it not thinking for one second that something might be out there and as soon as the door opens, it's standing like 2 inches away from the door and rushing at me. When this happens, you've guessed it, a few nasty words come out of my mouth !
I've also started to take some habits. You probably have them too.
1) when I see a dead body, I crouch up to it and start hiting it with my fists (sorry for my english) until it vaporises. Doing it with my hands is somehow more satisfying then with a gun or the flashlight. I just don't want to take any chances with it attacking me in the back after I walked by.
2) I now pay more attention to sounds. Breathing, footsteps, harbeats, ... to give me a clue in advance.
3) when entering a room, I tend to slooooowwwwlllyyy enter it, looking both sides of the doorway.
4) for some odd reason, I crouch alot ... :-)
5) for some other odd reason, I tend to not use my pistol even if I know that its the best choice for long distance zombies. Hummm, mental note here ....
6) I tend to hesitate picking up stuffs thinking "I don't want die, mommy !!!"
7) before entering a room, I started to think more often stuffs like "Do I REALY have to go there, mommy ?"
On a serious note, both hallucinations were scary as hell. Hell <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> And the first time I ran into a Hell Knight....owww pain.
The initial phase of Delta Labs 1 where you're doing the powerup = gigantically creepy.
"HELP US"
And there is a thousand f***ing things crawling around you, yet you can't shoot the buggers cause they're all outside.
I can safely say I was at my most scared in the build-up to the final battle. It's that resigned feeling, "This is it, I'm just gonna have to do this even if I really, really don't want to." And the way everything feels as though it's all set up <i>for</i> you, like this is your personal parting trail, descending into the depths of nothingness and severing all ties to what you think is reality. The iD secret room was perfectly placed for a quick breather and break from the intenseness. It's a shame the actual boss itself wasn't so scary, but I can understand its difficult to have a truely terrifying foe in this sort of game (especially when he has to make a huge impression in just one encounter).
But overall, undoubtably one of the best FPSs I have ever played, and HL2 is going to have to offer a lot in other areas to come close.
Cool detail: I love the 'red vision' bits, mostly because of how they slow down the ouse movement incredibly, it feels *exactly* like a nightmare where you try and turn towards something unknown thats scaring you but can't.
Man, there are so many cool things about this game that I could go on forever analysing the different aspects of the game-flow and psychological tricks used.
The best thing, I thought, was that all the monsters in the game fit *perfectly* in hell. Once you go through that part of the game, you really do get a sense of how these creatures are in a foreign place to them.
Ahhhh! If only I could play it on MY PC (and not my Dads)...
*Edit*
Did anyone else feel extremely angry when looking around the UAC biological specimens room, with the demons in tanks and the video to go along with it? I think that was the moment that I realised just how much Doom3 had drawn me in, because I was actually outraged at the UAC and thinking "you knew all along! YOU KNEW ALL ALONG!!!!"
i guess ill play it at a friend some time.. but i dont know if i will buy it. well, time will tell (and my wallet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
How scary it is depends on what kind of person you are. Unless you know it's going to give you a heart attack, go for it.
Lol, it's not that, it's more that I probably won't be able to sleep at night, and I'll have re-occuring nightmares...
Lol, it's not that, it's more that I probably won't be able to sleep at night, and I'll have re-occuring nightmares... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's not a nightmare game like Silent Hill 2 is, it's more of a jumpy and suspense type game.
I doubt it'll give you nightmares.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cool detail: I love the 'red vision' bits, mostly because of how they slow down the ouse movement incredibly, it feels *exactly* like a nightmare where you try and turn towards something unknown thats scaring you but can't.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This really makes sense however i found it a bit frustrating for the player.
It can be intense though, because you are never sure when/where an enemy will apear.
Overall, however, I found it rather disappointing in many area's.
For one, the AI was terrible, god I wished this game had HL1's AI and it would have been better. For two, it was generally just a mindless slaughterbath.
The hardest enemies in the game started with the grunts. They dealt the most damage and could not be outrun easily, esp. the chaingunners. Fighting on the catwalks in the ruin was a real pain in the *** untill I pulled out the BFG and just decided to screw it. The summoners were tough only if they summoned grunts. And hellknights kinda tough, but only if you didn't have any room for them. I remember one summoner that summoned hellknights in a confined room at one of the levels to the caverens, now that was a tough fight. BFG to the max for that one.
A real turn off for me was when there were too many lightsources, that caused fps to drop from 60 to 20 in one room, where you could open/close the shutters. Opening a door killed a good 15 fps too. Doors for me were the scariest part of the game.
As for ranking the bosses in terms of difficult, they were all jokes with the exception of the Spyder Queens. They were tough as nails and killed you in under a couple of seconds and you couldn't dodge their attacks (to my knowledge anyways).
The first time I fought her I tried to just it down with a machine gun but died, I thought about using the chain gun and so used handgrenades and killed her in about 10 and lived with 22 hp.
When you have to fight two of them at the same time, it took me several tries before I used a cop out method again, which was to BFG one and soul cube the other. If I didn't have those two weapons it probably would have been the hardest fight in any fps game.
The final boss was a joke, he needed to be slightly faster, and the enemies that spawn in... THEY SHOULD HAVE BEEN STRONG ENEMIES, NOT LITTLE IMPS THAT DIE IN A FEW SHOTS! Charging up the soul cube should have been a challenge, not a joke. Also I went into the fight with a charged soul cube so for me it lasted under 2 minutes. Gosh what a let down.
If the enemies that spawned in had been grunts, hell knights, and those big fat blobs that shoot fireballs with two mounted cannons, and cacodemons, now that would have been one hell of a fight. Instead you have imps, wussy little things that crawl on the ground, and are just jokes of enemies. And make it so the CyberDeamon took 10 hits with it not a measily 4.
And my last complaint is that there was waaaaaaaaayyyy too much ammo in this game, the developers must have had some really bad aim to put in this much ammo in the game.
Doom 3 was fun but nothing original, 5/10. The developers could have done much more in the gameplay department that's for sure.
And to anyone who complains it's too dark: Maybe in the first 5 levels, but then after that flashlight isn't really important. You never need the flashlight in combat, esp. since your guns illuminate the whole room and then some.
Also, I pray to god that there is no "quick save" and "quick load" functions in HL2, I can't help but exploit them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->((
Oh man I completely forgot about nightmare.... what a waste of time.
It turns a shooter into a puzzle game... no thanks !
Besides, to do nightmare you can't miss... ever. I would attempt that at 100 fps, not my craptacular 20-30 in fights I get now.
But then again....the Cyber Demon could have been harder. They should really make use of those pentagrams on the floor to summon in Archviles and whatnot. ATM all you get are stupid imps and maggots (I think that's what they're called)
I just pray for a mod which strips a lot of ammo and make the Cyber Demon much more harder via Archviles and Hell Knights.
Nightmare seems stupid at first, but you just have to give it a chance. Complaining about getting 20-30 fps in a fight is ridiculous, that framerate is more than playable.
Oh, and I missed, a lot.
[edit] Also, the spider queens are nowhere near as hard as you make them out to be, the guardian put up a much better fight than even two of them at the same time.
Dark area, no flash light out. I hear a noise and I think I see something move in one of the shadows.
Dead Silence.
-Then the noise again. I look around and nothing.
I figure, "wth", toss a flair at my feet for light. Look straight up and OMG!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Yea, I tired out that flare mod. Your grenade ammo is turned into red phosphorus flairs that you can toss around for extra light like in Deus Ex or AvP2. They burn for about 30-45 seconds or something.
I installed some other mods as well to the game so there is less ammo lying around, guns hold a little less but the ammo is a little more powerful.
Pistol now only holds 7 rounds but it does more damage.
I also have a mod so the bodies and blood stay around instead of disapearing when you kill things.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Nightmare seems stupid at first, but you just have to give it a chance. Complaining about getting 20-30 fps in a fight is ridiculous, that framerate is more than playable.
Oh, and I missed, a lot.
[edit] Also, the spider queens are nowhere near as hard as you make them out to be, the guardian put up a much better fight than even two of them at the same time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The syperqueens never miss, whereas I didn't get hit once by the guarandian once I figured out how to beat him (use the rocket launcher on seekers for more realible results)
Now Doom 3 just looks pathetic :X
I especially hate that sick-looking nerd guy that keeps saying stuff as you're running around through the base and through hell.
"You won't escape. You will die here, and your soul will be mine!"
It doesn't make me scared at all, I just want to punch him/the voice actor really hard in the face.