<!--QuoteBegin-Pulse+Aug 4 2004, 12:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Aug 4 2004, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You see, there <i>are</i> empty rooms, very many actually. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Not that it matters though. They still try and force the feeling of creeping death around every corner. Wouldn't it be great just once to walk through a door and find yourself in a brightly lit room with no blood splatters across the walls, no ambient knocking noises, nothing waiting to leap out at you, just a nice calm room to reload your guns and take a breather? To actually look around at the scenery for a moment? Sure, it's not amazing and entertaining for long, but it lets your adrenaline level go down for a bit. THEN when you open the door to the next room and step back into the creepy darkness, it seems so much worse.
That's the art of controlling tension. By continued application of intense moments of pressure and then moments of release, you can raise the pressure much higher than you can otherwise. This is very basic storytelling skill. Watch any good movie, read any good book, this is how they do it. It's because the human mind simply won't accept the continual, unrelenting application of more and more pressure. A real human in the situation the doom marine is in would likely have a nervous breakdown by a few levels in. A player playing the game will simply have a belief breakdown. The suspension of disbelief that makes it fun to mentally put yourself in the place of the marine fragging demons on mars breaks down and doesn't want to play anymore, because it's not being given a moment's rest. You may keep going, but your mind isn't going with you. It's long ago thrown its hands in the air and said 'enough of this crap, I'm going to go think about what to have for dinner.'
It's hard to tell a story like this and keep people's suspension of disbelief working. Stephen King barely manages it in The Shining. (a rare exception - it has almost total rising action from the start of the movie and never lets off, but it works because Stephen King is just that good) Most of the time people just give up and won't go along on the mental journey.
Is any of this making sense to anyone? I get the image of lots of people reading this and saying 'what's this freak going on about?'
The best experience I had with the game was when I came to 2 doors. Then this woman started whispering "Follow me" and you see blood that look like footsteps go towards one of the doors.
I follow it till I reach a door. Then the lights go off for a secound and then turns red. She whispers almost despretly, angry. "They took my baby"
And a baby starts screaming and crying, both me and my friend freaked out.
Really well made. Too bad the rest of the game was not that "great"
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited August 2004
There were plenty of places that I felt sort of safe, and quite a few empty rooms with bright light. Over half of the game was "30 seconds of safeness, OMG MONSTER ATTACK, 30 seconds of safeness..." Sure you never <i>really</i> felt safe, but the tension did go down every once and a while, it just didn't completely go away.
Also, there was only one battle in the entire game in which you were forced to fight in complete darkness, and even then you could use the imps as light when they threw their fireballs at you.
<!--QuoteBegin-BobTheJanitor+Aug 4 2004, 03:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Aug 4 2004, 03:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Pulse+Aug 4 2004, 12:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Aug 4 2004, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You see, there <i>are</i> empty rooms, very many actually. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Not that it matters though. They still try and force the feeling of creeping death around every corner. Wouldn't it be great just once to walk through a door and find yourself in a brightly lit room with no blood splatters across the walls, no ambient knocking noises, nothing waiting to leap out at you, just a nice calm room to reload your guns and take a breather? To actually look around at the scenery for a moment? Sure, it's not amazing and entertaining for long, but it lets your adrenaline level go down for a bit. THEN when you open the door to the next room and step back into the creepy darkness, it seems so much worse. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> EnPro was, without a doubt, the best levels I've EVER seen.
The moving automated machinery, the blue glow of arcing electrical plasma, the complex procedures casting eerie shadows... I don't think I've ever actually seen automated machinery that complex in a game before. It felt like Terminator 1.
<!--QuoteBegin-Pulse+Aug 4 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Aug 4 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There were plenty of places that I felt sort of safe, and quite a few empty rooms with bright light. Over half of the game was "30 seconds of safeness, OMG MONSTER ATTACK, 30 seconds of safeness..." Sure you never <i>really</i> felt safe, but the tension did go down every once and a while, it just didn't completely go away.
Also, there was only one battle in the entire game in which you were forced to fight in complete darkness, and even then you could use the imps as light when they threw their fireballs at you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Right at the beginning when you get the shotgun, you move into a very very dark room, and a zombie marine shoots at you with his shotgun. Of course, I can't see at all without the flashlight. So there were these sporadic blasts of light, it felt like the Doom Comic again - MIGHT MAKES LIGHT! AND IM FEELING MIGHTY!
My best bit was grabbing the Bezerker power-up, opening big hellish doors and then sparking the Hellknight on the other side out in a single punch to the chin. I was rather satisfied.
The best experience I had with the game was when I came to 2 doors. Then this woman started whispering "Follow me" and you see blood that look like footsteps go towards one of the doors.
I follow it till I reach a door. Then the lights go off for a secound and then turns red. She whispers almost despretly, angry. "They took my baby"
And a baby starts screaming and crying, both me and my friend freaked out.
Really well made. Too bad the rest of the game was not that "great" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Just imagining that gave me the creeps. I never was more than moderately interested in D3, but now... I WANT THIS GAME!
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
The part with the crane...i wanted to pick up more stuff.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (would a screenie be considered a spoiler?)
I have been playing doom 3 for about 5 hours now and I need to go change my pants <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I can't wait for it to get released in the UK next week so I can play on-line <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> And the mods will be great too.
Why does everyone think that its only possable to like <b>either</b> doom 3 or HL2? its very childish
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
I personally played for about an hour or a half an hour, and jumped around 4 times during it... The enemy placement started getting really predictable, and the dark more annoying than it was setting the mood. The flashlight was an ok idea, but it bothers me that you can't use it as well as a gun. I mean it makes sense witht he bigger ones, but the pistol is such a light weapon, it could easily be done with one hand while the other is holding a flashlight.
I didn't really like how the weapons felt, and the constant tension, as other people mentioned, started to get less scary and more boring.
It just started getting very repetitive.
Maybe it's just me, and maybe I just can't be entertained very well by single player games.
The graphics didn't really stun me all that much. The level design is too hard to understand where you're going, you lose complete sense of direction... but the detail of the levels is quite good...
I can't wait for HL2, I hope it'll be better then this. Comparing the trailers for each I think it will.
i need a little help figuring out the code to the martian buddy crate near the soul cube scanner thingy i found a crate but i cant open it i tried the code of 508 and that didnt work any ideas?
o ok thanks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Mods? As in...someone could make a SS2 mod for this? God, I loved the story in that game. The way you picked it up was really great too, with the comms coming through your PDA. Never did get to see the ending though, my game crashed during the boss battle- the last time I saved was in the Body of the Many, and I didn't have the heart to go through Shodan's lair all over again.
Back On Topic, I've been playing, and it seems very nice. Seeing as I've been playing half life and it's mods exclusively for the past few months, the graphics are(to me) mind blowing. Playing it made me realize what an HL2 fanboy I have been. How could I have been so blind? Good games are good games, it doesn't matter who they're made by or what franchise they continue, as long as they're good. I might actually have to buy this game, or start living at my friend's house. One of the two.
Doom3 is teh sux, i want ns on this engine tho... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
GameSpot strikes again: 8.5. I love GameSpot, they almost always seem to deliver a verdict that I agree with. Especially Greg Kasavin. The fact that it was such a huge undertaking and was hyped so much will make sure id gets a ton of money from it. These big deal releases are seldom bad (Doom 3 is great) but it's just a matter of not being unbelievably great.
<!--QuoteBegin-CrS+Aug 4 2004, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrS @ Aug 4 2004, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom3 is teh sux <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I really haven’t seen much to support that. I find myself in anticipation of the next step, giddy to find out what horrors await in the delta labs.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
I found a secret room right before the end boss, but it didn't have anything to do with Wolfenstein or Commander Keen, it was just a PDA with thanks from a bunch of people at ID.
How do I do the super turkey puncher thing? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Just click the screen and smack the turkey. Simple. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Just completed it, the Cyberdemon is a beast although I'd prefer to hammer him into submission with firepower rather than being forced to use the Soul Cube. Loved the atmosphere leading up to the end fight though, I was really anticipating it.
Oh, and aren't the Vagary spiders (the kind of mini-bosses) from Quake 1?
i just got into hell and i hate the fact that i lost all my guns <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-Chrono+Aug 5 2004, 04:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Aug 5 2004, 04:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i just got into hell and i hate the fact that i lost all my guns <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
120 pistol 306 shotgun 600 ar 300 chaingun 22 nades 500 plasma 100 rockets 16 bfg <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Don't forget the chainsaw. You'll never get it back <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->.
Atmosphere: 110% The atmosphere just <b>oozes</b> from the walls (right next to the blood and demonic markings). Definitely the strongest aspect of the game.
Graphics: 98% (Subjective) I give the graphics a 98 because my PC has the horsepower to handle Doom 3 on high settings at 1024x768 resolution(medium settings at 1600x1200). The weapons, the monsters, even the map models are all superbly done and very well detailed.
Sound: 94% Another strong point of the game. There will definitely be times when you topple backwards out of your chair from a sudden shriek from a demon leaping out of the shadows, or the sound of a woman's voice begging you to save her.
Level Design: 95% The maps' structure, textures, and grittyness definitely give off a feeling of impending doom ( <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) and that trapped feeling you get when being in a small, enclosed space. It's especially awesome/scary when a pinky demon bursts out of the wall through some pipes when you least expect it.
Gameplay: 86% Frightning atmosphere, beautiful graphics, awesome sound, superb level design, great gameplay. My only complaints in this area is the repetitiveness of some aspects and the possible lack of replay value. E.g. blast your way through some demons and/or zombies, grab ammo, armor, health, rinse and repeat. Or blast way through demons and or/more demons, grab PDA, unlock door, use console to unlock something else, rinse and repeat. In the aspect of replay value, if you have a photographic memory like me, replay value can take a hit. Other than that, very high marks.
Overall: 94% If you have the horsepower under the case to run this game and you're not afraid to be afraid, or if you just love a great first-person shooter, this game is for you. To quote PC Gamer, "A masterpiece of the art form"
Comments
Not that it matters though. They still try and force the feeling of creeping death around every corner. Wouldn't it be great just once to walk through a door and find yourself in a brightly lit room with no blood splatters across the walls, no ambient knocking noises, nothing waiting to leap out at you, just a nice calm room to reload your guns and take a breather? To actually look around at the scenery for a moment? Sure, it's not amazing and entertaining for long, but it lets your adrenaline level go down for a bit. THEN when you open the door to the next room and step back into the creepy darkness, it seems so much worse.
That's the art of controlling tension. By continued application of intense moments of pressure and then moments of release, you can raise the pressure much higher than you can otherwise. This is very basic storytelling skill. Watch any good movie, read any good book, this is how they do it. It's because the human mind simply won't accept the continual, unrelenting application of more and more pressure. A real human in the situation the doom marine is in would likely have a nervous breakdown by a few levels in. A player playing the game will simply have a belief breakdown. The suspension of disbelief that makes it fun to mentally put yourself in the place of the marine fragging demons on mars breaks down and doesn't want to play anymore, because it's not being given a moment's rest. You may keep going, but your mind isn't going with you. It's long ago thrown its hands in the air and said 'enough of this crap, I'm going to go think about what to have for dinner.'
It's hard to tell a story like this and keep people's suspension of disbelief working. Stephen King barely manages it in The Shining. (a rare exception - it has almost total rising action from the start of the movie and never lets off, but it works because Stephen King is just that good) Most of the time people just give up and won't go along on the mental journey.
Is any of this making sense to anyone? I get the image of lots of people reading this and saying 'what's this freak going on about?'
The best experience I had with the game was when I came to 2 doors. Then this woman started whispering "Follow me" and you see blood that look like footsteps go towards one of the doors.
I follow it till I reach a door. Then the lights go off for a secound and then turns red. She whispers almost despretly, angry. "They took my baby"
And a baby starts screaming and crying, both me and my friend freaked out.
Really well made. Too bad the rest of the game was not that "great"
Also, there was only one battle in the entire game in which you were forced to fight in complete darkness, and even then you could use the imps as light when they threw their fireballs at you.
Not that it matters though. They still try and force the feeling of creeping death around every corner. Wouldn't it be great just once to walk through a door and find yourself in a brightly lit room with no blood splatters across the walls, no ambient knocking noises, nothing waiting to leap out at you, just a nice calm room to reload your guns and take a breather? To actually look around at the scenery for a moment? Sure, it's not amazing and entertaining for long, but it lets your adrenaline level go down for a bit. THEN when you open the door to the next room and step back into the creepy darkness, it seems so much worse. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
EnPro was, without a doubt, the best levels I've EVER seen.
The moving automated machinery, the blue glow of arcing electrical plasma, the complex procedures casting eerie shadows... I don't think I've ever actually seen automated machinery that complex in a game before. It felt like Terminator 1.
Also, there was only one battle in the entire game in which you were forced to fight in complete darkness, and even then you could use the imps as light when they threw their fireballs at you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Right at the beginning when you get the shotgun, you move into a very very dark room, and a zombie marine shoots at you with his shotgun. Of course, I can't see at all without the flashlight. So there were these sporadic blasts of light, it felt like the Doom Comic again - MIGHT MAKES LIGHT! AND IM FEELING MIGHTY!
The best experience I had with the game was when I came to 2 doors. Then this woman started whispering "Follow me" and you see blood that look like footsteps go towards one of the doors.
I follow it till I reach a door. Then the lights go off for a secound and then turns red. She whispers almost despretly, angry. "They took my baby"
And a baby starts screaming and crying, both me and my friend freaked out.
Really well made. Too bad the rest of the game was not that "great" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just imagining that gave me the creeps. I never was more than moderately interested in D3, but now... I WANT THIS GAME!
I can't wait for it to get released in the UK next week so I can play on-line <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And the mods will be great too.
Why does everyone think that its only possable to like <b>either</b> doom 3 or HL2? its very childish
I didn't really like how the weapons felt, and the constant tension, as other people mentioned, started to get less scary and more boring.
It just started getting very repetitive.
Maybe it's just me, and maybe I just can't be entertained very well by single player games.
The graphics didn't really stun me all that much. The level design is too hard to understand where you're going, you lose complete sense of direction... but the detail of the levels is quite good...
I can't wait for HL2, I hope it'll be better then this. Comparing the trailers for each I think it will.
Back On Topic, I've been playing, and it seems very nice. Seeing as I've been playing half life and it's mods exclusively for the past few months, the graphics are(to me) mind blowing. Playing it made me realize what an HL2 fanboy I have been. How could I have been so blind? Good games are good games, it doesn't matter who they're made by or what franchise they continue, as long as they're good.
I might actually have to buy this game, or start living at my friend's house. One of the two.
I really haven’t seen much to support that. I find myself in anticipation of the next step, giddy to find out what horrors await in the delta labs.
All you have to do is hold down the mouse button and sprint through the whole level, slicing enemies on the way past.
I beat the Monorail in like... 10 minutes. XD
Oh, and aren't the Vagary spiders (the kind of mini-bosses) from Quake 1?
120 pistol
306 shotgun
600 ar
300 chaingun
22 nades
500 plasma
100 rockets
16 bfg
120 pistol
306 shotgun
600 ar
300 chaingun
22 nades
500 plasma
100 rockets
16 bfg <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't forget the chainsaw. You'll never get it back <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->.
Atmosphere: 110% The atmosphere just <b>oozes</b> from the walls (right next to the blood and demonic markings). Definitely the strongest aspect of the game.
Graphics: 98% (Subjective) I give the graphics a 98 because my PC has the horsepower to handle Doom 3 on high settings at 1024x768 resolution(medium settings at 1600x1200). The weapons, the monsters, even the map models are all superbly done and very well detailed.
Sound: 94% Another strong point of the game. There will definitely be times when you topple backwards out of your chair from a sudden shriek from a demon leaping out of the shadows, or the sound of a woman's voice begging you to save her.
Level Design: 95% The maps' structure, textures, and grittyness definitely give off a feeling of impending doom ( <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) and that trapped feeling you get when being in a small, enclosed space. It's especially awesome/scary when a pinky demon bursts out of the wall through some pipes when you least expect it.
Gameplay: 86% Frightning atmosphere, beautiful graphics, awesome sound, superb level design, great gameplay. My only complaints in this area is the repetitiveness of some aspects and the possible lack of replay value. E.g. blast your way through some demons and/or zombies, grab ammo, armor, health, rinse and repeat. Or blast way through demons and or/more demons, grab PDA, unlock door, use console to unlock something else, rinse and repeat. In the aspect of replay value, if you have a photographic memory like me, replay value can take a hit. Other than that, very high marks.
Overall: 94% If you have the horsepower under the case to run this game and you're not afraid to be afraid, or if you just love a great first-person shooter, this game is for you. To quote PC Gamer, "A masterpiece of the art form"