>> Typical playtests involved RP that would max out at around 120. I'm seeing games out there that are maxing out at 900, and I'm hearing about games that are maxing out at 3000. Flayra is working on this.
This RP problem throws the entire game out of whack. Marines can spam turrets, HMGs, and HA like crazy, and this makes it easy for them to win. <<
I can attest to this, I just finished a game as commander where the RPs spawned rather fast (At the height we had at least 2000 RPs), it made it very easy to just drop 5 turrets in a room, push to the next room, drop a few more turrets and some siege turrets and move on. Slower RPspawn would definately help balance the game.
Also, I think it should get better as time goes on. I recall once tonight when I and two other cloaked Fades ambushed a squad of marines that ran right by us. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Theres a few simple problems and no one can really be blamed, bugs crop up:
No team-autobalancing. Bug causing server performance to go down. RP 'changes' causing spam. Lack of VAC support.
Otherwise I find that balancing wise it's great. You need diversity, you need to listen to your fellow teammates (marine and alien) and you have to stop trying to take my third hive ######!
...
I mean... as a gorge I had the highest kills in the game with my turrents. As a skulk even if I died sometimes I felt good about taking out that ENTIRE TURRENT FACTORY and HMG toting marine building it and causing them TONS of RP loss <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Give it a little time everyone, you gotta learn to bite a marine's leg off before you can fly a mile as a lerk <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Comments
This RP problem throws the entire game out of whack. Marines can spam turrets, HMGs, and HA like crazy, and this makes it easy for them to win. <<
I can attest to this, I just finished a game as commander where the RPs spawned rather fast (At the height we had at least 2000 RPs), it made it very easy to just drop 5 turrets in a room, push to the next room, drop a few more turrets and some siege turrets and move on. Slower RPspawn would definately help balance the game.
Also, I think it should get better as time goes on. I recall once tonight when I and two other cloaked Fades ambushed a squad of marines that ran right by us. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
No team-autobalancing.
Bug causing server performance to go down.
RP 'changes' causing spam.
Lack of VAC support.
Otherwise I find that balancing wise it's great. You need diversity, you need to listen to your fellow teammates (marine and alien) and you have to stop trying to take my third hive ######!
...
I mean... as a gorge I had the highest kills in the game with my turrents. As a skulk even if I died sometimes I felt good about taking out that ENTIRE TURRENT FACTORY and HMG toting marine building it and causing them TONS of RP loss <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Give it a little time everyone, you gotta learn to bite a marine's leg off before you can fly a mile as a lerk <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->