Cs: Source
<div class="IPBDescription">Well I've played it</div> I wandered on down to Ye Olde' Intraweb Cafe today to check out CS: Source, not so much for the CS as for the Source.
For starters, the graphics weren't that differant. Sure, they were a bit more polished, and the only map available, de_dust, did look prettier. But I wasn't blown away.
Smoke grenades did look fantastic however. Looking at the smoke from the outside was great, but when you walked into it the effect was astounding. It really acted and looked like smoke.
Objects in the environment. Dust was littered with cans, besa bricks, tires, old glass bottles and soft drink containers. You could kick them around or shoot them. They acted very well; a shotgun would really knock an old oil drum around, but a glock would barely shift it. Grenades caused a gratifying movement of objects. Shooting also left bullet holes and kicked up sparks when they hit metal, black clouds when you hit tires, grey clouds when you hit besa bricks.
The disappointing thing was that virtually nothing broke apart. I found only one destructable object, the lid off a cane basket, and it only split along a pre-determined line. it always split the same way no matter where I hit it. It felt annoying to pump 32 shotgun shells point blank into a besa brick and literally cover the thing in bullet-holes only for it to suffer no lack in structural integrity.
NS on Source though would be incredible. The engine does look and feel supurb, it's just that CS and de_dust are rather poor ways to show off the engine.
If you too have played CS:Source, don't hestiate to post your thoughts in here!
For starters, the graphics weren't that differant. Sure, they were a bit more polished, and the only map available, de_dust, did look prettier. But I wasn't blown away.
Smoke grenades did look fantastic however. Looking at the smoke from the outside was great, but when you walked into it the effect was astounding. It really acted and looked like smoke.
Objects in the environment. Dust was littered with cans, besa bricks, tires, old glass bottles and soft drink containers. You could kick them around or shoot them. They acted very well; a shotgun would really knock an old oil drum around, but a glock would barely shift it. Grenades caused a gratifying movement of objects. Shooting also left bullet holes and kicked up sparks when they hit metal, black clouds when you hit tires, grey clouds when you hit besa bricks.
The disappointing thing was that virtually nothing broke apart. I found only one destructable object, the lid off a cane basket, and it only split along a pre-determined line. it always split the same way no matter where I hit it. It felt annoying to pump 32 shotgun shells point blank into a besa brick and literally cover the thing in bullet-holes only for it to suffer no lack in structural integrity.
NS on Source though would be incredible. The engine does look and feel supurb, it's just that CS and de_dust are rather poor ways to show off the engine.
If you too have played CS:Source, don't hestiate to post your thoughts in here!
Comments
Just thought I'd point that out.
As far as breaking things go, Valve has been saying for a year and a half that things only break on pre-determined paths (or into submodels or whatever). As far as there not being a lot of things to break, well, each thing takes up more bandwidth, and if you litter a level with trash and other things to interact with that can really, really, REALLY spike your network usage.
They probably dissppear. Keeping them all there would require polycounts out the butt, and thus, CPU of 9ghz <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I myself am getting the CS:S beta in 2 days when it is released to us CZ folk. Hopefully it'll be as good as its supposed to be.
Anyone have a copy they want to sell? heh
Anyone have a copy they want to sell? heh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I bought CZ for the same reason. If I were you, I'd just get it now. CZ is actually quite fun when you keep out of mind that its CS. Really, CS is a good game, just has stupid players. When you take out the stupid folk, CS = fun!
It was meh.
I'd go into detail about how I played it, but I dislike breaking rules ~
It was meh.
I'd go into detail about how I played it, but I dislike breaking rules ~ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:white'>Snip.</span>
I really hate the look of the new player animations. That's the first thing i hope either valve or some good animators change.
Anyone have a copy they want to sell? heh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes I do how much do want to pay
yes the guns stay there, the w and p models are lower poly though i think, but they still look good, yes you can shoot them and they move, same with bodies...
the physics are great, heavy things vs light things and how they interact... you cant ride or get ontop of anything tho as it sort of like.. pushes you off and sends they object flying out from uner you...
the blood is good, not too much, not too little.. the graphics, i think, are outstanding, very detailed... the new flashlight is cool, no more glowing bodies, but it does glitch when you shine it on the textures and stuff...
bottles also break
one thing about the game that REALLY pisses me off is the flashbangs, they give you such freaking headaches, and sometimes they mess up and leave your ears ringing for the rest of the game, but that will (has?) be fixed...
i guess thats all i have to say unless theres more questions
oh btw the awp is just as ****... i think? and the autosniper is alot easier to aim
thats one reason you wont find me playin css for long, unless i want my eyes to explode from the blinding light :/
Oh well I probably end up stacking all the pusheable items into one corner of the map only to start pushing them back towards the other side of the map, just because I can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I can see the future from there,
"Lololol flashbang spamzorz!"
Or maybe no flashbang servers?
edit: the maps are still pretty blocky... :/
edit: the maps are still pretty blocky... :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
On the average, BUILDINGS are blocky.