That last picture [the bomb]... notice the AWP lying on flat ground, where there is no flat ground <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I would have thought that would be one of the first things they'd fix...
The graphics look... appealing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I'll definitely play it a bit, because it looks so sexy, and looks like it will feel sexy.. but it's still the same game.
Edit: I was slow on the post. I meant, of course, this picture. <a href='http://www.unknownworlds.com/forums/uploads//post-10-1092543884.jpg' target='_blank'>http://www.unknownworlds.com/forums/up...-1092543884.jpg</a>
Keep in mind this was on a direct x 8 card. And even there it was just stunning, the screenies are like, 40% of the real quality. I can't wait for my Radeon 9800 now :\
<!--QuoteBegin-Mantrid+Aug 15 2004, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 15 2004, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On the average, BUILDINGS are blocky. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that sentence didn't make much sense, but anyway, they could have rounded the corners a bit. that arch in the smoke pictures is pretty jaggy too...
They let me use my machine for comparison factor but only for a couple minutes.
Heres a general idea of waht you can expect performance wise. I have a 2700+ XP @2.2ghz, 512 DDR, GF4 Ti4200 128DDR. Just running around I got 100fps constantly, although with alot on the screen I dipped to 45~. That shall change with the radeon but I'd say thats still pretty good
Nononono the awp isn't laying flat. I tossed it to try and show that the guns bounce and flop around when thrown. I tossed it at a wall and it landed on the buttstock (I took the ss) then it fell over. (look at the shadow)
Ooh. That makes me feel warm and tingly inside. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
As long as they physics aren't as exaggerated as Deus Ex: Invisible War. I had a crapload of fun tossing bodies 70-80 feet in the air, while flaming. And running around in Cairo I killed so many people by bouncing flaming barrels into them. Run into a box and it flew across the room...
As long as HL2 physics are realistic, like they sound to be from this thread, that's good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-username+Aug 14 2004, 08:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (username @ Aug 14 2004, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mantrid+Aug 15 2004, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 15 2004, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On the average, BUILDINGS are blocky. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> that sentence didn't make much sense, but anyway, they could have rounded the corners a bit. that arch in the smoke pictures is pretty jaggy too... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It does make sense. I'm pointing out that most real-life buildings look blocky.
And CWAG just said that there were no jaggies in-game, its (I would guess) because of image compression.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um... wouldn't that just be a white screen?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> A DX9 white screen, foo'.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i still don't think that sentence made sense... "On the average, BUILDINGS are blocky"?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
On the average, Most of the time/The majority of the time...
BUILDINGS Buildings...
are blocky Are rectangular.
So we get:
Most of the time, buildings are rectangular.
EDIT for Tommy: Probably not <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I think he meant that buildings in real life are blocky, so they should be in-game. This confusion could've been avoided if he had emphasized the ARE rather than BUILDINGS.
<!--QuoteBegin-Mantrid+Aug 15 2004, 12:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 15 2004, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um... wouldn't that just be a white screen? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nope. You know when you stare into the sun you see "artifacts" of your surroundings? Yep. Theres that effect after the white flash that lasts 2-3 seconds. And your "ears" ring.
<!--QuoteBegin-username+Aug 14 2004, 09:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (username @ Aug 14 2004, 09:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jpeg compression doesn't magically make corners look sharper, they are clearly 90 degree corners. just one block. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Corners aren't "jaggies". I thought you were talking about actual jaggies.
And i agree that the edges of things should have just a tiny bevel, just something to make it not so "if you fall against this corner, you're going to get cut in half". Apart from that, I love it. Any videos??
Oh, funny story. Im not sure if it was a bug but I tossed a grenade at the middle bottleneck in Dust and it didnt kill any CTs, however a small aluminum can flew from the blast, smacked a CT in the head and he died. It said "So and so received -119 damage from World."
<!--QuoteBegin-CommunistWithAGun+Aug 14 2004, 09:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Aug 14 2004, 09:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, funny story. Im not sure if it was a bug but I tossed a grenade at the middle bottleneck in Dust and it didnt kill any CTs, however a small aluminum can flew from the blast, smacked a CT in the head and he died. It said "So and so received -119 damage from World." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wow...
Ryo-Ohki, Scythe and I went to the le old cybar cafe as well, It was impressive but its still cs and the game play is still boring as hell. Atleast they upgraded the p90s damage but, that really anoyed me. In real life the p90 can almost saw you in half O_O.
Huh? In *real life*? CS Isn't realistic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Damage, health, etc, none of that is even remotely realistic... The guns should vary in accuracy, speed, and weight, not "How many clips you have to put into a guy to take 76/100 health from him".. Bah.
But gameplay > realism, right? Wait.. this is CS... nevermind, then.
It looks pretty, feels pretty, but it's still the same old mucky game.
Comments
Like the bouncing awp? Yeah in game there were no jaggies.
The graphics look... appealing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I'll definitely play it a bit, because it looks so sexy, and looks like it will feel sexy.. but it's still the same game.
Edit: I was slow on the post. I meant, of course, this picture. <a href='http://www.unknownworlds.com/forums/uploads//post-10-1092543884.jpg' target='_blank'>http://www.unknownworlds.com/forums/up...-1092543884.jpg</a>
that sentence didn't make much sense, but anyway, they could have rounded the corners a bit. that arch in the smoke pictures is pretty jaggy too...
Heres a general idea of waht you can expect performance wise. I have a 2700+ XP @2.2ghz, 512 DDR, GF4 Ti4200 128DDR. Just running around I got 100fps constantly, although with alot on the screen I dipped to 45~. That shall change with the radeon but I'd say thats still pretty good
Ooh. That makes me feel warm and tingly inside. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
As long as HL2 physics are realistic, like they sound to be from this thread, that's good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
that sentence didn't make much sense, but anyway, they could have rounded the corners a bit. that arch in the smoke pictures is pretty jaggy too... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It does make sense. I'm pointing out that most real-life buildings look blocky.
And CWAG just said that there were no jaggies in-game, its (I would guess) because of image compression.
i still don't think that sentence made sense... "On the average, BUILDINGS are blocky"?
A DX9 white screen, foo'.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i still don't think that sentence made sense... "On the average, BUILDINGS are blocky"?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
On the average,
Most of the time/The majority of the time...
BUILDINGS
Buildings...
are blocky
Are rectangular.
So we get:
Most of the time, buildings are rectangular.
EDIT for Tommy: Probably not <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Solved, once and for all.
Now lets get back to the CS:S... anybody have any gameplay movies?
Nope. You know when you stare into the sun you see "artifacts" of your surroundings? Yep. Theres that effect after the white flash that lasts 2-3 seconds. And your "ears" ring.
his sentence should have been "on average, buildings are blocky" or "the average building is blocky," or something... sorry im bitching.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On the average, BUILDINGS are blocky<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"on average, buildings are blocky"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Corners aren't "jaggies". I thought you were talking about actual jaggies.
And i agree that the edges of things should have just a tiny bevel, just something to make it not so "if you fall against this corner, you're going to get cut in half". Apart from that, I love it. Any videos??
Wow...
Physics for the win, I guess.
But gameplay > realism, right? Wait.. this is CS... nevermind, then.
It looks pretty, feels pretty, but it's still the same old mucky game.