<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> The placement of mines around base makes sense but not in the sense of overkill. Some around the ip and comm chair, turrets, a little here, a little there, w/e still does not make your base impregnable. The best defense is one that doesn't let aliens into the base at all. Place mines around hives and such to wipe out skulks gorges and wounded lerks. If you're lucky you might get an injured fade. If your Jesus you might get an almost dead onos. <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
<--- To be fair, I *am* jesus <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
But those ideas would suck in NS, sorry. It's a good principle, but having your marines that close to the hive, I would rather set up a PG and siege/sg rush than place a few mines to deter them.
The principle is sound, box in the aliens so you don't *need* to defend your base, however in reality things do not ever turn out the way you expect them to. Like it or not you *will* get skulks harassing your base, and no matter how many mines you drop they will find a way in.
The point is that when they do appear in your base, you wait for a marine to spawn, then jump out of the com chair at the same time and both start firing at the skulk(s).
The skulk then has 3 choices:
1) Continue trying to kill the structure it's biting (if it is biting one)
Advantages - If building is on low HP it could take out a critical building like an early adv. armory or arms lab.
Disadvantages - Ridiculously likely to get shot to hell.
2)Attack the marines
Advantages - If he's a very good skulk, or against very inept marines, he could take them both out, and possibly camp the IP(s) and/or kill a critical building
Disadvantages - He's also very likely to get the crap shot out of him as he tries to close to biting range (you put the IP's as far as physically possible away from the CC, right?). He might get the guy who just spawned, but the com should be that distance again, away from the IP. If you cant shoot a lone, wounded skulk at that range you deserve to die. Also, while the skulk is attempting to close the range to bite the marine, he's gonna have to be dodging mines, because you planted mines around the IP and other critical buildings (adv armory, arms lab) remember?
3) Run like hell
Advantages - Might avoid giving the marines some RFK.... *might*
Disadvantages - Is more likely to die than do anything remotely useful, at best he will escape wounded, have to return to the hive for healing and that will be almsot as bad as waiting in the spawn queue.
So, in effect, the economic use of mines in certain effective places (around IP, around adv armory/arms lab, a few between arms lab/adv armory and IP) can turn an otherwise idyllic place for a skulk to spawn camp, into a deadly killing ground where a skulk suddenly has to worry about 12 things (spawning marine, com, 10 mines) killing him. All at once.
The point is not to make your base impregnable. Because that's playing defensively. If you com defensively you *will* lose. The single best way to defend your base is to make the skulks need to go elsewhere, be it a hive under attack, a series of RT's getting owned.
This was really helpful for me, i get a lot more mine kills now. thanks! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> This should be webbed i think... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
xtcmenJoin Date: 2004-04-20Member: 28040Members, Squad Five Blue
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5) creative mine placement - think how fast skulks come bounding out of caged's Sewer hive... right into this mine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <img src='http://img.photobucket.com/albums/v44/windelkron/ex3.jpg' border='0' alt='user posted image' />
Oh man, I put a mine right there. And i sat in the corner waiting and all of a sudden BOOM! WORKS GREAT!!! I ended up putting the rest of my mines there and got all 4 kills. Thanks a lot man!
<!--QuoteBegin-Ozmosis?+Oct 26 2004, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ozmosis? @ Oct 26 2004, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4 Packs of mines on 1 spot, lure the less intelligent ones onto them = dead onos <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 4 mines only do a total of 500 dmg (or 650 at level 3 weapons), leaving a 1 Hive Onos with a combined hitpoint total of 1400 or so.
<!--QuoteBegin-SaltzBad+Oct 29 2004, 03:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Oct 29 2004, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ozmosis?+Oct 26 2004, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ozmosis? @ Oct 26 2004, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4 <b><u>Packs of mines</b></u> on 1 spot, lure the less intelligent ones onto them = dead onos <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 4 <b><u>mines</b></u> only do a total of 500 dmg (or 650 at level 3 weapons), leaving a 1 Hive Onos with a combined hitpoint total of 1400 or so. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Okay, look at that ^^^ , and then feel stupid.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's in the "Links to FAQ's" topic - which is stickied.
That's good enough for me.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Its not good enough for me though! I want this stickied in the Frontiersmen Strategy Thread!!! rawr. <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
In CO I've found it very effective to place mines on switches <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I've heard skulks run up, see it, and try and slowly sneak up to it and hit the button only to be chunked into a thousand pieces <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Ozmosis?+Oct 29 2004, 04:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ozmosis? @ Oct 29 2004, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4 packs! 4x4! you numpty, what does that mean? GO ON! DO THE MATHEMATICS! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 2000 damage from the mines - ironically enough, the actual Onos HP total is 1900 at 1 Hive without carapace - meaning he's still likely to survive if he gets a) 2 ticks of regen b) redemption or c) carapace. Or god forbid he has a second hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Note : A single 15 res HMG deals 2500 damage. Intentional Onoskilling is definitely not one of the mines strengths, no matter how closely you stack them (not to mention insane weakness to BB or spit at that point).
<!--QuoteBegin-Cujo67+Nov 5 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cujo67 @ Nov 5 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In CO I've found it very effective to place mines on switches <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I've heard skulks run up, see it, and try and slowly sneak up to it and hit the button only to be chunked into a thousand pieces <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Cheap but effective! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Unfortunately rendered useless as parasite switch fun is back in. (Which is a plus)
Good guide SJ, as I said when you posted it (or more acurately, WC posted it,) on our forums.
<!--QuoteBegin-SpaceJesus+Aug 24 2004, 06:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SpaceJesus @ Aug 24 2004, 06:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> either "read the guide when he has written it" or "read his guide when it has been written"
Stamping down on the scum of the universe ....... bad grammar and the misuse of apostrophies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There's no "either...or" in this case, P.C. Grammar.
There are many other examples such as:
When written, read his guide; once he's written it, read his guide; etc. ad nauseam...
---
Has anyone mention the tactic of crouching on IPs while spawn camping. I don't know the technicalities, but I think that it's some sort of sploit.
Also please gammar correct your screenshots (the mine ladder section is barely viewable).
Nice read though, I'll be making use of the stealth mines trickery <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Thread necromnacy! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> But yes, it is a good guide, as has been said.
- placing them offensively around alien res while you knife away. Not only does it smoke the skulk trying to bite you... but it makes killing the RT faster! Then when you build your own RT (with the same mines protecting you) there will (hopefully) be enough mines left around it to give it some sort of protection.
- Protect a marine building a phase... TF... whatever. If that building NEEDs to go up... give out a pack of mines to the marine who is going to build it.
- Fade hit and runs. Yes... when you shoot at the fade, most likely you WILL cause damage. Mines will suppliment your damage, sometimes killing the fade. I can't count the number of times I've escaped a situation as fade low on HP. Generally its good to slap down two mines where you think you'll be when the fade hits your group... and another two mines in seperate directions for when the fade tries to run. Costly? Yes... but so is losing the 3-5 shotguns/HMGs/GLs the group you have is carrying. The mines will force the fade away from you because of the extra healing it must do... giving vital time to weld (which takes a while as HAs)
- Obs guarding. With SC being more and more attractive each day... Obs placed in key locations will negate the alien's key advantage.
And also you need to remember that with 4 mines you can be accessed to almost anywheer if you know how to place em properly.
SO small guide to makinf mine ladders
1. Ask commander to give you mines WITH reason, or you won`t get em.
2. Ask some to come with you while you "build"
3. Find the proper place and watch out for strange architecht, it really can ruine them.
4. Place the mine in about 90 degree to wall, or higher if you need to use it only once(other guy boosts you)
5. Try to put the mines as wide as possible if higher lifeforms want to take them down.
6. Inform commander that you have accomplished your mission and mayb ask pg to that really strange and hard reach place ^^
One place where this owns is the new daimos alien pg room. Just get 3 mines to help you and your friend to that way too good camp pipe and get sg and gl and gg.
Random tip (didn't read the whole post): Sometimes you can place a mine on a box so that it's sideways and the majority of it is floating in the air.
......\ ___.|.| .....|/ .....|
Like this!
This means that the explode zone of the mine is much further in the air than that of a flat mine! It will kill skulks on the side of the box AND on top of it!
xtcmenJoin Date: 2004-04-20Member: 28040Members, Squad Five Blue
The mines you put of the different geometry levels dont work. The skulk just floats right over the mine. The one in sewer is my favorite. works everytime...
Comments
But those ideas would suck in NS, sorry.
It's a good principle, but having your marines that close to the hive, I would rather set up a PG and siege/sg rush than place a few mines to deter them.
The principle is sound, box in the aliens so you don't *need* to defend your base, however in reality things do not ever turn out the way you expect them to. Like it or not you *will* get skulks harassing your base, and no matter how many mines you drop they will find a way in.
The point is that when they do appear in your base, you wait for a marine to spawn, then jump out of the com chair at the same time and both start firing at the skulk(s).
The skulk then has 3 choices:
1) Continue trying to kill the structure it's biting (if it is biting one)
Advantages - If building is on low HP it could take out a critical building like an early adv. armory or arms lab.
Disadvantages - Ridiculously likely to get shot to hell.
2)Attack the marines
Advantages - If he's a very good skulk, or against very inept marines, he could take them both out, and possibly camp the IP(s) and/or kill a critical building
Disadvantages - He's also very likely to get the crap shot out of him as he tries to close to biting range (you put the IP's as far as physically possible away from the CC, right?).
He might get the guy who just spawned, but the com should be that distance again, away from the IP. If you cant shoot a lone, wounded skulk at that range you deserve to die.
Also, while the skulk is attempting to close the range to bite the marine, he's gonna have to be dodging mines, because you planted mines around the IP and other critical buildings (adv armory, arms lab) remember?
3) Run like hell
Advantages - Might avoid giving the marines some RFK.... *might*
Disadvantages - Is more likely to die than do anything remotely useful, at best he will escape wounded, have to return to the hive for healing and that will be almsot as bad as waiting in the spawn queue.
So, in effect, the economic use of mines in certain effective places (around IP, around adv armory/arms lab, a few between arms lab/adv armory and IP) can turn an otherwise idyllic place for a skulk to spawn camp, into a deadly killing ground where a skulk suddenly has to worry about 12 things (spawning marine, com, 10 mines) killing him.
All at once.
The point is not to make your base impregnable. Because that's playing defensively. If you com defensively you *will* lose. The single best way to defend your base is to make the skulks need to go elsewhere, be it a hive under attack, a series of RT's getting owned.
right into this mine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<img src='http://img.photobucket.com/albums/v44/windelkron/ex3.jpg' border='0' alt='user posted image' />
Oh man, I put a mine right there. And i sat in the corner waiting and all of a sudden BOOM! WORKS GREAT!!! I ended up putting the rest of my mines there and got all 4 kills. Thanks a lot man!
That's good enough for me.
4 mines only do a total of 500 dmg (or 650 at level 3 weapons), leaving a 1 Hive Onos with a combined hitpoint total of 1400 or so.
4 <b><u>mines</b></u> only do a total of 500 dmg (or 650 at level 3 weapons), leaving a 1 Hive Onos with a combined hitpoint total of 1400 or so. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Okay, look at that ^^^ , and then feel stupid.
That's good enough for me.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Its not good enough for me though! I want this stickied in the Frontiersmen Strategy Thread!!! rawr. <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
I've heard skulks run up, see it, and try and slowly sneak up to it and hit the button only to be chunked into a thousand pieces <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Cheap but effective!
2000 damage from the mines - ironically enough, the actual Onos HP total is 1900 at 1 Hive without carapace - meaning he's still likely to survive if he gets a) 2 ticks of regen b) redemption or c) carapace. Or god forbid he has a second hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Note : A single 15 res HMG deals 2500 damage. Intentional Onoskilling is definitely not one of the mines strengths, no matter how closely you stack them (not to mention insane weakness to BB or spit at that point).
I've heard skulks run up, see it, and try and slowly sneak up to it and hit the button only to be chunked into a thousand pieces <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Cheap but effective! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Unfortunately rendered useless as parasite switch fun is back in. (Which is a plus)
Good guide SJ, as I said when you posted it (or more acurately, WC posted it,) on our forums.
And thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
or "read his guide when it has been written"
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Stamping down on the scum of the universe ....... bad grammar and the misuse of apostrophies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There's no "either...or" in this case, P.C. Grammar.
There are many other examples such as:
When written, read his guide; once he's written it, read his guide; etc. ad nauseam...
---
Has anyone mention the tactic of crouching on IPs while spawn camping. I don't know the technicalities, but I think that it's some sort of sploit.
Also please gammar correct your screenshots (the mine ladder section is barely viewable).
Nice read though, I'll be making use of the stealth mines trickery <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But yes, it is a good guide, as has been said.
- placing them offensively around alien res while you knife away. Not only does it smoke the skulk trying to bite you... but it makes killing the RT faster! Then when you build your own RT (with the same mines protecting you) there will (hopefully) be enough mines left around it to give it some sort of protection.
- Protect a marine building a phase... TF... whatever. If that building NEEDs to go up... give out a pack of mines to the marine who is going to build it.
- Fade hit and runs. Yes... when you shoot at the fade, most likely you WILL cause damage. Mines will suppliment your damage, sometimes killing the fade. I can't count the number of times I've escaped a situation as fade low on HP. Generally its good to slap down two mines where you think you'll be when the fade hits your group... and another two mines in seperate directions for when the fade tries to run. Costly? Yes... but so is losing the 3-5 shotguns/HMGs/GLs the group you have is carrying. The mines will force the fade away from you because of the extra healing it must do... giving vital time to weld (which takes a while as HAs)
- Obs guarding. With SC being more and more attractive each day... Obs placed in key locations will negate the alien's key advantage.
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
SO small guide to makinf mine ladders
1. Ask commander to give you mines WITH reason, or you won`t get em.
2. Ask some to come with you while you "build"
3. Find the proper place and watch out for strange architecht, it really can ruine them.
4. Place the mine in about 90 degree to wall, or higher if you need to use it only once(other guy boosts you)
5. Try to put the mines as wide as possible if higher lifeforms want to take them down.
6. Inform commander that you have accomplished your mission and mayb ask pg to that really strange and hard reach place ^^
One place where this owns is the new daimos alien pg room. Just get 3 mines to help you and your friend to that way too good camp pipe and get sg and gl and gg.
Random tip (didn't read the whole post): Sometimes you can place a mine on a box so that it's sideways and the majority of it is floating in the air.
......\
___.|.|
.....|/
.....|
Like this!
This means that the explode zone of the mine is much further in the air than that of a flat mine! It will kill skulks on the side of the box AND on top of it!