Mt Is Not The Counter To Sensory!11
BreakfastSausages
Join Date: 2002-12-19 Member: 11148Members
<div class="IPBDescription">a plea to ns players of the world</div> I swear if I see one more person ask for motion tracking in response to sensory chambers I don't know what I will do but it won't be pretty.
Sensory chambers BLOCK motion tracking on skulks in range so going for mt first if you find out they got sens is completely absurd.
Not only that motion tracking first slows you down on armor 1, so you just gave them like 2 extra minutes at least to get focus and own you up and down.
So please please please don't ask for motion tracking when you see a sensory chamber, I just don't think I can stand the time in prison I will have to do for the things I want to do to people when they ask for mt to counter sensory.
Sensory chambers BLOCK motion tracking on skulks in range so going for mt first if you find out they got sens is completely absurd.
Not only that motion tracking first slows you down on armor 1, so you just gave them like 2 extra minutes at least to get focus and own you up and down.
So please please please don't ask for motion tracking when you see a sensory chamber, I just don't think I can stand the time in prison I will have to do for the things I want to do to people when they ask for mt to counter sensory.
Comments
Other than that motion tracking shows NOTHING when the aliens are close to a sensory chamber.
That means that in order to evade motion tracking, not only do they have to be cloaked, but they must <b>walk</b>.
So what would you rather hive? Aliens running circles around you cloaked, or atleast give your marines a fighting chance by making them walk around the map for 7 minutes of the game?
Many people don't know this, run with a sensory chamber near, and wonder why they got owned.
A skulk can run at full speed even with celerity and not show up on motion tracking if they are cloaked by a sensory chamber.
Although the key word here is "cloaked" by the sensory chamber, if you just ran to the sensory and the cloaking has not taken hold yet motion tracking will register untill you become 100% cloaked. Simply being nearby does not instantly turn off the mt.
If you can't provide some reasoning to your argument please stay out of my thread thankyou.
*edit*
No wait dont leave the thread I just realized you are exactly the kind of person that needs to have the information I am trying to get out here. I see that you have joined the forum fairly recently obviously you have been mis-informed regarding motion tracking against sensory. Please go back and re-read my previous posts I assure you the information is correct.
And on top of that I will give you another reason why early motion tracking against sensory is a mistake. While you are researching mt you will not be able to use that observatory to scan, which means there is a pretty good chance you will lose at least one encounter during that time which could have been prevented.
Make a obs in base, get a obs in BOTH free hives. Get armor one and make sure you got a few rines on guard in each hive till you got turrets. (not to many, just a few)
pass out welders fast to keep your 4 max turrets alive. Concentrate on taking RTs down.
So basicly:
obs
2 hive obs/rine lockdown
rts
turrets + welders.
If you lack the rines you turret first but try to keep this to a minimum. Now since they can't get close start teching up weapons like hell.
Remind yourself..a FEW turrets. NO FARMS. techup like hell to weapons.
A skulk standing still, cloaked, in the center of a hallway, will have no trouble at all getting into close range with you. Close quarters combat is where you need armor 1, lest you die before you can react.
The benefits against focus are obvious.
You definately want an obs wherever you want your marines to be safe, like in your base or by phase gates, but that won't get your more rts. Indeed, cowering in MS is a fast way to lose. Armor 1 first, added strength gets you out of your own base, get rts, and then you can afford that obs.
armor upgrades
welders
observatories - pinging
pressing the weak side of map
hive lockdown
electricity
counters to movement:
<b>MOTION TRACKING</b>
obsv at base
pressing the hive
counters to defense:
shotguns
welders
weapon upgrades
rt control
- put an obs everywhere. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
- armor 1 at least
- electrify things
- welders if the marines will weld
- weapon upgrades
- big guns
A skulk can run at full speed even with celerity and not show up on motion tracking if they are cloaked by a sensory chamber.
Although the key word here is "cloaked" by the sensory chamber, if you just ran to the sensory and the cloaking has not taken hold yet motion tracking will register untill you become 100% cloaked. Simply being nearby does not instantly turn off the mt. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just tested this out, and yes I'm wrong.
Could've sworn i've tracked a cloaked skulk before, though. Did MT ever track cloaked skulks?
And regarding strategies to combat the sensory:
Electrify. This is the only situation where electrification strategies is acceptable. They limit alien res, and they can't do a thing about the res nodes until the second hive is up, and by that time they'll last a bit longer and will have paid off well.
Armor upgrades don't go that far, either. 2 focus bites,swipe,gore = dead marine with armor level 1 - 3. You just have to out-tech them before they get a second second hive (assuming that they can surpress the marines enough to get one up).
But what i was saying that HA will elliminate any aliens who have SC , cuz even focus isnt good enough for HA , and when alien attack they get uncloacked anyway
But we are traveling in groups yes? So we will make sure the skulk won't live for a 2nd bite yes?
If a skulk gets close FROM FAR you do something wrong. Ping alot, and use obs.
But we are traveling in groups yes? So we will make sure the skulk won't live for a 2nd bite yes?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The second bite comes less than half a second after the first. How often will the marines kill it in that time?
Add this 2 hive lockdowns with obs...
turn FF on and bite your own hive to death aliens; marines are busy having a party in MS...
Its common for marines to shoot if someone shoots even at nothing.
This is true as unless they have serveral million res to sapm sensories so the entire damn map is cloaked motion is good.
Think like this, skulk is ryunning around with cloacking (RUNNING yes hes not cloaked because there is nothing nearby) Another person warns him of amriens either via SoF of hearing then the stop and cloak, hopwever the marines has picked them up on motion and when the loose the dot they ask the comm to ping the area and bam unclocked skulk = dead.
HOWEVER & BUT (very big ones)
This doenst work on a pub EVER. In clan games its good because most teams only get the three sensory chambers because resources are fairly slow in clan matches unless you are truly dominating.
Hecne they will onyl clock when they get nearby so motion can help you get a vague posistiong of hwere to scan.
I find the counter to SC isn't one item in particualr you have to think and use all the tools at your disposale (hence the MT scan combo).
Also if they have SC electified RT + Obs under the elec range works wonders at chokepoints like RT's in the middle of the map or outside a hive. ALso whenever you go to siege a huive or set up a pg drop an obs nulifies cloaking.
Hmm after all this OB's seem to be the counter (+ some brains though) but you need to use the ob's technoligies in combiation for full effect.
BTW Motion > Silence (USE IT WHEN THEY GET MC) bye bye sneaking silent skulks plus lost of "OMGHAX HOW DID U'S NOHES" for the funny factor.
Sc shows it`s power if rines dont notice it in few frist minutes because they have to adapt completely different strat than the "normal" one.
If you get 3 sc into keylocations of map you can dominate quite easily first 5minutes when the secodn hive should also be coming.....
I Allways land armor1/obs in the first minute so i wont have so mcuh problems with it. BUt if you have wep1 comm (:FF) your screwed....
I think turretfarming and elec rts do pretty good job (never in normal game, but sc first is special strat). Even average hive lockdown (pg + elec rt) is almost impossible to clear with focusfade. Ofcourse a1 is 1st choice (I think it should bve always 1st up)
Also: Best counter to SC is armor1 and massive res control. If they cant get that second hive up, their fades are in trouble. Kill the rts, and youve won the game.
2 hits.
<a href='http://www.teamcri.net/damage' target='_blank'>http://www.teamcri.net/damage</a>
obs counters sensory chamber
its that simple.
dont dismiss mt just because they chose sensory. just set up obs at your main outposts, do some scans, and ask your marines to do a little SC hunting.
but be smart; look at where your marines are being ambushed and probe the area for SCs. make sure the aliens don't get multiple ambush kills off one spot.
Most aliens won't spend like 5 mins walking around the map with cloak on, so they would proberly run and walk(cloak) when they start hearing marines.
Now all you do is TH-I-N-K <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> if the dot stopped just before the cornor where might the alien be? well closing in on you, of cause. Now all you need to do it spot it even with your good eyes and your lmg (spray after it).