D3 = Hl?
<div class="IPBDescription">D3 has stolen Hl formula?</div> I've played doom3 (with my veeeery powerful gf4 ti4200, 800X600!!) and I don't know if other persons have noticed that but the gameplay looks like half-life.
In both games, I found these similarities:
- you are playing like you were working in the base at the begening of the game when things goes wrong
- In half-life, you allways hit locked doors and you must get some scientists hidden somewhere to open it, in doom 3, it is a kind of security pass.
- When you are searching for the security pass, monsters teleports all around you, just like in half-life
- D3's zombies are just like HL's zombies, slow and dumb
- In both games, there is smarter ennemies (marines in hl, zombie-marines in D3)
- In the end you kill a giant monster and save the planet (ok that one is typical to every sci-fi video games) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Did they stolen hl's winning formula or is it just a coincidence?
(D3 is still a excellent horror sci-fi game by the way)
In both games, I found these similarities:
- you are playing like you were working in the base at the begening of the game when things goes wrong
- In half-life, you allways hit locked doors and you must get some scientists hidden somewhere to open it, in doom 3, it is a kind of security pass.
- When you are searching for the security pass, monsters teleports all around you, just like in half-life
- D3's zombies are just like HL's zombies, slow and dumb
- In both games, there is smarter ennemies (marines in hl, zombie-marines in D3)
- In the end you kill a giant monster and save the planet (ok that one is typical to every sci-fi video games) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Did they stolen hl's winning formula or is it just a coincidence?
(D3 is still a excellent horror sci-fi game by the way)
Comments
Yep.
IMO HL actually had an in game story while Doom and Doom 2 had more of a backstory.
And every other zombie in the world.
- you are playing like you were working in the base at the begening of the game when things goes wrong
- In half-life, you allways hit locked doors and you must get some scientists hidden somewhere to open it, in doom 3, it is a kind of security pass.
- When you are searching for the security pass, monsters teleports all around you, just like in half-life
- D3's zombies are just like HL's zombies, slow and dumb
- In both games, there is smarter ennemies (marines in hl, zombie-marines in D3)
- In the end you kill a giant monster and save the planet (ok that one is typical to every sci-fi video games) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wow. This is pretty... wow.
1. If there's an fps where thing don't go horribly wrong after starting out ok, tell me now so I can avoid it.
2. The orginal Doom? Subsequent clones? Quake? System Shock? System Shock 2?
3. Doom kinda.. started that whole trend there. Again.
4. Cuz you know, zombies in every other game are hyperactive acrobats with an IQ of 8 trillion.
5. Some enemies are smarter than others? Like in Far Cry? or Quake 2? Or SS? Hell, even Painkiller has enemies with varying intelligence.
6. Every game ever made that takes place in a fantasy world. Including non-fps's.
hmmmm....
not Half-life blue shift or Halo.
event horizon took place on a space ship on the other side of galaxy if i remember correctly
<span style='color:RED'>NOT DO THE MOD'S JOB FOR THEM</span>
Despite what you think, not every freaking FPS in existence ripped off HL. It was a matter of time before some ideas got used by everyone. It's like saying first-person view was ripped off of old Lands of Lore games and stuff. SOMEONE's gotta use it first.
I always thought Doom's "story" was "find bigger gunz and RIP AND TEAR BIG GUTS"
Hell, it's even what the comic went with.
But really, some FPS things are just standard now.
event horizon took place on a space ship on the other side of galaxy if i remember correctly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No. It was on the orbit of one of the planets in our solar system. I'm thinking Saturn but might be wrong. They were supposed to find the ship Event Horizon, which was testing a new jump engine that should have taken them to the other side of the galaxy. It took them to the other side, alright, but not where they wanted to go...
Pretty much, yeah. In fact, I'll go ahead and say it, if someone wasn't clear on what I was getting at: Doom 3 didn't rip off HL.
Damn straight. Painkiller FTW.
- you are playing like you were working in the base at the begening of the game when things goes wrong
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Spoilers...
When you progress through the game you'll find that things had actually been going pretty badly at the place and you just happened to be there when the **** hit the fan. For example, just before you enter delta labs 4 you read a PDA of someone who knows fine well that Betruger is up to no good and calls out the "corporate ballbusters" (ie swann). Same with the expeditions to hell. Those who came back were pretty messed up. At the start of the game the escaping of the demons from hell just appears to be an accident but you find a lot of events have been leading up to it.
To set the record straight: Doom 1 DID have a story, and though I haven't beaten D3 yet, so I haven't seen all the bits of story, D3 doesn't seem to completely follow said Doom 1 story.
I must have read the Doom manual like 20 times, "You are a marine, one of earth's toughest, bread for combat and trained for action."
Anyway, you beat your old CO 3/4 to death because he ordered you to fire on civi's, so they send you to mars to guard the UAC scis. One day, one of the moons, full of labs, of course, disappears from the sky and you loose contact with phobos, the other moon. So you're guard detail flies on down to phobos to check it out. They leave you with a pistol to guard the shuttle, which you conviently can't fly by yourself, and let you listen to them all die horribly over the radio. Well, you can't leave, so you might as well kill all the hellspawn scum you can, right?
Anyhow, let's be mindful of the folks who's first FPS experiance was Half-Life. I'm sure all of you Doom 1 junkies (and even those who started with Wolfenstien 3D) tend to compare gameplay with your first wonders.
They had, actually. One of them at least (I think it was #1). It was written in a txt in the doom folder. It went something like this:
Moon base somewhere in the middle of nowhere sends a distress call, which contains people dying and things roaring in the background. Earth, or whatever, send a bunch of space-marines there. While the rest of your friends run in and start shooting, you're left behind to guard the entrance. (I specifically remember this line:) You hear shooting and shouting over the radio which eventually stops and everything goes quiet (maybe not exactly like that, but close enough). So you decide to run in and see what's going on, and the rest is history.
You can even find corpses from your fellow marines here and there.
Personally, I added a few mental modifications to the story, such as:
1) "...left behind to guard the entrance, WITH A FRIGGIN PISTOL!"
2) "...you decide to run in, all alone, WITH A FRIGGIN PISTOL, and see what's going on..."
Edit: As usual, someone beat me to it. I really have to start updating threads before I actually post, or focus on writing posts instead of doing other things at the same time. :/
I'm the second... :X
Link?
RIP AND TEAR
In both games, I found these similarities:
- you are playing like you were working in the base at the begening of the game when things goes wrong
- In half-life, you allways hit locked doors and you must get some scientists hidden somewhere to open it, in doom 3, it is a kind of security pass.
- When you are searching for the security pass, monsters teleports all around you, just like in half-life
- D3's zombies are just like HL's zombies, slow and dumb
- In both games, there is smarter ennemies (marines in hl, zombie-marines in D3)
- In the end you kill a giant monster and save the planet (ok that one is typical to every sci-fi video games) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Did they stolen hl's winning formula or is it just a coincidence?
(D3 is still a excellent horror sci-fi game by the way) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...have you ever <i>played</i> Doom? Everything on the list you describe is straight out of the original game, and most of the stuff is a staple of the genre.
Doom 3 ripping off Half-Life?! That's like saying Nazi Germany ripped off Wolfenstein!
...
Oh, and the original Doom games most definately had storyline. I used to get into detailed discussions with a friend of mine about it, so there's enough storyline to go all sci-fi-geek about <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
RIP AND TEAR <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh...
My...
God...
Dig it!
Maybe they should've made a Duke Nukem comic...
Not only does the Doomguy they made fit Duke's character better, but just Duke himself would make some of it funny.