<!--QuoteBegin-Bl/\ck_\/!p3r+Sep 3 2004, 07:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bl/\ck_\/!p3r @ Sep 3 2004, 07:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If only i had you... Id pet you and hold you, and hug over and over... Id pet you and hold you, and hug over and over... Id pet you and hold you, and hug over and over... Id pet you and hold you, and hug over and over... Id pet you and hold you, and hug over and over...
Great work ppls!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> do you want that pistol or a gorge? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> GORGEY!!
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
OMG! Ice had some free time you say?! Impossible, but true, I had a few minutes tonight free for the first time in about a month so I thought about doing something nice to contribute and so I started the reanimation process for the high poly pistol, as you can see I've already constructed a very nice bone structure and have posed it for the LA <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <img src='http://ice.nsarmslab.com/HP_Pistol_sshot01.jpg' border='0' alt='user posted image' />
i'd wait before animating.. i had to change a few parts of the model so that there was less stretching etc.... no telling whether or not it'll affect animation.
i should be finished by... lets say tuesday at the latest?
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited September 2004
Daza, are ya daft boy? I said I was working on animation, I never said I was doing crap with the model, why on earth would I care about exported texture cooridinate shifts if all I'm doing is the ANIMATION which has absolutely nothing to do with the textures, and almost as little to do with the model, it's just a bone structure hoss, like I give a **** about textures? Notice the gun doesn't even have one? Wow, imagine that? Anyway, it would take some pretty signifigant changes to a model to make it unusable with the same bone structure, I mean it just needs to be scaled down to the same size and dropped on top of the bones, and reassigned...
But I'm glad you appreciate any effort I can put forth for your worthless ***, seeing as I have much more important and exciting things I could be doing, and for your information the arm's textures are only about 0.1 unit off on the coords, which is less than almost all custom jobs and hackjobs... why don't you animate it for us Daza? I'm sure you could do a much better job than me, please entertain us...
daza, texture realingments are menial.... worry about those later.
looks good ice! and we do apreciate it you know it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
If all default madels are done soon, they can be released with the beta6, that way people can choose between Higher poly, or Lower poly, much like that Dreaded Css...
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
well, stupidity aside, an updated picture with a bit of motion from one of the idle animations: <img src='http://ice.nsarmslab.com/HP_Pistol_sshot02.jpg' border='0' alt='user posted image' />
sorreh about the bad mesh, i hadnt meshed anything that complicated in ages <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Yeah... speaking of time, I think my free time for about the next 2-3 weeks has run out, sorry guys, but I did accomplish this much: made bone structure, posed, and made idle and deploy animations for the higher poly pistol... personally I really like them, and I think Bashh agrees, but I'll let him speak for himself, here's a little sshot of part of the deploy animation: <img src='http://ice.nsarmslab.com/HP_Pistol_sshot03.jpg' border='0' alt='user posted image' />
SS not that gewd. I'll have to take your word on it, bet it looks 100x better in action. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Just another thing I'd like to say though, in case I don't get anything else done on this project, is that the model is incredibly well done, and I'd like to commend Redd on a job well done, but just some things I noticed when dividing the model up for bone assignment, was that the top of the magazine was didn't match the actual mag shape, the top of the mag is a rectangle when the actual mag as an indention in the side, that is something that needs to be fixed and reskinned most likely, though I hate to say it... and the inside of the gun, when the slide pulls back, there are some faces missing that need to be there if you want the slide to come back, on the back of the piece that meets the slide you need to cap it off so that its not just some hole inside the gun when the slide comes back, and few other small optimisation related things, but regardless it's still a nice model, though I suggest those two be fixed for the best end result, here's a pic to further clarify what I mean: <img src='http://ice.nsarmslab.com/HP_Pistol_prob1.jpg' border='0' alt='user posted image' /> notice the magazine top is rectangular but the rest of the mag has an indention, and notice the "hole" in the chamber when the slide is pulled back, you could just texture on a barrel hole kinda thing right there, but it looks bad with a hole there now, and the mag, well the mag is kinda obviously awkward
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Ok guys, believe or not, I actually did NOT get drunk tonight (yet), instead I decided to go that extra mile, and delay my partying by a few hours and I finished the new high detail pistol animations... includes: 2 idle animations, 2 reload animations, a firing animation, and a draw animation, 6 animations doesn't sound like much, but I spent some time making these nicely detailed animations, and I avoided as much clipping as possible, which as it has turned out was quite a good bit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> anyway, all ya need now is some one to re work the .qc file around, ya know add brass ejection to the pistol, and of coarse get that texture finished, and of coarse there's my personal addition the shell casing IN the gun, which you can see being loaded into the chamber during some of the animations, and you can see it in the new magazine as it inserted into the gun <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
most of all the .qc will need to be modified for better sounds that match the pretty new animations... I'm debating currently whether or not to just release on the thread or what... it might be best to just give it to one person though... I dunno... regardless... meh...
and yes, the deploy animation does include him spinning it on his finger..
and I made use of those two little switches on the gun, the one up forward is the mag release and the one in the back is the slide release, I felt like being slightly creative... oh well... anyway, here's a pic I guess?
and i've seen them, they're dope (aahhh gary your word's rubbed off on me <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> ) anyway, they're pretty sweet.
Appears your animation skills have improved alot since you made those fa hands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Yeah it is a shame, but thats as big as I could make the bullet, since its the same size as the mag right now <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
i know, which is why the default pistol is plagued with inconsistancies, or just problems in general. meh. oh well you'll never notice it ingame anyway when you're using your pistoleh
your arms hinge the recoil into your elbows (they fold in towards you at times)
Shooting Animation has 2 scenarios:
1:) locked arms: right arm moves straight back, left arm rotates to follow it around.
2:) Un-locked arm: the arms not being locked at the elbow fold in towards the shooter, this is the most common for games as it shows more action, but it is also more dangerous for the shooter to do.
ice, your animation has the un-locked scenario for the right arm, but it's less aparent on the left arm as he mostly rotates the writst, and not at the elbow... no offense, but not your best work.
Comments
Id pet you and hold you, and hug over and over...
Id pet you and hold you, and hug over and over...
Id pet you and hold you, and hug over and over...
Id pet you and hold you, and hug over and over...
Id pet you and hold you, and hug over and over...
Great work ppls!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
do you want that pistol or a gorge? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
GORGEY!!
Impossible, but true, I had a few minutes tonight free for the first time in about a month so I thought about doing something nice to contribute and so I started the reanimation process for the high poly pistol, as you can see I've already constructed a very nice bone structure and have posed it for the LA <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
<img src='http://ice.nsarmslab.com/HP_Pistol_sshot01.jpg' border='0' alt='user posted image' />
i should be finished by... lets say tuesday at the latest?
But I'm glad you appreciate any effort I can put forth for your worthless ***, seeing as I have much more important and exciting things I could be doing, and for your information the arm's textures are only about 0.1 unit off on the coords, which is less than almost all custom jobs and hackjobs... why don't you animate it for us Daza? I'm sure you could do a much better job than me, please entertain us...
take it easy, no one said we didn't appreciate you doing this
looks good ice! and we do apreciate it you know it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
If all default madels are done soon, they can be released with the beta6, that way people can choose between Higher poly, or Lower poly, much like that Dreaded Css...
MMmmm, Ragdoll effects would own in NS!!111!!!11
<img src='http://ice.nsarmslab.com/HP_Pistol_sshot02.jpg' border='0' alt='user posted image' />
<img src='http://ice.nsarmslab.com/HP_Pistol_sshot03.jpg' border='0' alt='user posted image' />
and the inside of the gun, when the slide pulls back, there are some faces missing that need to be there if you want the slide to come back, on the back of the piece that meets the slide you need to cap it off so that its not just some hole inside the gun when the slide comes back, and few other small optimisation related things, but regardless it's still a nice model, though I suggest those two be fixed for the best end result, here's a pic to further clarify what I mean:
<img src='http://ice.nsarmslab.com/HP_Pistol_prob1.jpg' border='0' alt='user posted image' />
notice the magazine top is rectangular but the rest of the mag has an indention, and notice the "hole" in the chamber when the slide is pulled back, you could just texture on a barrel hole kinda thing right there, but it looks bad with a hole there now, and the mag, well the mag is kinda obviously awkward
heh, is he spinning that gun on his finger?
old western style >: D
Great Work!!! Cant wait to see this ani first hand...
nice looking anim btw
includes: 2 idle animations, 2 reload animations, a firing animation, and a draw animation, 6 animations doesn't sound like much, but I spent some time making these nicely detailed animations, and I avoided as much clipping as possible, which as it has turned out was quite a good bit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
anyway, all ya need now is some one to re work the .qc file around, ya know add brass ejection to the pistol, and of coarse get that texture finished, and of coarse there's my personal addition the shell casing IN the gun, which you can see being loaded into the chamber during some of the animations, and you can see it in the new magazine as it inserted into the gun <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
most of all the .qc will need to be modified for better sounds that match the pretty new animations... I'm debating currently whether or not to just release on the thread or what... it might be best to just give it to one person though... I dunno...
regardless... meh...
and yes, the deploy animation does include him spinning it on his finger..
and I made use of those two little switches on the gun, the one up forward is the mag release and the one in the back is the slide release, I felt like being slightly creative... oh well... anyway, here's a pic I guess?
<img src='http://ice.nsarmslab.com/HP_Pistol_sshot04.jpg' border='0' alt='user posted image' />
<img src='http://ice.nsarmslab.com/HP_Pistol_Fire0.gif' border='0' alt='user posted image' />
meh... sorry for teh crappeh .gif ... couldn't make it go the correct speed and keep a good quality without being tremendzorous
Another thing Ill be looking out for.
your arms hinge the recoil into your elbows (they fold in towards you at times)
Shooting Animation has 2 scenarios:
1:) locked arms: right arm moves straight back, left arm rotates to follow it around.
2:) Un-locked arm: the arms not being locked at the elbow fold in towards the shooter, this is the most common for games as it shows more action, but it is also more dangerous for the shooter to do.
ice, your animation has the un-locked scenario for the right arm, but it's less aparent on the left arm as he mostly rotates the writst, and not at the elbow... no offense, but not your best work.