Question Regarding Focus

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Comments

  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-mirrodin+Aug 30 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mirrodin @ Aug 30 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An increasing damage scale and decreased cooldown would be nice. As it is I don't find Focus overpowered, unless a gorge drops sens first (rare) and everyone works together (even rarer on pubs) Focus skulks start getting owned after armour 1 and weapon 1. And of course shotties are still death for one hive skulks.

    Just decrease the cooldown a little (time between attacks for people who dont understand certain words). Maybe:

    1 Sens: 50% slower
    2 Sens: 40% slower
    3 Sens: 30~35% slower

    BTW, double posting kills baby gorges.
    EDIT: Disregard that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually a perfect solution....


    Makes Focus viable WITHOUT 3 chambers (useless unless u ahve 3)

    And removes some of the time delay which i find stupid.....

    It will probably stay balanced

    Still counterable easy (armor 1)

    I LIKE IT

    ~Jason
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    <!--QuoteBegin-SDJASON+Aug 30 2004, 08:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJASON @ Aug 30 2004, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-mirrodin+Aug 30 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mirrodin @ Aug 30 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An increasing damage scale and decreased cooldown would be nice. As it is I don't find Focus overpowered, unless a gorge drops sens first (rare) and everyone works together (even rarer on pubs) Focus skulks start getting owned after armour 1 and weapon 1. And of course shotties are still death for one hive skulks.

    Just decrease the cooldown a little (time between attacks for people who dont understand certain words). Maybe:

    1 Sens: 50% slower
    2 Sens: 40% slower
    3 Sens: 30~35% slower

    BTW, double posting kills baby gorges.
    EDIT: Disregard that... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually a perfect solution....


    Makes Focus viable WITHOUT 3 chambers (useless unless u ahve 3)

    And removes some of the time delay which i find stupid.....

    It will probably stay balanced

    Still counterable easy (armor 1)

    I LIKE IT

    ~Jason <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Too bad thats true right now.
    Focus with 1 chamber is better than focus with 3 chambers.
    Marines fight most of the game with armor 1.

    For skulks neway.
    lvl 3 focus bite = 2.5 - 3 approx normal bites(speed wise)
    kills armor 1 in 2 hits.

    lvl 1 focus bite = 1.5 apporx focus bite = 1 normal bite(speedwise)
    killes armor 1 in 2 hits.

    Neato aint it.

    Becuase of its drawback, which is an issue i have brought up before many times during the beta test upon deaf ears(hooray for jason for bringing it up again, focus becomes worse for skulks the more sense chambers you have.

    This guys suggestion can already be done by placing 1 sense and 1 sense only.
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