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ZunniZunni The best thing to happen to I&S in a long while Join Date: 2002-11-26 Member: 10016Members
<div class="IPBDescription">Please Read..</div> B5 Release Date and Changelog.

<a href='http://www.unknownworlds.com/forums/index.php?showtopic=79481' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=79481</a>
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Comments

  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    THIS WEEKEND!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I can't believe I read the whole thing. So I take it regen overflow was removed?

    P.S. My god the site is lagged right now.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    O Locked r_detailedtextures to 0 to prevent exploits.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I think the changes from the previous logs arent listed. Otherwise eclipse would be in there.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Added in a balcony overlooking the Holoroom, accessible from the upper level of Cargo.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Ace! I'm really looking forward to this, looks like a lot of nice changes are being made.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Actually, anything from my previous posts not in this changelog were pulled either due to bugs found in them, or if they were found to unbalance the game.
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    I thought people were saying there were only a <i>few</i> buffs to the Aliens.... not that I want there to be only a few. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I'm glad Movement Chambers are much more viable in the field now, and Redemption finally got a buff.

    I haven't finished reading yet, but the bulk of it looks fantastic, and Combat feels very different. Great jaerb!
  • amarcamarc Guide Scribe Join Date: 2003-06-03 Member: 16982Members, Constellation, Reinforced - Supporter
    Excellent! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    edited September 2004
    Well now, I guess we will see how this all works out wont we?

    EDIT: Oh yeah! Congrats to Mendasp and Monkey for your maps being added to the offical roster! You guys rock!
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Increased jetpack maneuverability, jetpackers are now immune to stomp, and carried items/ammo affect lift less<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Aliens always respawn as skulk, even if they were previously a higher lifeform.
    O Dying with a larger lifeform gives you back the points spent on it.
    O Unchained alien lifeforms, like regular NS:
    - Gorge costs 1 level
    - Lerk costs 2 levels
    - Fade costs 3 levels
    - Onos costs 4 levels
    O Lifeform evolution times set to a smaller percentage of those in regular NS.
    O Aliens can now only choose a lifeform once per life in Combat.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Exactly what I wanted! Thank you! And hooray!
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    <!--QuoteBegin-[mahn]sawce+Sep 3 2004, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Sep 3 2004, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    O Locked r_detailedtextures to 0 to prevent exploits.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What about our pretty textures? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Nice <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Zunni+Sep 3 2004, 12:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 3 2004, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, anything from my previous posts not in this changelog were pulled either due to bugs found in them, or if they were found to unbalance the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wait, so all of the ns_eclipse changes were pulled?
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Hooray im gonna refresh that download page every10s 24/7
  • CaMCaM Join Date: 2004-07-05 Member: 29735Members
    Great work guys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    BTW, I'm giving fair warning here.. Any posts that start complaining about the changes made, or how they will affect the game in this thread will be deleted outright.. This is not the place for that conversation.

    If you want to make those sorts of posts, start a new thread.

    I'd like to keep the focus on the changelog itself NOT on how it effects your game.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Zunni+Sep 3 2004, 12:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 3 2004, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, anything from my previous posts not in this changelog were pulled either due to bugs found in them, or if they were found to unbalance the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wait, so all of the ns_eclipse changes were pulled?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    From my understanding, there were a few bugs in the new eclipse that needed to be corrected. If they get corrected before the release then we'll include it.
  • chaochao Join Date: 2004-01-30 Member: 25739Members, Constellation
    I hope it's still included <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    Looking good, can't wait.
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    edited September 2004
    O Updated ns_agora
    - Added two missing sounds

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=77101&hl=ns_agora' target='_blank'>http://www.unknownworlds.com/forums/in...101&hl=ns_agora</a>?

    i love when there is no more missing sounds
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    Visual reference of a parasite will now be removed when a mapper placed building is destroyed.

    ^^ 1.00 bug is *finally* dead

    I saw plenty of good things in this changelog, but I didn't see welder icon <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    and are the forums going to have to go down during the release?! I need my precious!
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    What about veil? Is that vent gonna get fixed?
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    I assume then that Regen overflow was perceived to be too strong and therefore unbalancing. Can you confirm that for us, Zunni?
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I assume then that Regen overflow was perceived to be too strong and therefore unbalancing.  Can you confirm that for us, Zunni?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    All I can say is that it was backed out. I'm not sure if it was a balance issue, or if it bugged something else..
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Unfortunatelly there were annoying stuck issues in eclipse computer core hive .. that's why it was rolled back..
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    *Does the donce of joy*
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    Props on the deevolve changes and the wave spawn in CO. This definitely makes it much more closer towards classic.

    I do have one question:

    O Aliens no longer take negative damage (gain the damage back as health) when they have 4 or more hives.

    What does this mean?
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    edited September 2004
    WOOHOO !! YEY!!!
    'Bout Time! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Good work guys


    NOW WE DONCE(me actually donces round room)

    Edit, ok i read the changes... phew, quite a list.... i hope the map changes are all for the better... we will wait and see!!(crosses all fingers and toes)
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    i didn't see a mention of scripting...did anyone else? i just wanna make sure my threejump is still going to work =x
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited September 2004
    <- is looking for the fade hitbox fix and can't find it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    ??

    Anyway, nice additions and fixes, looking forward to a better NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    <!--QuoteBegin-Theslan+Sep 3 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Theslan @ Sep 3 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Aliens no longer take negative damage (gain the damage back as health) when they have 4 or more hives.

    What does this mean? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just a biug fix for some crazy custom maps I guess :-)
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