tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Added in a balcony overlooking the Holoroom, accessible from the upper level of Cargo.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ace! I'm really looking forward to this, looks like a lot of nice changes are being made.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
Actually, anything from my previous posts not in this changelog were pulled either due to bugs found in them, or if they were found to unbalance the game.
I thought people were saying there were only a <i>few</i> buffs to the Aliens.... not that I want there to be only a few. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I'm glad Movement Chambers are much more viable in the field now, and Redemption finally got a buff.
I haven't finished reading yet, but the bulk of it looks fantastic, and Combat feels very different. Great jaerb!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Increased jetpack maneuverability, jetpackers are now immune to stomp, and carried items/ammo affect lift less<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Aliens always respawn as skulk, even if they were previously a higher lifeform. O Dying with a larger lifeform gives you back the points spent on it. O Unchained alien lifeforms, like regular NS: - Gorge costs 1 level - Lerk costs 2 levels - Fade costs 3 levels - Onos costs 4 levels O Lifeform evolution times set to a smaller percentage of those in regular NS. O Aliens can now only choose a lifeform once per life in Combat.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Zunni+Sep 3 2004, 12:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 3 2004, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, anything from my previous posts not in this changelog were pulled either due to bugs found in them, or if they were found to unbalance the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wait, so all of the ns_eclipse changes were pulled?
Great work guys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
BTW, I'm giving fair warning here.. Any posts that start complaining about the changes made, or how they will affect the game in this thread will be deleted outright.. This is not the place for that conversation.
If you want to make those sorts of posts, start a new thread.
I'd like to keep the focus on the changelog itself NOT on how it effects your game.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Zunni+Sep 3 2004, 12:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 3 2004, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, anything from my previous posts not in this changelog were pulled either due to bugs found in them, or if they were found to unbalance the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wait, so all of the ns_eclipse changes were pulled?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
From my understanding, there were a few bugs in the new eclipse that needed to be corrected. If they get corrected before the release then we'll include it.
I hope it's still included <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Looking good, can't wait.
That_Annoying_KidSire of TitlesJoin Date: 2003-03-01Member: 14175Members, Constellation
Visual reference of a parasite will now be removed when a mapper placed building is destroyed.
^^ 1.00 bug is *finally* dead
I saw plenty of good things in this changelog, but I didn't see welder icon <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
and are the forums going to have to go down during the release?! I need my precious!
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I assume then that Regen overflow was perceived to be too strong and therefore unbalancing. Can you confirm that for us, Zunni?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
All I can say is that it was backed out. I'm not sure if it was a balance issue, or if it bugged something else..
WOOHOO !! YEY!!! 'Bout Time! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Good work guys
NOW WE DONCE(me actually donces round room)
Edit, ok i read the changes... phew, quite a list.... i hope the map changes are all for the better... we will wait and see!!(crosses all fingers and toes)
pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
edited September 2004
<- is looking for the fade hitbox fix and can't find it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> ??
Anyway, nice additions and fixes, looking forward to a better NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Theslan+Sep 3 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Theslan @ Sep 3 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Aliens no longer take negative damage (gain the damage back as health) when they have 4 or more hives.
What does this mean? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Just a biug fix for some crazy custom maps I guess :-)
Comments
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
P.S. My god the site is lagged right now.
O Locked r_detailedtextures to 0 to prevent exploits.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Ace! I'm really looking forward to this, looks like a lot of nice changes are being made.
I haven't finished reading yet, but the bulk of it looks fantastic, and Combat feels very different. Great jaerb!
EDIT: Oh yeah! Congrats to Mendasp and Monkey for your maps being added to the offical roster! You guys rock!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Aliens always respawn as skulk, even if they were previously a higher lifeform.
O Dying with a larger lifeform gives you back the points spent on it.
O Unchained alien lifeforms, like regular NS:
- Gorge costs 1 level
- Lerk costs 2 levels
- Fade costs 3 levels
- Onos costs 4 levels
O Lifeform evolution times set to a smaller percentage of those in regular NS.
O Aliens can now only choose a lifeform once per life in Combat.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Exactly what I wanted! Thank you! And hooray!
O Locked r_detailedtextures to 0 to prevent exploits.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What about our pretty textures? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Wait, so all of the ns_eclipse changes were pulled?
If you want to make those sorts of posts, start a new thread.
I'd like to keep the focus on the changelog itself NOT on how it effects your game.
Wait, so all of the ns_eclipse changes were pulled?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
From my understanding, there were a few bugs in the new eclipse that needed to be corrected. If they get corrected before the release then we'll include it.
Looking good, can't wait.
- Added two missing sounds
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=77101&hl=ns_agora' target='_blank'>http://www.unknownworlds.com/forums/in...101&hl=ns_agora</a>?
i love when there is no more missing sounds
^^ 1.00 bug is *finally* dead
I saw plenty of good things in this changelog, but I didn't see welder icon <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
and are the forums going to have to go down during the release?! I need my precious!
All I can say is that it was backed out. I'm not sure if it was a balance issue, or if it bugged something else..
I do have one question:
O Aliens no longer take negative damage (gain the damage back as health) when they have 4 or more hives.
What does this mean?
'Bout Time! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Good work guys
NOW WE DONCE(me actually donces round room)
Edit, ok i read the changes... phew, quite a list.... i hope the map changes are all for the better... we will wait and see!!(crosses all fingers and toes)
??
Anyway, nice additions and fixes, looking forward to a better NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
What does this mean? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just a biug fix for some crazy custom maps I guess :-)