Big News In Announcements

24

Comments

  • KaliKali Join Date: 2002-07-01 Member: 858Members
    edited September 2004
    Great, the release is coming <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    @Zunni : News up at <a href='http://www.naturalselection.pexgames.com' target='_blank'>http://www.naturalselection.pexgames.com</a>
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    i'd also like to say that i'm thrilled about the new release finally coming but did you have to do it right when wow stress test started =( =( so many games so little time
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    edited September 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Licho Posted on Sep 3 2004, 12:01 PM
      QUOTE (Theslan @ Sep 3 2004, 05:58 PM)
    O Aliens no longer take negative damage (gain the damage back as health) when they have 4 or more hives.

    What does this mean? 


    Just a biug fix for some crazy custom maps I guess :-) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    <b>
    OMG IT IZ TEH BUSS!!10101</b>


    edit: typos
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    Hasn't the limit of 8 alien res towers in an area been taken out? (Custom maps)
    Another thing I didn't see there (but was probably fixed) is the multiple res towers bug.

    Anyway, great news, Zunni. I hope it turns out to be a great release.
    Although I thought I would never say this, good work on the healspray change, Forlorn.
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    Nice job! Small changes to buff aliens seems to be a good choice, and will make the game better (prays for more buffed skulks). <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited September 2004
    -edit already been addressed- but could you find out for us why regen overflow was removed please, pride is at stake <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Very nice! It's obvious that the devs have really been putting time into the next build. Good work, and may you guys have an overload of CMNP!
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    edited September 2004
    <!--QuoteBegin-ZiGGY^+Sep 3 2004, 12:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Sep 3 2004, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zunni+Sep 3 2004, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 3 2004, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, anything from my previous posts not in this changelog were pulled either due to bugs found in them, or if they were found to unbalance the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    was regen overflow found to unbalance the game? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It doesn't, and is indeed included. Isn't it? :s

    See previous posts. The previous changelog was not included. SURELY they won't de-fix it, right?
    --

    No unchained chambers? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> 'Spose it's a bit early yet.

    --

    They fixed the we-loose-gg hive on ns_bast, (Engine,) but not Pipeline on viel? :s

    --

    Those are my only gripes. <3 GJ team! My complements to you all. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    --

    Uber big changes to hera. :S We'll have to see how they play.

    Edit: Ns_lost! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    YES THIS IS THE BEST BETA EVER MADE <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    new maps new system on co, now i can try co again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    ns_lost is coming back to servers, a new up-side-down hera
    i ...... just cant wait to see it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    NS ROCKS
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Quite some radical changes, I look forward to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Especially how the aliens will be affected now that they have to spend time on re-evolving <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited September 2004
    A number of fixes on the tracker come to mind that haven't been included here: turrets doing upgraded damage, changes to mp_blockscripts(don't think that was in the tracker but Voogru said he fixed it for beta 5), etc... Can you confirm those two, Zunni? Is there a possibility that some things were simply forgotten for the changelog, or is that all the changes even if more things were fixed on the tracker?
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-ZiGGY^+Sep 3 2004, 12:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Sep 3 2004, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -edit already been addressed- but could you find out for us why regen overflow was removed please, pride is at stake <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79114&view=findpost&p=1212966' target='_blank'>http://www.unknownworlds.com/forums/in...dpost&p=1212966</a>
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    Very nice update.

    It's nice to see that a lot of suggestions from the community have been included (silenced rts, spawning as skulk in combat, longer evolving times).
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    I like all of these changes, but am kind of sad that AR only does 25 damage still <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> . But whatever I love ALL of these changes, especially the fact that I can use Onos carapace again!!!! Now, in combat when I onos I'm getting carapace, regen, celerity and stomp! Then I'll die and go fade!
  • kormendikormendi Join Date: 2003-05-26 Member: 16726Members, Constellation, NS2 Playtester
    <!--QuoteBegin-Vahn_Paktu+Sep 3 2004, 11:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vahn_Paktu @ Sep 3 2004, 11:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-[mahn+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sawce,Sep 3 2004, 10:11 AM] <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    O Locked r_detailedtextures to 0 to prevent exploits.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What about our pretty textures? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Like he said... I dont know how it could be used as an exploit, but I really think it makes the game look much better.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Locked r_detailedtextures to 0 to prevent exploits.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes, I wonder if that means I can't use my detail textures anymore...or if it's just a server thing.
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-Marr+Sep 3 2004, 07:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marr @ Sep 3 2004, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Locked r_detailedtextures to 0 to prevent exploits.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes, I wonder if that means I can't use my detail textures anymore...or if it's just a server thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    r_* are definitly clientside commands.
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    Hmm.. Wetting my appetite already.

    Can't freaking wait to play the 2 new maps.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> r_* are definitely clientside commands.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Whew. So detail textures are still useable, I take it?

    BTW: Great job to Flayra & Co, Ltd for the continued support of your fantastic mod!
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    edited September 2004
    <!--QuoteBegin-Marr+Sep 3 2004, 07:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marr @ Sep 3 2004, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> r_* are definitely clientside commands.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Whew. So detail textures are still useable, I take it?

    BTW: Great job to Flayra & Co, Ltd for the continued support of your fantastic mod! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No.

    You probably can work around it the same way you could with the ex_interp "block", but I'm not a 100% sure though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    The detail textures were locked because, (And I'm simply speculating here) you could replace skulk/lerk/fade/etc. textures with something insanely bright, yet still have a "pure" client as far as clan matches went. Thus it was locked.

    I like most of the changes; I've missed NS for a good while.
  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    Thanks for all your comments guys et gals, we've all worked very hard on beta5, and just as soon as the dust settles, we'll be working hard on beta6, look forward to more updates and tweaks all over the place.
    We know you like them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    In the mean time, get ready for the release, there are gonna be a lot of busy servers very soon.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Delphi+Sep 3 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Sep 3 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The detail textures were locked because, (And I'm simply speculating here) you could replace skulk/lerk/fade/etc. textures with something insanely bright, yet still have a "pure" client as far as clan matches went. Thus it was locked.

    I like most of the changes; I've missed NS for a good while. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The detail textures could easily enable white walls or black walls with white stripes. Highly abusive and unfair.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Aliens always respawn as skulk, even if they were previously a higher lifeform.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Finally. No more newcomers wondering why they don't respanw as fade....
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-NGE+Sep 3 2004, 01:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Sep 3 2004, 01:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delphi+Sep 3 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Sep 3 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The detail textures were locked because, (And I'm simply speculating here) you could replace skulk/lerk/fade/etc. textures with something insanely bright, yet still have a "pure" client as far as clan matches went. Thus it was locked.

    I like most of the changes; I've missed NS for a good while. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The detail textures could easily enable white walls or black walls with white stripes. Highly abusive and unfair. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    When the atmosphere that everyone has to play with is made to an atmosphere that promotes seeing things you are not supposed to.. yes, it is unfair.

    At any rate, no amount of argument on our part (Especially because you know I'm right) will change thier minds about locking r_detailtextures.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Licho+Sep 3 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licho @ Sep 3 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Theslan+Sep 3 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Theslan @ Sep 3 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Aliens no longer take negative damage (gain the damage back as health) when they have 4 or more hives.

    What does this mean? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Just a biug fix for some crazy custom maps I guess :-) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *strangles Theslan*

    WHAT ARE YOU HIDING!

    *strangles self*
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    That's one heck of a changelog.

    I'm going to do a happy dance now, and by the time I'm done, I'll be able to play ns_lost again. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    Wonderful, can't wait to try this new version out.

    But, um what about Acid Rocket? I see the gorge's spit got a tiny buff, but nothing for acid rocket?

    Anyway, thank to the dev team for all of thier hard work!
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    The 4 hive thing was a bug where you got healed ridiculously and then had like 1000s of HP and crap.. it really nerfed customs. Glad it's gone.

    I love voogru.

    /me runs off to WELD EVERY ONOS IN SIGHT
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    So why didn't r_detailtextures get shoved in with mp_consistency which exists for that very purpose?
    So if mp_consistency is 1, r_detailtextures is forced to 0. And if 1, you can use either setting.
Sign In or Register to comment.