When Did This Start Happening?
<div class="IPBDescription">Games made for money, not people.</div> I know it's been going on for a while now; those crappy low budget games by an unheard of software company that gets two days of shelf life then dies. These games had shoddy features... - they were made purely for profit.
But, when did big-name games start to do this?
I've been a diehard TRIBES fan for years. It was the thinking man's FPS - you had to set up your base's sensor network, then your teammate would ready up a few transports and you would assault the enemy base. As a team.
This game didn't force teamwork down your throat - the players chose to use teamwork over rambo-like tactics, because thats the key to winning.
Now, before you click the back button on your browser take some time to think about this.
Just look at Tribes: Vengeance. Glorified UT2K4 Mod. It's a watered down version of a great series; and Vivendi Universal Games obviously did not make this game for the community - they made it for profit, and <b>purely</b> profit.
They took advantage of Starsiege: Tribes and used it as a base to help feed off the series' good times and great community.
I knew this game was going to be a disaster as soon as it switched to the Unreal engine, and dropped the player count. But that was only the first signs.
I mean, sure, it has great netcode, it's very stable, and it looks great - but it's just another mindless shooter. If I wanted that, I would go play UT2K4. Whatever made Tribes good, VUG stuck their iron-clad communist fist in and ripped out it's slimey organs. O.o
I try to like it... but it's just not Tribes. =/
-Sid
But, when did big-name games start to do this?
I've been a diehard TRIBES fan for years. It was the thinking man's FPS - you had to set up your base's sensor network, then your teammate would ready up a few transports and you would assault the enemy base. As a team.
This game didn't force teamwork down your throat - the players chose to use teamwork over rambo-like tactics, because thats the key to winning.
Now, before you click the back button on your browser take some time to think about this.
Just look at Tribes: Vengeance. Glorified UT2K4 Mod. It's a watered down version of a great series; and Vivendi Universal Games obviously did not make this game for the community - they made it for profit, and <b>purely</b> profit.
They took advantage of Starsiege: Tribes and used it as a base to help feed off the series' good times and great community.
I knew this game was going to be a disaster as soon as it switched to the Unreal engine, and dropped the player count. But that was only the first signs.
I mean, sure, it has great netcode, it's very stable, and it looks great - but it's just another mindless shooter. If I wanted that, I would go play UT2K4. Whatever made Tribes good, VUG stuck their iron-clad communist fist in and ripped out it's slimey organs. O.o
I try to like it... but it's just not Tribes. =/
-Sid
Comments
I understand how you feel about T:V, though. Hopefully someone will make a Tribes mod for it...until then, I won't be buying it.
Around about the same time they started making movies for money, not people.
Thunderbirds, Star Wars (maybe), Punisher, Van Helsing, I, Robot, AvP... the list goes on.
edit: tired.
I wish I could still play T2 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Beat me to it.
In a way it had the same effect on me for Final Fantasy games, I only bought FF:chronicles cause i loved the others, but this one just didn't feel like the other FF purely, cause it was based for really tiny kids :/
Look at the hundred or so Star Wars cash-in titles, or the fact that Sam & Max 2, (a sequel to one of the games that made Lucasarts what it is today) was cancelled purely because their marketing team believed it wouldnt sell.
but anyways i hated tribes 2, tribes 1 was kinda fun but they just didnt seem fun, the combat was just hum dum... the combat in this looks more viseral <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
but ill have to try the demo sometime.
Look at the hundred or so Star Wars cash-in titles, or the fact that Sam & Max 2, (a sequel to one of the games that made Lucasarts what it is today) was cancelled purely because their marketing team believed it wouldnt sell. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah - that was a kick in the face when they cancled Sam and Max 2. I was looking forward to that game.
but ill have to try the demo sometime. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I believe this is what you meant.
Right when Pong came out...
Seriously guys, if you're just now noticing the fact that people want to make money for their work, you guys need to get out more. You don't have to be all "OMG CORPORATE ****!!!" all the time. After all, if game developers didn't get paid money, there wouldn't be as many good games because they would be busy working 8 hours a day at some other job and most wouldn't have the time or energy to devote to making an entire game in between job time and family time.
And before you all scream "omg but mods!" realize that from a development standpoint, the vast majority of mods are microscopic compared to full blown game projects. And besides, if nobody was making new games there would be no game engines to mod either.
So get over it.
/runs!
wait not for profit but for...._____(finish this sentence)
Those two words immediately came to mind when I saw the thread title. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Stop buying **** games! <a href='http://www.thief-thecircle.com/' target='_blank'>Inventive</a>, <a href='http://www.netstormhq.com/news.php' target='_blank'>genre-defying</a> <a href='http://www.gamepro.com/computer/pc/2210/info.shtml' target='_blank'>games</a> <a href='http://dk2.ea-europe.com/' target='_blank'>are</a> <a href='http://www.freeallegiance.org/' target='_blank'>out</a> <a href='http://www.nethack.org/' target='_blank'>there</a>, and unless you go out looking for them, and support them, nobody's ever going to make them <i>because they'll be out of business</i>!
Many people who are not hard core gamers, dont have the time to get into a long game,or simply dont have a PC that can run things like DOOM 3 love these "bargin bin" games.
b/c they are cheap, not too time consuming to get into and play, and can run on just about anything.
/runs!
wait not for profit but for...._____(finish this sentence) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Godzilla? O.o
Now, I believe the question you are meaning to ask is when did game developers begin to come under so much commercial pressure that it actually effected the development and direction of a game ?
Probably when people realised making games was turning into a big industry and that jobs were at stake if a game didn't break even. I'd guess early 90s when games actually properly started competing with each other although thats just a guess.
They make a good game that'll work.
They make a good game that'll work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Making it come out on time? That's another story. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
They make games, not flashy statements on why their game pwns because they let the game do that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->