When Did This Start Happening?

SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
<div class="IPBDescription">Games made for money, not people.</div> I know it's been going on for a while now; those crappy low budget games by an unheard of software company that gets two days of shelf life then dies. These games had shoddy features... - they were made purely for profit.

But, when did big-name games start to do this?

I've been a diehard TRIBES fan for years. It was the thinking man's FPS - you had to set up your base's sensor network, then your teammate would ready up a few transports and you would assault the enemy base. As a team.

This game didn't force teamwork down your throat - the players chose to use teamwork over rambo-like tactics, because thats the key to winning.

Now, before you click the back button on your browser take some time to think about this.

Just look at Tribes: Vengeance. Glorified UT2K4 Mod. It's a watered down version of a great series; and Vivendi Universal Games obviously did not make this game for the community - they made it for profit, and <b>purely</b> profit.

They took advantage of Starsiege: Tribes and used it as a base to help feed off the series' good times and great community.
I knew this game was going to be a disaster as soon as it switched to the Unreal engine, and dropped the player count. But that was only the first signs.

I mean, sure, it has great netcode, it's very stable, and it looks great - but it's just another mindless shooter. If I wanted that, I would go play UT2K4. Whatever made Tribes good, VUG stuck their iron-clad communist fist in and ripped out it's slimey organs. O.o

I try to like it... but it's just not Tribes. =/
-Sid
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Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I knew it wouldn't be the same. W/O Dynamix, Tribes is nothing...
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I think Sims (moreso, the expansions) started the thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Anyone here up for a good old game of T2?
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited September 2004
    Well, it's been happening ever since making games became a business rather than a hobby.

    I understand how you feel about T:V, though. Hopefully someone will make a Tribes mod for it...until then, I won't be buying it.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    Two words, Electronic Arts.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    WHAT?! They are making games for profit!!?! How dare they!
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    edited September 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When Did This Start Happening?, Games made for money, not people.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Around about the same time they started making movies for money, not people.

    Thunderbirds, Star Wars (maybe), Punisher, Van Helsing, I, Robot, AvP... the list goes on.

    edit: tired.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    It's been happening since the dawn of time. Blame capitalism.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    edited September 2004
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    God its true. T1 was the best. T2 was great fun with the vehicles and stuff. I think T2 looked better than Tribes:V!

    I wish I could still play T2 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    I'm going to be waiting for the <b>real</b> Tribes 3.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    <!--QuoteBegin-dr.d+Sep 6 2004, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Sep 6 2004, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Two words, Electronic Arts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Beat me to it.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I try to like it... but it's just not Tribes.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    In a way it had the same effect on me for Final Fantasy games, I only bought FF:chronicles cause i loved the others, but this one just didn't feel like the other FF purely, cause it was based for really tiny kids :/
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Yeah well, there's always that simple check of capitalism: if the game developers continue to not make games for the people, the people will eventually stop buying. But until ALL gamers clamor for the strategy of Tribes, developers will continue to cater to that (unfortunate) majority of immature gamers who just want a frag fest, plus those games are easier to make.....so it seems like a win-win for them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Lucasarts are a good candidate for "first people to make games purely for profit"
    Look at the hundred or so Star Wars cash-in titles, or the fact that Sam & Max 2, (a sequel to one of the games that made Lucasarts what it is today) was cancelled purely because their marketing team believed it wouldnt sell.
  • Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
    you cant really blame people for not wanting to lose money but yeah it does suck people making for profit only... makes baby jesus cry

    but anyways i hated tribes 2, tribes 1 was kinda fun but they just didnt seem fun, the combat was just hum dum... the combat in this looks more viseral <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    but ill have to try the demo sometime.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    <!--QuoteBegin-supernorn2000+Sep 6 2004, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Sep 6 2004, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lucasarts are a good candidate for "first people to make games purely for profit"
    Look at the hundred or so Star Wars cash-in titles, or the fact that Sam & Max 2, (a sequel to one of the games that made Lucasarts what it is today) was cancelled purely because their marketing team believed it wouldnt sell. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah - that was a kick in the face when they cancled Sam and Max 2. I was looking forward to that game.
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    <!--QuoteBegin-dirtygabbsnevada+Sep 6 2004, 03:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dirtygabbsnevada @ Sep 6 2004, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the combat in this looks more <b>stupid</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    but ill have to try the demo sometime. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I believe this is what you meant.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    When were games made to make money?


    Right when Pong came out...


    Seriously guys, if you're just now noticing the fact that people want to make money for their work, you guys need to get out more. You don't have to be all "OMG CORPORATE ****!!!" all the time. After all, if game developers didn't get paid money, there wouldn't be as many good games because they would be busy working 8 hours a day at some other job and most wouldn't have the time or energy to devote to making an entire game in between job time and family time.

    And before you all scream "omg but mods!" realize that from a development standpoint, the vast majority of mods are microscopic compared to full blown game projects. And besides, if nobody was making new games there would be no game engines to mod either.

    So get over it.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Natural-Selection: COMBAT


    /runs!



    wait not for profit but for...._____(finish this sentence)
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <!--QuoteBegin-dr.d+Sep 6 2004, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Sep 6 2004, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Two words, Electronic Arts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Those two words immediately came to mind when I saw the thread title. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    As long as you continue to buy the billionth identical World War Two shooter, Counterstrike clone, Everquest ripoff, movie license translation or venerable series <s>corpse-raping</s> spinoff, <i>they will continue to make them</i>!

    Stop buying **** games! <a href='http://www.thief-thecircle.com/' target='_blank'>Inventive</a>, <a href='http://www.netstormhq.com/news.php' target='_blank'>genre-defying</a> <a href='http://www.gamepro.com/computer/pc/2210/info.shtml' target='_blank'>games</a> <a href='http://dk2.ea-europe.com/' target='_blank'>are</a> <a href='http://www.freeallegiance.org/' target='_blank'>out</a> <a href='http://www.nethack.org/' target='_blank'>there</a>, and unless you go out looking for them, and support them, nobody's ever going to make them <i>because they'll be out of business</i>!
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    those games arnt just for money, and profit.

    Many people who are not hard core gamers, dont have the time to get into a long game,or simply dont have a PC that can run things like DOOM 3 love these "bargin bin" games.

    b/c they are cheap, not too time consuming to get into and play, and can run on just about anything.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    <!--QuoteBegin-BigBull+Sep 6 2004, 04:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Sep 6 2004, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Natural-Selection: COMBAT


    /runs!



    wait not for profit but for...._____(finish this sentence) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Godzilla? O.o
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Well, just stating my opinion, I hate it when they milk a good thing to death. Meaning, the first game was good, and then they start throwing out crap games until they've gotten every last dime out of you (Sim City 4, horrible horrible game, just milkin' off sim city fans). I hate it when companies do that. That's why I rarely buy sequels to games, unless they are really, really good. Such as doom 3 and, hopefully, HL2.
  • xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members
    Games started being made for the money since Deer hunter.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Since when did game developers make games for profit ? When <i>didn't</i> they ? They are a business for christ sakes.

    Now, I believe the question you are meaning to ask is when did game developers begin to come under so much commercial pressure that it actually effected the development and direction of a game ?

    Probably when people realised making games was turning into a big industry and that jobs were at stake if a game didn't break even. I'd guess early 90s when games actually properly started competing with each other although thats just a guess.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    And this is why I like Valve.

    They make a good game that'll work.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <!--QuoteBegin-Venmoch+Sep 7 2004, 05:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Sep 7 2004, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And this is why I like Valve.

    They make a good game that'll work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Making it come out on time? That's another story. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Valve have never been good at PR, purely because thats not what they do. PR to them is about the last thing on the list (Underneath making sure they have enough Paperclips)

    They make games, not flashy statements on why their game pwns because they let the game do that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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