Good 'ol Days
UEACobra
Join Date: 2004-05-20 Member: 28800Members
<div class="IPBDescription">any1 miss the good old days of ns??</div> i was only playing ns for 2 days before it switched to steam, but i liked it better back then
and now ns is changing a LOT, my question is, Why mess with a good thing? ns was great, so y change it?
anyone have any thoughts on this, or stories from the old days of ns?
and now ns is changing a LOT, my question is, Why mess with a good thing? ns was great, so y change it?
anyone have any thoughts on this, or stories from the old days of ns?
Comments
Combat is bad, as its ment that clasic NS needs to be some what dumbed down to allow combat players to make the jump from CO to NS.
Most of the changes have been to try and get more people to play ns, make it more of a pick-up-and-play game rather than what it was in version 1.0. Back in the "good old days" it needed some sort of team work to work well on public games. Remeber when the scoreboard was hidden? That stoped alot of people playing only for frag's and worked more as a team.
Anyway this has been said a 100 times before and its not going to be changes back to play like old versions because the dev are trying to push NS "forward".
NS is changing a lot yes, but the Dev's gotta give us fanboys something to get excited about now and again, some sort of variety in the game. While i disagree with some of the changes that have been made nobody can deny NS has made real progress recently, with gameplay changes, bug fixes and new maps.
Stories from the old days of NS? Ah now that's another tale for another time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Perhaps the game, when it reaches that "perfect balance" (if that's even possible), won't become stale after a month or two of playing, but until then updates now and then keep things fresh. You have to wonder if some people are dissatisfied because the changes made to the mod are unbalancing, or just because the mod is changing, and they don't want to adapt. I could make a lame joke about NS and natural selection, but I won't.
Combat IS fun also, if you only have a few minutes to play you can quickly join and blow up some skulks, leave and no one gives a damn. It is also fun to experiment with all the different alien abilities.
I honestly don't see why everyone has so much against Combat - the only bad thing I can think of is changes effecting Classic as well (If i got that right). Leave it alone. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
EDIT: Obviously Classic will always be better though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Marines were marines and aliens were slimey, every team chat ended with a smiely, the comm could be high and the marines still wouldn't die, exploiting vents no one could resist, one onos and marines ceased to exist, when you could jetpack for days and aliens could still use your phase....those weeeeeeeeere the daaaaaaaaaaays.
No onos till 3rd hive.
Now that was fun.
I miss the communitys, the fear of being alone in the dark in an abandoned facility, i miss it all like crazy. Its never coming back though. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I can't stand CS anymore. But not because they changed too much (heck, they didn't even change much of the weapons, let alone the maps), but because playing CS in the early days was much more exiting and special than it is now.
I even remember the old C&C 1 times: I hate C&C generals and I wish I could play a LAN game against some friends with C&C 1 again!
It's all just nostalgy. Even if you COULD game old games again the way you used to, it wouldn't be the same.
Anyways I never have cared for combat. And the NS teams reason for keeping it arround as a bridge is a weak argument because personally, I didn't come to ns from TFC and DoD so I could have another team deathmatch game. Um no. I liked the fact that is was a highly indepth game, with sexy maps, and tha tis was an RTS in a FPS world.
Anyways I never have cared for combat. And the NS teams reason for keeping it arround as a bridge is a weak argument because personally, I didn't come to ns from TFC and DoD so I could have another team deathmatch game. Um no. I liked the fact that is was a highly indepth game, with sexy maps, and tha tis was an RTS in a FPS world. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
agreed.
So I say screw the CO and increase other things like:
more maps
more weapons/abilities
more structures
more tech tree!
-- oh wait we can't ahve a larger tech tree because our sprites on the hud wouldn't fit. Well stupid then make em' smaller. *gasp* It can't be that simple. No way dude. I be der webbernet and can't thinsorz straight. oorgle. bleat bleat. Braaaaawr. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
more music
more classes!?
-- no Kharaa are too stupid to have evolve more classes even though they can mass mound of chambers and evolve at insaine biological rates
and
but
not
least
Put NS on the HL2 engine
Do you know how drop-dead gorgious NS would be on that engine? I mean we already got CS on the HL2 engine but we all know that NS is the sexiest of the HL1 mods. Just look at the maps if nothing else. I mean it's hard to imagine NS on the HL2 engine maybe for some of you but look at the increase in CS alone. Look at the physics man! I mean well be having onos toss marines arround in the air when they charge like rag dolls. Facial expressions! I mean it's funny as hell if some one goes arround with a ridiculous grin on their face. Or maybe I'll go running arround with one hand on the gun an the otehr giving everyone the finger. Vehicles. I can't wait to assault the hive in a spacefighter or drive my squad arround in a warthog. So don't dispair NS people, just throttle Valve by their lazy necks until we get the engine and get those other suggestion of increases in and combat off. Then NS is frikin golden.
Yeah, the most popular game-type is horrible.
Who says that any combat players <i>want</i> to "take the jump" from CO to NS. Maybe <i>that's</i> the problem, not the fact that CO is fun, while NS is not.
Do you know how drop-dead gorgious NS would be on that engine? I mean we already got CS on the HL2 engine but we all know that NS is the sexiest of the HL1 mods. Just look at the maps if nothing else. I mean it's hard to imagine NS on the HL2 engine maybe for some of you but look at the increase in CS alone. Look at the physics man! I mean well be having onos toss marines arround in the air when they charge like rag dolls. Facial expressions! I mean it's funny as hell if some one goes arround with a ridiculous grin on their face. Or maybe I'll go running arround with one hand on the gun an the otehr giving everyone the finger. Vehicles. I can't wait to assault the hive in a spacefighter or drive my squad arround in a warthog. So don't dispair NS people, just throttle Valve by their lazy necks until we get the engine and get those other suggestion of increases in and combat off. Then NS is frikin golden.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Easy there killer.
Anyway there's some issues that I'd like to state with the NS ON HL2 WOULD OWN LOLZ
1. The mapping limits will probably still be there or "barely" extended. From what I've gathered about how mods are easy to convert and levels just need to be recompiled. HL2 is just HL1 except now we got havok physics and ragdoll and some higher resolution textures. Mark my words this engine isn't fantastic by any stretch of the imagination.
Facial Animations? We can't even get our marines with movable mouths or 3rd person reload anims. You honestly think we'll get emotions on faces ? Dream On
Vehicles in NS *shudder*. Vehicles don't make gameplay fun. It falls under the overused gimmick category same with ragdoll and soon to be manipulating physics with some absurd gun.
There's a few things NS needs.
1. An expanded and revamped tech tree
2. A radical change to the main NS classic gameplay something like this <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79263' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=79263</a> would be a terrific start.
Also on the Combat vs Classic debate. Combat is fun because you're not dependant on your team and you don't have 5 idiots screaming at you to drop DC's so they can rush fade in 5 minutes only to be blasted to bits by shotguns and jetpacks.
Classic is stagnant, dull and boring. A mere shadow of what is was in 1.0 and 2.0. Sadly combat is heading down this path aswell. The game is losing its luster and not even NS on the HL2 engine can save it unless they rethink the gameplay.
Amen, they were so much fun and annoying.... so what they crashed servers and ruined games... they were still worth It!!!