Things Id Like To See In A Super Realistic Fps

2

Comments

  • ZigZig ...I am Captain Planet! Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin-Cpl.Davis+Sep 12 2004, 08:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Sep 12 2004, 08:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> PS Zig, out of curiosisty I dont know if the marines do this, but many if not all law enforcment officers usualy have the opertunity/possiblity to go to special combat/defensive shooting schools where they learn more advanced combat training sush as Extreme close in shooting, CQB etc. Does everyone get this option in the marines? Or do you do just the basic quilfication for handguns course? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol.. i'll spend MONTHS doing situation training, be it CQB, Mountain Warfare, Desert Warfare, Jungle Warfare, Urban Warfare, etc.. it's not an option. if you're Infantry (or Security) in the Marine Corps, you are REQUIRED to have specific training for certain missions. urban tactics and room clearing, etc, are actually part of basic Infantry training.. if the situation demands, i may also be sent to more comprehensive CQB training.

    i asked my sgt. if he did a lot of simulation training like that, room clearing, etc.. he tells me he felt like he was clearing rooms his whole life and he never wants to clear another room as long as he lives.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Some of you need to keep in mind that some are talking in meters, others are in feet.

    20 feet isn't that far.
    20 meters is decently far for a pistol (around 65-70 feet).




    I want to see a game implement realisticly standing around on par with the tight rope walking above. Not sure how it would work exactly, depends how you're standing whether or not you'd be able to climb on some stuff...but it'd make the game better (no people standing on other people in most situations, and no sitting on a tiny window sill sniping people).
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    edited September 2004
    "Just b/c a 9mm is smaller than a .45 doesnt mean its a pea shooter."

    Maybe not, but it's still a relatively low caliber. To give you an example, the caliber equivalent of a standard Beretta 9mm is roughly .40 or .41, a mere 2 or 3 points above a .38, and it was designed with a balance of power and clip capacity. Where as the Colt .45 Automatic (The first automatic .45) was designed for 1 or 2 hit kills (and believe me, it does)

    "And likewise, just becasue its called a "ballistic" shield doesnt mean that it can stop hundreds or rounds of full auto 7.62 or .233 ammo rounds hitting it."

    True. BTW, the correct term for it is .223 or 5.56mm, not .233.

    "Maybe make it that if you get hit in the arm or shoulder you cant aim as well or use that arm at all. Your weapon will have to switch to another hand. Does playing with Left handed models in NS or DOD aggrivate you? Well guess what, suddenly haveing to shoot with your weak hand can and does happen in combat.
    Likewise you take a hit in your leg, start hobbling."

    Oh gee, does this mean I live in a video game? Number one, I've been shot in the shoulder (as well as the fore arm, and the hand) before and I didn't loose any ability to aim or shoot, nor did I need to switch hands to aim better (though this does depend on the severity of the wound and the caliber of the bullet in your shoulder).

    "And most handguns and the people shooting them in combat situations never hit anything over 25 feet away."

    Wrong again. It all depends on the skill of the shooter in question. A first timer probably won't be able to hit anything, but a seasoned vet (such as myself) could probably hit a bullseye from 100 feet away while under heavy fire.

    "So with these facts in mind it might clear Sam Shepards handgunning skills up a few notches. Considering how close you have to get with a pistol in Splinter Cell is pretty much how it is in reality."

    It's Fisher, not Shepard. You're thinking of Adrian Shephard from HL:OpFor. And for the record, he's a terrible shot.

    "Consider this, in the Vietnam War it was estimated that it usualy took around fifty-two thousand bullets to score one kill in regular infantry units."

    Well, that <i>was</i> Vietnam, and there <i>was</i> an aweful lot of ultra-dense foliage obstructing the average infantryman's view of his enemy, which made things a bit difficult. In most of the games I've played you usually have a very clear view of the enemy that's very rarely obstructed by anything.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Cpl.Davis+Sep 12 2004, 02:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Sep 12 2004, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> meh I was bored so yea here goes.


    1. When I look down I want to see feet! or better off why not my entire front chest etc.

    2. No more tight roping. Can you really sprint full out on an electric wire?

    3. Realistic Grenade physics. Grenades dont kill with nice cool looking firey explosions. They kill with fragments of shrapnel. Out to 25 yards if in an open area.

    Plus If you toss a frag nade into a narrow hallway, the shrapnel blast will conform to the hallway and shrapnel will go even farther. Basically anything in the hallway is screwed.

    4. Magazine stacking. Lets have indiviual magazines. Not a general ammo counter. Rainbow 6 does this very well. If you shoot off half a magazine and then reload, well you stil have 1/2 a magazine left. None of this magical always reloading fresh clips.

    5. Carry a realistic amount of weaponry. because I know all of you guys can carry a heavy crowbar, 2 pistols, an SMG, spare ammo, several grenades, more grenades, rocket launcher with spare rockets, fancy sci fi weapons, shot gun, crossbow, spare bolts,spare shells, as well as a wide variety of explosives and still be able to sprint all over the world.

    6. It might be nice to be able to design your characters load out for games either single or mp. You have a screen with a pic of your avatars body and then you can go down a list and outfit your avatar with everything from tacticle holsters, shoulder holsters, primary and secondary, even 3rd backup gun, etc. Which types, where and how many spare magazine pouches you want etc. All your gear, nightvison etc. This would add a great level of immersion in my opinion. Before each mission you recieve your goals and then load yourself out accordingly. The more crap you stick on the more it might affect your manuverability, noise, etc.
    Also it would force you to greatly strategise on how you want to play in a mission.

    7. Realistic Reload times and actions. its often the small details that make a game so great. I mean yea people can drop a magazine and slam in a fresh one pretty darn fast if they practice alot, but really, lets not for get to pull the slide back after you do. How does that NS pistol get the first round chambered anyways? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Also if you draw your weapon for the first time, sure lets **** it etc. But if you put it away again before you have to reload, the next time you draw it you should not have to go through the action of chambering another round. b/c one is already chambered. Is this really that hard to code?

    8. They should code in weapon jamming in as well. You could have this happen at random times. However you could code in variables that might increase the probability of a weapo jam such as prolonged full auto fire, or if you suddenly fall into a mud pit.

    9. Stop nerfing/exagerating weapons. There are many guns for many purposes and let me say it again. There are LOTS of guns. Suited for all variety of tasks.

    Look at CS for example, for all the stressed "realism" the game advertises, there weapon models couldnt be more messed up.
    Just b/c a 9mm is smaller than a .45 doesnt mean its a pea shooter. And likewise, jsut becasue its called a "ballistic" shield doesnt mean that it can stop hundreds or rounds of full auto 7.62 or .233 ammo rounds hitting it. Which leads me too player damage. That needs some work as well.

    maybe make it that if you get hit in the arm or shoulder you cant aim as well or use that arm at all. Your weapon will have to switch to another hand. Does playing with Left handed models in NS or DOD aggrivate you? Well guess what, suddenly haveing to shoot with your weak hand can and does happen in combat.
    Likewise you take a hit in your leg, start hobbling.

    10. Raqdoll phyics, its almost like the bodies are made up of totally rubber joints. We all know that if youve ever whacked your arm or caught a limb somewhere, yea it hurts, and if youve ever broken a leg or arm yea it hurts. But hey how many of us have ever fallen down the stairs as a little kid? Or anywhere for that matter? Did all of arms and legs suddenly twist and break and bend in every unatural position possible? Most likely not. Which brings me to number 11.

    11. Gibbing. Why? Unless you drop a pile of grenades over somone or do something REALLY extreme, people dont gib. They might lose an arm but its reall hard to blow someone to nothing with an SMG.

    12. Weapon recoil. Speaks for itself, If anyone here has ever fired a hand gun you might know that the average gun fight involving a handgun 90% of the time takes place in a range of less then 10 feet. And Most handguns and the people shooting them in combat situations never hit anything over 25 feet away.

    So with these facts in mind it might clear Sam Shepards handgunning skills up a few notches. Considering how close you have to get with a pistol in Splinter Cell is pretty much how it is in reality.
    Just think of how these changes would effect multiplayer, With all these things going.

    its easy to die in real life. In reality you dont really see a whole lot of soldiers ramobing around the battle field. Thats jsut being silly now.
    But in terms of recoil, combat stress, cover etc its really hard to kill an enemy combantent in real life.

    Consider this, in the Vietnam War it was estimated that it usualy took around fifty-two thousand bullets to score one kill in regular infantry units.

    Ive always been a realism freak so well. meh. maybe a really realistc game will come by someday. If you ever see me in DoD, chances are you will find me under cover giving supressive fire for the rest of my team. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1. Sure, but will you take damage if you accidentally shoot yourself in the foot?
    2. Good.
    3. I've wanted this forever.
    4. Already in many games, good.
    5. Two full-size weapons and two secondaries is a good limit, if I may say so myself.
    6. Creating a character is awesome in RPGs, I've always wondered why FPS don't allow it.
    7. Have it vary depending on the amount of stress your character is under, and whether he is wounded or not.
    8. Modern guns don't jam that much, but it would be a nice incentive to use the AK.
    9. Damn straight. I hate Sam Fisher's FiveseveN.
    10. Good, but how?
    11. Yep, they're either intact or incinerated.
    12. Ever play The Specialists? I loved their recoil system.

    I pretty much agree with you, and would love to see most of this stuff in Deus Ex. Still, I think Raven Shield is damn close.
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
    Why the hell don't you just join the army.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    <!--QuoteBegin-Area88+Sep 12 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Area88 @ Sep 12 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why the hell don't you just join the army. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You don't want to join the Army kid. Trust me.
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
    <!--QuoteBegin-Renegade+Sep 12 2004, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Sep 12 2004, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Area88+Sep 12 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Area88 @ Sep 12 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why the hell don't you just join the army. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You don't want to join the Army kid. Trust me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He's complaning that FPS aren't realistic enough and I'm asking why he doesn't just join the real army?
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    <!--QuoteBegin-Area88+Sep 12 2004, 07:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Area88 @ Sep 12 2004, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Renegade+Sep 12 2004, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Sep 12 2004, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Area88+Sep 12 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Area88 @ Sep 12 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why the hell don't you just join the army. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You don't want to join the Army kid. Trust me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He's complaning that FPS aren't realistic enough and I'm asking why he doesn't just join the real army? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh I realize that, I'm just saying, you don't want to join the Army. That's all.
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
    <!--QuoteBegin-Renegade+Sep 12 2004, 10:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Sep 12 2004, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Area88+Sep 12 2004, 07:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Area88 @ Sep 12 2004, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Renegade+Sep 12 2004, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Sep 12 2004, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Area88+Sep 12 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Area88 @ Sep 12 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why the hell don't you just join the army. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You don't want to join the Army kid. Trust me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He's complaning that FPS aren't realistic enough and I'm asking why he doesn't just join the real army? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh I realize that, I'm just saying, you don't want to join the Army. That's all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh yes of course.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited September 2004
    Hi renegade thanks for the replies.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Maybe not, but it's still a relatively low caliber. To give you an example, the caliber equivalent of a standard Beretta 9mm is roughly .40 or .41, a mere 2 or 3 points above a .38, and it was designed with a balance of power and clip capacity. Where as the Colt .45 Automatic (The first automatic .45) was designed for 1 or 2 hit kills (and believe me, it does)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Im sure you know the whole 9mm vs .45 cal. as defensive load. A debate that will rage back and forth forever. I wont get into it lol. Personaly I just say shot placement! but this could be a whole new thread in itself.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->True. BTW, the correct term for it is .223 or 5.56mm, not .233.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    .223 yea I know it was a typo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> but thanks for the correction.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Oh gee, does this mean I live in a video game? Number one, I've been shot in the shoulder (as well as the fore arm, and the hand) before and I didn't loose any ability to aim or shoot, nor did I need to switch hands to aim better (though this does depend on the severity of the wound and the caliber of the bullet in your shoulder).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    How bad were you hit? I know of someone who took a round from an AK-47 right through his upper-humerus bone while serving in Iraq. Trust me he wasnt shooting anything with that arm for a while. So yes, it all depends on the severity of the hit as you said.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"And most handguns and the people shooting them in combat situations never hit anything over 25 feet away."

    Wrong again. It all depends on the skill of the shooter in question. A first timer probably won't be able to hit anything, but a seasoned vet (such as myself) could probably hit a bullseye from 100 feet away while under heavy fire.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Hmm perhaps you misunderstood me and I could have phrased that statment better. By combat im not just referring to wartime scenrios with skilled special operations soldiers such as yourself, but Im referring to the more everyday type shootings on a city street or in a home for example. Where a handgun owner may have some exprience at a range etc but when involved in a defensive or criminal shooting, trust me there are many a time a lot more misses then hits. In many defensive shootings people dont even remember using their sights at all. Especially on an automatic vs revolver with their smaller sights.

    (Im getting this information and relating it from a law enforcement perspective, not a military one, as Ive never served in the military.)

    And unless you have military/law enforcement training, It usualy degrades right down to point shooting at such close distances. And well, I think/hope you can agree with me that in a handgun vs handgun fight the first one hit will statistically lose.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    edited September 2004
    "Im sure you know the whole 9mm vs .45 cal. as defensive load. A debate that will rage back and forth forever. I wont get into it lol. Personaly I just say shot placement! but this could be a whole new thread in itself."

    If you're not involved in the .45 vs 9mm arguement now, don't join it, believe me. There are people on both sides of the fence who'd be willing to kill the people on the other side of the fence with their favored side's weapon just to show the other side how effective it is.

    "How bad were you hit? I know of someone who took a round from an AK-47 right through his upper-humerus bone while serving in Iraq. Trust me he wasnt shooting anything with that arm for a while. So yes, it all depends on the severity of the hit as you said."

    I had a 7.62mm round to my shoulder, a 9mm round to my upper arm, and a 9mm round to my hand (not at the same time, of course. Were that the case, I wouldn't have been shooting for a while, and maybe never again).

    "Hmm perhaps you misunderstood me and I could have phrased that statment better. By combat im not just referring to wartime scenrios with skilled special operations soldiers such as yourself, but Im referring to the more everyday type shootings on a city street or in a home for example. Where a handgun owner may have some exprience at a range etc but when involved in a defensive or criminal shooting, trust me there are many a time a lot more misses then hits. In many defensive shootings people dont even remember using their sights at all. Especially on an automatic vs revolver with their smaller sights."

    That may be the case, but remember, you very rarely portray a common street criminal in most games that claim to be ultra-realistic. You're usually a member of the armed forces, a Spec Ops soldier, or some elite paramilitary group.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited September 2004
    <!--QuoteBegin-Renegade+Sep 12 2004, 06:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Sep 12 2004, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "And most handguns and the people shooting them in combat situations never hit anything over 25 feet away."

    Wrong again. It all depends on the skill of the shooter in question. A first timer probably won't be able to hit anything, but a seasoned vet (such as myself) could probably hit a bullseye from 100 feet away while under heavy fire.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you can aim through your ironsights under heavy fire, I applaud you, otherwize you'd better get down and hope for a good flank, because if your under heavy fire, chances are the other guy has a gun that has alot better chance of hitting you when you peek up to thread your LOS through your sights, then you do of getting a shot off in time.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"So with these facts in mind it might clear Sam Shepards handgunning skills up a few notches. Considering how close you have to get with a pistol in Splinter Cell is pretty much how it is in reality."

    It's Fisher, not Shepard. You're thinking of Adrian Shephard from HL:OpFor. And for the record, he's a terrible shot.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    With a rifle or a shotgun I agree with you, but shepard can thread shots through pixles with any givin pistol in the game.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Consider this, in the Vietnam War it was estimated that it usualy took around fifty-two thousand bullets to score one kill in regular infantry units."

    Well, that <i>was</i> Vietnam, and there <i>was</i> an aweful lot of ultra-dense foliage obstructing the average infantryman's view of his enemy, which made things a bit difficult. In most of the games I've played you usually have a very clear view of the enemy that's very rarely obstructed by anything.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yup yup and yup. 99% of games the ammount of cover for your character to acctually use is practically non existant. I haven't been to a place in the great out doors anywhere that has less cover than your basic outdoor CS or DOD map (although DOD is a little better)
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    I find that DoD has a strong point that suppressing fire works much better than in other games. I'm not quite sure why, but it does.

    I'm guessing it's that machine guns actually bringing down hails of gunfire where if you step out - you die has something to do with it.

    ...although, it seems to be less and less with each version, people run out all the time and try to rail-gun the mg with bolt action rifles now. Was a bit better before. Either way, DoD was the most 'realistic' arcadey shooter around, back when it had bleeding and stuff. Too bad it's been CSed.


    The running around and shooting parts in OFP were cool, but the squad management was too cumbersome for my playing style. I just never really got how I was supposed to use it, especially when being shot at by a bunch of people.

    ...That and how a soldier knows how to drive a tank, a helicopter, a truck and stuff.
    [Tank, you could probably figure out, helicopter...not so much.]


    You could sell me a $20 realistic grenade simulator, and I'd buy it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . Freaking messed up 'primeing' and unrealistic explosions and casualty radii...pfffft.


    [Still waiting on a game that lets me simulate combat with a sword <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ]
  • UZiUZi Eight inches of C4 between the legs. Join Date: 2003-02-20 Member: 13767Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When is the last time you saw a cop on normal patrol walking around with an M16? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Last week, our Law Enforcement Officers carry F/A M16 A1 rifles (we live next to the Yakima Training Center and the Police (my uncle is apart of the Selah Police Department) all are issued Full Auto weapons, donated by the army.


    Hows that for a toy?
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    <!--QuoteBegin-Swiftspear+Sep 12 2004, 09:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 12 2004, 09:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With a rifle or a shotgun I agree with you, but shepard can thread shots through pixles with any givin pistol in the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I was talking about Fisher =P
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    <!--QuoteBegin-Renegade+Sep 13 2004, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Sep 13 2004, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    "And most handguns and the people shooting them in combat situations never hit anything over 25 feet away."

    Wrong again. It all depends on the skill of the shooter in question. A first timer probably won't be able to hit anything, but a seasoned vet (such as myself) could probably hit a bullseye from 100 feet away while under heavy fire.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    kinda arrogant dont ya think? that you would class yourself as a vet... surely it would be up to others to class you this way...

    and btw.. getting shot would around 80% of the time stop u using said joint granted.. it could be meat.. or bone or w/e but the point is.. you got a steamin round in there. i havent been shot, but ive been stabbed and let me tell ya i werent movin for abit after that.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Problem is not to many people would want to play a "Fully Realistic FPS" because you'd have to involve stuff like instantly losing the campain when shot (a la Steel Battalion) or have the game erase your hard-drive or something.

    But seriously full on simulation wouldn't be fun for the majority.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    <a href='http://infiltration.sentrystudios.net/' target='_blank'>http://infiltration.sentrystudios.net/</a>
    here's one of the most realistic mods i've ever played, but sadly, its for the old unreal tournament only(i think the ut2k version is in the works)

    guns have this "free" aim kind of thing, its not always aimed at the front. Of course there is iron sights. Using a long weapon in an enclosed area is kinda hard. The gun will bump on the walls and stuff, hindering your movements, so you gotta chose the correct arsenal for certain maps. meh if you have the old unreal tournament go try it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    <!--QuoteBegin-rabbity+Sep 13 2004, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Sep 13 2004, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://infiltration.sentrystudios.net/' target='_blank'>http://infiltration.sentrystudios.net/</a>
    here's one of the most realistic mods i've ever played, but sadly, its for the old unreal tournament only(i think the ut2k version is in the works) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Most realistic because everybody in real life runs 40 mph spamming with an auto shotgun.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    edited September 2004
    <!--QuoteBegin-Moquiao+Sep 13 2004, 01:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Sep 13 2004, 01:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> kinda arrogant dont ya think? that you would class yourself as a vet... surely it would be up to others to class you this way...

    and btw.. getting shot would around 80% of the time stop u using said joint granted.. it could be meat.. or bone or w/e but the point is.. you got a steamin round in there. i havent been shot, but ive been stabbed and let me tell ya i werent movin for abit after that. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It may be a bit arrogent, but it's true. I didn't practice for hours upon hours to be given a "Pass" rank.

    I realize that being shot does stop you from using the area and/or limb in question for some time, but sometimes you have to work through the pain if you're going to complete the mission/survive.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited September 2004
    <!--QuoteBegin-Zig+Sep 12 2004, 03:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Sep 12 2004, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    did you mean sam fisher? if so, no, sam is still a f*ing wristless wonder. a skilled shooter with a good 9mm can connect the dots at 25 feet. in military training, there are pistol qualifications you must meet to even CARRY the weapon in the field,  including but not limited to hitting something at 25 feet. so unless the "super realistic fps" you're considering will involve civilians who've never fired a weapon before (sam fisher), trained military personnel will be able to hit things out to  25feet and more. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I like messing with people at the public range in Warwick park by practicing with my 357 mag. on the 50yd targets.


    It is even more amusing to then practice with this:
    <img src='http://www.ejmailorder.co.uk/airguns/pics/colt25gas.jpg' border='0' alt='user posted image' />

    To think that they label it as a "junk gun" or "saturday-night-special" just because you can get one for <$95



    In my realistic game, it would be much easier to talk to teammates. I would also like it if my microphone messages only traveled a few feet rather than over some weird radio that games give WWII soldiers now.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--QuoteBegin-UZi+Sep 13 2004, 01:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UZi @ Sep 13 2004, 01:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When is the last time you saw a cop on normal patrol walking around with an M16? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Welcome to Post 9/11 NYC

    ok, they aint technicaly cops but they are law enforcment now, hi mr national guardsmen with an M16 as I get outa the subway....
    hehe....

    ontopic:
    The entire concept of a 'realistic fps' just isn't gona happen.

    I would love to play one, however adding in certain things (recoil, jaming, locational damage) would just be enugh to tick me off, b/c all of the advantages of being a real person vs a video game char are still not there:

    Ability to contourt your body, ability to brace against anytihng,... ok, I am sorta tired and can't think atm.

    I don't know, the controlls would either be way to friken cumbersom, or you wouldn't beable to do enugh.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited September 2004
    <!--QuoteBegin-Renegade+Sep 12 2004, 06:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Sep 12 2004, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    Wrong again. It all depends on the skill of the shooter in question. A first timer probably won't be able to hit anything, but a seasoned vet (such as myself) could probably hit a bullseye from 100 feet away while under heavy fire.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I was about to call BS on your post... I read it as 100 yards not 100 feet.
    BIG difference, my mistake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    100 foot bulls-eye shots would not surprise me from someone who practices with their weapon. However, I would do every damned thing in my power to see that I was not using a pistol... whatever the range. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I am going to try some tests with my pistols to see how they fare at 10 yard increments past 25 yards. I'll probably rig up some vise to secure them while I check their grouping. (or I could really try to mess with some heads and take my pistols to the 500yd range just up the hill. Not that I even expect the bullets to go that far, I just want to see the looks on their faces as I nonchalantly take aim 1500 feet down range with a little purse pistol)


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Where as the Colt .45 Automatic (The first automatic .45) was designed for 1 or 2 hit kills (and believe me, it does)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I really really like my govn't 45 but that thing is one heavy sunofagun. I feel like I walk with a limp when I have it in a hip holster.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    waii! Just found a realistic FPS that doesn't involve joining the army. Only problem is that it uses the real-life engine so be careful of feedback, especially if you mess up throwing the flashbangs XD

    <a href='http://www.combat-simulation.co.uk/index.htm' target='_blank'>http://www.combat-simulation.co.uk/index.htm</a>
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    I didn't know Renegade was a soldier... May I ask what army you're a part of?
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-TommyVercetti+Sep 13 2004, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Sep 13 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't know Renegade was a soldier... May I ask what army you're a part of? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I believe he's a US Army Ranger if I remember correctly.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin-Moquiao+Sep 13 2004, 01:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Sep 13 2004, 01:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and btw.. getting shot would around 80% of the time stop u using said joint granted.. it could be meat.. or bone or w/e but the point is.. you got a steamin round in there. i havent been shot, but ive been stabbed and let me tell ya i werent movin for abit after that.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=75745' target='_blank'>i suppose it depends on your training, your constitution, and your mindset in general.</a>
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    <!--QuoteBegin-Cpl.Davis+Sep 13 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Sep 13 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TommyVercetti+Sep 13 2004, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Sep 13 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't know Renegade was a soldier... May I ask what army you're a part of? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I believe he's a US Army Ranger if I remember correctly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You remembered correctly.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    You would have to remove gauges for HP and Armor, radar and ammo... When you get shot you would need very good indicators to replace gauges and meters... I like this idea, too bad it'll take lot's of research and money =/
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