Ns_vargus
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
EDIT: 02/19/09
<b><!--sizeo:24--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Believe it or not I'm working on her again!!!<!--sizec--></span><!--/sizec--></b>
<b><!--sizeo:24--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Ns_Vargus Project<!--sizec--></span><!--/sizec--></b>
<!--coloro:orange--><span style="color:orange"><!--/coloro--><!--sizeo:18--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Progress: 88%<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
New Pictures!!
<img src="http://img.photobucket.com/albums/v650/DarkATi/vargusmain.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/newhive2.png" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/newnozzle2.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/newhallway.gif" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/medlabs1.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/ns_star8room0004.png" border="0" class="linked-image" />
MORE PICTURES ON LAST PAGE!
EDIT: 07/03/05
<b><!--sizeo:14--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Ns_Vargus Project<!--sizec--></span><!--/sizec--></b>
<!--coloro:orange--><span style="color:orange"><!--/coloro--><!--sizeo:8--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Progress: 51%<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
Keep up-to-date with the Vargus story: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=91561" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=91561</a>
The Storyline so far...
<!--coloro:green--><span style="color:green"><!--/coloro--><b>Sir,
The Vargus disaster is as much a mystery to you as it is to I We have our top men working on this case, here are the station transfer logs we recovered I hope they make sense to you, they don#39<!--colorc--></span><!--/colorc--></b>
Space Station Vargus =====
Transfer: 1
Protocol: AB9t-6
Reference: Sarro Project
Dr. Reagel,
We've been succesful out <!--coloro:red--><span style="color:red"><!--/coloro-->here<!--colorc--></span><!--/colorc--> in Grenar 2-26. The conditions are fantastic! I'll be sending my latest subject your way <b>via</b> Cargo-Freighter. It's best we keep this where it belongs - out of the way of the TSA. ***
*()1
The freighter's <!--coloro:yellow--><span style="color:yellow"><!--/coloro-->tag ID<!--colorc--></span><!--/colorc--> is: <b>B-16486</b>, the pilot's name is Ben, show him your clearance tag and he won't give you any trouble.
Cheers,
Dr. Richard Stronk, Grenar 2-26
Research Development
HASH: 835-63685775-967582-8888-----
-- STOP --
<> exit console
...
...
...
HASH: 467-83763234-977323-1112----
<i>retrieve center...
logging in...
verifying...
welcome Syra</i>
request <>
<> end <>
typefunc();
normal x {45} = {41895}
+++++=+++++=+++++= PERSONAL LOG
board meeting, reeson, 006375
STOP READING YOU SHOULD BE WORKING...
-------+
----+++---++-
+++++++++++++----
----
----------
+
____________
That's when it started, the nightmares, of course.
Never had I felt like leaning <i>to</i> close to the edge, never <b>had I this</b> compulsion for disaster and destruction <a href="http://www.turnerlearning.com/efts/species.970730/manatob.html" target="_blank">http://www.turnerlearning.com/efts/species...30/manatob.html</a> and <!--coloro:yellow--><span style="color:yellow"><!--/coloro-->blood<!--colorc--></span><!--/colorc-->. Never, well, maybe once. <b>But not like this.</b>
HASH: 999-84697502-186988-1117----
[]f[]d[]h[]a[]j[]n[]r[]g[]q[]e[]u[]r
_________
fg
fff
ffffffffffffffF
CHAPTER 1
<i>AMONG other public buildings in a certain town, which for many reasons it will be prudent to refrain from mentioning, and to which I will assign no ficticious name, there is one anciently common to most towns, great or small: to wit, a work-house; and in this work-house was born; on a day and date which I need not trouble myself to repeat, inasmuch as it can be of no possible consequence to the reader, in this stage of the business at all events; the item of mortality whose name is prefixed to the head of this chapter.</i>
__________________
_____
____________________________________
____ ___ _______________
<b>REAGEL
WE NEED YOU 8:00 A.M. SHARP.</b>
- BRENNeCK
_______________________________+____________
T-Log - b-roll
{} {} };
end result...x
[]b[]g[]g[]v[]h[]j[]k[]a[]f[]e[]r[]r[]y[]u[]w[]g[]j[]j[]j[]u[]a[]b[]e[]s
--
--
~ DarkATi
<b><!--sizeo:24--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Believe it or not I'm working on her again!!!<!--sizec--></span><!--/sizec--></b>
<b><!--sizeo:24--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Ns_Vargus Project<!--sizec--></span><!--/sizec--></b>
<!--coloro:orange--><span style="color:orange"><!--/coloro--><!--sizeo:18--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Progress: 88%<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
New Pictures!!
<img src="http://img.photobucket.com/albums/v650/DarkATi/vargusmain.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/newhive2.png" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/newnozzle2.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/newhallway.gif" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/medlabs1.jpg" border="0" class="linked-image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/ns_star8room0004.png" border="0" class="linked-image" />
MORE PICTURES ON LAST PAGE!
EDIT: 07/03/05
<b><!--sizeo:14--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Ns_Vargus Project<!--sizec--></span><!--/sizec--></b>
<!--coloro:orange--><span style="color:orange"><!--/coloro--><!--sizeo:8--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Progress: 51%<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
Keep up-to-date with the Vargus story: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=91561" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=91561</a>
The Storyline so far...
<!--coloro:green--><span style="color:green"><!--/coloro--><b>Sir,
The Vargus disaster is as much a mystery to you as it is to I We have our top men working on this case, here are the station transfer logs we recovered I hope they make sense to you, they don#39<!--colorc--></span><!--/colorc--></b>
Space Station Vargus =====
Transfer: 1
Protocol: AB9t-6
Reference: Sarro Project
Dr. Reagel,
We've been succesful out <!--coloro:red--><span style="color:red"><!--/coloro-->here<!--colorc--></span><!--/colorc--> in Grenar 2-26. The conditions are fantastic! I'll be sending my latest subject your way <b>via</b> Cargo-Freighter. It's best we keep this where it belongs - out of the way of the TSA. ***
*()1
The freighter's <!--coloro:yellow--><span style="color:yellow"><!--/coloro-->tag ID<!--colorc--></span><!--/colorc--> is: <b>B-16486</b>, the pilot's name is Ben, show him your clearance tag and he won't give you any trouble.
Cheers,
Dr. Richard Stronk, Grenar 2-26
Research Development
HASH: 835-63685775-967582-8888-----
-- STOP --
<> exit console
...
...
...
HASH: 467-83763234-977323-1112----
<i>retrieve center...
logging in...
verifying...
welcome Syra</i>
request <>
<> end <>
typefunc();
normal x {45} = {41895}
+++++=+++++=+++++= PERSONAL LOG
board meeting, reeson, 006375
STOP READING YOU SHOULD BE WORKING...
-------+
----+++---++-
+++++++++++++----
----
----------
+
____________
That's when it started, the nightmares, of course.
Never had I felt like leaning <i>to</i> close to the edge, never <b>had I this</b> compulsion for disaster and destruction <a href="http://www.turnerlearning.com/efts/species.970730/manatob.html" target="_blank">http://www.turnerlearning.com/efts/species...30/manatob.html</a> and <!--coloro:yellow--><span style="color:yellow"><!--/coloro-->blood<!--colorc--></span><!--/colorc-->. Never, well, maybe once. <b>But not like this.</b>
HASH: 999-84697502-186988-1117----
[]f[]d[]h[]a[]j[]n[]r[]g[]q[]e[]u[]r
_________
fg
fff
ffffffffffffffF
CHAPTER 1
<i>AMONG other public buildings in a certain town, which for many reasons it will be prudent to refrain from mentioning, and to which I will assign no ficticious name, there is one anciently common to most towns, great or small: to wit, a work-house; and in this work-house was born; on a day and date which I need not trouble myself to repeat, inasmuch as it can be of no possible consequence to the reader, in this stage of the business at all events; the item of mortality whose name is prefixed to the head of this chapter.</i>
__________________
_____
____________________________________
____ ___ _______________
<b>REAGEL
WE NEED YOU 8:00 A.M. SHARP.</b>
- BRENNeCK
_______________________________+____________
T-Log - b-roll
{} {} };
end result...x
[]b[]g[]g[]v[]h[]j[]k[]a[]f[]e[]r[]r[]y[]u[]w[]g[]j[]j[]j[]u[]a[]b[]e[]s
--
--
~ DarkATi
Comments
To be a critic (as I do) the marine spawn ceiling is far too low and really flat, boring and plain. Height variations, windows, texture chop ups, pipes, wires and an assortment of fans or lights could make a big impact on the area.
The lighting is rather bland although the colours do suit the area and bring out the textures alot more.
I sort of disagree against the texture usage, I think that when the bottom part of that black_ series texture is above the top of the texture the usage looks horrible. Although bevel it from the rest of the texture a bit more and it has one neat effect and good finish. Sounds confusing although I can't describe it any other way.
I'm also a bit puzzled as to why you are using the NOS_ texture set buttons as a light fixing, looks a bit strange to me.
To be a critic (as I do) the marine spawn ceiling is far too low and really flat, boring and plain. Height variations, windows, texture chop ups, pipes, wires and an assortment of fans or lights could make a big impact on the area.
The lighting is rather bland although the colours do suit the area and bring out the textures alot more.
I sort of disagree against the texture usage, I think that when the bottom part of that black_ series texture is above the top of the texture the usage looks horrible. Although bevel it from the rest of the texture a bit more and it has one neat effect and good finish. Sounds confusing although I can't describe it any other way.
I'm also a bit puzzled as to why you are using the NOS_ texture set buttons as a light fixing, looks a bit strange to me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Man, you're gonna keep me up fixing all that. Me likes your crit very much. You're the Simon Cowell of mapping, sir. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
~ DarkATi
It's very funny that you all say I can when really I'm not that fantastic... I worked on Nancy, woopty-doo, I've never released any map before, not one... oh wait, co_rats_b3. But come now, a proper map, I mean, have I never produced.
I'm not insulting or denying that I can do better but I find it very odd that everyone thinks so highly of me... I'm just a loser mapper who's never released anything. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
But *sigh* new screens coming your way in a tick, fixed ceiling (raised) added detail up there too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )
~ DarkATi
~ DarkATi
Hm, all I need is a good looking wife, alot of money, and tight high worn trousers and I'm there. Would make a funky member title too, lol.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not insulting or denying that I can do better but I find it very odd that everyone thinks so highly of me... I'm just a loser mapper who's never released anything.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Whenever I release a map, it seems to be a crap one, I never seem to release any of the good stuff I create. DarkATi you have the potential you just don't have the motivation to produce the work. Go buy a new sci-fi game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
EDIT:
New Area-
Some good strong contrast there, the skylight produces quite harsh shadows which looks pretty neat. However I don't like the glass to wall transition.
The black_wall texture and the nos_ texture on the ceiling clashes too much for my eyes. Use a trim texture, also try and add trims along the edge where the glass is now placed to make a much smoother finish.
*Attatched Picture As Example of Window Trims*
I also think instead of that door on the ceiling you should replace it with some pipes which are half inset to the ceiling with some nice small but wide supports with light shining on to the pipes. Personally I'd go for red pipes and yellow lighting to keep in the areas theme, although your choice.
Hm, all I need is a good looking wife, alot of money, and tight high worn trousers and I'm there. Would make a funky member title too, lol.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not insulting or denying that I can do better but I find it very odd that everyone thinks so highly of me... I'm just a loser mapper who's never released anything.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Whenever I release a map, it seems to be a crap one, I never seem to release any of the good stuff I create. DarkATi you have the potential you just don't have the motivation to produce the work. Go buy a new sci-fi game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Comments on the new screenie? And any recommendation's on a sci-fi game? (Played Doom3, not motivation there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
~ DarkATi
I like your ideas, I'm going to bed now, though. See you later, Thursday. I'll post more screens for you to tear apart, ASAP.
~ DarkATi
~ DarkATi
Otherwise its looking very good.
With that fact in mind, you may want to be careful to use some varied geometry because admittedly some of those textures are bland to look at. If they're applied to an interestingly-shaped object, it's better than nothing. (Let's nickname this map ns_something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
It's a part of the storyline though... Vargus is a Research Space Station orbitting the planet "UHX-273". Marine Spawn is a Deployment area for research probes and the like.
~ DarkATi
~ DarkATi
~ DarkATi
I assume it will open, as it leads to the Cooling Station?
Someone mentions the pipes need to be rounder, and i think thats vital to make it look better - its particularly noticable in the second from last one, as the pipe goes around the corner.
Otherwise, v nice
Texture set looking like it could be too over used, try and mix and match more.
I'll do individual and more detailed comments tomorrow, I'm just worried about the doctors etc. so don't expect some decent critic for atleast 24 hours. Although, I do love the lighting in that "ns_nothing" like described area as TyrNemesis^ put it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
And the pipes... fine... you all are costing me polygons!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
~ DarkATi
P.S. Hope everything goes OK, Thursday.
~ DarkATi
~ DarkATi
~ DarkATi
darkati why do you listen to people it looked alot better before ( the pipe that is ) if you are going to make it round at least try makeing 2 pipes so it takes up the flat part that might look nicer just my oppion though
darkati why do you listen to people it looked alot better before ( the pipe that is ) if you are going to make it round at least try makeing 2 pipes so it takes up the flat part that might look nicer just my oppion though <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Perhaps you could better explain this?
~ DarkATi