I got a great idea! How about we use CAL's rules of how the structures can be placed and etc. since compative gaming is more intense than going in some pub. # Intentionally building structures that do not exist entirely inside the world (i.e. it falls through the floor or sits outside the play area) # Building through thin textures # Blocking Phase Gates # Blocking Infantry Portals # Blocking Vents with structures ( Aliens can build in vents and will not usually be subjected to this exploit ) # Attacking through thin textures ( e.g. bile bombing through floors/walls ) # Having more than 1 extra players in the Ready Room ( the allowable extra must remain in the RR at ALL times. Failure to do so can result in the forfeiture of the round ) # By-passing built in game timings ( e.g. old flashlight exploits ) # Any action that bypasses a game design decision ( e.g. blocking a resource point with a structure other than an RT, blocking an elevator with either a structure or player)
sounds good to me (someone please add more if I didn't get it all)
Comments
# Intentionally building structures that do not exist entirely inside the world (i.e. it falls through the floor or sits outside the play area)
# Building through thin textures
# Blocking Phase Gates
# Blocking Infantry Portals
# Blocking Vents with structures ( Aliens can build in vents and will not usually be subjected to this exploit )
# Attacking through thin textures ( e.g. bile bombing through floors/walls )
# Having more than 1 extra players in the Ready Room ( the allowable extra must remain in the RR at ALL times. Failure to do so can result in the forfeiture of the round )
# By-passing built in game timings ( e.g. old flashlight exploits )
# Any action that bypasses a game design decision ( e.g. blocking a resource point with a structure other than an RT, blocking an elevator with either a structure or player)
sounds good to me (someone please add more if I didn't get it all)