Debate: Co-based Players?
WhiteZero
That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
<div class="IPBDescription">A growing trend...</div> <span style='color:red'>-------------------------------------------</span>
<b><span style='color:red'>Disclaimer:</span></b>This thread is not <b>against</b> CO gameplay mode in anyway shape or form. But is about certian types of <b>players</b> and how they affect the community.
<span style='color:red'>-------------------------------------------</span>
"omg, not an ns map... i'm gone"
"c'mon admin, change it to co_[insert co map here]!"
"i'm not going to defend the hive/base because i want to play [the upcomming CO map]!!1"
Am I the only one that has noticed alot of this lately? It seems that more and more players (usualy new to Natural-Selection) seem to only play CO maps, totaly ignoring what makes this game so grand: the ideal fusion of FPS and RTS (Real Time Strategy).
Just the other day I was on a server playing a NS map on the Aliens side. We were down 1 out of 3 hives and the Marines were in the process of sieging out 2nd hive. Everyone was doing their best to defend it... except 1 person. He was the only Onos we had at the time, since we were low on RTs. After everyone spammed the heck out of the chat to get him to help defend, he proclaimed, "let them win, i want to play the CO map comming up". I couldent believe it... someone would purposfully <b>not</b> help their team, just get off of a NS map.
Meanwhile, on a server I'm offten on, X-Fall (featuring mainly custom co/ns maps), every time we finish up a CO map and go to a NS map, the player base goes from 20 to about 13 upon map switch.
Finaly, on the rare occation a CO-based player <b>dose</b> attend a NS match, he just continully rushes the enemies base. Not bothering to help build structures or work as a team. I've played with several people who were quite skilled at Combat, but when it came to an NS map, they didnt even know <b>how</b> to build structures.
I can't help but be concerned that more and more people are simply ignoring the NS asspect of the game and just sticking to Combat, Combat, Combat...
Your thoughts?
<b><span style='color:red'>Disclaimer:</span></b>This thread is not <b>against</b> CO gameplay mode in anyway shape or form. But is about certian types of <b>players</b> and how they affect the community.
<span style='color:red'>-------------------------------------------</span>
"omg, not an ns map... i'm gone"
"c'mon admin, change it to co_[insert co map here]!"
"i'm not going to defend the hive/base because i want to play [the upcomming CO map]!!1"
Am I the only one that has noticed alot of this lately? It seems that more and more players (usualy new to Natural-Selection) seem to only play CO maps, totaly ignoring what makes this game so grand: the ideal fusion of FPS and RTS (Real Time Strategy).
Just the other day I was on a server playing a NS map on the Aliens side. We were down 1 out of 3 hives and the Marines were in the process of sieging out 2nd hive. Everyone was doing their best to defend it... except 1 person. He was the only Onos we had at the time, since we were low on RTs. After everyone spammed the heck out of the chat to get him to help defend, he proclaimed, "let them win, i want to play the CO map comming up". I couldent believe it... someone would purposfully <b>not</b> help their team, just get off of a NS map.
Meanwhile, on a server I'm offten on, X-Fall (featuring mainly custom co/ns maps), every time we finish up a CO map and go to a NS map, the player base goes from 20 to about 13 upon map switch.
Finaly, on the rare occation a CO-based player <b>dose</b> attend a NS match, he just continully rushes the enemies base. Not bothering to help build structures or work as a team. I've played with several people who were quite skilled at Combat, but when it came to an NS map, they didnt even know <b>how</b> to build structures.
I can't help but be concerned that more and more people are simply ignoring the NS asspect of the game and just sticking to Combat, Combat, Combat...
Your thoughts?
Comments
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->if(map==co) {
exec quit;
}
return NS;<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Or whoever you are referring to can just continue playing combat.
I prefer NS because I'm not exactly a good shot, so my team-mates can do it for me while i build <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
But CO occasionnally isnt bad, but when you have like 4 games in-a-row, it get very very very boring.
It's a matter of choice really - if you like NS and NS alone, find a server to suit your needs. Like CO only? There are several servers that should accomodate you. Like 'em both? Play wherever you want. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
(no, no stupid arguement or explination, of you disagree, get better at NS)
Yes I may be an ****, im also probably better then you.
It is like having a server that switches between TFC and Counter-strike every map.
I enjoy both modes, although prefer NS by a large margin. I'm either in the mood for one or the other though, I would hate it to be dictated by the mapcycle.txt what I play.
thats the best thing said so far. all of you that bash combat suck, as well as all of you that bash ns. each mode has it's own good points that make the overall game of Natural Selection still my favorite game
(no, no stupid arguement or explination, of you disagree, get better at NS)
Yes I may be an ****, im also probably better then you.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Combat does not suck. Its a fun break from NS.
<img src='http://andrew.bennett21.users.btopenworld.com/pab/items/image1.JPG' border='0' alt='user posted image' />
Actually, wasn't CWAG one of the people who constantly complained about my smalltext?
<span style='font-size:8pt;line-height:100%'>Nuts to you! <3</span>
I'm tired of being the only one who knows where every single teammate should be and what he needs to be doing.
I keep getting tempted to learn to command at a high level, so I can sit in the comfy chair, do everything right, and can blame any losses directly on the people responsible for them.
NS is great. The clueless masses drive me F-ing nuts though. Worst of all, I know several great ways we could "fix" the situation, but none of them are what you would call legal.
PS CWAG I LIKE THE NEW FLCL THEME KEEP IT.
...was version 2.01. Welcome to V3B5. Welcome to suckiness. Welcome to the world of Combat > Classic.
I still drop in and play Classic once in a while, but I just don't enjoy it anymore. It lost its RTS flair in favor of 20 minute games, and now NS doesn't have the feel that just attracted people to it.
Example: This is why when you play a game of soccer during a gym class in high-school with 30+ students, you will get chaos - like a huge mindless stampede for the ball. There is less chaos when you play with friends and it is more fun. On the most professional level of soccer, there is little chaos and much teamwork.
There's the same effect in Co as well, otherwise you'd have a pure deathmatch. The significant differences between Ns and Co are just that you can select your upgrades, there are smaller maps, and there is a time-limit. If you think you're independent from the actions of your team-mates, think again - it is still a team game:
Every time a team-mate dies, it gets harder for you to fight the opposing team.
Every time that a team-mate does something unintelligent (runs directly into your line of fire, runs too close to you, blocks your entrance/exit path, etc.), you end up paying for it later.
Often, it is more than just one player who is making a mistake. The consequences of a group blunder can and often are catastrophic.
These and more are hints that there is still a strong team-play element in combat. You still end up losing for something you did not do. Proof of this are numerous games where you can have 2 players of one team get insane k:d ratios of 70-4, but still lose because the remainder of their team has k:d ratios of 1-25.
This is why, when I play combat, I am constantly thinking about what type of mistake my team-mates are going to make. If I see a huge group moving along, I'm going to be the one taking the point to draw out ambushes, covering the back because nobody else does. If all my team-mates are rushing in one direction, I'm the one checking the other for a counter-rush and hoping to take out as many enemies as possible so that the hive/com-chair will perhaps stay up long enough for me to respawn.
Your kills, your deaths, and the outcome of the round still depends heavily on your team-mates. If anything, Co is more frustrating because the scales can tip so heavily in one player's favor and then suddenly reverse back due to no fault of that player's. The more players there are overall, the tougher it is to do your own thing in Combat. Every variable is related to every other variable.
edit: and this is without mentioning xeno/web
The only way to enjoy classic is to hope the other team is worse than yours. Otherwise, you have fun romping around the map in the first few minutes but then fall hopelessly behind in tech and map control because your team is too incompetent.
(I only read the first post, don't mind the errors im hella tired)
Combat's more about individual skills. You can hold a team up by yourself if you're good enough, as long as your teammates don't rush blindly into the enemy and feed them experience. With the removal of needing to hold territory and siege cannons, it becomes more of a test of battle prowess than seeing who can capture the keypoints on a map first. Enormous spawn times + always spawn as skulk + grenades + all-powerful jetpacks is making it much harder for aliens, but early Xenocide can balance it out for the marines, sometimes.
Its gone downhill and has been doing that way for a while... grab a sled and enjoy the ride...
Combat is great for practicing the real thing and I can honestly say what little skill I have comes from many many matches of co_ and constant practice. BTW to those people who only play co_, you are missing so much. It's like playing counter-strike where everyone is forced to use guns that do 1 dmg and no headshots.
Don't ask.
That's gangster... he's so hot right now.
(no, no stupid arguement or explination, of you disagree, get better at NS)
Yes I may be an ****, im also probably better then you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i sense some form of liquid inside your skull
If you don't want to play NS go pick a CO server, if you don't want to play CO go pick a NS server, is it really that hard?
It's easier to pick a server you like than to whine 20 minutes at the admins which are not at the server most of the time.
In pubs there are usually lots of different (skilled) people, so it's hard to find a pub with a lot serious (skilled?) players who don't whine and just play well.