Debate: Co-based Players?

WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
<div class="IPBDescription">A growing trend...</div> <span style='color:red'>-------------------------------------------</span>
<b><span style='color:red'>Disclaimer:</span></b>This thread is not <b>against</b> CO gameplay mode in anyway shape or form. But is about certian types of <b>players</b> and how they affect the community.
<span style='color:red'>-------------------------------------------</span>

"omg, not an ns map... i'm gone"
"c'mon admin, change it to co_[insert co map here]!"
"i'm not going to defend the hive/base because i want to play [the upcomming CO map]!!1"


Am I the only one that has noticed alot of this lately? It seems that more and more players (usualy new to Natural-Selection) seem to only play CO maps, totaly ignoring what makes this game so grand: the ideal fusion of FPS and RTS (Real Time Strategy).

Just the other day I was on a server playing a NS map on the Aliens side. We were down 1 out of 3 hives and the Marines were in the process of sieging out 2nd hive. Everyone was doing their best to defend it... except 1 person. He was the only Onos we had at the time, since we were low on RTs. After everyone spammed the heck out of the chat to get him to help defend, he proclaimed, "let them win, i want to play the CO map comming up". I couldent believe it... someone would purposfully <b>not</b> help their team, just get off of a NS map.

Meanwhile, on a server I'm offten on, X-Fall (featuring mainly custom co/ns maps), every time we finish up a CO map and go to a NS map, the player base goes from 20 to about 13 upon map switch.

Finaly, on the rare occation a CO-based player <b>dose</b> attend a NS match, he just continully rushes the enemies base. Not bothering to help build structures or work as a team. I've played with several people who were quite skilled at Combat, but when it came to an NS map, they didnt even know <b>how</b> to build structures.

I can't help but be concerned that more and more people are simply ignoring the NS asspect of the game and just sticking to Combat, Combat, Combat...

Your thoughts?
«13

Comments

  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    edited September 2004
    I hate CO.
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->if(map==co) {
    exec quit;
    }
    return NS;<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • TepplaTeppla Join Date: 2002-09-29 Member: 1368Banned
    I play combat most of the time so I don't have to deal with incompetent commanders/players/ect and just do my own thing (yes I do realize there are some good servers out there with nice players). Some people are like that, some people like teamwork and the whole rts aspect, whatever. I generally find classic quite slow and boring, this is my opinion of course, so I stick to fast paced combat games.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Go play UT2k4 and stop polluting the NS based community!
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    edited September 2004
    Combat can be fun and a is great way to practice your skills both as marine and alien. I play quite alot Combat, especially if I feel like shooting stuff quickly, or when I just want to play alone. When I play NS, I usually reg only one server, while I serverhop for combat (and yes, I do quit when I want to play Combat and the server switches over to Classic).
  • TepplaTeppla Join Date: 2002-09-29 Member: 1368Banned
    edited September 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Go play UT2k4 and stop polluting the NS based community!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or whoever you are referring to can just continue playing combat.
  • DnomDnom Join Date: 2004-04-25 Member: 28173Members, Constellation
    A good solution is having CO and NS servers only. CO is a great way to unwind without worrying about anything...only yourself. NS is meant for teamwork, not seeing if you can be the highest on the scoreboard <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    I prefer NS because I'm not exactly a good shot, so my team-mates can do it for me while i build <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    But CO occasionnally isnt bad, but when you have like 4 games in-a-row, it get very very very boring.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I haven't noticed any of these behaviors, other than people leaving the map at the end of a co_ to ns_ transfer. But the inverse is true as well - I've seen people leave a map just because it's a combat map.

    It's a matter of choice really - if you like NS and NS alone, find a server to suit your needs. Like CO only? There are several servers that should accomodate you. Like 'em both? Play wherever you want. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    co sux

    (no, no stupid arguement or explination, of you disagree, get better at NS)

    Yes I may be an ****, im also probably better then you.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=45624&hl=&view=findpost&p=625163' target='_blank'>.</a>
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    edited September 2004
    This is an excellent example of why there should be no mixed combat/ns servers.

    It is like having a server that switches between TFC and Counter-strike every map.

    I enjoy both modes, although prefer NS by a large margin. I'm either in the mood for one or the other though, I would hate it to be dictated by the mapcycle.txt what I play.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Bah, people just need to learn to enjoy both modes like me. I'll play whatever is running on the servers I frequent, no matter what mode it's running.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-Caboose+Sep 25 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Sep 25 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bah, people just need to learn to enjoy both modes like me. I'll play whatever is running on the servers I frequent, no matter what mode it's running. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats the best thing said so far. all of you that bash combat suck, as well as all of you that bash ns. each mode has it's own good points that make the overall game of Natural Selection still my favorite game
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Stroke that e-go more, gangster.
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    <!--QuoteBegin-keep it *G*angsta+Sep 25 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Sep 25 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->co sux

    (no, no stupid arguement or explination, of you disagree, get better at NS)

    Yes I may be an ****, im also probably better then you.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Combat does not suck. Its a fun break from NS.

    <img src='http://andrew.bennett21.users.btopenworld.com/pab/items/image1.JPG' border='0' alt='user posted image' />
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited September 2004
    <span style='font-size:14pt;line-height:100%'><b>BEST. EVER</b></span>
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    CO is a great change in NS. I am one of those people that mainly play co_ now because NS is just not that fun for me anymore. I have voiced why NS is not fun but have been ignored. Same reason why lots of old players dont play anymore, and why the competitive scene is looking dull. Just let us have our co and dont take offense if we dont have as much fun as you do with classic.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    CO is better because I don't have to spend a half-hour losing for something I didn't do.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited September 2004
    What CWAG said. AGAIN. I need to just write some sort of netcode for my browser to automatically copypaste his posts into quote form without me having to add a single letter.

    Actually, wasn't CWAG one of the people who constantly complained about my smalltext?

    <span style='font-size:8pt;line-height:100%'>Nuts to you! <3</span>

    I'm tired of being the only one who knows where every single teammate should be and what he needs to be doing.

    I keep getting tempted to learn to command at a high level, so I can sit in the comfy chair, do everything right, and can blame any losses directly on the people responsible for them.

    NS is great. The clueless masses drive me F-ing nuts though. Worst of all, I know several great ways we could "fix" the situation, but none of them are what you would call legal.

    PS CWAG I LIKE THE NEW FLCL THEME KEEP IT.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    CWAG and kalessin win. Gogo pub allstars that think they're the best.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the ideal fusion of FPS and RTS (Real Time Strategy).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ...was version 2.01. Welcome to V3B5. Welcome to suckiness. Welcome to the world of Combat > Classic.

    I still drop in and play Classic once in a while, but I just don't enjoy it anymore. It lost its RTS flair in favor of 20 minute games, and now NS doesn't have the feel that just attracted people to it.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited September 2004
    What is really funny is that this problem exists in <b>all games that require extensive teamwork</b>, not only computer games but also in real life.

    Example: This is why when you play a game of soccer during a gym class in high-school with 30+ students, you will get chaos - like a huge mindless stampede for the ball. There is less chaos when you play with friends and it is more fun. On the most professional level of soccer, there is little chaos and much teamwork.

    There's the same effect in Co as well, otherwise you'd have a pure deathmatch. The significant differences between Ns and Co are just that you can select your upgrades, there are smaller maps, and there is a time-limit. If you think you're independent from the actions of your team-mates, think again - it is still a team game:

    Every time a team-mate dies, it gets harder for you to fight the opposing team.
    Every time that a team-mate does something unintelligent (runs directly into your line of fire, runs too close to you, blocks your entrance/exit path, etc.), you end up paying for it later.
    Often, it is more than just one player who is making a mistake. The consequences of a group blunder can and often are catastrophic.

    These and more are hints that there is still a strong team-play element in combat. You still end up losing for something you did not do. Proof of this are numerous games where you can have 2 players of one team get insane k:d ratios of 70-4, but still lose because the remainder of their team has k:d ratios of 1-25.

    This is why, when I play combat, I am constantly thinking about what type of mistake my team-mates are going to make. If I see a huge group moving along, I'm going to be the one taking the point to draw out ambushes, covering the back because nobody else does. If all my team-mates are rushing in one direction, I'm the one checking the other for a counter-rush and hoping to take out as many enemies as possible so that the hive/com-chair will perhaps stay up long enough for me to respawn.

    Your kills, your deaths, and the outcome of the round still depends heavily on your team-mates. If anything, Co is more frustrating because the scales can tip so heavily in one player's favor and then suddenly reverse back due to no fault of that player's. The more players there are overall, the tougher it is to do your own thing in Combat. Every variable is related to every other variable.

    edit: and this is without mentioning xeno/web
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    Pretty much what Saraph said ^


    The only way to enjoy classic is to hope the other team is worse than yours. Otherwise, you have fun romping around the map in the first few minutes but then fall hopelessly behind in tech and map control because your team is too incompetent.
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    edited September 2004
    The main problem (IMO) is that CO-Based cannot play NS-Based map the way it should be, but the opposite is not true... NS-based player can be very good and make extremely interesting CO-based combats. I think that is the problem with CO right now... CO players =/= NS maps but NS players can == CO and NS

    (I only read the first post, don't mind the errors im hella tired)
  • FnordFnord Join Date: 2002-11-03 Member: 6538Members, Constellation
    Classic just isn't much fun anymore. NS has always been plagued with a game ending 15 minutes before the winners actually finish it, but it's gotten even worse lately. You can oftentimes tell how a game will end just by looking at the teams before the round starts: if it's skillstacked marines, the game's <b>over</b> right there; if it's skillstacked aliens, you have a chance if they don't have a decent commander.

    Combat's more about individual skills. You can hold a team up by yourself if you're good enough, as long as your teammates don't rush blindly into the enemy and feed them experience. With the removal of needing to hold territory and siege cannons, it becomes more of a test of battle prowess than seeing who can capture the keypoints on a map first. Enormous spawn times + always spawn as skulk + grenades + all-powerful jetpacks is making it much harder for aliens, but early Xenocide can balance it out for the marines, sometimes.
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    I would be all for making combat a totally sperate game, as it is right now all it does is use the same moddles and wepons... It has made the game more popular and ruined... NS has become nothing more then flayras flagship game to prove to publishers he can get people to buy stuff he makes...

    Its gone downhill and has been doing that way for a while... grab a sled and enjoy the ride...
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    I noticed that if I'm on a server and the map type changes then like 4-6 people drop <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Combat is quick, fun and messy. NS_ is slower, funner and methodical. If I feel like getting a game in before school I sometimes play a quick co_ map. Otherwise I play whatever map the server chooses.

    Combat is great for practicing the real thing and I can honestly say what little skill I have comes from many many matches of co_ and constant practice. BTW to those people who only play co_, you are missing so much. It's like playing counter-strike where everyone is forced to use guns that do 1 dmg and no headshots.

    Don't ask.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-Mr.Ben+Sep 25 2004, 07:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Sep 25 2004, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Stroke that e-go more, gangster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's gangster... he's so hot right now.
  • Nexus_7Nexus_7 Join Date: 2003-02-22 Member: 13820Members, Constellation
    NS hasn't been fun in pubs for quite some time now. It's still quite fun in a PUG or with people you know, but for the random 15-30 minutes of play in between classes or after lunch or whatever, CO > NS.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin-keep it *G*angsta+Sep 25 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Sep 25 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> co sux

    (no, no stupid arguement or explination, of you disagree, get better at NS)

    Yes I may be an ****, im also probably better then you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i sense some form of liquid inside your skull
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Pardon me, but what exactly is the problem?

    If you don't want to play NS go pick a CO server, if you don't want to play CO go pick a NS server, is it really that hard?

    It's easier to pick a server you like than to whine 20 minutes at the admins which are not at the server most of the time.

    In pubs there are usually lots of different (skilled) people, so it's hard to find a pub with a lot serious (skilled?) players who don't whine and just play well.
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