Mabase

2»

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited October 2004
    Give the floors some height variation. For example the 1st picture could have a lower stepped floor on the left under the armoury, maybe with a different texture? (Please)

    EDIT: @New pic. Yeah that looks OK but I can't really tell if the lights underneath are visible enough without seeing it in-game. Your call.

    Edited my comment in response to the next post's WHAT DO YOU MEAN?

    Your call means you'll have to decide if they're enough or if they need a texture that shows more of the lights below.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    edited October 2004
    WHAT DO YOU MEAN
    (funny voice)

    im lost by that statement

    in response to you
    i understood that i ment what do you mean add a step higher
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    FULLSTOPS PLEASE! hell, you cant read it properly like this!
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Hopefully this ascii art should clarify things...

    _A_,------

    The A is the armoury. I think that a simple step down to where the armoury is would help to make the floor less boring. You could also play around with the trim shapes and textures if it needed more tweakage, maybe even add in a light·texture·trim...
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    So this is what i got.

    <img src='http://samejima.thezazi.net/images/maps/co_mabase/12.gif' border='0' alt='user posted image' />

    <img src='http://samejima.thezazi.net/images/maps/co_mabase/13.gif' border='0' alt='user posted image' />

    Comments please.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Much better. I like the new stepdown with different floor texture. I like the raised walkway down the middle. But I still think the celing is lacking something. Can you maybe make a few changes to the brush you have on the ceiling.

    eg:
    - Change the shape but keep the texture.
    - Elongate it slightly towards the camara.
    - Make it thinner.
    - Make it come down more.

    This way it's more pronounced and also provides great skulk cover. We'll see how the shadows are around it...
  • KezeiKezei Join Date: 2003-09-23 Member: 21127Members, Reinforced - Gold
    I disagree.. I actually like the floor at first as it was, but I like what he's done.. But I don't ahve to disagree with you on the ceiling Kobayashi, I like it as is. If you change it, it would just be like everyone's map (considering most peopel do the same type of ceiling variation..)
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    <img src='http://samejima.thezazi.net/images/maps/co_mabase/14.gif' border='0' alt='user posted image' />
    <img src='http://samejima.thezazi.net/images/maps/co_mabase/15.gif' border='0' alt='user posted image' />
    <img src='http://samejima.thezazi.net/images/maps/co_mabase/16.gif' border='0' alt='user posted image' />
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    red and purple are nice choice colors for your map


    What's the layout?

    Also you should try and make the alien infested parts of the map have complicated structure design, in that the bacteria deforms the landscape...

    Something like that, will give it varition and playability
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    layout is

    secret

    and for the alien infestation dont know how well you can see this but

    <img src='http://samejima.thezazi.net/images/maps/co_mabase/o1.gif' border='0' alt='user posted image' />
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    I like it.. Especially the ceilings now. They look much better.
    Keep up the good work!
Sign In or Register to comment.