Co_leren

135

Comments

  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    I guess we could make it move...but sadly...no
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    That's good because otherwise you'd have to change the prefix so it would fit in with the new gamestyle.

    wo_leren (NS worship mode map)
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    You're too kind dude <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    <b>For those unaware - 3 new pics on page 4</b>
  • KezeiKezei Join Date: 2003-09-23 Member: 21127Members, Reinforced - Gold
    No.. I was jealous in the fact that I wish I could map like that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> ... Anyways, nice map... I like the new screenshots... how far are you on this map..?
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Check the first post... it says we are 80% done.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    This room has changed since last night <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> and looks much better now in my opinion.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It's... great.... but I can't help but think of how annoying all those shadows and the general darkness in half the shots, will be in-game.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Oh c'mon, when was the last time you actually had to use your flashlight. Although I suppose in co_maps you don't wanna have to fuss around with the torch too much <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • PrankPrank Join Date: 2003-02-09 Member: 13311Members, Constellation
    ziet er geil uit. nu ff een combat map maken die deze overtreft <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Prank+Oct 8 2004, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Prank @ Oct 8 2004, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ziet er geil uit. nu ff een combat map maken die deze overtreft <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In English like the forum rules ask. Common sense to read them before posting.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Prank+Oct 8 2004, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Prank @ Oct 8 2004, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ziet er geil uit. nu ff een combat map maken die deze overtreft <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Translation:
    It looks "really good". Now to create a map in combat which outclasses this one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    Note:
    geil actually means something else, but lets leave it at that k...?

    btw is the map name co_leren also a Dutch joke? as in "koleren"? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin-Kouji San+Oct 8 2004, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Oct 8 2004, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [QUOTE=Prank,Oct 8 2004, 10:43 PM]
    btw is the map name co_leren also a Dutch joke? as in "koleren"? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well its an <i>inside</i> joke... <i>way inside</i>... and no... it has nothing to do with the Dutch joke
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    edited October 2004
    No, it has absolutely nothing to do with... 'koleren', hehe.

    -EDIT-

    Rofl, the pronounciation... haha.
  • TmHTmH Join Date: 2004-10-05 Member: 32096Members, Constellation
    It looks very good, I'd love to play that map and see what it's like when walking around in it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Damn you people and your talent for mapping >.>

    These shots are really good, its s shame that JPGs make the red lit areas look so crap.
  • SlijmieSlijmie Join Date: 2004-09-30 Member: 32006Members
    OMG Dude
    That looks really nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Keep it going that way <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    Greetz Slijmie
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <u><b><span style='font-size:12pt;line-height:100%'>New Pics</span></b></u>

    <span style='font-size:12pt;line-height:100%'><b>Area:</b> Storage</span>
    <b>Notes:</b> This area is final. Lighting and brushwork is finished. Atmosphere effects (sound and ps) will be added later (all areas are being done this way). Things that need to be func_walled are not yet done (ie the crates) - we are intentionally doing things this way so that we can get a basic entity count for the end so we know what we have to work with. The r_speeds are quite good but they will improve with func_walling and hint brushes

    <b>Side note:</b> I have to get back to working on the trailer - cause if I don't, you guys will never see it...lol

    <span style='font-size:12pt;line-height:100%'>Screenshot: <b>1 of 8</b></span>
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <span style='font-size:12pt;line-height:100%'>Screenshot: <b>2 of 8</b></span>
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <span style='font-size:12pt;line-height:100%'>Screenshot: <b>3 of 8</b></span>
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <span style='font-size:12pt;line-height:100%'>Screenshot: <b>4 of 8</b></span>

    <b>Note: You physically can't get into this part of the map (behind the grating) but I thought a screenie would be nice</b>
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <span style='font-size:12pt;line-height:100%'>Screenshot: <b>5 of 7</b></span> (Whoops! Thought there were 8 screenies! Only 7)

    <b>Note: View as a skulk from up high in the storage tower - there is a vent entrance up here</b>
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <span style='font-size:12pt;line-height:100%'>Screenshot: <b>6 of 7</b></span>

    <b>Note: View of the vent</b>
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <span style='font-size:12pt;line-height:100%'>Screenshot: <b>7 of 7</b></span>

    <b>Note: View from inside the vent. Sadly, it looks quite similar to the last pic - lol</b>
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Looks kind of good. I like how the storage area takes a break from the other parts that are screenshotted of the map. If you know what I mean?
    Good work all you.
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    The lighting could be better IMO
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    the railings are cheesy imo, but apart from these, the screens rocks
    gj leren team
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    the grating texture on the wall looks kinda odd are there any others you could try?
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    The are some good grate textures in ns_hydrosity.wad, you guys should try them.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    You sir, need a better rock texture.

    <a href='http://mrben.thezazi.net/gubbins/ns_forsaken.zip' target='_blank'>http://mrben.thezazi.net/gubbins/ns_forsaken.zip</a>
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Nice. Hmm... I wonder if KFDM is still working on co_derilect...
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