No.. I was jealous in the fact that I wish I could map like that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> ... Anyways, nice map... I like the new screenshots... how far are you on this map..?
This room has changed since last night <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> and looks much better now in my opinion.
Oh c'mon, when was the last time you actually had to use your flashlight. Although I suppose in co_maps you don't wanna have to fuss around with the torch too much <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
ziet er geil uit. nu ff een combat map maken die deze overtreft <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Prank+Oct 8 2004, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Prank @ Oct 8 2004, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ziet er geil uit. nu ff een combat map maken die deze overtreft <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> In English like the forum rules ask. Common sense to read them before posting.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin-Prank+Oct 8 2004, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Prank @ Oct 8 2004, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ziet er geil uit. nu ff een combat map maken die deze overtreft <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Translation: It looks "really good". Now to create a map in combat which outclasses this one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Note: geil actually means something else, but lets leave it at that k...?
btw is the map name co_leren also a Dutch joke? as in "koleren"? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Kouji San+Oct 8 2004, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Oct 8 2004, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [QUOTE=Prank,Oct 8 2004, 10:43 PM] btw is the map name co_leren also a Dutch joke? as in "koleren"? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well its an <i>inside</i> joke... <i>way inside</i>... and no... it has nothing to do with the Dutch joke
It looks very good, I'd love to play that map and see what it's like when walking around in it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
<span style='font-size:12pt;line-height:100%'><b>Area:</b> Storage</span> <b>Notes:</b> This area is final. Lighting and brushwork is finished. Atmosphere effects (sound and ps) will be added later (all areas are being done this way). Things that need to be func_walled are not yet done (ie the crates) - we are intentionally doing things this way so that we can get a basic entity count for the end so we know what we have to work with. The r_speeds are quite good but they will improve with func_walling and hint brushes
<b>Side note:</b> I have to get back to working on the trailer - cause if I don't, you guys will never see it...lol
<span style='font-size:12pt;line-height:100%'>Screenshot: <b>1 of 8</b></span>
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
Looks kind of good. I like how the storage area takes a break from the other parts that are screenshotted of the map. If you know what I mean? Good work all you.
Comments
wo_leren (NS worship mode map)
<b>For those unaware - 3 new pics on page 4</b>
In English like the forum rules ask. Common sense to read them before posting.
Translation:
It looks "really good". Now to create a map in combat which outclasses this one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Note:
geil actually means something else, but lets leave it at that k...?
btw is the map name co_leren also a Dutch joke? as in "koleren"? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
btw is the map name co_leren also a Dutch joke? as in "koleren"? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well its an <i>inside</i> joke... <i>way inside</i>... and no... it has nothing to do with the Dutch joke
-EDIT-
Rofl, the pronounciation... haha.
These shots are really good, its s shame that JPGs make the red lit areas look so crap.
That looks really nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Keep it going that way <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Greetz Slijmie
<span style='font-size:12pt;line-height:100%'><b>Area:</b> Storage</span>
<b>Notes:</b> This area is final. Lighting and brushwork is finished. Atmosphere effects (sound and ps) will be added later (all areas are being done this way). Things that need to be func_walled are not yet done (ie the crates) - we are intentionally doing things this way so that we can get a basic entity count for the end so we know what we have to work with. The r_speeds are quite good but they will improve with func_walling and hint brushes
<b>Side note:</b> I have to get back to working on the trailer - cause if I don't, you guys will never see it...lol
<span style='font-size:12pt;line-height:100%'>Screenshot: <b>1 of 8</b></span>
<b>Note: You physically can't get into this part of the map (behind the grating) but I thought a screenie would be nice</b>
<b>Note: View as a skulk from up high in the storage tower - there is a vent entrance up here</b>
<b>Note: View of the vent</b>
<b>Note: View from inside the vent. Sadly, it looks quite similar to the last pic - lol</b>
Good work all you.
gj leren team
<a href='http://mrben.thezazi.net/gubbins/ns_forsaken.zip' target='_blank'>http://mrben.thezazi.net/gubbins/ns_forsaken.zip</a>