<!--QuoteBegin-Quaunaut+Oct 10 2004, 01:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 10 2004, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Grendel+Oct 10 2004, 12:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Oct 10 2004, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Given that around 50% of PC Gamer is pure advertising and that they repeatedly up reviews of games by around 10-20% to please larger advertisers, I'm inclined to take any review with a generous pinch of salt.
An FPS! With Gordon Freeman! And the same weapons! Fighting a similar host of monsters with new skins!</span>
Genius. I can't wait to shove my raving fanboy tongue into their output port quick enough.
I'll wait to see just how flexible the interaction is between players and environment first. If it's just a slightly improved set of func_breakables (as I suspect it might be) plus a few physics enhancements, then I'm sorry, but the 6 year wait has hardly been worth it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> When have they upped a review for those reasons? I've never once disagreed with their percentages, and frankly, enjoy their stuff a lot. Oh, and they do things to please larger advertisers? Is that why every EA sports game to come out in the last 2-4 years has gotten 60-78%, despite everyone else in the world going "OMG LEWK!" at it? Or why they willingly bashed another of EA's titles, Spearhead for MoH:AA? Or why Black & White didn't get its big thing, nor The Sims Online? Give me some proof of them upping it for no reason.
...and if ANY of you bring up the DOOM 3 review, I'm going to strangle you. Unlike many of you, they played the game for what it was- a horror game. It WASN'T an action game, and if it didn't scare you, then fine. But its sure as hell the scariest game out there on the market right now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Exactly. With the exception of Alpha Centauri, which was messed up because the reviewer was on acid or something, all of their reviews have been spot on. I have never disagreed with any of their game of the year choices for any category, and if you say that they have raised scores by 10% I'd like to see some evidence.
<!--QuoteBegin-Grendel+Oct 10 2004, 08:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Oct 10 2004, 08:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Given that around 50% of PC Gamer is pure advertising and that they repeatedly up reviews of games by around 10-20% to please larger advertisers, I'm inclined to take any review with a generous pinch of salt.
An FPS! With Gordon Freeman! And the same weapons! Fighting a similar host of monsters with new skins!</span>
Genius. I can't wait to shove my raving fanboy tongue into their output port quick enough.
I'll wait to see just how flexible the interaction is between players and environment first. If it's just a slightly improved set of func_breakables (as I suspect it might be) plus a few physics enhancements, then I'm sorry, but the 6 year wait has hardly been worth it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yawn.
I love PC Gamer US - I've never disagreed with any of their ratings and I've never been mislead by them. The demodisk is kind of useless though.
Anyways, not that it matters to y'all, but I've decided to stop waiting for ATi to make more XT PE's and softmod a Sapphire X800 Pro up to XT-PE levels. w00t for hardOCP.
<!--QuoteBegin-Grendel+Oct 10 2004, 04:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Oct 10 2004, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I stand corrected. Perhaps the US version of the magazine is different to the UK one. And every other UK gaming magazine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Of course it won't be, but you're very polite to say that!
<!--QuoteBegin-UKchaos+Oct 10 2004, 01:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Oct 10 2004, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its not like you need magazines to tell you the game is gonna be great. You only have to watch the videos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The videos don't tell you if you get halfway through the game and crash, losing your savegame files, or if there's one impossible jumping puzzle, or if the story just gets retarted after the first few levels, or if the difficulty is way out of balance, or if the end level is a complete letdown, or just about anything else you can only get by playing it yourself or hearing about someone else play it.
<!--QuoteBegin-Grendel+Oct 10 2004, 06:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Oct 10 2004, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I stand corrected. Perhaps the US version of the magazine is different to the UK one. And every other UK gaming magazine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <span style='color:#CC33CC'><span style='font-size:19pt;line-height:100%'>edGe</span></span>
<!--QuoteBegin-Clashen+Oct 10 2004, 04:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Oct 10 2004, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Grendel+Oct 10 2004, 06:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Oct 10 2004, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I stand corrected. Perhaps the US version of the magazine is different to the UK one. And every other UK gaming magazine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <span style='color:#CC33CC'><span style='font-size:19pt;line-height:100%'>edGe</span></span>
<!--QuoteBegin-Jimmeh+Oct 10 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Oct 10 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wind Waker should have gotten 10 D:<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes, then deduct one point for every soul-numbing Triforce shard slug-a-thon. Oops, 2/10!
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Flint Paper+Oct 10 2004, 10:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flint Paper @ Oct 10 2004, 10:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jimmeh+Oct 10 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Oct 10 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wind Waker should have gotten 10 D:<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes, then deduct one point for every soul-numbing Triforce shard slug-a-thon. Oops, 2/10! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And then minus even more for the most inane puzzles ever...oh crap, -195272!
The game will have to be excellent. With so many magazines giving it high scores,and then everyone gets it and is deceived, that'll mean not so many will buy mags afterwards.
<!--QuoteBegin-Flint Paper+Oct 10 2004, 06:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flint Paper @ Oct 10 2004, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jimmeh+Oct 10 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Oct 10 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wind Waker should have gotten 10 D:<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes, then deduct one point for every soul-numbing Triforce shard slug-a-thon. Oops, 2/10! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think the whole sailing section cleaves that score in two: it speaks volumes about the game if I have left it stagnating on my shelf because of it. Sigh, at least the dungeons were fun.
Comments
<span style='font-size:14pt;line-height:100%'>OOOOOOOOWOOOOOOOOOOWOOOOOOOOOOO!
An FPS! With Gordon Freeman! And the same weapons! Fighting a similar host of monsters with new skins!</span>
Genius. I can't wait to shove my raving fanboy tongue into their output port quick enough.
I'll wait to see just how flexible the interaction is between players and environment first. If it's just a slightly improved set of func_breakables (as I suspect it might be) plus a few physics enhancements, then I'm sorry, but the 6 year wait has hardly been worth it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
When have they upped a review for those reasons? I've never once disagreed with their percentages, and frankly, enjoy their stuff a lot. Oh, and they do things to please larger advertisers? Is that why every EA sports game to come out in the last 2-4 years has gotten 60-78%, despite everyone else in the world going "OMG LEWK!" at it? Or why they willingly bashed another of EA's titles, Spearhead for MoH:AA? Or why Black & White didn't get its big thing, nor The Sims Online? Give me some proof of them upping it for no reason.
...and if ANY of you bring up the DOOM 3 review, I'm going to strangle you. Unlike many of you, they played the game for what it was- a horror game. It WASN'T an action game, and if it didn't scare you, then fine. But its sure as hell the scariest game out there on the market right now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Exactly. With the exception of Alpha Centauri, which was messed up because the reviewer was on acid or something, all of their reviews have been spot on. I have never disagreed with any of their game of the year choices for any category, and if you say that they have raised scores by 10% I'd like to see some evidence.
<span style='font-size:14pt;line-height:100%'>OOOOOOOOWOOOOOOOOOOWOOOOOOOOOOO!
An FPS! With Gordon Freeman! And the same weapons! Fighting a similar host of monsters with new skins!</span>
Genius. I can't wait to shove my raving fanboy tongue into their output port quick enough.
I'll wait to see just how flexible the interaction is between players and environment first. If it's just a slightly improved set of func_breakables (as I suspect it might be) plus a few physics enhancements, then I'm sorry, but the 6 year wait has hardly been worth it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yawn.
Anyways, not that it matters to y'all, but I've decided to stop waiting for ATi to make more XT PE's and softmod a Sapphire X800 Pro up to XT-PE levels. w00t for hardOCP.
Of course it won't be, but you're very polite to say that!
The videos don't tell you if you get halfway through the game and crash, losing your savegame files, or if there's one impossible jumping puzzle, or if the story just gets retarted after the first few levels, or if the difficulty is way out of balance, or if the end level is a complete letdown, or just about anything else you can only get by playing it yourself or hearing about someone else play it.
<span style='color:#CC33CC'><span style='font-size:19pt;line-height:100%'>edGe</span></span>
EDGE <span style='color:#FFFF00'> EDGE</span> EDGE EDGE
<span style='font-size:8pt;line-height:100%'>EDGE</span>
<span style='color:#CC33CC'><span style='font-size:19pt;line-height:100%'>edGe</span></span>
EDGE <span style='color:#FFFF00'> EDGE</span> EDGE EDGE
<span style='font-size:8pt;line-height:100%'>EDGE</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<img src='http://xboxmedia.ign.com/xbox/image/article/554/554331/conker-live-and-reloaded-20041005053211755-000.jpg' border='0' alt='user posted image' />
Halo a 10? Super Mario Sunhine and Wind Waker a 9? Wario Ware a 6? ICO an 8? Get lost.
The editorials are always great, though.
Edit - in all fairness though, Edge pisses on all other videogames magazines from a great distance.
More like a 7.
Wind Waker should have gotten 10 D:
You're not empirically wrong, unfortunately.
I tell you, by 2010 our human "opinions" really must be phased out.
Yes, then deduct one point for every soul-numbing Triforce shard slug-a-thon. Oops, 2/10!
Yes, then deduct one point for every soul-numbing Triforce shard slug-a-thon. Oops, 2/10! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And then minus even more for the most inane puzzles ever...oh crap, -195272!
Yes, then deduct one point for every soul-numbing Triforce shard slug-a-thon. Oops, 2/10! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think the whole sailing section cleaves that score in two: it speaks volumes about the game if I have left it stagnating on my shelf because of it. Sigh, at least the dungeons were fun.
But it is good for job adverts.