Pop: The Warrior Within Demo Out
Marik_Steele
To rule in hell... Join Date: 2002-11-20 Member: 9466Members
in Off-Topic
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OG OG OG!!!!
Which isn't too shabby.
I really enjoyed the "The Sands Of Time" but it felt
pretty linear. A level editor would have been awesome.
Not really...
It's not that great TBH. Just the concept that ruled. Too repetitive in the end.
I'll be d/lling the demo once my CS:S update has finished. Yup, I just became proud owner of the HL2 Silver Package.
I'll be d/lling the demo once my CS:S update has finished. Yup, I just became proud owner of the HL2 Silver Package.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->\oo/
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2-headed w00t for nem0!
I strongly enjoyed the beautifully crafted and well designed jumping puzzles and the story was most excellent. But after the first few battles I gave up and went and downloaded a cheat that made most things die in one hit. Wrong way to play the game? Perhaps. But I simply wasn't enjoying the combat part of it at all. I found the best way to play the game through without having to endure the parts that I found pointless and aggravating. PoP was better in this regard, if I find something wrong with most other games I will simply delete them. But the good aspects of this game outweighed the bad aspects of the combat system, so I simply interpreted the combat system as damage and routed around it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The good:
Much wider variety of new combat moves, more control over which ones get used when
You still can rewind time
You can make a bloody mess slicing people's heads off or splitting them right down the middle <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
[Note: the following comment comes from someone who doesn't remember having much difficulty with combat in PoP thanks to the trusty time-rewinding feature. Also note I found said combat easy enough that I <i>never</i> used the sword for anything but time rewinding and finishing blows] The enemy actually has a chance at kicking your sorry posterior if you don't have a clue what you're doing this time around. (Ninja Gaiden influence?)
Possibilities to use traps to kill your enemies for you (something I don't remember ever doing in PoP1)
The bad:
The boss character on the demo's 2nd level disappeared about 2 seconds after he appeared. I couldn't kill him, and therefore couldn't go on. The demo's got no way to save, so I'll have to redo everything up to that point again <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I have a tendency to do that in single player games when something simply becomes more annoying that rewarding. I did the same in Mafia. Absolutely amazing game, one of the best stories ever. But certain parts of the game (especially 'keep your idiot sidekicks who think it's a good idea to charge 5 guys holding tommy guns alive' sections) had me pulling my hair out, until I just gave up and cheated my way past them.
Anyway, dragging us all off topic here. I look forward to checking out the new PoP. If it at looks anything like the last one, the eye candy alone will be worth it. (the level design, you freaks, not the princess)
The bad again: this time the boss didn't disappear, he went into some sort of walking animation towards me while warping backwards into a corner. Eventually he continued to do the moonwalk into said corner, and I was able to clip through him and couldn't attack him one bit.
I sure hope they'll fix that in a re-released demo and the full game <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
However the new combat moves are cool, and if you turn on gore it looks great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<span style='color:white'>(edit by coil:) It's arguably a spoiler, but it was also one of the coolest things for me to discover at the end of the game, so if you haven't played it SHAME ON YOU and go play it. ^^</span>
However the new combat moves are cool, and if you turn on gore it looks great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<span style='color:white'>(edit by coil:) It's arguably a spoiler, but it was also one of the coolest things for me to discover at the end of the game, so if you haven't played it SHAME ON YOU and go play it. ^^</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I dunno Coil, even in the demo you could tell he was narrating it.
...then, suddenly 20 more appear. And I just smirk XD
EDIT:
<!--QuoteBegin-Quanaut+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quanaut)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This coming from an <b><u>MMO</u></b> player, I found SoT incredibly fun, and never <b><u>repetitive</u></b>. I would love to vault over one enemy, slash his buddy, vault back over the other guy, turn to the buddy, slash, vault, and finally stab in back.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Now, maybe it's just the MMO games I've tried (Planetside and Runescape), but uh... Yeah...
I found combat in the PoP: SoT demo to be repetitive.
then the odd scrap with ur slowmo thing then more wall running and pole vaulting and switch pulling :/
still was an "ok" game
I'll be d/lling the demo once my CS:S update has finished. Yup, I just became proud owner of the HL2 Silver Package. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It also has some of the most authentic, enjoyable voice-acting and scripting in a game. Great stuff.
yes, get it now.
I liked the combat system in PoP:SoT, however it did get repetative, and I realy hated the puzzles (cool the first few times, then just silly)
omghax
Downloading
Its not a spoiler unless you werent paying attention <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The one time I did get to fight it, I was able to tell how to beat it, but it killed me first. Got all the way up to it again and....bug. I quit the game in frustration and typed up this post.
I hope I'm not missing anything, because I consider this bug crippling. I'm uninstalling the demo; I've had my fun with it, and if there was any more content to it after the 2nd level, oh well <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->