Ns_hulk_beta_3 Release Thread

Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
edited May 2005 in Mapping Forum
<div class="IPBDescription">Submitted</div> <b><span style='font-family:Arial'><span style='font-size:14pt;line-height:100%'><span style='color:red'>ns HULK <u>BETA 3</u></span></span></span></b>

<span style='color:gray'>
Changelog:
<b>Preview 1 </b>[21.7.2004]
<b>Beta 1</b> [15.10.2004]
<b>Beta 2</b> [23.10.2004]
-marinespawn fixed
-vents fixed
-added and fixed sounds/MP3
-fixed null textures
-lighting fixies
-elevator button
-fixed stuck points
-other small fixies
-lowered gamma ramp from 1.5 to 1.3
-added info_locations
<b>Beta 3</b> [31.10.2004]
-gamma back to 1.5
-new weld point
-solved crashing ?
</span>


<b><u>Some words</u></b>
About this map I've dreamed every night. Before 10 months I've decided: "My dreams must became reality !!!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and I downloaded Hammer. First attempt to map was so ugly as nothing you have ever seen. On second version I worked about half a year, map was nicer than old version, but ... boom ... max_map_leaves killed my dream.

I learned from my mistakes, I spend hours and hours on this forums asking other members about Hammer. I killed hundreds of leaks...

And today, there is download of ns_Hulk. I hope you enjoy it.

<b><u>Location:</u></b>
Starship UCC Cerebus - Terran Starfleet

<b><u>Story (final):</u></b>

UCC Cerebus, one of the few TSA ships equipped with a
hyperspace engine unit. Before her disappearance from
the Sol sytem two years ago, her ongoing mission was to
establish contact with new lifeforms in distant regions
of the Universe. Until just a few hours ago all contact
with the ship had been lost. At 23.6.2244 8:06 PM,
UCC Cerebus waspicked up on radar in close proximity to
Space Station Nothing. All communication attempts from
the resident TSA garrison at SSN have failed.

Space Station Nothing's executive TSA officer has decided
to send out small Frontiersmen unit to investigate the
situation. You now find yourself in the company of these men,
sitting in a dropship bound for the UCC Cerebus. Peering out
through a visual in the dropship a gargantuan asteroid can be
seen, embedded in the hull of the seemingly lifeless ship.
You glance up at the scanner readout as initial data from the
ship flashes up on the screen:

-REACTOR STATUS: NOMINAL-
-ESCAPE POD STATUS: TOTAL DESPATCH-
-HYPERDRIVE STATUS: INACTIVE; POWER AT MAXIMUM-
-OXYGEN CONTENT: NORMAL-
-ATMOSPHERE: BREATHABLE-
-NO LIFE FORMS DETECTED ON BOARD-

As you look around all you see are blank faces, masks painted
from an indelible monotone palette and cut from the archetypal
mould that is a Frontiersman's basic training. Their purpose is
to give the impression that this is just another routine operation,
but you know that behind each facade is the same cocktail of emotions
that's being shaken up inside you. The anticipation, the excitement,
the fear.

Docking clamps awkwardly shunt into position around you jolting
this tin can claustrophobia in which you've found yourself imprisoned.
But it won't last long, you tell yourself as your eagerness to break
the tedium rises up inside you like a bloodlust. You can almost taste
the challenge that lies ahead, that which you have dreamt for for so
long. As you take your first steps out onto the deck of the
UCC Cerebus -adrenaline coursing through your veins- you know what
it is to be a Frontiersman.


Background story written by Stephen "Crispy" Etheridge, based on
an original concept by Rudolf "Rendy" Klenovsky.

<b><u>Locations</u></b>
-Dropship
-Docking bay
-Crew sector
-Cargohold
-Cargo bay
-Escape pods
-Asteroid Nucleus
-Reactor
-Hyper Engine
-Armory

<b><u>Genre/Style</u></b>
serious
medium sized
claustrophobic

<b><u>Screen shots</u></b>
<img src='http://torment.wz.cz/NS/ns_hulk0041.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0042.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0043.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0058.jpg' border='0' alt='user posted image' />

<b><u>Custom team joins</u></b>
<img src='http://torment.wz.cz/NS/hulk_join_a.jpg' border='0' alt='user posted image' /><img src='http://torment.wz.cz/NS/hulk_join_m.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/hulk_observe.jpg' border='0' alt='user posted image' /><img src='http://torment.wz.cz/NS/hulk_random.jpg' border='0' alt='user posted image' />

<span style='font-size:21pt;line-height:100%'><b><a href='http://torment.wz.cz/NS/ns_hulk_beta3.zip' target='_blank'>DOWNLOAD 3rd BETA</a></b> </span>

<span style='color:red'>please report if the file is corrupted</span>

I want hear some ultra constructive critique. I hope during betatest will be discovered and fixed all embarrassments. All credits, thanks to and other informations are in ns_hulk.txt. I hope this map has a future...


-Rendy
«1345

Comments

  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    THANK YOU RENDY!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Rendy.[CZech]+Oct 16 2004, 12:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Oct 16 2004, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All credits, <b>tanks</b> to and other informations are in ns_hulk.txt. I hope this map has a future... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Man, where's my tank!?

    j/k

    btw, it has a future, didn't Flayra ask you to send him a copy when you were done? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    There is a major bug, I changed to it on our server, and when we started a game, and it worked normally. Then we started round #2, and marines were locked in a room, we couldnt get out. Thats a major bug, cause none of us were able to get out. I hope you fix that and release beta2.
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    That was probably a punishment that god gave you for killing so many innocent aliens. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    edited October 2004
    OKK.. Here you go...

    2. Round 1 works fine. But in round 2, at the marine start the following door wont open. The switch that I'm shooting at (to point it out) would not respond. It probably doesnt return to normal. See it in the screenshot.
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    edited October 2004
    3. Is this is an elevator? If yes, can I use this switch to activate it to go up? If yes, it doesnt work. Shown in the screeshot attached.

    A slight marine fallback. There are two door that marines has to go through in order to reach the cc at the begining. Plus the green door opens a bit too slowly. This takes away some time that marines can spend building IPs. A suggestion is to make the green door open faster.

    Overall the map is great. I mean it's just crazy. Nice skills. I think the design of some hallways and rooms owns some of the official maps. Atleast I think it's better.

    These days I'm working on my own map. Im really busy and whenever I find time I work on it. I got my first ready room done <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> . I have some questions to ask you. Can you give me some contact information.
    If you can email me: nukem170 at(@) netscape.net
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Wowowowowowowow. Just had a look about; what a superb map. The reactor room has to be the most atmospheric room in an NS map, bar none.

    This <i>has</i> to go official. Great work, Rendy.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    This would look a lot better if the panels are lit and used as an overlay on the texture that it corresponds with.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited October 2004
    As I was traveling through vents in the map, I came to this point where I could no longer travel forward any further even though I could see more vent ahead of me (the red light ahead behind my minimap).
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Half life hard locked twice while trying to wander around the map by myself. Could just be my computer, but I haven't seen this happen on other maps...
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    Houston we have a problem

    Took me some time to kill that glass
    <img src='http://img25.exs.cx/img25/1769/ns_hulk_b10001.jpg' border='0' alt='user posted image' />


    And i got stuck at this vent as a rine
    It does not go further and i cant duckjump out of that vent
    <img src='http://img91.exs.cx/img91/9554/ns_hulk_b10003.jpg' border='0' alt='user posted image' />

    But you definetly know how to set up red green and blue and make it look good
    <img src='http://img91.exs.cx/img91/2568/ns_hulk_b10002.jpg' border='0' alt='user posted image' />

    very very nice nice map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    This better be good, because you are wasting pron downloading time. I'll get back to you in a few days.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Er, don't think it's just your computer Bob. Mine locked up while I was running through it, too. It happened just as I came up on a 3-way intersection to the south of the northwestern hive.
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    Map mirrored at <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=424' target='_blank'>www.nsarmslab.com</a>.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Wow, thanks. Looks i have to deal with lot of bugs.

    @Mendasp: sorry, sorry, sorry i was writting readme in a night and I forgot lot of people which deserve to be thanked. In next version i will thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


    <b>About MS spawn (OneEyed,Nukem3000)</b>

    This is trange, those are only normal func door. I see the problem in that button, he wasn't reseted after the round.

    <b>About not working elevator (Nukem3000)</b>
    I will work on it, I think it's the smae problem like MS button

    <b>About overlays (Cheat)</b>
    I don't use overlays due texture limit

    <b>About crashing (BobTheJanitor,Mr.KNifey, )</b>

    This bug will the worse one, because is happening only on some computers. I have only idea it can be caused by "Warning: Leaf portals saw into leaf" . I will try the map on my old PC.

    <b>Though glass near hive (Highno)</b>
    I takes time to break this glass because it is siege room

    <b>Bad vent (The Cheat)</b>
    This bug I've spot after compilation and I was lazy to recompile, its solved now, there is only intersecting clipbrush


    I'm litlle ashamed because I din't betatested the map by myslef litlle more...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Can't wait for the final release. One of the most promising maps in the last time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-Nukem3000+Oct 16 2004, 01:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nukem3000 @ Oct 16 2004, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3. Is this is an elevator? If yes, can I use this switch to activate it to go up? If yes, it doesnt work. Shown in the screeshot attached.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Strange, this elevator is working right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    NO!!!!!!!!!!!!! YOU MADE IT TRUE!!! AAAAAAAAAAAAAAAAAAAAH!!!!!!!!!! *opens vhe and starts the last mapping session at his map*
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-Lt.Gravity+Oct 16 2004, 09:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Oct 16 2004, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NO!!!!!!!!!!!!! YOU MADE IT TRUE!!! AAAAAAAAAAAAAAAAAAAAH!!!!!!!!!! *opens vhe and starts the last mapping session at his map* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hurry up and finish ns_source. I want to use your clamp and wires worldmodels <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> . No seriously, I think your map will beat ns_Hulk in all ways.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    no map created with a serious efford can "beat" another map. its the same thing with women: there is a bunch of good locking, a bunch of sweat hearted. tell me which one would beat another <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I definetely love this map. <b><u>VERY</u></b> good work rendy!!! *impressed*
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited October 2004
    <!--QuoteBegin-Rendy.[CZech+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->,Oct 16 2004, 09:28 AM] @Mendasp: sorry, sorry, sorry i was writting readme in a night and I forgot lot of people which deserve to be thanked. In next version i will thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What? No!

    I wasn't asking to be in your readme.txt file, you made a typo (tanks instead of thanks) so I joked about it, I even put j/k (just kidding) after that! lol

    Edit: I didn't do anything at all, why would I deserve to be thanked?
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Everybody on this forum deserves to be thank, because without all the feedback and encouragement which NS mapping community gaved me I won't finish this map.

    Yah my english sux i know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    <!--QuoteBegin-Rendy.[CZech]+Oct 16 2004, 03:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Oct 16 2004, 03:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nukem3000+Oct 16 2004, 01:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nukem3000 @ Oct 16 2004, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3. Is this is an elevator? If yes, can I use this switch to activate it to go up? If yes, it doesnt work.  Shown in the screeshot attached.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Strange, this elevator is working right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok here is the newest finding about that elevator. This is only when you trying to activate if from the bottom. NOT from the top. If you press the button from this position (normal marine standing up looking at the button) it wouldnt work.
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    But if you try opening it from this position (crouched down looking up at the button) then it works.. Again: this is ONLY from the bottom of the elevator.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I think you allready know but Im too lazy to read all posts carefully.

    when you start the match without cheats or in tournament pre round:
    open the marine door and you wont be able to open it when the round starts. thats because you set the button to trigger once, better set the close value of the door to -1 and make the button reset after some seconds to prevent this.
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    Mirrored by me: <a href='http://www.dragon-designs.de/NaSe/ns_hulk_beta1.zip' target='_blank'>Download</a>
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    the bottom hive's siegeroom doesnt really have any purpose (except that its a siegeroom), its just a dead end.

    add some computer panels and such there to make it feel like a monitoring room perhaps. or something else, just think of what its purpose would be were that a real spaceship.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I really want to beta this but I ******* can't.

    Although what you said about ns_source beating this, it's all down to personal opinion. For example some people love ns_veil, but to me it's just boredom<span style='font-size:8pt;line-height:100%'>2</span>.

    What would be nice, is if Rendy and Gravity make babies to map for the NS community. Feed them sci-fi media and FPS/RTS genre games until they start on their first project:

    <span style='font-size:21pt;line-height:100%'>ns_hulksource !!!</span>
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    rendy this flowers are for you! ehm, uno momento... *investigates rendy´s bunch of flowers for suspicious khaara activity* you never know... <!--emo&::hive::--><img src='http://www.natural-selection.org/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
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