Ns_hulk_beta_3 Release Thread
Rendy_CZech
Life is a Koan Join Date: 2003-10-11 Member: 21608Members
<div class="IPBDescription">Submitted</div> <b><span style='font-family:Arial'><span style='font-size:14pt;line-height:100%'><span style='color:red'>ns HULK <u>BETA 3</u></span></span></span></b>
<span style='color:gray'>
Changelog:
<b>Preview 1 </b>[21.7.2004]
<b>Beta 1</b> [15.10.2004]
<b>Beta 2</b> [23.10.2004]
-marinespawn fixed
-vents fixed
-added and fixed sounds/MP3
-fixed null textures
-lighting fixies
-elevator button
-fixed stuck points
-other small fixies
-lowered gamma ramp from 1.5 to 1.3
-added info_locations
<b>Beta 3</b> [31.10.2004]
-gamma back to 1.5
-new weld point
-solved crashing ?
</span>
<b><u>Some words</u></b>
About this map I've dreamed every night. Before 10 months I've decided: "My dreams must became reality !!!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and I downloaded Hammer. First attempt to map was so ugly as nothing you have ever seen. On second version I worked about half a year, map was nicer than old version, but ... boom ... max_map_leaves killed my dream.
I learned from my mistakes, I spend hours and hours on this forums asking other members about Hammer. I killed hundreds of leaks...
And today, there is download of ns_Hulk. I hope you enjoy it.
<b><u>Location:</u></b>
Starship UCC Cerebus - Terran Starfleet
<b><u>Story (final):</u></b>
UCC Cerebus, one of the few TSA ships equipped with a
hyperspace engine unit. Before her disappearance from
the Sol sytem two years ago, her ongoing mission was to
establish contact with new lifeforms in distant regions
of the Universe. Until just a few hours ago all contact
with the ship had been lost. At 23.6.2244 8:06 PM,
UCC Cerebus waspicked up on radar in close proximity to
Space Station Nothing. All communication attempts from
the resident TSA garrison at SSN have failed.
Space Station Nothing's executive TSA officer has decided
to send out small Frontiersmen unit to investigate the
situation. You now find yourself in the company of these men,
sitting in a dropship bound for the UCC Cerebus. Peering out
through a visual in the dropship a gargantuan asteroid can be
seen, embedded in the hull of the seemingly lifeless ship.
You glance up at the scanner readout as initial data from the
ship flashes up on the screen:
-REACTOR STATUS: NOMINAL-
-ESCAPE POD STATUS: TOTAL DESPATCH-
-HYPERDRIVE STATUS: INACTIVE; POWER AT MAXIMUM-
-OXYGEN CONTENT: NORMAL-
-ATMOSPHERE: BREATHABLE-
-NO LIFE FORMS DETECTED ON BOARD-
As you look around all you see are blank faces, masks painted
from an indelible monotone palette and cut from the archetypal
mould that is a Frontiersman's basic training. Their purpose is
to give the impression that this is just another routine operation,
but you know that behind each facade is the same cocktail of emotions
that's being shaken up inside you. The anticipation, the excitement,
the fear.
Docking clamps awkwardly shunt into position around you jolting
this tin can claustrophobia in which you've found yourself imprisoned.
But it won't last long, you tell yourself as your eagerness to break
the tedium rises up inside you like a bloodlust. You can almost taste
the challenge that lies ahead, that which you have dreamt for for so
long. As you take your first steps out onto the deck of the
UCC Cerebus -adrenaline coursing through your veins- you know what
it is to be a Frontiersman.
Background story written by Stephen "Crispy" Etheridge, based on
an original concept by Rudolf "Rendy" Klenovsky.
<b><u>Locations</u></b>
-Dropship
-Docking bay
-Crew sector
-Cargohold
-Cargo bay
-Escape pods
-Asteroid Nucleus
-Reactor
-Hyper Engine
-Armory
<b><u>Genre/Style</u></b>
serious
medium sized
claustrophobic
<b><u>Screen shots</u></b>
<img src='http://torment.wz.cz/NS/ns_hulk0041.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0042.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0043.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0058.jpg' border='0' alt='user posted image' />
<b><u>Custom team joins</u></b>
<img src='http://torment.wz.cz/NS/hulk_join_a.jpg' border='0' alt='user posted image' /><img src='http://torment.wz.cz/NS/hulk_join_m.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/hulk_observe.jpg' border='0' alt='user posted image' /><img src='http://torment.wz.cz/NS/hulk_random.jpg' border='0' alt='user posted image' />
<span style='font-size:21pt;line-height:100%'><b><a href='http://torment.wz.cz/NS/ns_hulk_beta3.zip' target='_blank'>DOWNLOAD 3rd BETA</a></b> </span>
<span style='color:red'>please report if the file is corrupted</span>
I want hear some ultra constructive critique. I hope during betatest will be discovered and fixed all embarrassments. All credits, thanks to and other informations are in ns_hulk.txt. I hope this map has a future...
-Rendy
<span style='color:gray'>
Changelog:
<b>Preview 1 </b>[21.7.2004]
<b>Beta 1</b> [15.10.2004]
<b>Beta 2</b> [23.10.2004]
-marinespawn fixed
-vents fixed
-added and fixed sounds/MP3
-fixed null textures
-lighting fixies
-elevator button
-fixed stuck points
-other small fixies
-lowered gamma ramp from 1.5 to 1.3
-added info_locations
<b>Beta 3</b> [31.10.2004]
-gamma back to 1.5
-new weld point
-solved crashing ?
</span>
<b><u>Some words</u></b>
About this map I've dreamed every night. Before 10 months I've decided: "My dreams must became reality !!!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and I downloaded Hammer. First attempt to map was so ugly as nothing you have ever seen. On second version I worked about half a year, map was nicer than old version, but ... boom ... max_map_leaves killed my dream.
I learned from my mistakes, I spend hours and hours on this forums asking other members about Hammer. I killed hundreds of leaks...
And today, there is download of ns_Hulk. I hope you enjoy it.
<b><u>Location:</u></b>
Starship UCC Cerebus - Terran Starfleet
<b><u>Story (final):</u></b>
UCC Cerebus, one of the few TSA ships equipped with a
hyperspace engine unit. Before her disappearance from
the Sol sytem two years ago, her ongoing mission was to
establish contact with new lifeforms in distant regions
of the Universe. Until just a few hours ago all contact
with the ship had been lost. At 23.6.2244 8:06 PM,
UCC Cerebus waspicked up on radar in close proximity to
Space Station Nothing. All communication attempts from
the resident TSA garrison at SSN have failed.
Space Station Nothing's executive TSA officer has decided
to send out small Frontiersmen unit to investigate the
situation. You now find yourself in the company of these men,
sitting in a dropship bound for the UCC Cerebus. Peering out
through a visual in the dropship a gargantuan asteroid can be
seen, embedded in the hull of the seemingly lifeless ship.
You glance up at the scanner readout as initial data from the
ship flashes up on the screen:
-REACTOR STATUS: NOMINAL-
-ESCAPE POD STATUS: TOTAL DESPATCH-
-HYPERDRIVE STATUS: INACTIVE; POWER AT MAXIMUM-
-OXYGEN CONTENT: NORMAL-
-ATMOSPHERE: BREATHABLE-
-NO LIFE FORMS DETECTED ON BOARD-
As you look around all you see are blank faces, masks painted
from an indelible monotone palette and cut from the archetypal
mould that is a Frontiersman's basic training. Their purpose is
to give the impression that this is just another routine operation,
but you know that behind each facade is the same cocktail of emotions
that's being shaken up inside you. The anticipation, the excitement,
the fear.
Docking clamps awkwardly shunt into position around you jolting
this tin can claustrophobia in which you've found yourself imprisoned.
But it won't last long, you tell yourself as your eagerness to break
the tedium rises up inside you like a bloodlust. You can almost taste
the challenge that lies ahead, that which you have dreamt for for so
long. As you take your first steps out onto the deck of the
UCC Cerebus -adrenaline coursing through your veins- you know what
it is to be a Frontiersman.
Background story written by Stephen "Crispy" Etheridge, based on
an original concept by Rudolf "Rendy" Klenovsky.
<b><u>Locations</u></b>
-Dropship
-Docking bay
-Crew sector
-Cargohold
-Cargo bay
-Escape pods
-Asteroid Nucleus
-Reactor
-Hyper Engine
-Armory
<b><u>Genre/Style</u></b>
serious
medium sized
claustrophobic
<b><u>Screen shots</u></b>
<img src='http://torment.wz.cz/NS/ns_hulk0041.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0042.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0043.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0058.jpg' border='0' alt='user posted image' />
<b><u>Custom team joins</u></b>
<img src='http://torment.wz.cz/NS/hulk_join_a.jpg' border='0' alt='user posted image' /><img src='http://torment.wz.cz/NS/hulk_join_m.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/hulk_observe.jpg' border='0' alt='user posted image' /><img src='http://torment.wz.cz/NS/hulk_random.jpg' border='0' alt='user posted image' />
<span style='font-size:21pt;line-height:100%'><b><a href='http://torment.wz.cz/NS/ns_hulk_beta3.zip' target='_blank'>DOWNLOAD 3rd BETA</a></b> </span>
<span style='color:red'>please report if the file is corrupted</span>
I want hear some ultra constructive critique. I hope during betatest will be discovered and fixed all embarrassments. All credits, thanks to and other informations are in ns_hulk.txt. I hope this map has a future...
-Rendy
Comments
Man, where's my tank!?
j/k
btw, it has a future, didn't Flayra ask you to send him a copy when you were done? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
2. Round 1 works fine. But in round 2, at the marine start the following door wont open. The switch that I'm shooting at (to point it out) would not respond. It probably doesnt return to normal. See it in the screenshot.
A slight marine fallback. There are two door that marines has to go through in order to reach the cc at the begining. Plus the green door opens a bit too slowly. This takes away some time that marines can spend building IPs. A suggestion is to make the green door open faster.
Overall the map is great. I mean it's just crazy. Nice skills. I think the design of some hallways and rooms owns some of the official maps. Atleast I think it's better.
These days I'm working on my own map. Im really busy and whenever I find time I work on it. I got my first ready room done <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> . I have some questions to ask you. Can you give me some contact information.
If you can email me: nukem170 at(@) netscape.net
This <i>has</i> to go official. Great work, Rendy.
Took me some time to kill that glass
<img src='http://img25.exs.cx/img25/1769/ns_hulk_b10001.jpg' border='0' alt='user posted image' />
And i got stuck at this vent as a rine
It does not go further and i cant duckjump out of that vent
<img src='http://img91.exs.cx/img91/9554/ns_hulk_b10003.jpg' border='0' alt='user posted image' />
But you definetly know how to set up red green and blue and make it look good
<img src='http://img91.exs.cx/img91/2568/ns_hulk_b10002.jpg' border='0' alt='user posted image' />
very very nice nice map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
@Mendasp: sorry, sorry, sorry i was writting readme in a night and I forgot lot of people which deserve to be thanked. In next version i will thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<b>About MS spawn (OneEyed,Nukem3000)</b>
This is trange, those are only normal func door. I see the problem in that button, he wasn't reseted after the round.
<b>About not working elevator (Nukem3000)</b>
I will work on it, I think it's the smae problem like MS button
<b>About overlays (Cheat)</b>
I don't use overlays due texture limit
<b>About crashing (BobTheJanitor,Mr.KNifey, )</b>
This bug will the worse one, because is happening only on some computers. I have only idea it can be caused by "Warning: Leaf portals saw into leaf" . I will try the map on my old PC.
<b>Though glass near hive (Highno)</b>
I takes time to break this glass because it is siege room
<b>Bad vent (The Cheat)</b>
This bug I've spot after compilation and I was lazy to recompile, its solved now, there is only intersecting clipbrush
I'm litlle ashamed because I din't betatested the map by myslef litlle more...
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Strange, this elevator is working right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Hurry up and finish ns_source. I want to use your clamp and wires worldmodels <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> . No seriously, I think your map will beat ns_Hulk in all ways.
I definetely love this map. <b><u>VERY</u></b> good work rendy!!! *impressed*
What? No!
I wasn't asking to be in your readme.txt file, you made a typo (tanks instead of thanks) so I joked about it, I even put j/k (just kidding) after that! lol
Edit: I didn't do anything at all, why would I deserve to be thanked?
Yah my english sux i know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Strange, this elevator is working right <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ok here is the newest finding about that elevator. This is only when you trying to activate if from the bottom. NOT from the top. If you press the button from this position (normal marine standing up looking at the button) it wouldnt work.
when you start the match without cheats or in tournament pre round:
open the marine door and you wont be able to open it when the round starts. thats because you set the button to trigger once, better set the close value of the door to -1 and make the button reset after some seconds to prevent this.
add some computer panels and such there to make it feel like a monitoring room perhaps. or something else, just think of what its purpose would be were that a real spaceship.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Although what you said about ns_source beating this, it's all down to personal opinion. For example some people love ns_veil, but to me it's just boredom<span style='font-size:8pt;line-height:100%'>2</span>.
What would be nice, is if Rendy and Gravity make babies to map for the NS community. Feed them sci-fi media and FPS/RTS genre games until they start on their first project:
<span style='font-size:21pt;line-height:100%'>ns_hulksource !!!</span>