Ns_hulk_beta_3 Release Thread

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Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    i found a mis align yet in that tubes
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    i found a missing tub in reactor
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    and i problem area because is r_speed up the limit 800
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> and i lag here, i dunno why but the epoly is over than 3500.
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    Sweet map.. But you may wish to fix your res file

    ns_hulk.wad
    maps<b>/</b>ns_hulk.txt //fix it too
    models<b>/</b>ns_hulk<b>/</b>hulk_dropship.mdl
    sound<b>/</b>ns_hulk<b>/</b>alarm1.waw
    sound<b>/</b>ns_hulk<b>/</b>button4.waw
    sound<b>/</b>ns_hulk<b>/</b>door_02.waw
    sound<b>/</b>ns_hulk<b>/</b>hearth.waw
    sprites<b>/</b>ns_hulk<b>/</b>hulk_join_a.spr
    sprites<b>/</b>ns_hulk<b>/</b>hulk_join_m.spr
    sprites<b>/</b>ns_hulk<b>/</b>hulk_observe.spr
    sprites<b>/</b>ns_hulk<b>/</b>hulk_random.spr
    sprites<b>/</b>ns_hulk<b>/</b>xsmoke1.spr
    sprites<b>/</b>minimaps<b>/</b>ns_hulk_<b>b2</b>.spr

    67.18.9.149:27016 [415]Clan Kustom NS_B5
  • Seraph1Seraph1 Join Date: 2004-08-02 Member: 30310Members, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83207&view=findpost&p=1300211' target='_blank'>http://www.unknownworlds.com/forums/in...dpost&p=1300211</a>
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    The problem with crahing MS is very bad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->. I have no idea why is this happening, I never got this problem since b2 :/. Might the problem is in compressing program :/
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    OK, I DID A TEST !!

    If I leave marinespawn (dropship) <span style='color:red'>before</span> countdown HL crashes.

    If I leave dropship after the countdown, nothing happens (sv_cheats 1)

    I think this must be problem of NS not of map, because there aren't any strange entities. Thery only are 3x door 2x button and 2x swichable light (green) + 2x static light (red)

    Pls try It on yours machines
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> and about the 836wpoly ifound in that room? and why i lag ina near hive area with 3700epoly when doesnt have a hive inside
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    <!--QuoteBegin-Seraph!+Oct 24 2004, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraph! @ Oct 24 2004, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83207&view=findpost&p=1300211' target='_blank'>http://www.unknownworlds.com/forums/in...dpost&p=1300211</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin-Seraph!+Oct 24 2004, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraph! @ Oct 24 2004, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://www.unknownworlds.com/forums/index.php?showtopic=83207&view=findpost&p=1300211' target='_blank'>http://www.unknownworlds.com/forums/in...dpost&p=1300211</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yea thanks Seraph! it pays to read the whole post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    It also pays to correct basic errors ASAP <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
    Maby more people would try beta's out

    bty played it with 8-12 peeps for an hour: good <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> play
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    yep, the fix worked for me, so its all good, and did you change reactor room? if you did i liked the old one better.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-Hyperion2010+Oct 26 2004, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion2010 @ Oct 26 2004, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yep, the fix worked for me, so its all good, and did you change reactor room? if you did i liked the old one better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Reactor room is changed. I think the old one was more eye candy, but 1200 wpolys were incompetent.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Rendy.[CZech]+Oct 26 2004, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Oct 26 2004, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hyperion2010+Oct 26 2004, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion2010 @ Oct 26 2004, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yep, the fix worked for me, so its all good, and did you change reactor room? if you did i liked the old one better. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Reactor room is changed. I think the old one was more eye candy, but 1200 wpolys were incompetent. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Although the big slow flashing light lags me a bit (Radeon 9200 64MB). I have no idea what that will be like on a TNT 2 32Meg, except low.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited October 2004
    <span style='color:red'><span style='font-size:21pt;line-height:100%'>BETA 3</span></span>

    check the first post or grab it here <a href='http://torment.wz.cz/NS/ns_hulk_beta3.zip' target='_blank'>beta3</a>

    I searched ns forums for that strange crashing and realized that only thing causing it might are aaa trigger texture, so i replaced it with null. Beta3 haven't crashed to me yet, but I don't trust my cumputer any more <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Hmm, I've PMed TyrNemesis 2 weeks ago (twice), but I didn't get a reply yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Lord_HelmchenLord_Helmchen Join Date: 2003-12-05 Member: 23982Members
    edited November 2004
    It fixed that crash that I could reproduce with beta 2 100%.

    Edit:
    Now that I had a closer look at this map, I noticed that most of the hallways don't have an area name. It happens that you run 20s as skulk without a displayed name in the lower left HUD.
    And it seems that you need a grenade launcher pretty fast on this map with that bilebomb firendly vent in the marine base.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-Lord Helmchen+Oct 31 2004, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lord Helmchen @ Oct 31 2004, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now that I had a closer look at this map, I noticed that most of the hallways don't have an area name. It happens that you run 20s as skulk without a displayed name in the lower left HUD. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes that's true, I named only some areas, because I hadn't any free "leves" for additional info_location entities.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Yay! I just saw the Beta Download in the sticky complete with the backstory. When I saw my name come up I almost sex-weed my pants!

    Aw, I feel so special (I don't mean blue-bus-lick-the-windows special though).
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-Crispy+Jan 8 2005, 12:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jan 8 2005, 12:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When I saw my name come up I almost sex-weed my pants!
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I updated you nickname in credits of story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    How is this map going? Are we going to see a final?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Rendy.[CZech]+Oct 31 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Oct 31 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, I've PMed TyrNemesis 2 weeks ago (twice), but I didn't get a reply yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    rendy, got an answer, yet? because atm all the mappers finishing their work (including ME <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) seem to have the same problem. where is our god?

    when I get home I will playtest the newest version.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    i PM'd him months ago about ns_t and never got a reply, i heard thru Zunni he did look at it though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    *Bump for Zunni*

    I still don't know how to change a topic title <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    pm work wonders sometimes.

    I will use this post to make an important statement:

    *takes a deep breath*

    <span style='font-size:14pt;line-height:100%'>THIS MAP ROCKS!</span>

    seriously, we played it on our server, shure, its pretty komplex but looks are top and the gameplay is surprisingly good. we had a 64 minutes match. it was hell. oh I love this map.
    only downside are the confusing airducts.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    edited May 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*Bump for Zunni*

    I still don't know how to change a topic title <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Send me a PM for what you would like it to say <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Also, I d/l'd it ok but it says the .zip is corrupted..
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited May 2005
    I finally had a walkaround in this map. It has one of the wirdest lighting schemes I've ever seen. My favourite bits are the reactor, the ICU and the asteroid hive corridor with the rock busrting through the ship's hull.

    There were some weird things about the map, like RTs placed at dead ends, and Siege rooms where you have to take a really long route to get to them which means Aliens might find it hard to attack (you can go through the glass but it's a movement incumberance).

    The vent system looks as complex as Nancy's and it should add to the gameplay, but the ready room's a bit bare <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    I'm looking forward to trying out the gameplay on this one. There never seems to be anyone on the Nostromo server.

    ---

    [Edit] I found something you might not like. In one section with skylights, you can fly/wallwalk/JP up to the top and see all of the faces that you nullified. I think you can see into one of the rooms that's quite a way off.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
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