<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> and i lag here, i dunno why but the epoly is over than 3500.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
The problem with crahing MS is very bad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->. I have no idea why is this happening, I never got this problem since b2 :/. Might the problem is in compressing program :/
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
OK, I DID A TEST !!
If I leave marinespawn (dropship) <span style='color:red'>before</span> countdown HL crashes.
If I leave dropship after the countdown, nothing happens (sv_cheats 1)
I think this must be problem of NS not of map, because there aren't any strange entities. Thery only are 3x door 2x button and 2x swichable light (green) + 2x static light (red)
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> and about the 836wpoly ifound in that room? and why i lag ina near hive area with 3700epoly when doesnt have a hive inside
<!--QuoteBegin-Seraph!+Oct 24 2004, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraph! @ Oct 24 2004, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83207&view=findpost&p=1300211' target='_blank'>http://www.unknownworlds.com/forums/in...dpost&p=1300211</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin-Seraph!+Oct 24 2004, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraph! @ Oct 24 2004, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://www.unknownworlds.com/forums/index.php?showtopic=83207&view=findpost&p=1300211' target='_blank'>http://www.unknownworlds.com/forums/in...dpost&p=1300211</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yea thanks Seraph! it pays to read the whole post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> It also pays to correct basic errors ASAP <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> Maby more people would try beta's out
bty played it with 8-12 peeps for an hour: good <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> play
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-Hyperion2010+Oct 26 2004, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion2010 @ Oct 26 2004, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yep, the fix worked for me, so its all good, and did you change reactor room? if you did i liked the old one better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Reactor room is changed. I think the old one was more eye candy, but 1200 wpolys were incompetent.
<!--QuoteBegin-Rendy.[CZech]+Oct 26 2004, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Oct 26 2004, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hyperion2010+Oct 26 2004, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion2010 @ Oct 26 2004, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yep, the fix worked for me, so its all good, and did you change reactor room? if you did i liked the old one better. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Reactor room is changed. I think the old one was more eye candy, but 1200 wpolys were incompetent. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Although the big slow flashing light lags me a bit (Radeon 9200 64MB). I have no idea what that will be like on a TNT 2 32Meg, except low.
check the first post or grab it here <a href='http://torment.wz.cz/NS/ns_hulk_beta3.zip' target='_blank'>beta3</a>
I searched ns forums for that strange crashing and realized that only thing causing it might are aaa trigger texture, so i replaced it with null. Beta3 haven't crashed to me yet, but I don't trust my cumputer any more <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Hmm, I've PMed TyrNemesis 2 weeks ago (twice), but I didn't get a reply yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
It fixed that crash that I could reproduce with beta 2 100%.
Edit: Now that I had a closer look at this map, I noticed that most of the hallways don't have an area name. It happens that you run 20s as skulk without a displayed name in the lower left HUD. And it seems that you need a grenade launcher pretty fast on this map with that bilebomb firendly vent in the marine base.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-Lord Helmchen+Oct 31 2004, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lord Helmchen @ Oct 31 2004, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now that I had a closer look at this map, I noticed that most of the hallways don't have an area name. It happens that you run 20s as skulk without a displayed name in the lower left HUD. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes that's true, I named only some areas, because I hadn't any free "leves" for additional info_location entities.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-Crispy+Jan 8 2005, 12:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jan 8 2005, 12:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When I saw my name come up I almost sex-weed my pants! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, I updated you nickname in credits of story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Rendy.[CZech]+Oct 31 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Oct 31 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, I've PMed TyrNemesis 2 weeks ago (twice), but I didn't get a reply yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> rendy, got an answer, yet? because atm all the mappers finishing their work (including ME <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) seem to have the same problem. where is our god?
when I get home I will playtest the newest version.
i PM'd him months ago about ns_t and never got a reply, i heard thru Zunni he did look at it though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
*Bump for Zunni*
I still don't know how to change a topic title <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
seriously, we played it on our server, shure, its pretty komplex but looks are top and the gameplay is surprisingly good. we had a 64 minutes match. it was hell. oh I love this map. only downside are the confusing airducts.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
edited May 2005
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*Bump for Zunni*
I still don't know how to change a topic title <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Send me a PM for what you would like it to say <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also, I d/l'd it ok but it says the .zip is corrupted..
I finally had a walkaround in this map. It has one of the wirdest lighting schemes I've ever seen. My favourite bits are the reactor, the ICU and the asteroid hive corridor with the rock busrting through the ship's hull.
There were some weird things about the map, like RTs placed at dead ends, and Siege rooms where you have to take a really long route to get to them which means Aliens might find it hard to attack (you can go through the glass but it's a movement incumberance).
The vent system looks as complex as Nancy's and it should add to the gameplay, but the ready room's a bit bare <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I'm looking forward to trying out the gameplay on this one. There never seems to be anyone on the Nostromo server.
---
[Edit] I found something you might not like. In one section with skylights, you can fly/wallwalk/JP up to the top and see all of the faces that you nullified. I think you can see into one of the rooms that's quite a way off.
Comments
ns_hulk.wad
maps<b>/</b>ns_hulk.txt //fix it too
models<b>/</b>ns_hulk<b>/</b>hulk_dropship.mdl
sound<b>/</b>ns_hulk<b>/</b>alarm1.waw
sound<b>/</b>ns_hulk<b>/</b>button4.waw
sound<b>/</b>ns_hulk<b>/</b>door_02.waw
sound<b>/</b>ns_hulk<b>/</b>hearth.waw
sprites<b>/</b>ns_hulk<b>/</b>hulk_join_a.spr
sprites<b>/</b>ns_hulk<b>/</b>hulk_join_m.spr
sprites<b>/</b>ns_hulk<b>/</b>hulk_observe.spr
sprites<b>/</b>ns_hulk<b>/</b>hulk_random.spr
sprites<b>/</b>ns_hulk<b>/</b>xsmoke1.spr
sprites<b>/</b>minimaps<b>/</b>ns_hulk_<b>b2</b>.spr
67.18.9.149:27016 [415]Clan Kustom NS_B5
If I leave marinespawn (dropship) <span style='color:red'>before</span> countdown HL crashes.
If I leave dropship after the countdown, nothing happens (sv_cheats 1)
I think this must be problem of NS not of map, because there aren't any strange entities. Thery only are 3x door 2x button and 2x swichable light (green) + 2x static light (red)
Pls try It on yours machines
<!--QuoteBegin-Seraph!+Oct 24 2004, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraph! @ Oct 24 2004, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://www.unknownworlds.com/forums/index.php?showtopic=83207&view=findpost&p=1300211' target='_blank'>http://www.unknownworlds.com/forums/in...dpost&p=1300211</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yea thanks Seraph! it pays to read the whole post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
It also pays to correct basic errors ASAP <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Maby more people would try beta's out
bty played it with 8-12 peeps for an hour: good <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> play
Reactor room is changed. I think the old one was more eye candy, but 1200 wpolys were incompetent.
Reactor room is changed. I think the old one was more eye candy, but 1200 wpolys were incompetent. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Although the big slow flashing light lags me a bit (Radeon 9200 64MB). I have no idea what that will be like on a TNT 2 32Meg, except low.
check the first post or grab it here <a href='http://torment.wz.cz/NS/ns_hulk_beta3.zip' target='_blank'>beta3</a>
I searched ns forums for that strange crashing and realized that only thing causing it might are aaa trigger texture, so i replaced it with null. Beta3 haven't crashed to me yet, but I don't trust my cumputer any more <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Hmm, I've PMed TyrNemesis 2 weeks ago (twice), but I didn't get a reply yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Edit:
Now that I had a closer look at this map, I noticed that most of the hallways don't have an area name. It happens that you run 20s as skulk without a displayed name in the lower left HUD.
And it seems that you need a grenade launcher pretty fast on this map with that bilebomb firendly vent in the marine base.
Yes that's true, I named only some areas, because I hadn't any free "leves" for additional info_location entities.
Aw, I feel so special (I don't mean blue-bus-lick-the-windows special though).
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, I updated you nickname in credits of story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
rendy, got an answer, yet? because atm all the mappers finishing their work (including ME <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) seem to have the same problem. where is our god?
when I get home I will playtest the newest version.
I still don't know how to change a topic title <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I will use this post to make an important statement:
*takes a deep breath*
<span style='font-size:14pt;line-height:100%'>THIS MAP ROCKS!</span>
seriously, we played it on our server, shure, its pretty komplex but looks are top and the gameplay is surprisingly good. we had a 64 minutes match. it was hell. oh I love this map.
only downside are the confusing airducts.
I still don't know how to change a topic title <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Send me a PM for what you would like it to say <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also, I d/l'd it ok but it says the .zip is corrupted..
There were some weird things about the map, like RTs placed at dead ends, and Siege rooms where you have to take a really long route to get to them which means Aliens might find it hard to attack (you can go through the glass but it's a movement incumberance).
The vent system looks as complex as Nancy's and it should add to the gameplay, but the ready room's a bit bare <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I'm looking forward to trying out the gameplay on this one. There never seems to be anyone on the Nostromo server.
---
[Edit] I found something you might not like. In one section with skylights, you can fly/wallwalk/JP up to the top and see all of the faces that you nullified. I think you can see into one of the rooms that's quite a way off.