Doom 3 Sdk Released.

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">mmhmm.</div> DOOM 3 SDK released. Usual FP link: <a href='http://www.fileplanet.com/files/140000/146754.shtml' target='_blank'>http://www.fileplanet.com/files/140000/146754.shtml</a>

Any ideas for fun mods?
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Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    pit port to doom 3
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    need i say... natural selection?
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Bump mapped 3d pr0n!!! With normal map nipples and oiled Doom3 shiny skin!!!
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <span style='font-size:30pt;line-height:100%'><b>WORD</b></span>
  • DefianceDefiance Join Date: 2003-12-01 Member: 23847Members
    <!--QuoteBegin-Quaunaut+Oct 15 2004, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 15 2004, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DOOM 3 SDK released. Usual FP link: <a href='http://www.fileplanet.com/files/140000/146754.shtml' target='_blank'>http://www.fileplanet.com/files/140000/146754.shtml</a>

    Any ideas for fun mods? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A non-garbage version of d3 multiplayer.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin-Crono5788+Oct 15 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5788 @ Oct 15 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:30pt;line-height:100%'><b>W3RD</b></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    edited for coolness
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    zombie panic in D3 form?
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <span style='color:gray'><b>N</b></span>atural-selection or The PIT tbh
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    We need another counterstrike! Three versions of the exact same game isn't enough, I want CS:D3!
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    ABOUT TIME this thing got released, hot damn :/
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Yay, mods! Hopefully it was have replay value now!
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    <!--QuoteBegin-Chrono+Oct 15 2004, 08:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Oct 15 2004, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pit port to doom 3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah. Then the pit can be extra dark. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    <!--QuoteBegin-Caboose+Oct 15 2004, 08:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Oct 15 2004, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bump mapped 3d pr0n!!! With normal map nipples and oiled Doom3 shiny skin!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I like this idea.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Malevolent+Oct 15 2004, 10:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Malevolent @ Oct 15 2004, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Chrono+Oct 15 2004, 08:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Oct 15 2004, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pit port to doom 3 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah. Then the pit can be extra dark. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ive been waiting for a bump mapped pit for a very long time
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    finally, my doom3 will have a purpose !
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    All previous Doom games, of course.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <a href='http://syd7.ausgamers.com:8080/%5E1239040232/ftp1/102004/doom3_sdk.exe' target='_blank'>http://syd7.ausgamers.com:8080/%5E12390402...4/doom3_sdk.exe</a>

    For all you lazy bastards.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    Now i got some nice toy to play with until HL2 is out.

    btw starchy, the link is down for some reason :>
  • paper_tigerpaper_tiger Join Date: 2004-05-07 Member: 28534Members
    I hope D3 mods really take off

    D3:NS would be good but i wont hold my breath

    I think I also need a better puter
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited October 2004
    <!--QuoteBegin-paper_tiger+Oct 16 2004, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (paper_tiger @ Oct 16 2004, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope D3 mods really take off

    D3:NS would be good but i wont hold my breath

    I think I also need a better puter <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.planetquake.com/teamreaction' target='_blank'>Clicky</a>

    Gloom is as close as your going to get <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Ah gloom. That takes me back. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    If you could get "growing" creep type stuff, how awesome would that be? Gorge perhaps could feed the creep and it would encourage growth. And aliens would have advantages fighting on the creep (also perhaps add a structure which spreads the creep.)

    Then, going from half-life engine to doom3 engine would not be an easy task.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <span style='color:gray'><b>I</b></span>m still all for Natural-selection on the D3 engine, it just makes more sense then sticking it on the source engine.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    More sense or not, think about the portability.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin-Defiance+Oct 16 2004, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Defiance @ Oct 16 2004, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A non-garbage version of d3 multiplayer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A non-garbage version of d3 <s>multiplayer</s>.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I took a short look at the thing last night... it really doesn't look difficult to create say... a building entity. This engine wouldn't be difficult to bend over to an rtsfps.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    sorry for the double post


    has anyone had problems with the DLL not loading for the mod?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    If NS was brought over to D3 you can kiss it's player base goodbye.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    so... has anyone else even been attempting a single thing with the SDK other than myself?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Gwahir+Oct 17 2004, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 17 2004, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so... has anyone else even been attempting a single thing with the SDK other than myself? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I attempted to not download it. I succeeded pretty well, really.

    And I don't even want to know what kind of FPS a commander would get with all that real time lighting. And marines running around with flashlights.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited October 2004
    yeah I considered that, any rtsfps would have to have a first person command interface... or just leave it reallly really close to the map

    but who says we have to do an rtsfps?
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