May be someone can port Doom and Doom II using Doom III engine with Doom 3 Sdk despite the fact Doom III is a remake of Doom, but bears little resemblence to Doom, so a remake of Doom and Doom II which is a sequel of Doom can be made using the engine that powers the remake of Doom, but it's not really a remake, because that would be Doom III, but rather an graphical upgrade of Doom and Doom II.
Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
someone needs to make a version of D3 where the mars base etc is properly lit.. or where the player doesn't have horrible low-light vision. one of the two.
as it is now, i think the player actually has a night-vision deficiency. he needs to go to an eye doctor.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Zig+Oct 17 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Oct 17 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> someone needs to make a version of D3 where the mars base etc is properly lit.. or where the player doesn't have horrible low-light vision. one of the two.
as it is now, i think the player actually has a night-vision deficiency. he needs to go to an eye doctor. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You know, I'd think Hell coming in and ripping stuff up would break some lights <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-jumpingjoda+Oct 17 2004, 08:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jumpingjoda @ Oct 17 2004, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is difficult to lauch a whole power plant via rockets to mars. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> so why dont they do like they most likely did for everything else.
<!--QuoteBegin-NEO_Phyte+Oct 17 2004, 11:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Oct 17 2004, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-jumpingjoda+Oct 17 2004, 08:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jumpingjoda @ Oct 17 2004, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is difficult to lauch a whole power plant via rockets to mars. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> so why dont they do like they most likely did for everything else.
ship the parts there, THEN build it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I know, sheesh. You're telling me they built a livable base on Mars complete with full time crew, AND summoned demons from hell, but turning on lights presents an insurmountable logistical problem? Bah, I say. Bah!
<!--QuoteBegin-Dr.Suredeath+Oct 17 2004, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Suredeath @ Oct 17 2004, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> May be someone can port Doom and Doom II using Doom III engine with Doom 3 Sdk despite the fact Doom III is a remake of Doom, but bears little resemblence to Doom, so a remake of Doom and Doom II which is a sequel of Doom can be made using the engine that powers the remake of Doom, but it's not really a remake, because that would be Doom III, but rather an graphical upgrade of Doom and Doom II. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There's already one in the works. I can't find it right now, but you could probably find it on planetdoom.com
If there were a completely faithful remake of the entirity of Doom 1 and 2 on the Doom 3 engine, I'd buy Doom 3. Well, if my computer could run it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-jumpingjoda+Oct 17 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jumpingjoda @ Oct 17 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was said before, the experiments were consuming a not expected amount of juice. And id had not enough time for placing more lightbulbs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The real reason is they didn't have enough nanites.
Comments
now say:
"wait till I get started!"
as it is now, i think the player actually has a night-vision deficiency. he needs to go to an eye doctor.
I would be so excited if the engine didn't suck :/
as it is now, i think the player actually has a night-vision deficiency. he needs to go to an eye doctor. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You know, I'd think Hell coming in and ripping stuff up would break some lights <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
well that is how the story went any way
so why dont they do like they most likely did for everything else.
ship the parts there, THEN build it
so why dont they do like they most likely did for everything else.
ship the parts there, THEN build it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I know, sheesh. You're telling me they built a livable base on Mars complete with full time crew, AND summoned demons from hell, but turning on lights presents an insurmountable logistical problem? Bah, I say. Bah!
And id had not enough time for placing more lightbulbs.
There's already one in the works. I can't find it right now, but you could probably find it on planetdoom.com
And id had not enough time for placing more lightbulbs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The real reason is they didn't have enough nanites.