maybe instead of just saying it's a skulk why not say "this is what you get when you breed jack russel tarier and a whole Sh** load of ugly, otherwise known as the skulk....."
That video is really really awesome, i love it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
(Even my little stasis room got included <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
Now, this is what I wanted back on day 1 when it was released. Would have kept a lot of people playing NS instead of leaving saying "I CANT BIE GOONZ DIS SUX!!1"
i do have one thing ive thought this whole time why not make mabey 2 or 3 smaller maps teaching certian things ina more specific way you could make more detailed instructions and things to do beacuse of entitiy limit unless you are ignoreing that due to singel player
on the other hand it has a big halo feal to me the way the voice is teaching you could be pro or con depending on wether you like halo or not
<!--QuoteBegin-samejima+Oct 22 2004, 09:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (samejima @ Oct 22 2004, 09:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i do have one thing ive thought this whole time why not make mabey 2 or 3 smaller maps teaching certian things ina more specific way you could make more detailed instructions and things to do beacuse of entitiy limit unless you are ignoreing that due to singel player
on the other hand it has a big halo feal to me the way the voice is teaching you could be pro or con depending on wether you like halo or not <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> well wuldnt of been a bad idea if it had been mentioned earlier (bit late to drastically change things now anyway) but yes i was going for the more exciting halo approach style as theres a lot to cover in ns and u want to keep the nub interested throughout, which is where many other tutorials fall short in my opinion. They cover all the details but lack the excitement to get the player interested in the game itself, the original half-life training map certainly didnt do anything for me (*plz dont flame me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->*) and it was only till i played the first level where everything goes to crap which made me realise the excellence of half-life, and hopefully this map has a similar feel to it
Didn't get to hear any of the voice acting because I'm in a net café atm, but I liked the mapping and especially liked the 'build this structure here' sprites. That was a nice touch for the nubbinses.
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
Wow...this will really help those poor nubs (in a good way) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Just an idea for the holographic enemy projector thingy, it would look good if you could make them spin around...just some c&c <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
no theres no specific alien training but i hav left space for the addition of one in the future and spinning holograms arent possible unless i get custom model animations made which isnt really worth the filesize as all aliens and chambers wuld need doing
anyone seeing the movie would automatically see the potential you got there. to safe us from the 2nd stage of noobiness ("I played the tut, I 0wn yah all!!!ffs!!!!111") you COULD also create a short advanced course. veterean ns players know, when they just dont need to refill at the armory base under attack) or how much ammo they will need in a normale match (I usually take 2 more lmg mags and fill up the pistol completely <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->). that ANYONE has to go throug ativated phasegates when the other side is under attack, that you have to let the strong aliens pass by when you are alone so you can pick up the weeker ones, the order of targets when aliens rush the base, you dont have to shot the hive when your squad is allready building a factory to siege it.
we'll whine as much as it's necessary to get you those entities <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Edit: oh, btw, the guy making the voices is very good, because I could understand perfectly everything he said, and english is not my native language... go figure.
<!--QuoteBegin-slayerkl2+Oct 22 2004, 10:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (slayerkl2 @ Oct 22 2004, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> func_rotating then use the whatever alien model
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> how? theres no model option and u cant group tie ents *confused*
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->advanced tactics.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i wuld say some pretty advanced tactics r allready covered, and ns doesnt hav bots so i can hardly add any proper combat practise
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we'll whine as much as it's necessary to get you those entities<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i might make a full vid of the level just for the devs (excluding the bits that dont actually work yet like the weldables) as i havnt really heard anything from them yet
The guy making the voices sounded kinda whiny, but perfectly understandable. It's cool, because EVERY OTHER GAME has guys who sound like they are actors or singers, not regular people.
The tutorial aspects of it look really good. One thing, though, after he places the sieges, it shows a phase gate icon, but I didn't hear him say to drop the phase gate. Then he hopped out. That may be confusing for a new player, as they don't know whether or not they should drop a phase gate.
Otherwise, I can't wait for it to be released. Maybe it will be out just in time for NS:Source, so it will be useless! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-theclam+Oct 23 2004, 07:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Oct 23 2004, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The guy making the voices sounded kinda whiny, but perfectly understandable. It's cool, because EVERY OTHER GAME has guys who sound like they are actors or singers, not regular people. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Aren't actors supposed to pretend they are real people?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aren't actors supposed to pretend they are real people?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yeah, but they don't do a very good job. When was the last time you heard someone in a game that sounded different? You'd expect a commander/trainer to sound either very authoritative, or like a stuffy professor. It's nice to hear someone sound like a real person.
<!--QuoteBegin-theclam+Oct 23 2004, 01:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Oct 23 2004, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing, though, after he places the sieges, it shows a phase gate icon, but I didn't hear him say to drop the phase gate. Then he hopped out. That may be confusing for a new player, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> cheers for reminding me, was one of those little things i allways meant to change but never bothered writing it down ... and dark has done a great job with all the voices so its definately not subject to change imo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
very pretty map, the "look at that!" was kina funny sounding. i myself cant wait to take it, even though i most likely know everything covered in there. GJ! keep up the good work.
Comments
very nice map gorgey stamp for you
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
(Even my little stasis room got included <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
on the other hand it has a big halo feal to me the way the voice is teaching you could be pro or con depending on wether you like halo or not
on the other hand it has a big halo feal to me the way the voice is teaching you could be pro or con depending on wether you like halo or not <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
well wuldnt of been a bad idea if it had been mentioned earlier (bit late to drastically change things now anyway) but yes i was going for the more exciting halo approach style as theres a lot to cover in ns and u want to keep the nub interested throughout, which is where many other tutorials fall short in my opinion. They cover all the details but lack the excitement to get the player interested in the game itself, the original half-life training map certainly didnt do anything for me (*plz dont flame me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->*) and it was only till i played the first level where everything goes to crap which made me realise the excellence of half-life, and hopefully this map has a similar feel to it
I like the idea of Hollow projections and also the droping of equipements on targeted Icons.
Keep up the good work and you are going to be very popular amongst our new players.
and a custom title. *nudge nudge*
Are you gonna do an alien tutorial map?
I dont think you'd need to animate the model at all.
then use the whatever alien model
to safe us from the 2nd stage of noobiness ("I played the tut, I 0wn yah all!!!ffs!!!!111") you COULD also create a short advanced course.
veterean ns players know, when they just dont need to refill at the armory base under attack) or how much ammo they will need in a normale match (I usually take 2 more lmg mags and fill up the pistol completely <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->). that ANYONE has to go throug ativated phasegates when the other side is under attack, that you have to let the strong aliens pass by when you are alone so you can pick up the weeker ones, the order of targets when aliens rush the base, you dont have to shot the hive when your squad is allready building a factory to siege it.
advanced tactics.
Edit: oh, btw, the guy making the voices is very good, because I could understand perfectly everything he said, and english is not my native language... go figure.
then use the whatever alien model
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> how? theres no model option and u cant group tie ents *confused*
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->advanced tactics.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i wuld say some pretty advanced tactics r allready covered, and ns doesnt hav bots so i can hardly add any proper combat practise
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we'll whine as much as it's necessary to get you those entities<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i might make a full vid of the level just for the devs (excluding the bits that dont actually work yet like the weldables) as i havnt really heard anything from them yet
'Omg, Like, our ship! its infested!'
The tutorial aspects of it look really good. One thing, though, after he places the sieges, it shows a phase gate icon, but I didn't hear him say to drop the phase gate. Then he hopped out. That may be confusing for a new player, as they don't know whether or not they should drop a phase gate.
Otherwise, I can't wait for it to be released. Maybe it will be out just in time for NS:Source, so it will be useless! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Aren't actors supposed to pretend they are real people?
Aren't actors supposed to pretend they are real people?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, but they don't do a very good job. When was the last time you heard someone in a game that sounded different? You'd expect a commander/trainer to sound either very authoritative, or like a stuffy professor. It's nice to hear someone sound like a real person.
cheers for reminding me, was one of those little things i allways meant to change but never bothered writing it down
...
and dark has done a great job with all the voices so its definately not subject to change imo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i myself cant wait to take it, even though i most likely know everything covered in there.
GJ! keep up the good work.
but its truely awsome