Cloaking?

RealmerRealmer Join Date: 2004-03-12 Member: 27296Members
edited October 2004 in NS General Discussion
<div class="IPBDescription">What was it meant to be?</div> We are having this conversation on marks-servers about whether or not cloaking was origionally supposed to make the alien player completly invisble or have it like it is today, with the alien mostly transparent but still semi visible.

<a href='http://marks-servers.com/bb/viewtopic.php?t=2610&start=45' target='_blank'>http://marks-servers.com/bb/viewtopic.php?t=2610&start=45</a>

I figured the best place to ask this question is here ofcourse. Also, NomolosTehSizzler is claiming that it is impossible to make aliens more invisible than they already are on the hl engine.

<!--QuoteBegin-"NomolosTehSizzler"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("NomolosTehSizzler")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The open source part of the half life engine does not allow cloaking to be more cloaked, thats as cloaked as they will ever get. NS is no exeption, they made the aliens as cloaked as possible.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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Comments

  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Uh...you could just not render the skulk...that'd be complete invisibility.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    At one point 1.x, cloaking was 100%, but they lowered it to 95% in 2.x irrc.
  • MashpitMashpit Join Date: 2003-08-02 Member: 18763Members
    wasnt it that pre NS3 aliens had like around the 90% mark then it was bumped up to 98% mark for NS3?

    so i think its meant to be a near complete invisible alien. atleast now. as for what it was <i>originally</i>, maidunno.
  • Jas0Jas0 Join Date: 2003-12-06 Member: 24054Members
    aliens are almost completely invisable as it is, why would you want it changed. Its good the way they are now,
  • RealmerRealmer Join Date: 2004-03-12 Member: 27296Members
    Where the hell did you get the idea anyone wanted it changed?
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->aliens are almost completely invisable as it is, why would you want it changed. Its good the way they are now, <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    that depends heavily on the users gamma and video card settings.

    Gamma exlpoiters can see skulks quite easily and there was a topic about video card settings lowering details in the background to increase fps. The outcome is that cloaked aliens are displayed with sharp outlines while the background is blurred.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    edited October 2004
    I've never had a problem spoting cloakers regardless of gamma or what kind of computer I'm on, it's incredibly simple. I think of cloaking as an ambush aid, not a means to walk right up to mr. marine's feet and go "MAN THAT WAS SKILLZ NOW U DIE LOLOLOLO" and I'm assuming it was left 95% invisable for that reason.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-Legat+Oct 25 2004, 08:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Oct 25 2004, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that depends heavily on the users gamma and video card settings.

    Gamma exlpoiters can see skulks quite easily and there was a topic about video card settings lowering details in the background to increase fps. The outcome is that cloaked aliens are displayed with sharp outlines while the background is blurred. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed, if you lower the detail of the surrounding textures, the cloaked creatures stick out as much as they do when standing in front of spores. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    luckily, when ns moves to a new engine, these kind of things wont happen, cause the spores will be volumetric and all pretty like <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    It is possible, in fact, doesn't Sensory chamber AOE cloak aliens(not buildings, I believe, may be wrong) 100%? I thought it did in B5...gotta check that, at school ATM, but yes, I believe it is possible to cloak aliens 100%.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    lol at the gamma hackers.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I go with zunni who said that cloaking should be put to 100% because the whole idea of cloak is to ambush easily seen place. Any with even bit expierience can spot skulks on middle of floor and also gamma bhwrhwewewee......
  • DanieruRioneDanieruRione Join Date: 2004-10-16 Member: 32292Members
    I think 100% cloaking should be for when an Alien isn't moving, but translucent (like 95-90%) when the alien is moving slowly.

    At least that makes sense to me gameplay wise. I don't know how it would affect balance.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    As the thread name says...its CLOAKING...not invisibility...
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    I see no difference between cloaking and invisibility, but then again I'm not some kind of sci-fi-trekky nerd <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I'll assume cloaking is brief periods of invisibility. That is, brief periods of <b>invisibility</b>. I may be wrong, but whats your point...?
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    AFAIK cranking your gamma up will NOT aid you to stop cloakers.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--QuoteBegin-Hi!+Oct 24 2004, 07:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Oct 24 2004, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At one point 1.x, cloaking was 100%, but they lowered it to 95% in 2.x irrc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    My mind could be playing tricks on me, but I don't seem to remember cloaking being in 1.x.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    <!--QuoteBegin-MamboKing+Oct 25 2004, 12:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Oct 25 2004, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hi!+Oct 24 2004, 07:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Oct 24 2004, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At one point 1.x, cloaking was 100%, but they lowered it to 95% in 2.x irrc. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    My mind could be playing tricks on me, but I don't seem to remember cloaking being in 1.x. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It was a skill, not done by the chambers.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin-MamboKing+Oct 25 2004, 09:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Oct 25 2004, 09:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hi!+Oct 24 2004, 07:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Oct 24 2004, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At one point 1.x, cloaking was 100%, but they lowered it to 95% in 2.x irrc. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    My mind could be playing tricks on me, but I don't seem to remember cloaking being in 1.x. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    your tripping, cloaking was in 1.xx and you turned completely invisible, getting more than one SC just made you go invisible faster if I recall correctly. I can remember fading in that little H entrance to sewer and watching as a marine [one of the dudes lanning next to me] went up the ladder, look right at me, and then proclaimed the area to be clear >:D
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-moomin.+Oct 25 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Oct 25 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MamboKing+Oct 25 2004, 12:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Oct 25 2004, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hi!+Oct 24 2004, 07:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Oct 24 2004, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> At one point 1.x, cloaking was 100%, but they lowered it to 95% in 2.x irrc. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    My mind could be playing tricks on me, but I don't seem to remember cloaking being in 1.x. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It was a skill, not done by the chambers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you couldn't move at all too. IIRC the 3 levels also affected cloakability.

    33% invisible
    66% invisible
    100% invisible


    Sensories had the OH GOD SO AMAZING ability to parasite marines who would glue themselves to them and break your ears with "the enemy is approaching"
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    edited October 2004
    not to mention you could knife the chamber while being out of the range that it would stain [they didn't parasite you, they stained you, but it acted the same as para] you onto the hivesight

    I remember when cloak walking was just introduced and it was pwn

    [edit]
    was, not to
    [/edit]
  • SlinkSlink Join Date: 2003-07-01 Member: 17829Members
    I remember Cloaked onos and the Paralyze skill was AWESOME.


    The narrow hallway just south of rine start on ns_caged was great for this, because an onos could completely block the hall. then the rine would come up, and be like, "Why can't i go forward? AHHH!"

    i loved the paralyze skill.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited October 2004
    <!--QuoteBegin-tak+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tak)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I remember when cloak walking to just introduced and it was pwn<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    yup, then marines adapted to it and learned the counters.
  • MorphsMorphs Join Date: 2004-07-05 Member: 29733Members
    The Frontiersman manual in this site is from 1.04. The following link contains information on the cloaking evolution:

    <a href='http://www.natural-selection.org/manual/alien_evolutions_cloaking.html' target='_blank'>http://www.natural-selection.org/manual/al...s_cloaking.html</a>

    so yes, originally cloaking did make you completely invisible.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-That Annoying Kid+Oct 25 2004, 08:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Oct 25 2004, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> not to mention you could knife the chamber while being out of the range that it would stain [they didn't parasite you, they stained you, but it acted the same as para] you onto the hivesight <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    heh wasn't it parasite if you touched them (ie. Parasite Detected) but whenever they went "enemy is approaching" they were also on hivesight?
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    The only thing I really remember about version 1 was "Wow this is a neat mod, hopefully they can improve upon this". =x
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-Cereal_KillR+Oct 25 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Oct 25 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-That Annoying Kid+Oct 25 2004, 08:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Oct 25 2004, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> not to mention you could knife the chamber while being out of the range that it would stain [they didn't parasite you, they stained you, but it acted the same as para] you onto the hivesight <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    heh wasn't it parasite if you touched them (ie. Parasite Detected) but whenever they went "enemy is approaching" they were also on hivesight? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes, but once they move out of the chamber's range, they drop out of hivesight. This is similar to how you can see what your buddies see on hive sight (ie, if skulk A is looking at a marine, skulk B who is half a map away will see that marine on hivesight.


    Old hivesight is better than the current one in every way.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-AlienCow!+Oct 25 2004, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Oct 25 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see no difference between cloaking and invisibility, but then again I'm not some kind of sci-fi-trekky nerd <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I'll assume cloaking is brief periods of invisibility. That is, brief periods of <b>invisibility</b>. I may be wrong, but whats your point...? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cloaking = making something difficult to see, unnoticeable, obscure.

    Invisibility = you can't see something, period.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    It was 100% invisibility, but they lowered it. Probably something about it being overpowered or a wanted change or whatever. I like cloaking as it is, though. I often see a cloaked alien at the last minute, scream bloody murder and jump into the lava.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I go with zunni who said that cloaking should be put to 100% because the whole idea of cloak is to ambush easily seen place. Any with even bit expierience can spot skulks on middle of floor and also gamma bhwrhwewewee......<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Just to clarify, this is MY "Personal" opinion and as such I am not speaking on behalf of the dev team in this matter...
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